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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
This commit is contained in:
@@ -68,7 +68,9 @@ dayz_lastDamageSourceNull = false;
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if (_unit == player) then {
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//Set player in combat
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_unit setVariable["startcombattimer", 1];
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_unit setVariable["inCombat", 1, true];
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if (_unit getVariable["inCombat",false]) then {
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_unit setVariable["inCombat",true,true];
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};
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if (_hit == "") exitWith //Ignore none part dmg. Exit after processing humanity hit
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{
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@@ -152,14 +154,13 @@ if (_unit == player) then {
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};
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};
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//Overkill logging. PVS network send every two seconds = lag. Not worth it just for extra anticheat logs.
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//Log to server :-( OverProcessing really not needed.
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if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(!local _source )})}) then {
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/*if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(!local _source )})}) then {
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_wpst = weaponState _source;
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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//private ["_sourceWeap"];
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private ["_sourceWeap"];
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_source setVariable ["lastloghit",diag_ticktime];
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/* // Excessively intensive logging (Network send on every hit)
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_sourceDist = round(_unit distance _source);
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_sourceWeap = switch (true) do {
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case ((vehicle _source) != _source) : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
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@@ -175,9 +176,8 @@ if (_unit == player) then {
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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publicVariableServer "PVDZ_sec_atp";
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};
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*/
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};
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};
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};*/
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dayz_lastDamageSource = switch (true) do {
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case (_falling): {"fall"};
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@@ -185,8 +185,9 @@ if (_unit == player) then {
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case (_ammo == "RunOver"): {"runover"};
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case (_ammo == "Dragged"): {"eject"};
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case (_ammo in MeleeAmmo): {"melee"};
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case (!isNil "_wpst" && {!(_wpst select 0 in ["","Throw"])}): {"shot"};
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case (_sourceVehicleType isKindOf "LandVehicle" or {_sourceVehicleType isKindOf "Air"} or {_sourceVehicleType isKindOf "Ship"}): {"shot"};
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case (_source isKindOf "CAManBase" && !local _source && !(currentWeapon _source in ["","Throw"])): {"shot"};
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//(vehicle _source != _source) does not work to detect if source unit is in a vehicle in HandleDamage EH
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case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship"): {"shot"};
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default {"none"};
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};
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if (dayz_lastDamageSource != "none") then {dayz_lastDamageTime = diag_tickTime;};
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