Update fn_lightFunctions.sqf

This commit is contained in:
Andrew Gregory
2013-09-14 21:47:51 +01:00
parent cd10ebe4f5
commit 0a08acd269

View File

@@ -19,20 +19,24 @@ axe_streetLamps=[];
if (_objName in _lights) then {
if(_rndLights<random 100)then{
if(_rndLights/3>random 100)then{//Reduce chance more due to speed of script
for "_s" from 1 to 6 do {
for "_s" from 1 to 8 do {
if(_s%2==0)then{
_x switchlight "off";
}else{
_x switchlight "on";
};
_sleeptime=(random 100)/100;
_sleeptime=(random 220)/100;
sleep _sleeptime;
};
_x switchlight "off";
}else{
_x switchlight "on";
};
}else{
_x switchlight "on";
};
[axe_streetLamps , [_x]] call BIS_fnc_arrayPush;
};
};
@@ -76,8 +80,10 @@ _doLit = _this select 4 select 0;
_twrPos = getPos _twr;
_rad=2.65;
_oset=14;
_nrTLs= position _twr nearObjects ["#lightpoint",30];
_nrTLs= position _twr nearObjects ["#lightpoint",20];
if(count _nrTLs > 3)then{
{
if(_doLit)then{
[_lCol,_lbrt,_lamb,_x] call axe_lightPoint;
@@ -86,6 +92,7 @@ _nrTLs= position _twr nearObjects ["#lightpoint",30];
};
sleep .2;
}forEach _nrTLs;
}else{
if(_doLit)then{
for "_tls" from 1 to 4 do {