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Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
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@@ -22,9 +22,8 @@ class Swarm_Base : Citizen1 {
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forcedSpeed = 6;
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class Eventhandlers {
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init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
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//local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\fn_swarmagent.fsm'};";
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local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
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init = "_this call zombie_initialize;";
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local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] call zombie_initialize;";
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HandleDamage = "_this call local_zombieDamage;";
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Killed = "[_this,'zombieKills'] call local_eventKill;";
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};
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