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Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
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@@ -3,6 +3,8 @@ _amm=_this select 4;
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_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
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//Handle combat in vehicle
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if (player in (crew (_this select 0))) then {
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player setVariable ["inCombat", 1, true];
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if (player getVariable ["inCombat",false]) then {
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player setVariable ["inCombat",true,true];
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};
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player setVariable["combattimeout", diag_tickTime + 30, false];
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};
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