Update calls to zombie_agent.fsm #1877

Forgot to update in 6853263

Fixes #1877
This commit is contained in:
ebaydayz
2017-01-16 18:34:47 -05:00
parent 198ef269d4
commit 0b0f2d3455
6 changed files with 11 additions and 11 deletions

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@@ -24,7 +24,7 @@ class Swarm_Base : Citizen1 {
class Eventhandlers {
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\fn_swarmagent.fsm'};";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";
};

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@@ -24,8 +24,8 @@ class WildZombie_Base : Zed_Base {
class Eventhandlers {
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_wildagent.fsm""";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";
};

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@@ -53,8 +53,8 @@ class zZombie_Base : Zed_Base {
class Eventhandlers
{
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";
};

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@@ -215,7 +215,7 @@ class FSM
"_position = _agent modelToWorld [0,0,0];" \n
"_secondHand = false;" \n
"" \n
"if (count _this > 2) then {" \n
"if (count _this > 1) then {" \n
" _secondHand = true;" \n
" diag_log (""Second Hand Zombie Initialized: "" + str(_this));" \n
"};"/*%FSM</STATEINIT""">*/;

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@@ -114,13 +114,13 @@ class FSM
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"_position = _this select 0;" \n
"_agent = _this select 1;" \n
init = /*%FSM<STATEINIT""">*/"_agent = _this select 0;" \n
"_position = _agent modelToWorld [0,0,0];" \n
"" \n
"_secondHand = false;" \n
"" \n
"" \n
"if (count _this > 2) then {" \n
"if (count _this > 1) then {" \n
" //_secondHand = true;" \n
" diag_log (""Second Hand Zombie Initialized: "" + str(_this));" \n
"};" \n
@@ -136,7 +136,7 @@ class FSM
priority = 0.000000;
to="End_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count _this > 2"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count _this > 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log (""Second Hand"");"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -38,7 +38,7 @@ while {_counter < _amount} do {
_counter = _counter + 1;
//Start behavior
//_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_wildagent.fsm";
//_id = [_agent] execFSM "\z\AddOns\dayz_code\system\zombie_wildagent.fsm";
//_agent setVariable [ "fsmid", _id ];
//Disable all zed systems