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Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
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@@ -663,6 +663,7 @@ fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
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zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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if (dayz_townGenerator) then {
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