From b751ffb278d3b0553c0a6143cd5b73b34a1219af Mon Sep 17 00:00:00 2001 From: A Man Date: Mon, 19 Sep 2016 21:45:19 +0200 Subject: [PATCH] Small loot position update Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground. --- SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index 2ce10ac1c..60cf8e29c 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -160,9 +160,11 @@ class Camp: Military { maxRoaming = 1; zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}}; //lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}}; - lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}}; + lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}}; }; +class Land_stan: Camp {}; + class CampEast: Military { maxRoaming = 1; zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};