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player_upgrade combination fix (#1803)
Adds systemChat to receive the combination for whatever you upgrade as well as dayz_rollingMessages. The same as what modular_build does.
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@@ -121,6 +121,7 @@ if ((count _upgrade) > 0) then {
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_objectCharacterID = _combination;
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format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
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systemChat format[localize "str_epoch_player_158",_combination,_text];
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} else {
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format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
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};
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