Make zombie_agent.fsm customizable for admins #1877

Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
This commit is contained in:
ebaydayz
2017-02-01 20:36:00 -05:00
parent 6aa5c9b64f
commit 097a02b19a
8 changed files with 19 additions and 18 deletions

View File

@@ -663,6 +663,7 @@ fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
if (dayz_townGenerator) then {