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https://github.com/EpochModTeam/DayZ-Epoch.git
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Don't spawn epoch dynamic debris if town generator is on
Vanilla town generator debris can end up spawning inside of epoch dynamic debris if both are enabled.
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@@ -8,7 +8,7 @@ dayz_matchboxCount = false; // Enable match stick count. After five uses matches
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dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
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dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
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dayz_tameDogs = false; // Allow taming dogs with raw meat
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dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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@@ -474,8 +474,14 @@ if (_hiveLoaded) then {
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_vehLimit = 0;
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};
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if (dayz_townGenerator) then {
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// Vanilla town generator spawns debris locally on each client
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MaxDynamicDebris = 0;
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} else {
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// Epoch global dynamic debris
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diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
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for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
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};
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diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
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for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
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