Update fn_lightFunctions.sqf

This commit is contained in:
Andrew Gregory
2013-09-14 21:47:51 +01:00
parent cd10ebe4f5
commit 0a08acd269

View File

@@ -19,17 +19,21 @@ axe_streetLamps=[];
if (_objName in _lights) then { if (_objName in _lights) then {
if(_rndLights<random 100)then{ if(_rndLights<random 100)then{
if(_rndLights/3>random 100)then{//Reduce chance more due to speed of script
for "_s" from 1 to 6 do {
if(_s%2==0)then{ for "_s" from 1 to 8 do {
_x switchlight "off"; if(_s%2==0)then{
}else{ _x switchlight "off";
_x switchlight "on"; }else{
_x switchlight "on";
};
_sleeptime=(random 220)/100;
sleep _sleeptime;
}; };
_sleeptime=(random 100)/100; _x switchlight "off";
sleep _sleeptime; }else{
_x switchlight "on";
}; };
_x switchlight "off";
}else{ }else{
_x switchlight "on"; _x switchlight "on";
}; };
@@ -76,16 +80,19 @@ _doLit = _this select 4 select 0;
_twrPos = getPos _twr; _twrPos = getPos _twr;
_rad=2.65; _rad=2.65;
_oset=14; _oset=14;
_nrTLs= position _twr nearObjects ["#lightpoint",30]; _nrTLs= position _twr nearObjects ["#lightpoint",20];
if(count _nrTLs > 3)then{ if(count _nrTLs > 3)then{
{
if(_doLit)then{ {
[_lCol,_lbrt,_lamb,_x] call axe_lightPoint; if(_doLit)then{
}else{ [_lCol,_lbrt,_lamb,_x] call axe_lightPoint;
deleteVehicle _x; }else{
}; deleteVehicle _x;
sleep .2; };
}forEach _nrTLs; sleep .2;
}forEach _nrTLs;
}else{ }else{
if(_doLit)then{ if(_doLit)then{
for "_tls" from 1 to 4 do { for "_tls" from 1 to 4 do {