Change inCombat to bool instead of number

When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
This commit is contained in:
ebaydayz
2016-10-01 13:07:59 -04:00
parent 76273d06cd
commit 0a17804e36
11 changed files with 31 additions and 24 deletions

View File

@@ -27,7 +27,7 @@ if (isNil "_playerObj") exitWith {
//If the the playerObj exists lets run all sync systems
_characterID = _playerObj getVariable["characterID", "?"];
_inCombat = _playerObj getVariable ["inCombat",0];
_inCombat = _playerObj getVariable ["inCombat",false];
_Sepsis = _playerObj getVariable["USEC_Sepsis",false];
//Login processing do not sync
@@ -58,7 +58,7 @@ if (_characterID != "?") exitwith {
*/
//Punish combat log
if (_inCombat > 0 && _playerPos distance (getMarkerPos "respawn_west") > 1500) then {
if (_inCombat && _playerPos distance (getMarkerPos "respawn_west") > 1500) then {
// Moved setVariables to server_playerSync since they are high priority
// Messages are low priority. Player object not needed
diag_log format["PLAYER COMBAT LOGGED: %1(%3) at location %2",_playerName,_playerPos,_playerUID];

View File

@@ -149,7 +149,7 @@ if (_currentModel == _modelChk) then {
_character setVariable ["model_CHK",typeOf _character];
};
if (count _this > 4) then { //calling from player_onDisconnect
if (_this select 4 > 0) then { //combat logged
if (_this select 4) then { //combat logged
_medical set [1, true]; //set unconcious to true
_medical set [10, 150]; //combat timeout
//_character setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious