diff --git a/SQF/dayz/config.cpp b/SQF/dayz/config.cpp index d7e5c9ff3..64f334da5 100644 --- a/SQF/dayz/config.cpp +++ b/SQF/dayz/config.cpp @@ -32,7 +32,7 @@ class RscTitles { class DeathScreen { idd = -1; - movingEnable = "false"; + movingEnable = 0; duration = 120; fadein = 0; name = "DeathScreen"; @@ -49,7 +49,7 @@ class RscTitles { class TitleScreen { idd = -1; - movingEnable = "false"; + movingEnable = 0; duration = 120; fadein = 0; name = "TitleScreen"; @@ -75,31 +75,31 @@ class CfgMovesBasic { access = ReadOnlyVerified; actions = "NoActions"; file = ""; - looped = "true"; + looped = 1; speed = 0.5; - disableWeapons = "false"; - enableOptics = "true"; - disableWeaponsLong = "false"; - showWeaponAim = "true"; - enableMissile = "false"; - enableBinocular = "false"; - showItemInHand = "false"; - showItemInRightHand = "false"; - showHandGun = "false"; - onLandBeg = "false"; - onLandEnd = "false"; - onLadder = "false"; - canPullTrigger = "true"; + disableWeapons = 0; + enableOptics = 1; + disableWeaponsLong = 0; + showWeaponAim = 1; + enableMissile = 0; + enableBinocular = 0; + showItemInHand = 0; + showItemInRightHand = 0; + showHandGun = 0; + onLandBeg = 0; + onLandEnd = 0; + onLadder = 0; + canPullTrigger = 1; duty = -0.5; visibleSize = 0.75012; aimPrecision = 1; relSpeedMin = 1; relSpeedMax = 1; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = ""; soundEdge[] = {0.5, 1}; - terminal = "false"; - limitGunMovement = "true"; + terminal = 0; + limitGunMovement = 1; variantsPlayer[] = {}; variantsAI[] = {""}; equivalentTo = ""; @@ -119,50 +119,50 @@ class CfgMovesBasic { leaningFactorEnd = 0; leaningFactorZeroPoint = -1; interpolationSpeed = 6; - interpolationRestart = "false"; + interpolationRestart = 0; enableDirectControl = 1; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; - hasCollShapeSafe = "false"; + hasCollShapeSafe = 0; collisionShapeSafe = ""; - boundingSphere = "true"; - enableAutoActions = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + boundingSphere = 1; + enableAutoActions = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; weaponIK = 0; - preload = "false"; + preload = 0; walkcycles = 1; forceAim = 0; }; class HealBase : Default { - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; - showWeaponAim = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; + showWeaponAim = 0; + canPullTrigger = 0; duty = 0.2; - limitGunMovement = "false"; + limitGunMovement = 0; aiming = "empty"; aimingBody = "empty"; actions = "HealActionBase"; - looped = "false"; + looped = 0; }; class HealBaseRfl : HealBase { actions = "HealActionBase"; - looped = "false"; + looped = 0; }; class StandBase : Default { aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; - disableWeapons = "true"; + disableWeapons = 1; leaningFactorBeg = 1; leaningFactorEnd = 1; headBobMode = 2; @@ -174,13 +174,13 @@ class CfgMovesBasic { aimingBody = "aimingNo"; legs = "legsNo"; head = "headNo"; - disableWeapons = "true"; - interpolationRestart = "true"; + disableWeapons = 1; + interpolationRestart = 1; soundEdge[] = {0.45}; boundingSphere = 1.5; enableDirectControl = 0; - showWeaponAim = "false"; - canPullTrigger = "false"; + showWeaponAim = 0; + canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; }; @@ -4733,8 +4733,8 @@ class CfgMovesBasic { }; class AgonyBase : Default { - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + enableOptics = 0; actions = "InjuredManActions"; headBobMode = 2; headBobStrength = -1; @@ -4764,36 +4764,36 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; - looped = "false"; - onLandBeg = "true"; - onLandEnd = "true"; - soundEnabled = "false"; - terminal = "true"; - canPullTrigger = "true"; + looped = 0; + onLandBeg = 1; + onLandEnd = 1; + soundEnabled = 0; + terminal = 1; + canPullTrigger = 1; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; - class AinvPknlMstpSnonWnonDnon_medic : HealBase { + class AinvPknlMstpSnonWnonDnon_medic: HealBase { + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medicEnd",0.1,"AinvPknlMstpSnonWnonDnon_medic0S",0.1,"AinvPknlMstpSnonWnonDnon_medic0",0.1,"AinvPknlMstpSnonWnonDnon_medic1",0.1,"AinvPknlMstpSnonWnonDnon_medic2",0.1,"AinvPknlMstpSnonWnonDnon_medic3",0.1,"AinvPknlMstpSnonWnonDr_medic3",0.1,"AinvPknlMstpSnonWnonDr_medic4",0.1,"AinvPknlMstpSnonWnonDr_medic5",0.1,"AinvPknlMstpSnonWnonDnon_medic4",0.1,"AinvPknlMstpSnonWnonDnon_medic5",0.1,"AinvPknlMstpSnonWnonDr_medic0S",0.1,"AinvPknlMstpSnonWnonDr_medic0",0.1,"AinvPknlMstpSnonWnonDr_medic1",0.1,"AinvPknlMstpSnonWnonDr_medic2",0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic0S",0.1,"AinvPknlMstpSnonWnonDr_medic0S",0.1,"AdthPknlMstpSnonWnonDnon_inventory",0.1,"AdthPknlMstpSnonWnonDnon_inventoryAgony",0.1}; file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medicS0"; speed = 1000000; - limitGunMovement = "false"; - looped = "true"; + limitGunMovement = 0; + looped = 1; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; - ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medicEnd", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDnon_medic0", 0.1, "AinvPknlMstpSnonWnonDnon_medic1", 0.1, "AinvPknlMstpSnonWnonDnon_medic2", 0.1, "AinvPknlMstpSnonWnonDnon_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic4", 0.1, "AinvPknlMstpSnonWnonDr_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic4", 0.1, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0", 0.1, "AinvPknlMstpSnonWnonDr_medic1", 0.1, "AinvPknlMstpSnonWnonDr_medic2", 0.1}; - InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medicEnd : AinvPknlMstpSnonWnonDnon_medic { actions = "HealActionsNon"; speed = 0.5; file = "\ca\anims\characters\data\anim\sdr\inj\healing\ainvpknlmstpsnonwnondnon_medic_ainvpknlmstpsnonwnondnon"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1, "AdthPknlMstpSnonWnonDnon_1", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4803,7 +4803,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.5; actions = "RifleKneelTakeActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -4826,7 +4826,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { equivalentTo = "AinvPknlMstpSnonWnonDnon_medic0"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4835,7 +4835,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic1"; speed = 0.26; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4844,7 +4844,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic2"; speed = 0.19; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4853,7 +4853,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic3"; speed = 0.2; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4862,7 +4862,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic3"; speed = 0.13; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4872,7 +4872,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4882,7 +4882,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4892,7 +4892,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.13; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4902,7 +4902,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.43; file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic5"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4921,7 +4921,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { equivalentTo = "AinvPknlMstpSnonWnonDr_medic0"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4930,7 +4930,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic1"; speed = 0.21; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4939,7 +4939,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic2"; speed = 0.13; actions = "HealActionsNon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; @@ -4949,7 +4949,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.5; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {}; @@ -4959,7 +4959,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic"; speed = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1}; InterpolateTo[] = {}; @@ -4968,9 +4968,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medicS0"; speed = "1e+008.0"; - looped = "true"; + looped = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; interpolationSpeed = 2.5; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medicEnd", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; @@ -4990,7 +4990,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic0"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -4999,7 +4999,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic1"; speed = 0.21; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5008,7 +5008,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic2"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5017,7 +5017,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic3"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5026,7 +5026,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5035,7 +5035,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5053,7 +5053,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic0"; speed = 0.31; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5062,7 +5062,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic1"; speed = 0.26; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5071,7 +5071,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic2"; speed = 0.19; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5080,7 +5080,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic3"; speed = 0.2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5089,7 +5089,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic4"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5098,7 +5098,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic5"; speed = 0.43; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -5107,11 +5107,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Sit\stp\non\non\AmovPsitMstpSnonWnonDnon.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - hasCollShapeSafe = "false"; - canPullTrigger = "false"; + hasCollShapeSafe = 0; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -5120,10 +5120,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverDying", 1.0}; InterpolateTo[] = {"BasicDriverDying", 0.1}; }; @@ -5131,9 +5131,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class BasicDriverDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; - looped = "false"; - soundEnabled = "false"; - canPullTrigger = "false"; + looped = 0; + soundEnabled = 0; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverDead", 1.0}; InterpolateTo[] = {}; }; @@ -5141,7 +5141,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class BasicDriverDead : BasicDriverDying { actions = "DeadActions"; speed = 1e+010; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -5150,10 +5150,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverOutDying", 1.0}; InterpolateTo[] = {"BasicDriverOutDying", 0.1}; }; @@ -5161,9 +5161,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class BasicDriverOutDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; - looped = "false"; - soundEnabled = "false"; - canPullTrigger = "false"; + looped = 0; + soundEnabled = 0; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverOutDead", 1.0}; InterpolateTo[] = {}; }; @@ -5171,7 +5171,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class BasicDriverOutDead : BasicDriverOutDying { actions = "DeadActions"; speed = 1e+010; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -5180,10 +5180,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1e+010; - terminal = "true"; - soundEnabled = "false"; - canPullTrigger = "false"; - looped = "false"; + terminal = 1; + soundEnabled = 0; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -5200,16 +5200,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.71429; soundOverride = "sprint"; duty = 0.5; - showWeaponAim = "false"; + showWeaponAim = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; - limitGunMovement = "false"; + limitGunMovement = 0; relSpeedMin = 0.697171; relSpeedMax = 1.1; - enableAutoActions = "false"; + enableAutoActions = 0; visibleSize = 1.00012; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; headBobStrength = 0.154229; @@ -5264,27 +5264,27 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "true"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 1; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; - leftHandIKBeg = "true"; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; aimPrecision = 1; weaponIK = 1; headBobMode = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01, "AovrPercMstpSlowWrflDf", 0.01, "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingDrinking", 10.0, "AmovPercMstpSlowWrflDnon_ScaredTalking", 2.0, "AmovPercMstpSlowWrflDnon_talking", 2.0, "AmovPercMstpSlowWrflDnon_seeWatch", 2.0, "AmovPercMstpSlowWrflDnon_SaluteIn", 0.1, "AmovPercMstpSrasWrflDnon_SaluteIn", 0.15, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1, "LadderRifleOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWrflDnon0S", 0.01, "ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper", 0.1, "AidlPercMstpSlowWrflDnon0S", 0.01, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez", 0.1, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1, "ActsPercMstpSnonWnonDnon_talking01a", 0.1, "AidlPercSlowWrflDnon_talkCalm", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1", 0.01, "ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper", 0.1, "AidlPercSlowWrflDnon_talkHeated", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson", 0.01, "ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1", 10.0, "ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes", 0.01, "ErcRflLow_sitRfl_L", 0.01, "ErcRflLow_sitRfl_L2", 0.01, "ErcRflLow_sitRfl_R", 0.01, "ErcRflLow_sitTable", 0.01, "ErcRflLow_sitRfl_L_CARGO", 0.01, "CtsDoktor_Doktor_uder4", 0.01, "CtsDoktor_Doktor_uder5", 0.01, "CtsDoktor_Vojak_vyslechStand2unaerc_reverse", 0.01, "otockaErcRflLow_180leva", 0.01, "ctsLopoHover_cooper", 0.01, "ctsLopoHover_ohara", 0.01, "ctsLopoHover_rodriguez", 0.01, "ctsLopoHover_sykes", 0.01, "sitRfl_R_BidleLoopTest", 0.01, "AmelPercMstpSlowWrflDnon_StrokeGun", 0.02, "ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort", 0.01, "AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire", 0.01, "AsigPercMstpSlowWrflDnon_GoGo", 0.01, "AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo", 0.01, "AsigPercMstpSlowWrflDnon_SendMenInAction", 0.01, "AmovPercMstpSnonWnonDnon_zevl", 0.01, "c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMwlkSlowWrflDf", 0.02, "AmovPercMwlkSlowWrflDfl", 0.02, "AmovPercMwlkSlowWrflDl", 0.02, "AmovPercMwlkSlowWrflDbl", 0.02, "AmovPercMwlkSlowWrflDb", 0.02, "AmovPercMwlkSlowWrflDbr", 0.02, "AmovPercMwlkSlowWrflDr", 0.02, "AmovPercMwlkSlowWrflDfr", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDl", 0.02, "AmovPercMrunSlowWrflDbl", 0.02, "AmovPercMrunSlowWrflDb", 0.02, "AmovPercMrunSlowWrflDbr", 0.02, "AmovPercMrunSlowWrflDr", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AwopPercMstpSgthWrflDnon_Start1", 0.1, "AwopPercMstpSgthWrflDnon_Throw1", 0.1, "AwopPercMstpSgthWrflDnon_End1", 0.1, "AwopPercMstpSgthWrflDnon_Throw2", 0.1, "AwopPercMstpSgthWrflDnon_End2", 0.1, "AidlPercMstpSlowWrflDnon01", 0.02, "AidlPercMstpSlowWrflDnon02", 0.02, "AidlPercMstpSlowWrflDnon03", 0.02, "AidlPercMstpSlowWrflDnon04", 0.02, "AidlPercMstpSlowWrflDnon_i01", 0.02, "AidlPercMstpSlowWrflDnon_i02", 0.02, "AidlPercMstpSlowWrflDnon_i03", 0.02, "AidlPercMstpSlowWrflDnon_i04", 0.02, "AidlPercMstpSlowWrflDnon_i05", 0.02, "AidlPercMstpSlowWrflDnon_i06", 0.02, "AidlPercMstpSlowWrflDnon_i07", 0.02, "AidlPercMstpSlowWrflDnon_i08", 0.02, "AidlPercMstpSlowWrflDnon_i09", 0.02, "AidlPercMstpSlowWrflDnon_i10", 0.02, "AidlPercMstpSlowWrflDnon_i11", 0.02, "AidlPercMstpSlowWrflDnon_i12", 0.02, "AidlPercMstpSlowWrflDnon_i13", 0.02, "AidlPercMstpSlowWrflDnon05", 0.02, "AidlPercMstpSlowWrflDnon06", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01, "ActsPercMstpSlowWrflDnon_talking_C3BeginBriefing", 0.1, "AidlPercSlowWrflDnon_talkListeningS", 0.01, "AidlPercSnonWnonDnon_talkAS", 0.01}; }; @@ -5329,16 +5329,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AovrPercMstpSlowWrflDf : AmovPercMstpSlowWrflDnon { - looped = "false"; + looped = 0; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\rfl\AovrPercMstpSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -5366,16 +5366,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d"; - showWeaponAim = "true"; - disableWeapons = "false"; - disableWeaponsLong = "false"; + showWeaponAim = 1; + disableWeapons = 0; + disableWeaponsLong = 0; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; relSpeedMax = 1.1; relSpeedMin = 0.700001; aimPrecision = 1; weaponIK = 1; - canPullTrigger = "true"; + canPullTrigger = 1; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02, "AovrPercMstpSrasWrflDf", 0.01, "AmovPercMwlkSrasWrflDnon_transition", 0.02, "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadStand", 0.1, "amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSgthWrflDnon_Start2", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "ActsPercMstpSnonWpstDnon_sceneBardakRifle01", 0.1, "adthpercmstpsraswrfldnon_NikitinDead", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2", 0.01, "ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak", 10.0, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDl", 0.02, "AmovPercMwlkSrasWrflDbl", 0.02, "AmovPercMwlkSrasWrflDb", 0.02, "AmovPercMwlkSrasWrflDbr", 0.02, "AmovPercMwlkSrasWrflDr", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDbl", 0.02, "AmovPercMrunSrasWrflDb", 0.02, "AmovPercMrunSrasWrflDbr", 0.02, "AmovPercMrunSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01, "adthpercmstpsraswrfldnon_NikitinDead", 0.01}; }; @@ -5393,12 +5393,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSrasWrflDnon_aiming01 : AidlPercMstpSrasWrflDnon_aiming0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming01"; speed = 0.098039; - looped = "false"; + looped = 0; variantAfter[] = {1, 1.5, 2}; interpolationSpeed = 200; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "true"; + leftHandIKEnd = 1; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -5440,16 +5440,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AovrPercMstpSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; - looped = "false"; + looped = 0; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\rfl\AovrPercMstpSrasWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -5461,10 +5461,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelLowActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon.rtm"; - disableWeapons = "false"; + disableWeapons = 0; visibleSize = 0.300122; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + enableOptics = 0; aimPrecision = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; weaponIK = 1; @@ -5486,7 +5486,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { interpolationSpeed = 30.5; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.129311; - looped = "true"; + looped = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -5573,7 +5573,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.3; - enableOptics = "false"; + enableOptics = 0; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -5728,7 +5728,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDnon_transition"; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWrflDf", 0.015, "AmovPercMwlkSrasWrflDl", 0.015, "AmovPercMwlkSrasWrflDb", 0.015, "AmovPercMwlkSrasWrflDr", 0.015}; }; @@ -5783,16 +5783,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; duty = -0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; - showWeaponAim = "true"; - enableOptics = "true"; + showWeaponAim = 1; + enableOptics = 1; visibleSize = 0.300122; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; actions = "RifleKneelActions"; - disableWeapons = "false"; + disableWeapons = 0; weaponIK = 1; - disableWeaponsLong = "false"; - canPullTrigger = "true"; + disableWeaponsLong = 0; + canPullTrigger = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon_player_0S", 0.1, "AmovPknlMwlkSrasWrflDnon_transition", 0.02, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadKneel", 0.1, "amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWrflDnon_Start", 0.1, "AwopPknlMstpSgthWrflDnon_End", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "AmovPknlMwlkSrasWrflDf", 0.02, "AmovPknlMwlkSrasWrflDfl", 0.02, "AmovPknlMwlkSrasWrflDl", 0.02, "AmovPknlMwlkSrasWrflDbl", 0.02, "AmovPknlMwlkSrasWrflDb", 0.02, "AmovPknlMwlkSrasWrflDbr", 0.02, "AmovPknlMwlkSrasWrflDr", 0.02, "AmovPknlMwlkSrasWrflDfr", 0.02, "AmovPknlMrunSrasWrflDfl", 0.02, "AmovPknlMrunSrasWrflDl", 0.02, "AmovPknlMrunSrasWrflDbl", 0.02, "AmovPknlMrunSrasWrflDb", 0.02, "AmovPknlMrunSrasWrflDbr", 0.02, "AmovPknlMrunSrasWrflDr", 0.02, "AmovPknlMrunSrasWrflDfr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.02, "AidlPknlMstpSrasWrflDnon01", 0.02, "AidlPknlMstpSrasWrflDnon02", 0.02, "AidlPknlMstpSrasWrflDnon03", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.2}; }; @@ -5812,7 +5812,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady01"; speed = 0.129311; interpolationSpeed = 30; - looped = "true"; + looped = 1; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -5841,8 +5841,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMstpSrasWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf"; speed = 1.2; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMrunSrasWrflDf", 0.01}; InterpolateTo[] = {}; }; @@ -5850,7 +5850,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWrflDnon_transition : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\wlk\ras\rfl\AmovPknlMwlkSrasWrflDnon_transition"; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSrasWrflDf", 0.015, "AmovPknlMwlkSrasWrflDl", 0.015, "AmovPknlMwlkSrasWrflDb", 0.015, "AmovPknlMwlkSrasWrflDr", 0.015}; }; @@ -5875,10 +5875,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.100123; aimPrecision = 0.3; aiming = "aimingDefault"; @@ -5887,7 +5887,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { legs = "legsDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; - limitGunMovement = "true"; + limitGunMovement = 1; soundOverride = "crawl"; weaponIK = 1; headBobStrength = 0.20398; @@ -5899,20 +5899,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_d.rtm"; speed = 0.7; actions = "DeadActions"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsraswlnrdnon_2 : adthpercmstpsraswlnrdnon_1 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_h.rtm"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -5921,10 +5921,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.5; aimPrecision = 2; aiming = "aimingLying"; @@ -5932,7 +5932,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; soundOverride = "crawl"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.5, "AinjPpneMstpSnonWrflDnon_rolltoback", 0.02}; @@ -5943,10 +5943,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions_injured"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "false"; - disableWeapons = "true"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 0; + disableWeapons = 1; speed = 0.17; visibleSize = 0.5; aiming = "aimingLying"; @@ -5978,24 +5978,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - showHandGun = "true"; + showWeaponAim = 1; + disableWeapons = 0; + disableWeaponsLong = 0; + showHandGun = 1; speed = 1e+010; relSpeedMin = 0.700001; relSpeedMax = 1.1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; weaponIK = 2; enableOptics = 2; @@ -6039,8 +6039,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; - disableWeapons = "true"; - enableMissile = "false"; + disableWeapons = 1; + enableMissile = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02, "AovrPercMstpSlowWpstDf", 0.01, "AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon0S", 0.03, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; @@ -6082,14 +6082,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AovrPercMstpSlowWpstDf : AmovPercMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\pst\AovrPercMstpSlowWpstDf"; speed = 0.517241; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -6105,16 +6105,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AovrPercMstpSrasWpstDf : AmovPercMstpSrasWpstDnon { - looped = "false"; + looped = 0; speed = 0.517241; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\pst\AovrPercMstpSrasWpstDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -6124,7 +6124,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { speed = 1.66667; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpslowwpstdnon.rtm"; enableOptics = 2; interpolationRestart = 2; @@ -6159,7 +6159,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; + showWeaponAim = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; weaponIK = 2; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear", 0.02, "AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf", 0.01, "PistolMagazineReloadKneel", 0.1, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWpstDnon_Part1", 0.1, "AidlPknlMstpSrasWpstDnon0S", 0.02, "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02}; @@ -6168,7 +6168,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSlowWpstDnon : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; actions = "PistolLowKneelActions"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDfl", 0.02, "AmovPknlMrunSlowWpstDl", 0.02, "AmovPknlMrunSlowWpstDbl", 0.02, "AmovPknlMrunSlowWpstDb", 0.02, "AmovPknlMrunSlowWpstDbr", 0.02, "AmovPknlMrunSlowWpstDr", 0.02, "AmovPknlMrunSlowWpstDfr", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.02, "AmovPknlMwlkSlowWpstDl", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.02, "AmovPknlMwlkSlowWpstDb", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.02, "AmovPknlMwlkSlowWpstDr", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; @@ -6318,7 +6318,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon : AmovPknlMstpSrasWpstDnon { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -6326,8 +6326,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon.rtm"; actions = "PistolKneelActions_gear"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; @@ -6341,7 +6341,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear : AmovPknlMstpSrasWpstDnon_gear { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02, "AmovPercMstpSrasWpstDnon_gear", 0.02}; InterpolateTo[] = {}; }; @@ -6349,9 +6349,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSlowWpstDnon_transition : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; speed = 1e+010; - showHandGun = "true"; + showHandGun = 1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.3; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; ConnectTo[] = {}; @@ -6376,10 +6376,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; + showWeaponAim = 1; visibleSize = 0.100123; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; legs = "legsDefault"; @@ -6389,7 +6389,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaning = "leaningDefault"; soundOverride = "crawl"; weaponIK = 2; - limitGunMovement = "true"; + limitGunMovement = 1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadProne", 0.1, "AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr", 0.02, "AwopPpneMstpSgthWpstDnon_Part1", 0.1, "AidlPpneMstpSrasWpstDnon0S", 0.1, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1, "AmovPpneMstpSrasWpstDnon_healed", 0.02, "AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "AmovPpneMrunSlowWpstDf", 0.02, "AmovPpneMrunSlowWpstDfl", 0.02, "AmovPpneMrunSlowWpstDl", 0.02, "AmovPpneMrunSlowWpstDbl", 0.02, "AmovPpneMrunSlowWpstDb", 0.02, "AmovPpneMrunSlowWpstDbr", 0.02, "AmovPpneMrunSlowWpstDr", 0.02, "AmovPpneMrunSlowWpstDfr", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01, "AidlPpneMstpSrasWpstDnon0S", 0.02, "AidlPpneMstpSrasWpstDnon01", 0.02, "AidlPpneMstpSrasWpstDnon02", 0.02, "AidlPpneMstpSrasWpstDnon03", 0.02}; }; @@ -6415,26 +6415,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon.rtm"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - enableMissile = "true"; - canPullTrigger = "false"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 0; + enableMissile = 1; + canPullTrigger = 0; aimPrecision = 0.5; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; @@ -6501,23 +6501,23 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon"; - showWeaponAim = "false"; - disableWeapons = "false"; - canPullTrigger = "false"; + showWeaponAim = 0; + disableWeapons = 0; + canPullTrigger = 0; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; leaningFactorBeg = 0; leaningFactorEnd = 0; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "false"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; limitGunMovement = 0.1; @@ -6527,7 +6527,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide1A : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1A"; speed = 1.57895; head = "headNo"; @@ -6537,7 +6537,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide2A : ActsPercMstpSnonWpstDnon_suicide1A { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2A"; speed = 1.25; head = "headNo"; @@ -6547,11 +6547,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide1B : ActsPercMstpSnonWpstDnon_suicide1A { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1B"; - terminal = "false"; + terminal = 0; speed = 0.143541; - showHandGun = "true"; + showHandGun = 1; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; @@ -6559,11 +6559,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide2B : ActsPercMstpSnonWpstDnon_suicide1B { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2B"; - terminal = "false"; + terminal = 0; speed = 0.124481; - showHandGun = "true"; + showHandGun = 1; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; @@ -6571,7 +6571,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmovPercMstpSnonWnonDnon_sekaniIn : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniIn"; speed = 0.258621; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02, "AmovPercMstpSnonWnonDnon_sekani2", 0.02}; @@ -6580,7 +6580,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_sekani1 : AmovPercMstpSnonWnonDnon_sekaniIn { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; - looped = "true"; + looped = 1; speed = 0.153846; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani2", 0.02}; @@ -6588,14 +6588,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_sekani2 : AmovPercMstpSnonWnonDnon_sekani1 { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; - looped = "true"; + looped = 1; speed = 0.2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekaniOut : AmovPercMstpSnonWnonDnon_sekaniIn { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniOut"; speed = 0.30303; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -6631,7 +6631,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon_player_idleSteady01 : AidlPercMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01"; speed = 0.069767; - looped = "false"; + looped = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; @@ -6663,16 +6663,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AovrPercMstpSnonWnonDf : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; speed = 0.576923; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\non\non\AovrPercMstpSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -6683,7 +6683,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_turnL : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; @@ -6691,7 +6691,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_turnR : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; @@ -6701,10 +6701,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = -1; - disableWeapons = "false"; - disableWeaponsLong = "false"; + disableWeapons = 0; + disableWeaponsLong = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.02, "AmovPercMstpSnonWnonDnon_gear", 0.02, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01, "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02, "c7a_bravoErcTOknl", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMrunSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDbr", 0.02, "AmovPknlMwlkSnonWnonDbl", 0.02, "AmovPknlMwlkSnonWnonDb", 0.02, "AmovPknlMwlkSnonWnonDl", 0.02, "AmovPknlMwlkSnonWnonDr", 0.02, "AmovPknlMwlkSnonWnonDfr", 0.02, "AmovPknlMwlkSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDl", 0.02, "AmovPknlMrunSnonWnonDbl", 0.02, "AmovPknlMrunSnonWnonDb", 0.02, "AmovPknlMrunSnonWnonDbr", 0.02, "AmovPknlMrunSnonWnonDr", 0.02, "AmovPknlMrunSnonWnonDfr", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_2", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.1}; }; @@ -6729,7 +6729,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSnonWnonDnon_turnL : AmovPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AIturn90L"; speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; @@ -6737,7 +6737,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSnonWnonDnon_turnR : AmovPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AIturn90R"; speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; @@ -6747,13 +6747,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; legs = "Wholebody"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; - disableWeapons = "false"; + disableWeapons = 0; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AwopPpneMstpSgthWnonDnon_start", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1, "AmovPpneMstpSnonWnonDnon_healed", 0.02, "AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMrunSnonWnonDf", 0.02, "AmovPpneMrunSnonWnonDfl", 0.02, "AmovPpneMrunSnonWnonDl", 0.02, "AmovPpneMrunSnonWnonDbl", 0.02, "AmovPpneMrunSnonWnonDb", 0.02, "AmovPpneMrunSnonWnonDbr", 0.02, "AmovPpneMrunSnonWnonDr", 0.02, "AmovPpneMrunSnonWnonDfr", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -6762,7 +6762,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -6771,7 +6771,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -6783,7 +6783,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; actions = "RifleLowStandActionsWlkF"; soundEdge[] = {0.25, 0.5, 0.75, 1}; @@ -6806,7 +6806,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfl", 0.03, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; @@ -6817,7 +6817,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -6828,7 +6828,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -6839,7 +6839,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -6850,7 +6850,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -6861,7 +6861,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPknlMwlkSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -6872,7 +6872,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.03, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; @@ -6888,12 +6888,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; soundOverride = "run"; duty = 0.2; - showWeaponAim = "true"; - disableWeapons = "true"; - disableWeaponsLong = "false"; + showWeaponAim = 1; + disableWeapons = 1; + disableWeaponsLong = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "RifleLowStandActionsRunF"; walkcycles = 2; @@ -6917,7 +6917,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; @@ -6932,7 +6932,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -6946,7 +6946,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -6962,7 +6962,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -6976,7 +6976,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -6992,7 +6992,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -7006,7 +7006,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; @@ -7023,7 +7023,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; aimPrecision = 0.15; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; actions = "RifleStandActionsWlkF"; headBobStrength = 0.20398; @@ -7098,12 +7098,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "run"; duty = 0.2; aimPrecision = 1.5; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "RifleStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; @@ -7178,7 +7178,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPknlMwlkSnonWnonDf", 0.03, "AmovPercMevaSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; @@ -7247,12 +7247,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDf", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02}; }; @@ -7320,7 +7320,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; visibleSize = 0.400122; actions = "RifleKneelLowActionsWlkF"; headBobStrength = 0.20398; @@ -7333,7 +7333,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.86; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025}; @@ -7344,7 +7344,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.92; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025}; @@ -7355,7 +7355,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.82; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; @@ -7366,7 +7366,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.95; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; @@ -7377,7 +7377,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.86; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; @@ -7388,7 +7388,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.87; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; @@ -7399,7 +7399,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.82; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; @@ -7414,7 +7414,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "run"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; @@ -7423,7 +7423,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelLowActionsRunF"; headBobStrength = 0.20398; limitGunMovement = 0.1; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025}; }; @@ -7431,8 +7431,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMrunSlowWrflDf { speed = 1.2; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMrunSlowWrflDf", 0.01}; InterpolateTo[] = {}; }; @@ -7444,7 +7444,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunFL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7458,7 +7458,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7472,7 +7472,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunBL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7486,7 +7486,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunB"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7500,7 +7500,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunBR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7514,7 +7514,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7528,7 +7528,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunFR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -7543,7 +7543,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; visibleSize = 0.400122; actions = "RifleKneelActionsWlkF"; limitGunMovement = 0.6; @@ -7615,18 +7615,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.821918; soundOverride = "run"; visibleSize = 0.600122; - looped = "true"; + looped = 1; duty = 0.3; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelActionsRunF"; limitGunMovement = 0.1; headBobStrength = 0.20398; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -7705,7 +7705,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; ConnectTo[] = {}; @@ -7718,7 +7718,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.612245; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfl", 0.03, "AmovPercMevaSrasWpstDfl", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -7729,7 +7729,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDl", 0.03}; }; @@ -7740,7 +7740,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -7751,7 +7751,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDb", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -7762,8 +7762,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - limitGunMovement = "true"; + soundEnabled = 1; + limitGunMovement = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -7774,7 +7774,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMwlkSrasWpstDr", 0.03}; }; @@ -7785,7 +7785,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.612245; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.03, "AmovPercMevaSrasWpstDfr", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -7794,7 +7794,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDf"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; aimPrecision = 0.15; ConnectTo[] = {}; @@ -7805,7 +7805,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfl"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; @@ -7814,7 +7814,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDl"; speed = 0.461538; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025}; }; @@ -7823,7 +7823,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbl"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; @@ -7832,7 +7832,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDb"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; @@ -7841,7 +7841,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbr"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; @@ -7850,7 +7850,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDr"; speed = 0.483871; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; @@ -7859,7 +7859,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfr"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; @@ -7872,11 +7872,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; duty = 0.2; soundOverride = "run"; - showWeaponAim = "false"; + showWeaponAim = 0; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; @@ -7884,7 +7884,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -7896,7 +7896,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSlowWpstDf : AmovPercMrunSrasWpstDf { actions = "PistolLowStandActions"; - disableWeapons = "true"; + disableWeapons = 1; visibleSize = 0.900121; soundEdge[] = {0.25, 0.5, 0.75, 1}; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -7912,14 +7912,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfl : AmovPercMrunSrasWpstDfl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025}; @@ -7934,14 +7934,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.03}; }; class AmovPercMrunSlowWpstDl : AmovPercMrunSrasWpstDl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; @@ -7956,14 +7956,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.03}; }; class AmovPercMrunSlowWpstDbl : AmovPercMrunSrasWpstDbl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; @@ -7978,14 +7978,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.03}; }; class AmovPercMrunSlowWpstDb : AmovPercMrunSrasWpstDb { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; @@ -8000,14 +8000,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.03}; }; class AmovPercMrunSlowWpstDbr : AmovPercMrunSrasWpstDbr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; @@ -8022,14 +8022,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.03}; }; class AmovPercMrunSlowWpstDr : AmovPercMrunSrasWpstDr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025}; @@ -8044,14 +8044,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfr : AmovPercMrunSrasWpstDfr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfr", 0.025}; @@ -8066,7 +8066,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkF"; @@ -8080,7 +8080,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkFL"; @@ -8093,7 +8093,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.25; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025}; @@ -8104,7 +8104,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -8115,7 +8115,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -8126,7 +8126,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -8137,7 +8137,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.3; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; @@ -8148,7 +8148,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.9; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; @@ -8161,11 +8161,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = 0.3; soundOverride = "run"; - showWeaponAim = "false"; + showWeaponAim = 0; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; @@ -8174,7 +8174,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { limitGunMovement = 0.1; actions = "PistolKneelActionsRunF"; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; @@ -8182,7 +8182,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1.5; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMrunSrasWpstDf", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; @@ -8201,7 +8201,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFL"; @@ -8216,7 +8216,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunL"; ConnectTo[] = {}; @@ -8230,7 +8230,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBL"; ConnectTo[] = {}; @@ -8244,7 +8244,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunB"; ConnectTo[] = {}; @@ -8258,7 +8258,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBR"; ConnectTo[] = {}; @@ -8272,7 +8272,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunR"; ConnectTo[] = {}; @@ -8286,7 +8286,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFR"; ConnectTo[] = {}; @@ -8299,14 +8299,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.810811; duty = 0.3; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; - enableMissile = "false"; - canPullTrigger = "true"; + enableMissile = 0; + canPullTrigger = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; @@ -8325,7 +8325,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPercMrunSlowWlnrDf", 0.03, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDf", 0.03}; }; @@ -8334,14 +8334,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; speed = 0.7; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDfl", 0.03, "AmovPercMrunSlowWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025}; }; @@ -8354,7 +8354,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMrunSlowWlnrDfl", 0.03, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfl", 0.03}; }; @@ -8368,8 +8368,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDl", 0.03, "AmovPercMrunSlowWlnrDbl", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025}; }; @@ -8382,7 +8382,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDl", 0.03, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDl", 0.03}; }; @@ -8396,8 +8396,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMrunSrasWlnrDbl", 0.03, "AmovPercMrunSlowWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; @@ -8410,7 +8410,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMrunSlowWlnrDbl", 0.03, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbl", 0.03}; }; @@ -8424,8 +8424,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMrunSrasWlnrDb", 0.03, "AmovPercMrunSlowWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025}; }; @@ -8438,7 +8438,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPercMrunSlowWlnrDb", 0.03, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDb", 0.03}; }; @@ -8452,8 +8452,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMrunSrasWlnrDbr", 0.03, "AmovPercMrunSlowWlnrDr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; @@ -8466,7 +8466,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPercMrunSlowWlnrDbr", 0.03, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbr", 0.03}; }; @@ -8480,8 +8480,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMrunSrasWlnrDr", 0.03, "AmovPercMrunSlowWlnrDfr", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -8494,7 +8494,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPercMrunSlowWlnrDr", 0.03, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDr", 0.03}; }; @@ -8508,8 +8508,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.03, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; @@ -8522,7 +8522,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPercMrunSlowWlnrDfr", 0.03, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfr", 0.03}; }; @@ -8532,7 +8532,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = 0.6; speed = 1; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; @@ -8541,7 +8541,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSlowWlnrDfr : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; @@ -8550,7 +8550,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSlowWlnrDfl : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025}; @@ -8565,8 +8565,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; - canPullTrigger = "true"; + soundEnabled = 1; + canPullTrigger = 1; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDf", 0.03, "AmovPercMwlkSrasWlnrDf", 0.03}; @@ -8575,10 +8575,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDfl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfl"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfr", 0.03, "AmovPercMwlkSrasWlnrDfl", 0.03}; @@ -8587,10 +8587,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDl"; speed = 1.2; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDr", 0.03, "AmovPercMwlkSrasWlnrDl", 0.03}; @@ -8599,10 +8599,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDbl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbl"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbr", 0.03, "AmovPercMwlkSrasWlnrDbl", 0.03}; @@ -8611,10 +8611,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDb : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDb"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDb", 0.03, "AmovPercMwlkSrasWlnrDb", 0.03}; @@ -8623,10 +8623,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDbr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbr"; speed = 0.8; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbl", 0.03, "AmovPercMwlkSrasWlnrDbr", 0.03}; @@ -8635,10 +8635,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDr"; speed = 1.2; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDl", 0.03, "AmovPercMwlkSrasWlnrDr", 0.03}; @@ -8647,10 +8647,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDfr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfr"; speed = 0.75; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfl", 0.03, "AmovPercMwlkSrasWlnrDfr", 0.03}; @@ -8662,11 +8662,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = 0.2; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "CivilKneelActionsRunF"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; @@ -8806,19 +8806,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.5; soundOverride = "crawl"; duty = 0.2; - showWeaponAim = "false"; - disableWeapons = "true"; - soundEnabled = "true"; - limitGunMovement = "false"; + showWeaponAim = 0; + disableWeapons = 1; + soundEnabled = 1; + limitGunMovement = 0; legs = "wholeBody"; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; actions = "RifleProneActionsRunF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; @@ -8831,7 +8831,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8843,7 +8843,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01}; }; @@ -8855,7 +8855,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8867,7 +8867,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8879,7 +8879,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8891,7 +8891,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8903,7 +8903,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8916,10 +8916,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; - leftHandIKBeg = "false"; + soundEnabled = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8931,7 +8931,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8943,7 +8943,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8955,7 +8955,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8967,7 +8967,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8979,7 +8979,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -8987,13 +8987,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMsprSlowWrflDf_injured : AmovPpneMstpSrasWrflDnon_injured { actions = "InjuredManActionsRfl"; speed = 0.5; - showWeaponAim = "false"; + showWeaponAim = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - limitGunMovement = "false"; + limitGunMovement = 0; soundOverride = "crawl"; duty = 2.6; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; @@ -9005,7 +9005,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -9017,7 +9017,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -9028,10 +9028,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1; soundOverride = "crawl"; duty = 0.4; - showWeaponAim = "false"; - disableWeapons = "true"; - limitGunMovement = "false"; - soundEnabled = "true"; + showWeaponAim = 0; + disableWeapons = 1; + limitGunMovement = 0; + soundEnabled = 1; legs = "wholeBody"; leaning = "empty"; aimingBody = "empty"; @@ -9049,7 +9049,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; @@ -9061,7 +9061,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDfl", 0.025}; }; @@ -9073,7 +9073,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMrunSlowWpstDbr", 0.025}; }; @@ -9085,7 +9085,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDfl", 0.025, "AmovPpneMrunSlowWpstDbl", 0.025}; }; @@ -9097,7 +9097,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbl", 0.025, "AmovPpneMrunSlowWpstDr", 0.025}; }; @@ -9109,7 +9109,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbr", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025}; }; @@ -9121,7 +9121,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; @@ -9133,14 +9133,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "crawl"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; legs = "wholeBody"; aimingBody = "empty"; leaning = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; @@ -9152,8 +9152,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; @@ -9165,8 +9165,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025}; }; @@ -9178,8 +9178,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMrunSnonWnonDb", 0.025}; }; @@ -9191,8 +9191,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025}; }; @@ -9204,8 +9204,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025}; }; @@ -9217,8 +9217,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbr", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025}; }; @@ -9230,8 +9230,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; @@ -9240,10 +9240,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { visibleSize = 0.750124; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\rfl\AwopPercMstpSrldWrflDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.4; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -9265,13 +9265,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.27; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; weaponIK = 1; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01}; }; @@ -9280,11 +9280,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { visibleSize = 0.750124; actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\pst\AwopPercMstpSrldWpstDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.750124; - soundEnabled = "false"; - disableWeapons = "true"; - showHandGun = "true"; + soundEnabled = 0; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; duty = -1; @@ -9308,8 +9308,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01}; @@ -9319,10 +9319,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { visibleSize = 0.350124; actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\lnr\AwopPknlMstpSrldWlnrDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.25; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; duty = -1; @@ -9340,15 +9340,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class TransAnimBase : Default { visibleSize = 0.500125; - looped = "false"; - soundEnabled = "true"; - enableOptics = "false"; - leftHandIKBeg = "true"; + looped = 0; + soundEnabled = 1; + enableOptics = 0; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; soundEdge[] = {0.01}; headBobStrength = 0.164179; headBobMode = 2; @@ -9357,12 +9357,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class TransAnimBase_noIK : TransAnimBase { - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -9385,12 +9385,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon"; actions = "PistolKneelActions"; - disableWeaponsLong = "true"; - showWeaponAim = "false"; - enableBinocular = "true"; + disableWeaponsLong = 1; + showWeaponAim = 0; + enableBinocular = 1; enableOptics = -1; limitGunMovement = 0.1; - showHandGun = "true"; + showHandGun = 1; speed = 1; ConnectTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; @@ -9398,7 +9398,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon"; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; }; @@ -9411,7 +9411,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end"; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02}; }; @@ -9420,7 +9420,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\low\pst\AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon"; actions = "PistolStandActions"; speed = 2; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02}; @@ -9430,7 +9430,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon"; actions = "PistolLowStandActions"; speed = 2; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; @@ -9464,12 +9464,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon.rtm"; actions = "RifleStandActions"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; leaningFactorEnd = 1; leaningFactorBeg = 0.5; rightHandIKCurve[] = {0.2, 1, 0.25, 0}; @@ -9483,12 +9483,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; leaningFactorBeg = 1; leaningFactorEnd = 0.5; rightHandIKCurve[] = {0.76, 0, 0.81, 1}; @@ -9504,7 +9504,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.2; interpolationRestart = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; @@ -9519,7 +9519,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.2; interpolationRestart = 2; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; @@ -9536,9 +9536,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 1; headBobStrength = 0.512438; duty = 0.25; @@ -9551,9 +9551,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 1; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeapons = 1; + disableWeaponsLong = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.01}; @@ -9561,7 +9561,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon { actions = "RifleStandActions_gear"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02}; InterpolateTo[] = {}; }; @@ -9572,18 +9572,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; soundOverride = "laydown"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; duty = 0.5; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.725, 0, 0.8, 1}; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; headBobStrength = 0.512438; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; @@ -9595,16 +9595,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.652174; soundOverride = "laydown"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; leaningFactorBeg = 1; leaningFactorEnd = 0; - interpolationRestart = "false"; - leftHandIKBeg = "false"; + interpolationRestart = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; @@ -9618,8 +9618,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; - disableWeaponsLong = "true"; - disableWeapons = "true"; + disableWeaponsLong = 1; + disableWeapons = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_1", 0.01}; @@ -9633,9 +9633,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -9644,8 +9644,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon : AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon"; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -9665,9 +9665,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; duty = 2; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -9676,13 +9676,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2.rtm"; speed = 1.1; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; - interpolationRestart = "false"; + soundEnabled = 1; + interpolationRestart = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -9691,14 +9691,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon"; speed = 0.7; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - interpolationRestart = "true"; - soundEnabled = "true"; + interpolationRestart = 1; + soundEnabled = 1; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; @@ -9712,9 +9712,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 1; headBobStrength = 0.512438; duty = 0.5; @@ -9723,9 +9723,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { - interpolationRestart = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + interpolationRestart = 1; + disableWeapons = 1; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -9735,18 +9735,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.25; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; @@ -9761,7 +9761,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 0; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -9771,9 +9771,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 1.5; interpolationSpeed = 0.5; - interpolationRestart = "true"; + interpolationRestart = 1; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; relSpeedMax = 1.09651; relSpeedMin = 0.697171; ConnectTo[] = {}; @@ -9785,19 +9785,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 0.5; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.45, 0, 0.55, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -9807,15 +9807,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; speed = 1; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; enableDirectControl = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; duty = 2; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -9823,7 +9823,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 : AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 0.1; - onLandBeg = "false"; + onLandBeg = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMstpSrasWrflDnon", 0.025, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -9833,9 +9833,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.95; soundOverride = "standup"; - soundEnabled = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeapons = 1; + disableWeaponsLong = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.005}; @@ -9846,18 +9846,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.6, 0, 0.675, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; @@ -9867,7 +9867,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon.rtm"; speed = 1.8; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; @@ -9875,7 +9875,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { interpolationRestart = 2; enableOptics = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -9885,15 +9885,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.95; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; duty = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDf_2", 0.01}; @@ -9903,10 +9903,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2.rtm"; speed = 1.6; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "laydown"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; @@ -9917,19 +9917,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -9940,14 +9940,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 1.2; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; @@ -9957,12 +9957,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 3.71; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -9972,7 +9972,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 1.48; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; @@ -9981,19 +9981,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.61; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -10003,21 +10003,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 0.5; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - soundEnabled = "true"; + soundEnabled = 1; duty = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; @@ -10027,22 +10027,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.61; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - soundEnabled = "true"; + rightHandIKEnd = 0; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -10052,14 +10052,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 1.31; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -10070,7 +10070,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 2.17; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; @@ -10079,16 +10079,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; @@ -10096,26 +10096,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : TransAnimBase_noIK { actions = "BinocKneelLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -10124,20 +10124,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.75; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; @@ -10145,13 +10145,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -10160,16 +10160,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; @@ -10177,26 +10177,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; @@ -10205,20 +10205,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.7; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; @@ -10226,26 +10226,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; @@ -10254,18 +10254,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; @@ -10273,13 +10273,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; @@ -10288,18 +10288,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; @@ -10307,26 +10307,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02}; }; @@ -10335,16 +10335,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; @@ -10354,20 +10354,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.65; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -10377,16 +10377,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_una"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -10396,19 +10396,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.8; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -10418,18 +10418,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.73; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -10439,18 +10439,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 0.7; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; @@ -10460,18 +10460,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.87; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -10481,18 +10481,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.87; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -10502,7 +10502,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.769231; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; soundOverride = "standup"; @@ -10516,14 +10516,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.95; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; - interpolationRestart = "true"; + interpolationRestart = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; duty = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2", 0.02}; @@ -10535,7 +10535,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm"; speed = 1.5; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; duty = 2; @@ -10547,10 +10547,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.483871; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -10564,7 +10564,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.652174; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; limitGunMovement = 0.1; @@ -10577,7 +10577,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 2.55; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; @@ -10589,7 +10589,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -10598,10 +10598,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.588235; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -10614,10 +10614,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.4; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; @@ -10632,10 +10632,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.447761; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; @@ -10650,14 +10650,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 1.06; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -10667,7 +10667,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.32; soundOverride = "sprint"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMevaSnonWnonDf", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -10676,16 +10676,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon.rtm"; speed = 0.8; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -10694,13 +10694,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.8; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -10710,17 +10710,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.78; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - soundEnabled = "false"; + rightHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -10729,14 +10729,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.6; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -10746,19 +10746,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.65; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -10767,14 +10767,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 1.3; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -10783,17 +10783,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.32; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; rightHandIKCurve[] = {0.7, 0, 0.75, 1}; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; - soundEnabled = "false"; + soundEnabled = 0; leaningFactorBeg = 1; leaningFactorEnd = 0.5; weaponIK = 4; @@ -10805,17 +10805,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon"; speed = 0.7; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -10823,7 +10823,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.76; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; @@ -10835,17 +10835,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.94; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -10854,17 +10854,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.56; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; @@ -10874,19 +10874,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.66; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -10895,17 +10895,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.92; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; @@ -10914,7 +10914,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon"; speed = 0.39; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -10925,13 +10925,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.35; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -10940,13 +10940,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon"; speed = 1.8; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; @@ -10957,16 +10957,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.78; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationSpeed = 20; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; @@ -10978,15 +10978,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.7; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -10995,17 +10995,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end"; speed = 0.72; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -11015,17 +11015,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon"; speed = 1.3; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11034,15 +11034,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.65; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -11051,16 +11051,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.3; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.9, 1, 0.95, 0}; leftHandIKCurve[] = {0.5, 1, 0.55, 0}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -11070,18 +11070,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.55; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.4, 0, 0.5, 1}; leftHandIKCurve[] = {0.7, 0, 0.8, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + soundEnabled = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11091,18 +11091,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon"; speed = 1.15; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -11110,17 +11110,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid"; speed = 0.7; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -11128,15 +11128,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end"; speed = 1.15; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11146,18 +11146,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.85; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -11165,17 +11165,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid"; speed = 0.86; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -11183,15 +11183,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.25; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11201,20 +11201,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.75; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11222,17 +11222,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid"; speed = 0.59; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11240,15 +11240,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.83; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11257,8 +11257,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon"; speed = 1.09; - disableWeapons = "true"; - showHandgun = "true"; + disableWeapons = 1; + showHandgun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; @@ -11272,7 +11272,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end"; speed = 0.65; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -11286,14 +11286,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.86; - disableWeapons = "true"; - showHandGun = "false"; + disableWeapons = 1; + showHandGun = 0; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11302,12 +11302,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 0.87; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -11316,17 +11316,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.32; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.25, 1, 0.3, 0}; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + soundEnabled = 0; leaningFactorEnd = 1; leaningFactorBeg = 0.5; weaponIK = 4; @@ -11338,17 +11338,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.6; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; rightHandIKCurve[] = {0.5, 1, 0.6, 0}; leftHandIKCurve[] = {0.2, 1, 0.3, 0}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11358,13 +11358,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.22; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.05, 0, 0.1, 1}; leftHandIKCurve[] = {0.45, 0, 0.5, 1}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -11376,15 +11376,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; speed = 0.75; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 1; + rightHandIKEnd = 1; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11394,17 +11394,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.3; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {1}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; @@ -11415,11 +11415,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.34; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.03}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11429,14 +11429,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.33; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; interpolationRestart = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.25; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; rightHandIKCurve[] = {0.1, 1, 0.15, 0}; @@ -11460,18 +11460,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon"; speed = 0.72; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; @@ -11479,7 +11479,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.9; - showItemInHand = "false"; + showItemInHand = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -11489,18 +11489,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon"; speed = 0.92; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; @@ -11509,15 +11509,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon_end"; speed = 1.1; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -11527,20 +11527,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.92; - showItemInHand = "true"; + showItemInHand = 1; disableWeapon = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; @@ -11549,15 +11549,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.66; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -11566,18 +11566,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon"; speed = 0.95; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11585,15 +11585,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid"; speed = 0.48; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -11601,16 +11601,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.71; - showHandgun = "true"; - disableWeapons = "false"; + showHandgun = 1; + disableWeapons = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -11619,18 +11619,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon"; speed = 1.16; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11638,15 +11638,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_mid"; speed = 0.89; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.01, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; @@ -11654,15 +11654,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_end"; speed = 0.85; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -11672,20 +11672,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11693,15 +11693,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid"; speed = 0.46; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -11709,15 +11709,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.86; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11726,18 +11726,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.29; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; @@ -11747,15 +11747,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.75; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - canPullTrigger = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11765,18 +11765,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon"; speed = 0.82; - disableWeapons = "true"; - showItemInHand = "true"; + disableWeapons = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11785,13 +11785,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.1; actions = "LauncherStandStpActions"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; }; @@ -11800,15 +11800,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end"; speed = 2.03; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -11817,13 +11817,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 2.2; actions = "LauncherStandStpActions"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; }; @@ -11832,20 +11832,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.71; - disableWeapons = "true"; - showItemInHand = "true"; + disableWeapons = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -11854,15 +11854,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 1.1; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -11871,10 +11871,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon"; speed = 0.4; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -11883,12 +11883,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.35; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; + onLandBeg = 1; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -11900,7 +11900,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; walkcycles = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_1", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_1", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; @@ -11910,12 +11910,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 0.6; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; @@ -11925,10 +11925,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.64; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -11937,12 +11937,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.86; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; + onLandBeg = 1; + onLandEnd = 1; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; @@ -11952,8 +11952,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.87; - showHandGun = "true"; - canPullTrigger = "false"; + showHandGun = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -11964,10 +11964,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.34; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -11987,15 +11987,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LauncherKneelStpActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.31; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; rightHandIKCurve[] = {0.85, 0, 0.9, 1}; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -12005,11 +12005,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon"; speed = 2; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -12018,11 +12018,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 2.2; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; }; @@ -12031,9 +12031,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.98; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -12042,13 +12042,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 1.1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02}; }; @@ -12057,13 +12057,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.8; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -12072,9 +12072,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 1; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -12084,7 +12084,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.797005; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -12124,7 +12124,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -12154,7 +12154,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -12183,8 +12183,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.55; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -12195,7 +12195,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.6; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -12207,8 +12207,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -12219,7 +12219,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -12230,8 +12230,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.52; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -12242,7 +12242,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.54; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -12254,8 +12254,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.51; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -12266,7 +12266,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.55; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -12277,8 +12277,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.97; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -12289,7 +12289,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -12301,8 +12301,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.95; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -12313,7 +12313,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -12323,7 +12323,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl"; speed = 0.57; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -12333,7 +12333,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr"; speed = 0.51; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -12343,7 +12343,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb"; speed = 0.7; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -12354,10 +12354,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.1; duty = 3; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; relSpeedMin = 0.597338; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; @@ -12368,10 +12368,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.2; duty = 3; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; relSpeedMin = 0.597338; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; @@ -12380,10 +12380,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSrasWpstDf : SprintCivilBaseDf { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; - showHandGun = "true"; + showHandGun = 1; duty = 0.5; visibleSize = 1; aimPrecision = 1; @@ -12398,7 +12398,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmovPercMevaSlowWpstDf : AmovPercMevaSrasWpstDf { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -12408,10 +12408,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSrasWpstDfl : SprintCivilBaseDfl { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; - showHandGun = "true"; + showHandGun = 1; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfl"; @@ -12425,7 +12425,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmovPercMevaSlowWpstDfl : AmovPercMevaSrasWpstDfl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -12436,10 +12436,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandEvasiveActions"; speed = 1.67; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; - showHandGun = "true"; + showHandGun = 1; enableOptics = 2; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfr"; duty = 0.5; @@ -12452,7 +12452,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmovPercMevaSlowWpstDfr : AmovPercMevaSrasWpstDfr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -12464,9 +12464,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.02; duty = 2.5; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; @@ -12477,9 +12477,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.02; duty = 2.5; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; @@ -12488,9 +12488,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSnonWnonDf : SprintCivilBaseDf { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; speed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -12502,8 +12502,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSnonWnonDfl : SprintCivilBaseDfl { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -12515,8 +12515,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMevaSnonWnonDfr : SprintCivilBaseDfr { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -12530,9 +12530,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.95; duty = 2; soundOverride = "roll"; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; @@ -12543,9 +12543,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.95; duty = 2; soundOverride = "roll"; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; @@ -12555,16 +12555,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; - looped = "false"; + looped = 0; equivalentTo = "AdthPercMstpSlowWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_1", 0.166, "AdthPercMstpSlowWrflDnon_2", 0.166, "AdthPercMstpSlowWrflDnon_4", 0.166, "AdthPercMstpSlowWrflDnon_8", 0.166, "AdthPercMstpSlowWrflDnon_16", 0.166, "AdthPercMstpSlowWrflDnon_32"}; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "true"; + canPullTrigger = 1; ConnectTo[] = {"DeadState", 1.0, "TestSurrender", 0.9}; InterpolateTo[] = {"TestSurrender", 0.9}; }; @@ -12572,10 +12572,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12583,10 +12583,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_4 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12594,10 +12594,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_8 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_8"; speed = 0.58; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12612,10 +12612,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDf_1", 0.33, "AdthPercMstpSlowWrflDf_2", 0.33, "AdthPercMstpSlowWrflDf_4"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12623,10 +12623,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDf_2 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.66; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12634,10 +12634,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDf_4 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDf_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12647,7 +12647,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.61; equivalentTo = ""; variantsPlayer[] = {}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12657,10 +12657,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_1", 0.166, "AdthPercMstpSrasWrflDnon_2", 0.166, "AdthPercMstpSrasWrflDnon_4", 0.166, "AdthPercMstpSrasWrflDnon_8", 0.166, "AdthPercMstpSrasWrflDnon_16", 0.166, "AdthPercMstpSrasWrflDnon_32"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -12692,7 +12692,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_trans"; speed = 1e+010; - terminal = "false"; + terminal = 0; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_r05", 0.5, "AdthPercMstpSrasWrflDnon_r06", 0.5, "AdthPercMstpSrasWrflDnon_r07", 0.5, "AdthPercMstpSrasWrflDnon_r08", 0.5, "AdthPercMstpSrasWrflDnon_r09", 0.5, "AdthPercMstpSrasWrflDnon_r10", 0.5, "AdthPercMstpSrasWrflDnon_r12", 0.5, "AdthPercMstpSrasWrflDnon_r13", 0.5}; InterpolateTo[] = {}; }; @@ -12707,7 +12707,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWrflDnon_r05 : AdthPercMstpSrasWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r05"; speed = 0.441176; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; @@ -12715,7 +12715,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_r05 : AdthPercMstpSlowWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r05"; speed = 0.441176; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; @@ -13267,10 +13267,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDf_1", 0.25, "AdthPercMstpSrasWrflDf_2", 0.25, "AdthPercMstpSrasWrflDf_4", 0.25, "AdthPercMstpSrasWrflDf_8", 0.25}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; headBobStrength = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -13279,10 +13279,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWrflDf_2 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_2"; speed = 0.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13290,10 +13290,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWrflDf_4 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13303,10 +13303,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.58; equivalentTo = "AdthPercMstpSrasWrflDb_8"; variantsPlayer[] = {"AdthPercMstpSrasWrflDb_8", 0.5, "AdthPercMstpSrasWrflDb_16"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13316,10 +13316,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.51; equivalentTo = "AdthPknlMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13327,10 +13327,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSrasWrflDnon_2 : AdthPknlMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_2"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13340,10 +13340,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.51; equivalentTo = "AdthPknlMwlkSrasWrflDf_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13351,10 +13351,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMwlkSrasWrflDf_2 : AdthPknlMwlkSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_2"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13363,20 +13363,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\lay\rfl\AdthPknlMstpSlayWrflDnon_inventory"; speed = 0.86; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; limitGunMovement = 0.2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventoryAgony : AdthPknlMstpSlayWrflDnon_inventory { - terminal = "false"; + terminal = 0; interpolationSpeed = 0.35; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; @@ -13387,10 +13387,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.67; equivalentTo = "AdthPpneMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWrflDnon_1", 0.5, "AdthPpneMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13398,10 +13398,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPpneMstpSrasWrflDnon_2 : AdthPpneMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_2"; speed = 1.22; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13411,10 +13411,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.67; equivalentTo = "AdthPpneMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPpneMstpSlowWrflDf_1", 0.5, "AdthPpneMstpSlowWrflDf_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13422,10 +13422,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPpneMstpSlowWrflDf_2 : AdthPpneMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_2"; speed = 1.22; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13435,10 +13435,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.48; equivalentTo = "AdthPercMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWpstDnon_1", 0.33, "AdthPercMstpSrasWpstDnon_3", 0.33, "AdthPercMstpSrasWpstDnon_5", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13446,10 +13446,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWpstDnon_3 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_3"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13457,10 +13457,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWpstDnon_5 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_5"; speed = 0.92; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13470,10 +13470,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.73; equivalentTo = "AdthPercMstpSrasWpstDf_2"; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13481,10 +13481,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWpstDf_6 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_6"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13492,10 +13492,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWpstDf_7 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_7"; speed = 0.52; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13505,10 +13505,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.6; equivalentTo = ""; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13516,10 +13516,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWpstDb_9 : AdthPercMstpSrasWpstDb_8 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_9"; speed = 0.7; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13529,10 +13529,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.92; equivalentTo = "AdthPknlMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWpstDnon_1", 0.25, "AdthPknlMstpSrasWpstDnon_2", 0.25, "AdthPknlMstpSrasWpstDnon_4", 0.25, "AdthPknlMstpSrasWpstDnon_6", 0.25}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13540,10 +13540,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_2 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_2"; speed = 0.73; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13551,10 +13551,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_4 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_4"; speed = 1.2; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13562,10 +13562,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_6 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_6"; speed = 1.08; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13575,10 +13575,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.92; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13588,10 +13588,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.5; equivalentTo = "AdthPpneMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWpstDnon_1", 0.5, "AdthPpneMstpSrasWpstDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13599,10 +13599,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPpneMstpSrasWpstDnon_2 : AdthPpneMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_2"; speed = 1.69; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13612,10 +13612,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.65; equivalentTo = "AdthPercMstpSlowWlnrDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWlnrDnon_1", 0.5, "AdthPercMstpSlowWlnrDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13623,10 +13623,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWlnrDnon_2 : AdthPercMstpSlowWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_F"; speed = 0.4; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13636,7 +13636,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.8; equivalentTo = "AdthPercMrunSlowWlnrDf_1"; variantsPlayer[] = {"AdthPercMrunSlowWlnrDf_1", 0.5, "AdthPercMrunSlowWlnrDf_2", 0.5}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13644,7 +13644,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMrunSlowWlnrDf_2 : AdthPercMrunSlowWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_C"; speed = 0.6; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13654,7 +13654,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.62; equivalentTo = ""; variantsPlayer[] = {}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13664,10 +13664,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.56; equivalentTo = "AdthPknlMstpSrasWlnrDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWlnrDnon_1", 0.5, "AdthPknlMstpSrasWlnrDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13675,10 +13675,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSrasWlnrDnon_2 : AdthPknlMstpSrasWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMnonSlowWlnrDnon_2"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13688,10 +13688,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.56; equivalentTo = "AdthPknlMwlkSrasWlnrDf_1"; variantsPlayer[] = {"AdthPknlMwlkSrasWlnrDf_1", 0.5, "AdthPknlMwlkSrasWlnrDf_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13699,10 +13699,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMwlkSrasWlnrDf_2 : AdthPknlMwlkSrasWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_2"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13711,27 +13711,27 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_binocular"; speed = 0.49; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableOptics = "false"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + showWeaponAim = 0; + enableOptics = 0; actions = "DeadActions"; speed = 0.2; - onLandEnd = "true"; + onLandEnd = 1; soundOverride = "bodyfall"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -13739,10 +13739,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDf_carrier : AdthPercMstpSlowWrflDnon_carrier { speed = 0.21; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13750,10 +13750,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\rfl\AdthPknlMstpSlowWrflDnon_binocular"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13761,10 +13761,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPpneMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\rfl\AdthPpneMstpSlowWrflDnon_binocular"; speed = 1.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13772,10 +13772,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_binocular"; speed = 0.46; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13783,10 +13783,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_binocular"; speed = 0.67; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13794,10 +13794,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPpneMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_binocular"; speed = 1.5; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13805,10 +13805,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSlowWlnrDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMstpSlowWlnrDnon_binocular"; speed = 0.56; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13818,10 +13818,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.45; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPercMstpSnonWnonDnon_1", 0.33, "AdthPercMstpSnonWnonDnon_2", 0.33, "AdthPercMstpSnonWnonDnon_3", 0.33}; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13829,10 +13829,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_2 : AdthPercMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_2"; speed = 0.52; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13840,10 +13840,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_3 : AdthPercMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_3"; speed = 0.45; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13853,10 +13853,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.67; equivalentTo = "AdthPknlMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPknlMstpSnonWnonDnon_1", 0.5, "AdthPknlMstpSnonWnonDnon_2", 0.5}; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13864,10 +13864,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPknlMstpSnonWnonDnon_2 : AdthPknlMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_2"; speed = 1.26; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13876,21 +13876,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_inventory"; speed = 0.86; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventoryAgony : AdthPknlMstpSnonWnonDnon_inventory { interpolationSpeed = 0.4; - terminal = "false"; - canPullTrigger = "false"; + terminal = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; }; @@ -13899,10 +13899,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_1"; variantsPlayer[] = {}; equivalentTo = ""; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13912,10 +13912,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13925,10 +13925,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -13938,24 +13938,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class CutSceneAnimationBase : AmovPercMstpSnonWnonDnon { enableDirectControl = 1; - showWeaponAim = "false"; + showWeaponAim = 0; relSpeedMin = 1; relSpeedMax = 1; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; head = "headNo"; - enableBinocular = "false"; + enableBinocular = 0; headBobMode = 5; headBobStrength = -1; forceAim = 1; @@ -13971,14 +13971,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class CutSceneAnimationBaseZoZo : CutSceneAnimationBase { - enableOptics = "false"; - enableBinocular = "false"; - leftHandIKBeg = "false"; + enableOptics = 0; + enableBinocular = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -13988,7 +13988,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleSittingSleeping01Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping01.rtm"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -13997,7 +13997,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStayLeantActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPercMstpSnonWnonDnon_varStayLeant.rtm"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {}; }; @@ -14009,7 +14009,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"Mi17_Cargo02", 0.4, "Mi17_Cargo02_V1", 0.1, "Mi17_Cargo02_V2", 0.1, "Mi17_Cargo02_V3", 0.1, "Mi17_Cargo02_V4", 0.1, "Mi17_Cargo02_V5", 0.1, "Mi17_Cargo02_V6", 0.1}; variantAfter[] = {5, 10, 20}; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall", 0.01}; InterpolateTo[] = {}; }; @@ -14018,7 +14018,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleSittingDrinkingActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingDrinking.rtm"; speed = 0.1038; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -14027,7 +14027,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleSittingSleeping02Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping02.rtm"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -14036,8 +14036,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -14046,11 +14046,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleSittingDrinking03Actions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 10.0}; InterpolateTo[] = {}; }; @@ -14058,8 +14058,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured01"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured01", 0.1}; InterpolateTo[] = {}; }; @@ -14067,7 +14067,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured02"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured02", 0.1}; InterpolateTo[] = {}; }; @@ -14075,7 +14075,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured03 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured03"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured03", 0.1}; InterpolateTo[] = {}; }; @@ -14083,7 +14083,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWrflDnon_Interrogate01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate01", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14091,7 +14091,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWrflDnon_Interrogate02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate02", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14099,7 +14099,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_InterrogateLeaves : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPsitMstpSnonWnonDnon_InterrogateLeaves"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14107,8 +14107,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Scared : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14116,8 +14116,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Scared2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared2"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared2", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14133,7 +14133,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckPush : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckPush.rtm"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckPush", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14141,7 +14141,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckWash : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWash.rtm"; speed = 0.16; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWash", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14149,7 +14149,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckWheel : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWheel.rtm"; speed = 0.13; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWheel", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14157,7 +14157,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exerciseKata : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exerciseKata.rtm"; speed = 0.03; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exerciseKata", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14185,7 +14185,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisekneeBendA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendA.rtm"; speed = 0.172; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14193,7 +14193,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisekneeBendB : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendB.rtm"; speed = 0.33; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14201,7 +14201,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisePushup : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisePushup.rtm"; speed = 0.063559; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisePushup", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14209,7 +14209,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_seeWatch : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_seeWatch.rtm"; speed = 0.315; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_seeWatch", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14217,7 +14217,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_talking : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_talking.rtm"; speed = 0.015; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_talking", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -14240,44 +14240,44 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWpstDnon_sceneBardakPistol02 : CutSceneAnimationBase { speed = 0.033482; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol02"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol01 : CutSceneAnimationBase { speed = 0.045; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol01"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakPistol02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak01 : CutSceneAnimationBase { speed = 0.05; - looped = "false"; - showHandGun = "false"; + looped = 0; + showHandGun = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak01"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardak02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak02 : CutSceneAnimationBase { speed = 0.033482; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak02"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -14285,7 +14285,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_normalizationTest : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_normalizationTest.rtm"; speed = 0.075; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -14294,18 +14294,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; - leftHandIKBeg = "true"; - rightHandIKBeg = "false"; + leftHandIKBeg = 1; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKEnd = "false"; + leftHandIKEnd = 1; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.02}; }; @@ -14352,19 +14352,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; - leftHandIKBeg = "true"; + leftHandIKBeg = 1; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; - rightHandIKBeg = "false"; - leftHandIKEnd = "true"; - rightHandIKEnd = "false"; + rightHandIKBeg = 0; + leftHandIKEnd = 1; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; @@ -14373,7 +14373,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; leftHandIKCurve[] = {1}; - rightHandIKBeg = "false"; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; @@ -14393,11 +14393,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn"; speed = 1.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - showHandGun = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + showHandGun = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; @@ -14408,11 +14408,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_SaluteIn_end : AmovPercMstpSrasWpstDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn_end"; speed = 1.2; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - showHandGun = "false"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + showHandGun = 0; + looped = 0; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.02}; @@ -14437,7 +14437,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_SaluteOut_end : AmovPercMstpSrasWpstDnon_SaluteOut { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut_end"; speed = 1.5; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn", 0.02}; @@ -14447,8 +14447,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteIn"; speed = 1.3; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.02}; }; @@ -14456,7 +14456,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Salute : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Salute"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; @@ -14465,7 +14465,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteOut"; speed = 1.3; actions = "CivilStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteIn", 0.02}; }; @@ -14476,8 +14476,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1.6; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Ease", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -14485,8 +14485,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Ease : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; speed = 1e+010; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -14494,7 +14494,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_EaseOut : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; speed = 1.09; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -14503,20 +14503,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - enableAutoActions = "false"; - leftHandIKBeg = "false"; + enableAutoActions = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; + soundEnabled = 1; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSlowWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; @@ -14524,7 +14524,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSlowWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSlowWrflDnon", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSlowWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; @@ -14542,7 +14542,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPsitMstpSlowWrflDnon_WeaponCheck1 : AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; - looped = "true"; + looped = 1; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; @@ -14566,10 +14566,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; interpolationRestart = 2; interpolationSpeed = 1.8; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1}; @@ -14580,19 +14580,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; + soundEnabled = 1; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSrasWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; @@ -14600,7 +14600,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPsitMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSrasWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSrasWrflDnon", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSrasWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; @@ -14641,11 +14641,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; interpolationRestart = 2; interpolationSpeed = 1.8; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1}; @@ -14657,22 +14657,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; - showHandgun = "false"; + looped = 0; + showHandgun = 0; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Psit.p3d"; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - canPullTrigger = "false"; - disableWeapons = "true"; + soundEnabled = 1; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02, "AmovPsitMstpSnonWpstDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; }; @@ -14682,9 +14682,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsPlayer[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.75, "AmovPsitMstpSnonWpstDnon_smoking", 0.25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSnonWpstDnon_ground"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_smoking", 0.02, "AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; @@ -14697,8 +14697,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPsitMstpSnonWpstDnon_smoking : AmovPsitMstpSnonWpstDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_smoking_trans", 0.01}; }; @@ -14709,13 +14709,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.7; interpolationRestart = 2; interpolationSpeed = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; }; @@ -14726,10 +14726,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; + looped = 0; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02}; }; @@ -14738,10 +14738,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.55; - looped = "false"; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -14751,9 +14751,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {10, 15, 25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSnonWnonDnon_ground"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_smoking", 0.02, "AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; @@ -14766,8 +14766,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPsitMstpSnonWnonDnon_smoking : AmovPsitMstpSnonWnonDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_smoking_trans", 0.01}; }; @@ -14777,7 +14777,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; @@ -14786,7 +14786,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon"; speed = 0.55; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; @@ -14795,8 +14795,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandSurrenderActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; speed = 1.33; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSsurWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; @@ -14805,7 +14805,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSsurWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon"; speed = 1e+010; - looped = "true"; + looped = 1; ConnectTo[] = {"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -14824,11 +14824,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Dancing.rtm"; speed = 0.015; - looped = "true"; + looped = 1; duty = -0.7; - showWeaponAim = "true"; - disableWeapons = "false"; - enableAutoActions = "true"; + showWeaponAim = 1; + disableWeapons = 0; + enableAutoActions = 1; ConnectTo[] = {"TestDance", 0.9}; InterpolateTo[] = {"TestDance", 0.9}; }; @@ -14864,10 +14864,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class TestSurrender : TestDance { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Knl\Stp\sur\rfl\AmovPknlMstpSsurWrflDnon.rtm"; - showWeaponAim = "false"; - disableWeapons = "true"; + showWeaponAim = 0; + disableWeapons = 1; speed = 1e+010; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; }; @@ -14876,10 +14876,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Start.rtm"; speed = 0.51; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; @@ -14888,7 +14888,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSgthWrflDnon_Throw1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Throw.rtm"; speed = 2.31; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -14896,28 +14896,28 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSgthWrflDnon_End1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_End.rtm"; speed = 0.53; - showItemInRightHand = "false"; - canPullTrigger = "false"; + showItemInRightHand = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Start2 : AwopPercMstpSgthWrflDnon_Start1 { actions = "RifleStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw2 : AwopPercMstpSgthWrflDnon_Throw1 { actions = "RifleStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End2 : AwopPercMstpSgthWrflDnon_End1 { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -14927,11 +14927,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; speed = 1.9; soundOverride = "run"; - looped = "false"; - soundEnabled = "true"; + looped = 0; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; @@ -14941,7 +14941,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; @@ -14950,9 +14950,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -14963,9 +14963,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { rightHandIKCurve[] = {0.3, 1, 0.4, 0}; leftHandIKCurve[] = {1}; speed = 2; - looped = "false"; + looped = 0; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; headBobMode = 2; @@ -14978,7 +14978,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; rightHandIKCurve[] = {0}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.02}; @@ -14991,7 +14991,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundOverride = "wlk"; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; leftHandIKCurve[] = {1}; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; @@ -15000,8 +15000,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Start.rtm"; speed = 0.5; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; headBobMode = 2; @@ -15027,8 +15027,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Start.rtm"; speed = 0.55; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; @@ -15054,9 +15054,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part1.rtm"; speed = 1.25; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; @@ -15067,7 +15067,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSgthWpstDnon_Part2 : AwopPercMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part2.rtm"; speed = 0.39; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15089,7 +15089,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSgthWpstDnon_Part5 : AwopPercMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part5.rtm"; speed = 1.46; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15099,12 +15099,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.69; soundOverride = "run"; - looped = "false"; - showHandGun = "false"; - soundEnabled = "true"; + looped = 0; + showHandGun = 0; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; @@ -15115,7 +15115,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.73; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15124,8 +15124,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.18; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15133,9 +15133,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; - showHandGun = "true"; + showHandGun = 1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15144,9 +15144,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1"; speed = 1.85; soundOverride = "walk"; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; @@ -15158,9 +15158,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.33; - looped = "false"; - showHandGun = "false"; - soundEnabled = "true"; + looped = 0; + showHandGun = 0; + soundEnabled = 1; duty = 0.6; soundOverride = "wlk"; headBobMode = 2; @@ -15173,7 +15173,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.68; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15182,7 +15182,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.17; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15190,10 +15190,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; - showHandGun = "true"; + showHandGun = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -15202,9 +15202,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part1.rtm"; speed = 1.25; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; headBobMode = 2; @@ -15215,7 +15215,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSgthWpstDnon_Part2 : AwopPknlMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part2.rtm"; speed = 0.39; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -15237,7 +15237,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSgthWpstDnon_Part5 : AwopPknlMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part5.rtm"; speed = 1.46; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -15246,9 +15246,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_1.rtm"; speed = 0.85; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; @@ -15259,7 +15259,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSgthWpstDnon_Part2 : AwopPpneMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_2.rtm"; speed = 0.44; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -15281,7 +15281,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSgthWpstDnon_Part5 : AwopPpneMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_5.rtm"; speed = 0.83; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -15290,9 +15290,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_start"; speed = 0.8; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_throw", 0.02}; @@ -15318,10 +15318,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart"; speed = 3; soundOverride = "run"; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; @@ -15330,7 +15330,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; speed = 1.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -15338,7 +15338,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd"; speed = 0.9; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -15347,9 +15347,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_start"; speed = 0.67; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; @@ -15375,11 +15375,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class LadderCivilStatic : StandBase { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon.rtm"; - looped = "true"; - soundEnabled = "true"; + looped = 1; + soundEnabled = 1; speed = 1e+010; duty = -0.35; - onLadder = "true"; + onLadder = 1; actions = "LadderCivilActions"; aiming = "aimingNo"; aimingBody = "aimingNo"; @@ -15396,9 +15396,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class LadderCivilOn : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AldrPercMstpSnonWnonDnon.rtm"; speed = 1.5; - looped = "false"; + looped = 0; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderCivilStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -15408,7 +15408,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 2.5; duty = 0.7; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilTopOff", 0.1, "LadderCivilDownLoop", 0.1}; }; @@ -15417,17 +15417,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 1.5; - looped = "false"; - onLadder = "false"; + looped = 0; + onLadder = 0; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownOff : LadderCivilTopOff { soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -15435,7 +15435,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class LadderCivilDownLoop : LadderCivilUpLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDd.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilUpLoop", 0.1, "LadderCivilDownOff", 0.1}; }; @@ -15444,7 +15444,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderRifleTopOff", 0.1, "LadderRifleDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleUpLoop", 0.1, "LadderRifleDownLoop", 0.1}; }; @@ -15453,7 +15453,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderRifleStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -15462,14 +15462,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleDownOff : LadderRifleTopOff { soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -15478,7 +15478,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDu.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleTopOff", 0.1, "LadderRifleDownLoop", 0.1}; }; @@ -15487,7 +15487,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDd.rtm"; actions = "LadderRifleActions"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleDownOff", 0.1, "LadderRifleUpLoop", 0.1}; }; @@ -15499,23 +15499,23 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.42; relSpeedMin = 0.9; relSpeedMax = 1.1; - looped = "true"; + looped = 1; soundEdge[] = {0.5}; duty = 0.6; - showWeaponAim = "false"; - disableWeapons = "true"; - limitGunMovement = "false"; + showWeaponAim = 0; + disableWeapons = 1; + limitGunMovement = 0; soundOverride = "swim"; - soundEnabled = "true"; - enableAutoActions = "false"; - leftHandIKBeg = "false"; + soundEnabled = 1; + enableAutoActions = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMstpSnonWnonDnon", 0.01, "AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf", 0.1}; }; @@ -15527,7 +15527,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.7; relSpeedMax = 1.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; @@ -15535,7 +15535,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AswmPercMwlkSnonWnonDf : AswmPercMrunSnonWnonDf { relSpeedMin = 0.5; relSpeedMax = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; @@ -15544,29 +15544,29 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "SwimmingFastActions"; relSpeedMin = 0.8; relSpeedMax = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf.rtm"; speed = 0.545455; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AswmPercMrunSnonWnonDf", 0.1}; InterpolateTo[] = {}; }; class AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon : AswmPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon.rtm"; speed = 0.91; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AswmPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -15574,21 +15574,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_rfl : AmovPercMstpSlowWrflDnon { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_rfl"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.02, "AmovPercMrunSnonWbinDf_rfl", 0.02, "AmovPercMrunSnonWbinDfr_rfl", 0.02, "AmovPercMrunSnonWbinDr_rfl", 0.02, "AmovPercMrunSnonWbinDbr_rfl", 0.02, "AmovPercMrunSnonWbinDb_rfl", 0.02, "AmovPercMrunSnonWbinDbl_rfl", 0.02, "AmovPercMrunSnonWbinDl_rfl", 0.02, "AmovPercMrunSnonWbinDfl_rfl", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -15599,8 +15599,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025}; }; @@ -15610,8 +15610,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025}; }; @@ -15621,8 +15621,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; @@ -15632,8 +15632,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; @@ -15643,8 +15643,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; @@ -15654,8 +15654,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; @@ -15665,8 +15665,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -15676,24 +15676,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDf_rfl : AmovPercMwlkSoptWbinDf_rfl { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; - looped = "true"; + looped = 1; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; @@ -15706,8 +15706,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; @@ -15720,8 +15720,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; @@ -15734,8 +15734,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; @@ -15748,8 +15748,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; @@ -15762,8 +15762,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -15776,8 +15776,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; @@ -15790,8 +15790,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -15799,14 +15799,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_rfl_turnL : AwopPercMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_rfl_turnR : AwopPercMstpSoptWbinDnon_rfl_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; @@ -15814,20 +15814,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_rfl : AmovPknlMstpSrasWrflDnon { actions = "BinocKneelRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_rfl", 0.02, "AmovPknlMwlkSoptWbinDfr_rfl", 0.02, "AmovPknlMwlkSoptWbinDr_rfl", 0.02, "AmovPknlMwlkSoptWbinDbr_rfl", 0.02, "AmovPknlMwlkSoptWbinDb_rfl", 0.02, "AmovPknlMwlkSoptWbinDbl_rfl", 0.02, "AmovPknlMwlkSoptWbinDl_rfl", 0.02, "AmovPknlMwlkSoptWbinDfl_rfl", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -15836,14 +15836,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.666667; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025}; }; @@ -15855,8 +15855,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025}; }; @@ -15868,8 +15868,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; @@ -15881,8 +15881,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -15894,8 +15894,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; @@ -15907,8 +15907,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -15920,8 +15920,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; @@ -15933,8 +15933,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -15945,8 +15945,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -15956,8 +15956,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; @@ -15967,8 +15967,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.714286; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -15978,8 +15978,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; @@ -15989,8 +15989,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -16000,8 +16000,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; @@ -16011,8 +16011,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.625; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -16022,20 +16022,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnL : AwopPknlMstpSoptWbinDnon_rfl { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnR : AwopPknlMstpSoptWbinDnon_rfl_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; @@ -16043,19 +16043,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_rfl : AmovPpneMstpSrasWrflDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_rfl"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_rfl", 0.02, "AmovPpneMwlkSoptWbinDfr_rfl", 0.02, "AmovPpneMwlkSoptWbinDr_rfl", 0.02, "AmovPpneMwlkSoptWbinDbr_rfl", 0.02, "AmovPpneMwlkSoptWbinDb_rfl", 0.02, "AmovPpneMwlkSoptWbinDbl_rfl", 0.02, "AmovPpneMwlkSoptWbinDl_rfl", 0.02, "AmovPpneMwlkSoptWbinDfl_rfl", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -16063,14 +16063,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMrunSnonWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025}; }; @@ -16081,8 +16081,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025}; }; @@ -16093,8 +16093,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; @@ -16105,8 +16105,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -16117,8 +16117,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; @@ -16129,8 +16129,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -16141,8 +16141,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; @@ -16153,8 +16153,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -16164,8 +16164,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -16174,8 +16174,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; @@ -16184,8 +16184,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -16194,8 +16194,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; @@ -16204,8 +16204,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -16214,8 +16214,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; @@ -16224,8 +16224,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -16235,20 +16235,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnL : AwopPpneMstpSoptWbinDnon_rfl { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnR : AwopPpneMstpSoptWbinDnon_rfl_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; @@ -16256,21 +16256,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_pst : AmovPercMstpSrasWpstDnon { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.02}; }; @@ -16281,8 +16281,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; @@ -16292,8 +16292,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDr_pst", 0.025}; }; @@ -16303,8 +16303,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; @@ -16314,8 +16314,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; @@ -16325,8 +16325,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -16336,8 +16336,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -16347,8 +16347,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025}; }; @@ -16358,22 +16358,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025}; }; class AmovPercMrunSnonWbinDf_pst : AmovPercMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025}; }; @@ -16386,8 +16386,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; @@ -16400,8 +16400,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; @@ -16414,8 +16414,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -16428,8 +16428,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -16442,8 +16442,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -16456,8 +16456,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -16470,20 +16470,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AwopPercMstpSoptWbinDnon_pst_turnL : AwopPercMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst_turnR : AwopPercMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; @@ -16491,21 +16491,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_pst : AmovPknlMstpSrasWpstDnon { actions = "BinocKneelPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; }; @@ -16515,8 +16515,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025}; }; @@ -16525,8 +16525,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025}; }; @@ -16535,8 +16535,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; @@ -16545,8 +16545,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; @@ -16555,8 +16555,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; @@ -16565,8 +16565,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; @@ -16575,8 +16575,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; @@ -16585,21 +16585,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDf_pst : AmovPknlMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; limitGunMovement = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; @@ -16611,8 +16611,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; @@ -16623,8 +16623,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; @@ -16635,8 +16635,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; @@ -16647,8 +16647,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; @@ -16659,8 +16659,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; @@ -16671,8 +16671,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; @@ -16683,20 +16683,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AwopPknlMstpSoptWbinDnon_pst_turnL : AwopPknlMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst_turnR : AwopPknlMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; @@ -16704,20 +16704,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_pst : AmovPpneMstpSrasWpstDnon { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; }; @@ -16727,8 +16727,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025}; }; @@ -16737,8 +16737,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025}; }; @@ -16747,8 +16747,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; @@ -16757,8 +16757,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; @@ -16767,8 +16767,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; @@ -16777,8 +16777,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; @@ -16787,8 +16787,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; @@ -16797,21 +16797,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDf_pst : AmovPpneMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; @@ -16822,8 +16822,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; @@ -16834,8 +16834,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; @@ -16846,8 +16846,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; @@ -16858,8 +16858,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; @@ -16870,8 +16870,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; @@ -16882,8 +16882,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; @@ -16894,20 +16894,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AwopPpneMstpSoptWbinDnon_pst_turnL : AwopPpneMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst_turnR : AwopPpneMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; @@ -16915,20 +16915,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_lnr : AmovPknlMstpSrasWlnrDnon { actions = "BinocKneelLnrActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_lnr"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; }; @@ -16938,8 +16938,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025}; }; @@ -16948,8 +16948,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025}; }; @@ -16958,8 +16958,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; @@ -16968,8 +16968,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; @@ -16978,8 +16978,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; @@ -16988,8 +16988,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; @@ -16998,8 +16998,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; @@ -17008,21 +17008,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDf_lnr : AmovPknlMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17033,8 +17033,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; @@ -17045,8 +17045,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; @@ -17057,8 +17057,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; @@ -17069,8 +17069,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; @@ -17081,8 +17081,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; @@ -17093,8 +17093,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17105,33 +17105,33 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_lnr { actions = "BinocProneLnrActions"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnL : AwopPpneMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnR : AwopPpneMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; @@ -17141,8 +17141,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025}; }; @@ -17151,8 +17151,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025}; }; @@ -17161,8 +17161,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; @@ -17171,8 +17171,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; @@ -17181,8 +17181,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; @@ -17191,8 +17191,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; @@ -17201,8 +17201,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; @@ -17211,21 +17211,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDf_lnr : AmovPpneMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17236,8 +17236,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; @@ -17248,8 +17248,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; @@ -17260,8 +17260,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; @@ -17272,8 +17272,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; @@ -17284,8 +17284,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; @@ -17296,8 +17296,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17308,20 +17308,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnL : AwopPknlMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnR : AwopPknlMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; @@ -17329,21 +17329,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_non : AmovPercMstpSnonWnonDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - disableWeapons = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - limitGunMovement = "true"; + rightHandIKEnd = 0; + limitGunMovement = 1; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_binocular", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMwlkSoptWbinDf_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; }; @@ -17354,8 +17354,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025}; }; @@ -17365,8 +17365,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025}; }; @@ -17376,8 +17376,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; @@ -17387,8 +17387,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; @@ -17398,8 +17398,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; @@ -17409,8 +17409,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; @@ -17420,8 +17420,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -17431,22 +17431,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDf_non : AmovPercMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; @@ -17459,8 +17459,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; @@ -17473,8 +17473,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; @@ -17487,8 +17487,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; @@ -17501,8 +17501,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; @@ -17515,8 +17515,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -17529,8 +17529,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; @@ -17543,8 +17543,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -17553,25 +17553,25 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocKneelCivilActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnL : AwopPknlMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnR : AwopPknlMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; @@ -17581,8 +17581,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025}; }; @@ -17591,8 +17591,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025}; }; @@ -17601,8 +17601,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; @@ -17611,8 +17611,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; @@ -17621,8 +17621,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; @@ -17631,8 +17631,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; @@ -17641,8 +17641,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; @@ -17651,21 +17651,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDf_non : AmovPknlMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; @@ -17676,8 +17676,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; @@ -17688,8 +17688,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; @@ -17700,8 +17700,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; @@ -17712,8 +17712,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; @@ -17724,8 +17724,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; @@ -17736,8 +17736,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; @@ -17748,33 +17748,33 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AwopPercMstpSoptWbinDnon_non_turnL : AwopPercMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_non_turnR : AwopPercMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_non { actions = "BinocStandLnrActions"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AmovPercMwlkSoptWbinDf_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; }; @@ -17785,8 +17785,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025}; }; @@ -17796,8 +17796,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025}; }; @@ -17807,8 +17807,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; @@ -17818,8 +17818,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; @@ -17829,8 +17829,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; @@ -17840,8 +17840,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; @@ -17851,8 +17851,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; @@ -17862,22 +17862,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDf_lnr : AmovPercMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17890,8 +17890,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; @@ -17904,8 +17904,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; @@ -17918,8 +17918,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; @@ -17932,8 +17932,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; @@ -17946,8 +17946,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; @@ -17960,8 +17960,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; @@ -17974,20 +17974,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AwopPercMstpSoptWbinDnon_lnr_turnL : AwopPercMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr_turnR : AwopPercMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -17995,20 +17995,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_non : AmovPpneMstpSnonWnonDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - disableWeapons = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01, "AmovPpneMwlkSoptWbinDf_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; }; @@ -18018,8 +18018,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025}; }; @@ -18028,8 +18028,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025}; }; @@ -18038,8 +18038,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; @@ -18048,8 +18048,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; @@ -18058,8 +18058,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; @@ -18068,8 +18068,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; @@ -18078,8 +18078,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; @@ -18088,21 +18088,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDf_non : AmovPpneMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; @@ -18113,8 +18113,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; @@ -18125,8 +18125,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; @@ -18137,8 +18137,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; @@ -18149,8 +18149,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; @@ -18161,8 +18161,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; @@ -18173,8 +18173,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; @@ -18185,20 +18185,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AwopPpneMstpSoptWbinDnon_non_turnL : AwopPpneMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non_turnR : AwopPpneMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; @@ -18211,7 +18211,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon05", 0.001, "AidlPercMstpSrasWrflDnon06", 0.001, "AidlPercMstpSrasWrflDnon_i01", 0.001, "AidlPercMstpSrasWrflDnon_i02", 0.001, "AidlPercMstpSrasWrflDnon_i03", 0.001, "AidlPercMstpSrasWrflDnon_i04", 0.001, "AidlPercMstpSrasWrflDnon_i05", 0.005, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.001, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.001, "AidlPercMstpSrasWrflDnon_i13", 0.001, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady04N"}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon_i01", 0.01, "AidlPercMstpSrasWrflDnon_i02", 0.01, "AidlPercMstpSrasWrflDnon_i03", 0.01, "AidlPercMstpSrasWrflDnon_i04", 0.01, "AidlPercMstpSrasWrflDnon_i05", 0.01, "AidlPercMstpSrasWrflDnon_i06", 0.01, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.01, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.01, "AidlPercMstpSrasWrflDnon_i13", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady04N", 0.01, "AidlPercMstpSrasWrflDnon05", 0.01, "AidlPercMstpSrasWrflDnon06", 0.01}; InterpolateTo[] = {}; }; @@ -18373,16 +18373,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.0139; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashcooper.rtm"; - disableWeapons = "false"; + disableWeapons = 0; boundingSphere = 10; - looped = "false"; - leftHandIKBeg = "false"; + looped = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; @@ -18578,7 +18578,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPknlMstpSrasWrflDnon01 : AidlPknlMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon01"; speed = 0.28; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; @@ -18586,9 +18586,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { speed = 0.0143; - disableWeapons = "true"; + disableWeapons = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashvillager.rtm"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -18619,7 +18619,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSrasWrflDnon01 : AidlPpneMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon01"; speed = 0.19; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; @@ -18646,7 +18646,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {0, 0, 0}; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.03, "AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.01, "AidlPercMstpSrasWpstDnon01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPercMstpSrasWpstDnon02", 0.02, "AidlPercMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -18757,7 +18757,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSrasWpstDnon01 : AidlPpneMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon01"; speed = 0.21; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -18837,7 +18837,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon01 : AidlPercMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon01"; speed = 0.29; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -18847,7 +18847,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon02 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon02"; speed = 0.31; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18855,7 +18855,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon03 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon03"; speed = 0.48; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18863,7 +18863,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon04 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon04"; speed = 0.37; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18871,7 +18871,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon05 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon05"; speed = 0.21; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18879,7 +18879,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon06 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon06"; speed = 0.33; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18887,7 +18887,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon07 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon07"; speed = 0.22; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18895,7 +18895,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercMstpSnonWnonDnon08 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon08"; speed = 0.25; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -18948,9 +18948,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon01 : AidlPknlMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon01"; speed = 0.23; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -18958,7 +18958,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon02 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon02"; speed = 0.18; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -18966,7 +18966,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon03 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon03"; speed = 0.26; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -18992,7 +18992,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon_player_idleSteady01 : AidlPknlMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; - looped = "false"; + looped = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; @@ -19038,7 +19038,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSnonWnonDnon0S", 0.7, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; variantAfter[] = {5, 10, 20}; - canPullTrigger = "false"; + canPullTrigger = 0; actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; @@ -19048,9 +19048,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon01 : AidlPpneMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon01"; speed = 0.34; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -19058,7 +19058,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon02 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon02"; speed = 0.36; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -19066,7 +19066,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon03 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon03"; speed = 0.22; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -19076,9 +19076,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.06; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; @@ -19102,7 +19102,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon"; speed = 1.06; - looped = "false"; + looped = 0; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; @@ -19115,9 +19115,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.3; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; @@ -19129,10 +19129,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; @@ -19144,12 +19144,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { aimingBody = "empty"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_medic"; speed = 0.17; - limitGunMovement = "false"; + limitGunMovement = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; @@ -19162,10 +19162,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKBeg = 0; + rightHandIKEnd = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; @@ -19180,7 +19180,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.3; - looped = "false"; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; @@ -19201,9 +19201,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.8; - disableWeapons = "true"; + disableWeapons = 1; enableOptics = 2; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19211,11 +19211,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; - disableWeapons = "true"; + disableWeapons = 1; enableOptics = 2; - showHandGun = "false"; - looped = "false"; - limitGunMovement = "false"; + showHandGun = 0; + looped = 0; + limitGunMovement = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_1", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19224,7 +19224,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.01, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -19232,9 +19232,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 1.04; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -19244,10 +19244,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.97; - showHandgun = "true"; - looped = "false"; + showHandgun = 1; + looped = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19256,9 +19256,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.57; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19266,9 +19266,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; - showHandGun = "false"; - looped = "false"; - limitGunMovement = "false"; + showHandGun = 0; + looped = 0; + limitGunMovement = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_2", 0.01, "AinvPknlMstpSnonWnonDnon_medic_1", 0.02, "AinvPknlMstpSnonWnonDnon_healed_1", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19277,7 +19277,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -19286,7 +19286,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19295,7 +19295,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed1"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19303,9 +19303,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon"; speed = 1.15; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -19315,9 +19315,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.97; - showHandgun = "true"; - looped = "false"; - canPullTrigger = "false"; + showHandgun = 1; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19334,11 +19334,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.54; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWrflDnon_varSittingSleeping01", 0.01, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingSleeping02", 0.01, "AinvPknlMstpSnonWnonDnon_3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19347,7 +19347,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -19356,7 +19356,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.54; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -19366,11 +19366,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.75; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_4", 0.02, "AinvPknlMstpSnonWnonDnon_medic_2", 0.1, "AinvPknlMstpSnonWnonDnon_healed_2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19378,7 +19378,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_4 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -19386,7 +19386,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_medic_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19394,7 +19394,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_healed_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed2"; speed = 0.17; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19403,7 +19403,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 1.75; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -19412,7 +19412,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_healed"; speed = 0.17; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -19422,14 +19422,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutLow"; speed = 1.9; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19437,7 +19437,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutMedium"; speed = 1.333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19445,7 +19445,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19454,14 +19454,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutLow"; speed = 1.9; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19469,7 +19469,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutMedium"; speed = 1.333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19477,7 +19477,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19486,14 +19486,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInLow"; speed = 2; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19501,7 +19501,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInMedium"; speed = 0.8333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19509,7 +19509,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInHigh"; speed = 0.8333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -19517,7 +19517,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutLow"; speed = 1.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19525,7 +19525,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19533,7 +19533,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19541,14 +19541,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWrflDnon : AmovPpneMstpSrasWrflDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsRfl_norot"; - showWeaponAim = "false"; + showWeaponAim = 0; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; @@ -19559,19 +19559,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "InjuredManActionsRfl_healed"; duty = 0; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon_rolltoback : AinjPpneMstpSnonWrflDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltoback"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; duty = 3; - canPullTrigger = "false"; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AinjPpneMstpSnonWrflDb_grab", 0.1}; @@ -19580,28 +19580,28 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWrflDnon_rolltofront : AinjPpneMstpSnonWrflDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltofront"; actions = "InjuredManActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltoback", 0.1}; }; class AinjPpneMstpSnonWnonDnon_kneel : AinjPpneMstpSnonWrflDnon { actions = "RifleKneelActions"; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_kneel"; speed = 0.4; - disableWeapons = "true"; - canPullTrigger = "false"; + disableWeapons = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSnonWnonDnon", 0.02}; }; class AdthPpneMstpSnonWnonDnonB : AinjPpneMstpSnonWrflDnon { - canPullTrigger = "false"; - looped = "false"; - terminal = "true"; - onLandEnd = "true"; - onLandBeg = "false"; + canPullTrigger = 0; + looped = 0; + terminal = 1; + onLandEnd = 1; + onLandBeg = 0; enableDirectControl = 0; soundOverride = "bodyfall"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_death"; @@ -19613,7 +19613,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -19623,7 +19623,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; @@ -19633,11 +19633,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWrflDb_grab : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; - looped = "false"; + looped = 0; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDb_release", 0.02, "AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; }; @@ -19645,16 +19645,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWrflDb_release : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_death : AinjPpneMstpSnonWrflDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -19664,7 +19664,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1e+010; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1}; }; @@ -19673,15 +19673,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1}; @@ -19690,7 +19690,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2 : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; speed = 1; - looped = "false"; + looped = 0; actions = "MoveWithInjuredManDraggerRfl"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.02, "AcinPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; @@ -19699,12 +19699,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_still"; speed = 1e+010; - looped = "true"; + looped = 1; duty = -0.3; interpolationSpeed = 6.05; - canPullTrigger = "true"; - disableWeapons = "false"; - enableOptics = "false"; + canPullTrigger = 1; + disableWeapons = 0; + enableOptics = 0; ConnectTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "Helper_SwitchToCarryRfl", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; @@ -19713,15 +19713,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDragger"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 1; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -19738,7 +19738,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon"; speed = 1; - looped = "false"; + looped = 0; duty = -0.5; interpolationSpeed = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.15}; @@ -19748,10 +19748,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.55; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; @@ -19760,7 +19760,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.38; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; @@ -19770,12 +19770,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb"; speed = 1; - looped = "true"; + looped = 1; duty = 0.6; interpolationSpeed = 4.1; - disableWeapons = "false"; - canPullTrigger = "true"; - enableOptics = "false"; + disableWeapons = 0; + canPullTrigger = 1; + enableOptics = 0; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; @@ -19783,8 +19783,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMwlkSlowWrflDb_death : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_death"; speed = 1; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; interpolationSpeed = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -19798,13 +19798,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMrunSrasWrflDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; actions = "MoveWithInjuredManCarrierRflWc"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; - enableOptics = "false"; + enableOptics = 0; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; - onLadder = "false"; + onLadder = 0; speed = 0.9; ConnectTo[] = {"AcinPercMrunSrasWrflDf_death", 0.1, "AcinPercMrunSrasWrflDf_agony", 0.1, "AcinPercMstpSrasWrflDnon", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AcinPercMstpSrasWrflDnon", 0.1}; @@ -19812,39 +19812,39 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMrunSrasWrflDf_death : AcinPercMrunSrasWrflDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; - terminal = "true"; + terminal = 1; speed = 0.22; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_agony : AcinPercMrunSrasWrflDf_death { - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; duty = 10; speed = 0.22; - terminal = "false"; - onLandBeg = "false"; - onLandEnd = "true"; + terminal = 0; + onLandBeg = 0; + onLandEnd = 1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon : InjuredMovedBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierRfl"; - limitGunMovement = "false"; - enableOptics = "false"; + limitGunMovement = 0; + enableOptics = 0; duty = 1; - canPullTrigger = "false"; - showWeaponAim = "false"; + canPullTrigger = 0; + showWeaponAim = 0; interpolationSpeed = 6.05; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; forceAim = 1; ConnectTo[] = {"AcinPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01}; @@ -19852,7 +19852,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class Helper_SwitchToCarryRfl : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { speed = 1e+010; - looped = "true"; + looped = 1; actions = "MoveWithInjuredMan_helperRfl"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_Helper"; forceAim = 0; @@ -19861,15 +19861,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AcinPercMstpSrasWrflDnon : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { - looped = "true"; + looped = 1; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierRfl"; - canPullTrigger = "true"; + canPullTrigger = 1; forceAim = 0; ConnectTo[] = {"AcinPercMrunSrasWrflDf", 0.2, "AcinPercMstpSrasWrflDnon_agony", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AdthPercMstpSlowWrflDf_carrier", 0.01, "AcinPercMrunSrasWrflDf", 0.2}; @@ -19878,8 +19878,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMstpSrasWrflDnon_agony : AcinPercMstpSrasWrflDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; speed = 0.21; - looped = "false"; - onLandEnd = "true"; + looped = 0; + onLandEnd = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -19888,8 +19888,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carrier"; speed = 0.3; actions = "RifleLowStandActions"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; @@ -19901,15 +19901,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AinjPfalMstpSnonWrflDnon_carried_Up : AgonyBaseRfl { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWunaDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; - canPullTrigger = "false"; - disableWeapons = "true"; - onLandBeg = "true"; + canPullTrigger = 0; + disableWeapons = 1; + onLandBeg = 1; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1}; InterpolateTo[] = {}; @@ -19918,7 +19918,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPfalMstpSnonWrflDnon_AmovPpneMstpSrasWrflDnon_injured : AinjPfalMstpSnonWrflDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -19926,24 +19926,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPfalMstpSnonWrflDnon_carried_still : AinjPfalMstpSnonWrflDnon_carried_Up { soundEdge[] = {}; speed = 100; - looped = "true"; + looped = 1; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; duty = 0; - onLandBeg = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + onLandBeg = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried : AinjPfalMstpSnonWrflDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; - looped = "true"; + looped = 1; speed = 1.36; - onLandBeg = "false"; - limitGunMovement = "false"; + onLandBeg = 0; + limitGunMovement = 0; actions = "InjuredManCarriedActionsRflWc"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; }; @@ -19951,39 +19951,39 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPfalMstpSnonWrflDf_carried_fallwc : AinjPfalMstpSnonWrflDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carried"; speed = 0.22; - looped = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_fall : AinjPfalMstpSnonWrflDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_dead : AinjPfalMstpSnonWrflDf_carried { speed = 0.21; - terminal = "true"; + terminal = 1; actions = "InjuredManCarriedActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Down : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandEnd = "true"; + onLandEnd = 1; collisionShapeSafe = ""; actions = "InjuredManActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -19992,10 +19992,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.100126; aimPrecision = 2; aiming = "aimingLying"; @@ -20004,7 +20004,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { legs = "legsLyingAiming"; interpolationSpeed = 2; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.5, "AinjPpneMstpSnonWnonDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSnonWnonDf_injured", 0.1}; @@ -20018,29 +20018,29 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPpneMsprSnonWnonDf_injured : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon"; speed = 0.2; - showWeaponAim = "false"; + showWeaponAim = 0; file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\spr\non\non\AmovPpneMsprSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - limitGunMovement = "false"; + limitGunMovement = 0; soundOverride = "crawl"; duty = 2.6; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AdthPercMstpSnonWnonDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableOptics = "false"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + showWeaponAim = 0; + enableOptics = 0; actions = "DeadActions"; speed = 0.2; - disableWeaponsLong = "true"; - onLandEnd = "true"; + disableWeaponsLong = 1; + onLandEnd = 1; soundOverride = "bodyfall"; headBobMode = 2; ConnectTo[] = {"DeadState", 1.0}; @@ -20054,10 +20054,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSnonWnonDf_carrier : AdthPercMstpSnonWnonDnon_carrier { speed = 0.21; - terminal = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; - looped = "false"; + terminal = 1; + onLandEnd = 1; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -20070,14 +20070,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWnonDnon : AmovPpneMstpSnonWnonDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsnon_norot"; - showWeaponAim = "false"; + showWeaponAim = 0; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; @@ -20086,19 +20086,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "InjuredManActionsnon_healed"; duty = 0; speed = 10000000; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon_rolltoback : AinjPpneMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltoback"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; duty = 3; - canPullTrigger = "false"; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPpneMstpSnonWnonDb_grab", 0.1}; @@ -20107,7 +20107,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWnonDnon_rolltofront : AinjPpneMstpSnonWnonDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltofront"; actions = "InjuredManActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltoback", 0.1}; }; @@ -20116,7 +20116,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -20126,7 +20126,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.51, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.5, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; }; @@ -20134,11 +20134,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWnonDb_grab : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; - looped = "false"; + looped = 0; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDb_release", 0.02, "AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; }; @@ -20146,16 +20146,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPpneMstpSnonWnonDb_release : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_death : AinjPpneMstpSnonWnonDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -20165,7 +20165,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1e+010; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb_release", 0.1}; }; @@ -20174,17 +20174,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDraggerNon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; - disableWeaponsLong = "true"; - enableOptics = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; + disableWeaponsLong = 1; + enableOptics = 0; enableDirectControl = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.02}; @@ -20199,9 +20199,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; speed = 1; - looped = "false"; + looped = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.01, "AcinPknlMwlkSnonWnonDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; @@ -20214,11 +20214,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_still"; speed = 1e+010; - looped = "true"; + looped = 1; duty = -0.3; interpolationSpeed = 6.05; - enableOptics = "false"; - canPullTrigger = "false"; + enableOptics = 0; + canPullTrigger = 0; ConnectTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2, "Helper_SwitchToCarrynon", 0.1}; }; @@ -20232,8 +20232,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class DraggerBasenon : DraggerBase { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; - enableOptics = "false"; - disableWeaponsLong = "true"; + enableOptics = 0; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -20242,9 +20242,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon"; speed = 1; - looped = "false"; + looped = 0; duty = -0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -20257,7 +20257,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 0.55; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; @@ -20270,7 +20270,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.4; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; @@ -20283,12 +20283,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb"; speed = 1; - looped = "true"; + looped = 1; duty = 6; interpolationSpeed = 4.1; - disableWeapons = "true"; - canPullTrigger = "false"; - enableOptics = "false"; + disableWeapons = 1; + canPullTrigger = 0; + enableOptics = 0; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; @@ -20300,9 +20300,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb_death : AcinPknlMwlkSnonWnonDb { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_death"; - terminal = "true"; + terminal = 1; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -20314,7 +20314,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb_agony : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon_norot"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; @@ -20327,17 +20327,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMrunSnonWnonDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; actions = "MoveWithInjuredManCarrierNonWc"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; - enableOptics = "false"; + enableOptics = 0; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; - onLadder = "false"; + onLadder = 0; speed = 0.9; - disableWeapons = "true"; - disableWeaponsLong = "true"; - canPullTrigger = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + canPullTrigger = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf_death", 0.1, "AcinPercMrunSnonWnonDf_agony", 0.1, "AcinPercMstpSnonWnonDnon", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AcinPercMstpSnonWnonDnon", 0.1}; }; @@ -20349,42 +20349,42 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMrunSnonWnonDf_death : AcinPercMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; - terminal = "true"; + terminal = 1; speed = 0.22; - looped = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_agony : AcinPercMrunSnonWnonDf_death { - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; duty = 10; speed = 0.22; - terminal = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - showWeaponAim = "false"; - canPullTrigger = "false"; + terminal = 0; + onLandBeg = 0; + onLandEnd = 1; + showWeaponAim = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon : InjuredMovedBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierNon"; - limitGunMovement = "false"; - enableOptics = "false"; + limitGunMovement = 0; + enableOptics = 0; duty = 1; - canPullTrigger = "false"; - showWeaponAim = "false"; + canPullTrigger = 0; + showWeaponAim = 0; interpolationSpeed = 6.05; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; forceAim = 1; ConnectTo[] = {"AcinPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01}; @@ -20397,9 +20397,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class Helper_SwitchToCarrynon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { speed = 1e+010; - looped = "true"; + looped = 1; actions = "MoveWithInjuredMan_helpernon"; - disableWeapons = "true"; + disableWeapons = 1; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\Helper_SwitchToCarrynon"; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 0.1}; @@ -20411,16 +20411,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AcinPercMstpSnonWnonDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { - looped = "true"; + looped = 1; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierNon"; - canPullTrigger = "false"; - disableWeaponsLong = "true"; + canPullTrigger = 0; + disableWeaponsLong = 1; forceAim = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf", 0.2, "AcinPercMstpSnonWnonDnon_agony", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AdthPercMstpSnonWnonDf_carrier", 0.01, "AcinPercMrunSnonWnonDf", 0.2, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; @@ -20434,9 +20434,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AcinPercMstpSnonWnonDnon_agony : AcinPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; speed = 0.21; - looped = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -20450,11 +20450,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carrier"; speed = 0.3; actions = "MoveWithInjuredManCarrierNon"; - looped = "false"; - canPullTrigger = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + looped = 0; + canPullTrigger = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; @@ -20466,15 +20466,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AinjPfalMstpSnonWnonDnon_carried_Up : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWnonDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; - canPullTrigger = "false"; - disableWeapons = "true"; - onLandBeg = "true"; + canPullTrigger = 0; + disableWeapons = 1; + onLandBeg = 1; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1}; InterpolateTo[] = {}; @@ -20483,31 +20483,31 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPfalMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon_injured : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_still : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 1e+010; - looped = "true"; + looped = 1; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; duty = 0; - onLandBeg = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + onLandBeg = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried : AinjPfalMstpSnonWnonDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; - looped = "true"; + looped = 1; speed = 1.36; - onLandBeg = "false"; - limitGunMovement = "false"; + onLandBeg = 0; + limitGunMovement = 0; actions = "InjuredManCarriedActionsNonWc"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; }; @@ -20515,52 +20515,52 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AinjPfalMstpSnonWnonDf_carried_fallwc : AinjPfalMstpSnonWnonDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carried"; speed = 0.22; - looped = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_fall : AinjPfalMstpSnonWnonDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_dead : AinjPfalMstpSnonWnonDf_carried { speed = 0.21; - terminal = "true"; + terminal = 1; actions = "InjuredManCarriedActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Down : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandEnd = "true"; + onLandEnd = 1; collisionShapeSafe = ""; actions = "InjuredManActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle01 : CutSceneAnimationBase { speed = 0.05; - looped = "false"; - disableWeapons = "false"; - enableBinocular = "false"; - showHandGun = "true"; + looped = 0; + disableWeapons = 0; + enableBinocular = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle01"; - enableOptics = "false"; - canPullTrigger = "false"; + enableOptics = 0; + canPullTrigger = 0; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakRifle02", 0.1}; InterpolateTo[] = {}; }; @@ -20568,7 +20568,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWpstDnon_sceneBardakRifle02 : ActsPercMstpSnonWpstDnon_sceneBardakRifle01 { speed = 0.032787; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle02"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -20751,7 +20751,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_16 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_1.rtm"; speed = 0.8; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -20759,7 +20759,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_32 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_2.rtm"; speed = 0.8; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -20956,8 +20956,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class adthpsitmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\sit\stp\non\non\adthpsitmstpsnonwnondnon.rtm"; speed = 0.3; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -21233,9 +21233,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { duty = -0.4; speed = 1e+010; actions = "LauncherStandStpActions"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableMissile = "true"; + canPullTrigger = 0; + showWeaponAim = 0; + enableMissile = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; @@ -21502,15 +21502,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AovrPercMstpSrasWlnrDf : amovpercmstpsraswlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\lnr\AovrPercMstpSrasWlnrDf"; speed = 0.5; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; - enableMissile = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; + enableMissile = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -21529,7 +21529,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon01.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; @@ -21537,7 +21537,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class aidlpercmstpsraswlnrdnon_1 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon02.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; @@ -21545,16 +21545,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class aidlpercmstpsraswlnrdnon_2 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon03.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpslowwlnrdnon : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableMissile = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableMissile = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; weaponIK = 4; actions = "LauncherStandLowStpActions"; @@ -21565,14 +21565,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AovrPercMstpSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\lnr\AovrPercMstpSlowWlnrDf"; speed = 0.5; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -21596,10 +21596,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMwlkSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdf.rtm"; speed = 0.555556; - canPullTrigger = "true"; + canPullTrigger = 1; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -21611,7 +21611,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDr", 0.025}; }; @@ -21621,7 +21621,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.588235; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; @@ -21631,7 +21631,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025, "AmovPercMwlkSlowWlnrDb", 0.025}; }; @@ -21641,7 +21641,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; @@ -21651,7 +21651,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -21661,7 +21661,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; @@ -21671,7 +21671,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -21681,7 +21681,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdf.rtm"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; actions = "LauncherStandStpActionsWlkF"; @@ -21694,7 +21694,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025}; @@ -21705,7 +21705,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; @@ -21716,7 +21716,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; @@ -21727,7 +21727,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; @@ -21738,7 +21738,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; @@ -21749,7 +21749,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.588235; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; @@ -21760,7 +21760,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; @@ -21768,14 +21768,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherStandStpActionsRunF"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDfl { actions = "LauncherStandStpActionsRunFL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; speed = 0.7; duty = 0.4; ConnectTo[] = {}; @@ -21784,42 +21784,42 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { actions = "LauncherStandStpActionsRunL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { actions = "LauncherStandStpActionsRunBL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { actions = "LauncherStandStpActionsRunB"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { actions = "LauncherStandStpActionsRunBR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { actions = "LauncherStandStpActionsRunR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { actions = "LauncherStandStpActionsRunFR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; speed = 0.7; duty = 0.4; ConnectTo[] = {}; @@ -22032,7 +22032,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsnonwnondnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_aiturn180l.rtm"; speed = 0.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22040,17 +22040,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsnonwnondnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_aiturn180r.rtm"; speed = 0.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; rightHandIKCurve[] = {0.55, 0, 0.6, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; weaponIK = 4; @@ -22061,13 +22061,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end : amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon { speed = 0.6; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - canPullTrigger = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + canPullTrigger = 0; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02}; }; @@ -22137,7 +22137,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "CivilStandActions"; interpolationRestart = 2; rightHandIKCurve[] = {0.4, 1, 0.45, 0}; @@ -22151,27 +22151,27 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 0.6; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolStandActions"; speed = 0.5; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.6, 1, 0.65, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; @@ -22182,14 +22182,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolStandActions"; - showHandGun = "true"; + showHandGun = 1; speed = 1.4; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02}; @@ -22197,13 +22197,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; - showHandGun = "true"; + showHandGun = 1; speed = 1.4; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; @@ -22226,16 +22226,16 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; speed = 0.5; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.35, 0, 0.4, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; enableOptics = 2; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; @@ -22315,9 +22315,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C3_sceneNikitinDead\ActsPknlMstpSnonWnonDnon_TreatingInjured.rtm"; speed = 0.025; - enableBinocular = "false"; + enableBinocular = 0; actions = "CivilStandActions_NikitinDead"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_NikitinDead2", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_NikitinDead2", 0.01}; }; @@ -22346,21 +22346,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWnonDnon_talking01a : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\civilian_talking\actspercmstpsnonwnondnon_talking01.rtm"; speed = 0.023256; - disableWeapons = "false"; + disableWeapons = 0; actions = "RifleLowStandActions_talking01"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_assembling : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_assembling"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.025619; - disableWeapons = "true"; + disableWeapons = 1; actions = "CivilStandActions_assembling"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -22368,10 +22368,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class adthpercmstpsraswrfldnon_NikitinDead : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; - disableWeapons = "true"; - enableOptics = "true"; - enableBinocular = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 1; + enableBinocular = 0; + looped = 0; actions = "CivilStandActions_NikitinDead"; ConnectTo[] = {"ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead", 0.1}; InterpolateTo[] = {"ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead", 0.1}; @@ -22380,10 +22380,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWnonDnon_talking01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking01.rtm"; speed = 0.023256; - enableOptics = "true"; - enableBinocular = "true"; + enableOptics = 1; + enableBinocular = 1; actions = "CivilStandActions_talking01"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -22392,7 +22392,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions_talking02"; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking02.rtm"; speed = 0.033898; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -22401,7 +22401,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking03.rtm"; actions = "CivilStandActions_talking03"; speed = 0.013453; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -22410,7 +22410,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking04.rtm"; actions = "CivilStandActions_talking04"; speed = 0.009036; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -22419,8 +22419,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"AidlPercSlowWrflDnon_talkCalm", 0.5, "AidlPercSlowWrflDnon_talkCalmB", 0.5}; speed = 0.04298; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkCalm"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; actions = "RifleLowStandActions_talkCalm"; equivalentTo = "AidlPercSlowWrflDnon_talkCalm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercSlowWrflDnon_talkCalmB", 0.01}; @@ -22431,7 +22431,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_carFixing"; speed = 0.013257; actions = "CivilProneActions_fixing"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -22440,19 +22440,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.028169; actions = "CivilKneelActions_fixing"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_carFixing2"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class ActsPercSnonWnonDnon_tableSupport_TalkA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkA"; - disableWeapons = "false"; + disableWeapons = 0; speed = 0.07772; - enableOptics = "false"; - enableBinocular = "false"; - canPullTrigger = "false"; - looped = "false"; + enableOptics = 0; + enableBinocular = 0; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkTransAB", 0.01}; InterpolateTo[] = {}; }; @@ -22460,7 +22460,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkB : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkB"; speed = 0.069767; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkTransBC", 0.01}; InterpolateTo[] = {}; }; @@ -22468,8 +22468,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkIn : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkIn"; speed = 0.211268; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkA", 0.01}; InterpolateTo[] = {}; }; @@ -22477,7 +22477,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkC : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkC"; speed = 0.139535; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkOut", 0.01}; InterpolateTo[] = {}; }; @@ -22492,7 +22492,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkOut : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkOut"; speed = 0.441176; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -22507,7 +22507,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkTransAB : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkTransAB"; speed = 0.333333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkB", 0.01}; InterpolateTo[] = {}; }; @@ -22521,7 +22521,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercSnonWnonDnon_tableSupport_TalkTransBC : ActsPercSnonWnonDnon_tableSupport_TalkA { speed = 0.232558; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkC", 0.01}; InterpolateTo[] = {}; }; @@ -22607,7 +22607,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22622,8 +22622,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSrasWrflDnon_NikitinDead2 : ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead { file = "\ca\Anims\Characters\data\anim\sdr\cts\C3_sceneNikitinDead\AdthPercMstpSrasWrflDnon_NikitinDead.rtm"; speed = 1.05; - looped = "false"; - terminal = "false"; + looped = 0; + terminal = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22680,7 +22680,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon.rtm"; speed = 0.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22688,7 +22688,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_end.rtm"; speed = 0.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22703,7 +22703,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22739,7 +22739,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22758,7 +22758,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22794,7 +22794,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpknlmwlksraswlnrdnon_transition_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\ras\lnr\amovpknlmwlksraswlnrdnon_transition.rtm"; speed = 0.3; - canPullTrigger = "true"; + canPullTrigger = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -22858,8 +22858,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_ohara2"; speed = 0.008463; - disableWeapons = "false"; - looped = "false"; + disableWeapons = 0; + looped = 0; boundingSphere = 15; headBobStrength = -1; actions = "RifleStandActions"; @@ -22871,8 +22871,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_rodriguez1"; speed = 0.090361; - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; boundingSphere = 15; actions = "RifleStandActions"; headBobStrength = -1; @@ -22884,9 +22884,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_rodriguez2"; speed = 0.008453; - disableWeapons = "false"; - enableOptics = "true"; - looped = "false"; + disableWeapons = 0; + enableOptics = 1; + looped = 0; boundingSphere = 15; headBobStrength = -1; actions = "RifleStandActions"; @@ -22898,8 +22898,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_zevl1"; speed = 0.00773; - disableWeapons = "false"; - looped = "false"; + disableWeapons = 0; + looped = 0; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; @@ -22909,8 +22909,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_zevl2"; speed = 0.00773; - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; @@ -22920,8 +22920,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswunadnon_scenelopotevbandcaptured_kostey"; speed = 0.00773; - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; boundingSphere = 10; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -22932,8 +22932,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswunadnon_scenelopotevbandcaptured_bardak"; speed = 0.00773; - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; @@ -23009,7 +23009,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_Salute_c3beginbriefing : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -23030,13 +23030,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1 : CutSceneAnimationBase { speed = 0.089286; - disableWeapons = "false"; - looped = "false"; + disableWeapons = 0; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_ohara1"; boundingSphere = 15; - enableOptics = "false"; - enableBinocular = "false"; - showHandGun = "true"; + enableOptics = 0; + enableBinocular = 0; + showHandGun = 1; actions = "RifleStandActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara2", 0.01}; @@ -23046,14 +23046,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class amovpsitmstpsnonwnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\sit\stp\non\non\amovpsitmstpsnonwnon.rtm"; speed = 0.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper : CutSceneAnimationBase { - disableWeapons = "false"; - looped = "false"; + disableWeapons = 0; + looped = 0; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpslowwrfldnon_scenelopotevbandcaptured_cooper"; boundingSphere = 10; @@ -23065,8 +23065,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev : CutSceneAnimationBase { speed = 0.00773; - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_lopotev"; boundingSphere = 10; headBobStrength = 0; @@ -23076,9 +23076,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles : CutSceneAnimationBase { - looped = "false"; + looped = 0; speed = 0.00773; - disableWeapons = "false"; + disableWeapons = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_miles"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -23094,8 +23094,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless : CutSceneAnimationBase { - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_nameless"; boundingSphere = 10; @@ -23106,8 +23106,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin : CutSceneAnimationBase { - looped = "false"; - disableWeapons = "false"; + looped = 0; + disableWeapons = 0; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_nikitin"; boundingSphere = 10; @@ -23185,22 +23185,22 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions_talkingA"; equivalentTo = "AidlPercSnonWnonDnon_talkAS"; interpolationSpeed = 1; - disableWeapons = "true"; - enableOptics = "false"; - enableBinocular = "false"; + disableWeapons = 1; + enableOptics = 0; + enableBinocular = 0; speed = 0.117188; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercSnonWnonDnon_talk1", 0.01, "AidlPercSnonWnonDnon_talk2", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AidlPercSnonWnonDnon_talk1 : AidlPercSnonWnonDnon_talkAS { - enableOptics = "false"; - disableWeapons = "true"; + enableOptics = 0; + disableWeapons = 1; speed = 0.117188; - enableBinocular = "false"; + enableBinocular = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk1"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; InterpolateTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; }; @@ -23211,11 +23211,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilStandActions_talkingB"; equivalentTo = "AidlPercSnonWnonDnon_talkBS"; interpolationSpeed = 1; - disableWeapons = "true"; - enableOptics = "false"; - enableBinocular = "false"; + disableWeapons = 1; + enableOptics = 0; + enableBinocular = 0; speed = 0.132159; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercSnonWnonDnon_talk3", 0.01, "AidlPercSnonWnonDnon_talk4", 0.01, "AidlPercSnonWnonDnon_talk5", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -23230,7 +23230,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercSnonWnonDnon_talk2 : AidlPercSnonWnonDnon_talkAS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk2"; speed = 0.050761; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; InterpolateTo[] = {}; }; @@ -23245,7 +23245,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercSnonWnonDnon_talk3 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk3"; speed = 0.163934; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; }; @@ -23253,7 +23253,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercSnonWnonDnon_talk4 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk4"; speed = 0.132159; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -23268,20 +23268,20 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercSnonWnonDnon_talk5 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk5"; speed = 0.049751; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_death : CutSceneAnimationBase { actions = "CivilProneActions"; - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_death"; speed = 0.833333; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; + looped = 0; + terminal = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -23295,23 +23295,23 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepA_layDown : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_layDown"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.144231; actions = "CivilProneActions_sleep"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_layDown : AidlPpneMstpSnonWnonDnon_SleepA_layDown { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_layDown"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.060976; actions = "CivilStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; @@ -23319,13 +23319,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_sleep1 : CutSceneAnimationBase { variantsAI[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep2", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep3", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep4", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep5", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.2}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; - looped = "true"; - enableOptics = "false"; - enableBinocular = "false"; + looped = 1; + enableOptics = 0; + enableBinocular = 0; speed = 0.07772; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; actions = "CivilProneActions_sleepB"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep2", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep3", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep4", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep5", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_standUp", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; @@ -23333,8 +23333,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_death : AidlPpneMstpSnonWnonDnon_SleepA_death { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_death"; speed = 0.652174; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -23342,7 +23342,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_sleep2 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep2"; speed = 0.27027; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; @@ -23366,15 +23366,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepC_sleep : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_sleep"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.06; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; actions = "CivilProneActions_talk01"; - disableWeapons = "true"; + disableWeapons = 1; interpolationSpeed = 1; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; @@ -23382,8 +23382,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepC_scratch : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_scratch"; speed = 0.238095; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; @@ -23391,19 +23391,19 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_sleep3 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep3"; speed = 0.267857; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_standUp : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_standUp"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.192308; actions = "CivilProneActions_sleep"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -23415,10 +23415,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 1e+010; duty = -1; actions = "CivilProneActions_sleep"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\aidlppnemstpsnonwnondnon_sleepa_sleep.rtm"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep2", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep3", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -23426,8 +23426,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepC_lookAround : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_lookAround"; speed = 0.12931; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; @@ -23435,7 +23435,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepC_layDown : AidlPpneMstpSnonWnonDnon_SleepA_layDown { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_layDown"; speed = 0.101695; - canPullTrigger = "false"; + canPullTrigger = 0; actions = "CivilProneActions_talk01"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; @@ -23444,15 +23444,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_sleep4 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep4"; speed = 0.112782; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_killFly : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_killFly"; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; speed = 0.112782; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; @@ -23461,10 +23461,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon.rtm"; speed = 0.3; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {}; @@ -23474,7 +23474,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepC_standUp : AidlPpneMstpSnonWnonDnon_SleepA_standUp { speed = 0.202703; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_standUp"; - canPullTrigger = "false"; + canPullTrigger = 0; actions = "CivilStandActions"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; @@ -23483,7 +23483,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepB_sleep5 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep5"; speed = 0.141509; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; @@ -23492,14 +23492,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_standUp"; speed = 0.171429; actions = "CivilStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_death : AidlPpneMstpSnonWnonDnon_SleepA_death { speed = 0.588235; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -23507,26 +23507,26 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles"; speed = 0.00771; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; boundingSphere = 10; - enableOptics = "false"; - disableWeapons = "true"; - enableBinocular = "false"; + enableOptics = 0; + disableWeapons = 1; + enableBinocular = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepC_talk : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_talk"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.081967; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; - canPullTrigger = "false"; - looped = "false"; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; @@ -23540,7 +23540,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepA_sleep1 : AidlPpneMstpSnonWnonDnon_SleepA_sleepS { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep1"; speed = 0.064935; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -23548,12 +23548,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes"; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; - enableOptics = "false"; - enableBinocular = "false"; - disableWeapons = "true"; - canPullTrigger = "false"; + enableOptics = 0; + enableBinocular = 0; + disableWeapons = 1; + canPullTrigger = 0; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; @@ -23563,7 +23563,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepA_sleep2 : AidlPpneMstpSnonWnonDnon_SleepA_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep2"; speed = 0.061983; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -23571,9 +23571,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPercSlowWrflDnon_talkHeated : CutSceneAnimationBase { speed = 0.034247; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkHeated"; - enableOptics = "false"; - enableBinocular = "false"; - disableWeapons = "true"; + enableOptics = 0; + enableBinocular = 0; + disableWeapons = 1; actions = "CivilStandActions_talkHeated"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -23582,7 +23582,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon_SleepA_sleep3 : AidlPpneMstpSnonWnonDnon_SleepA_sleep1 { speed = 0.131579; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep3"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; @@ -23590,12 +23590,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez"; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; - disableWeapons = "true"; - enableOptics = "false"; - enableBinocular = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + enableBinocular = 0; + canPullTrigger = 0; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; @@ -23605,12 +23605,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara"; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; - disableWeapons = "true"; - enableOptics = "false"; - enableBinocular = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + enableBinocular = 0; + canPullTrigger = 0; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; @@ -23620,12 +23620,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper"; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; - disableWeapons = "true"; - enableOptics = "false"; - enableBinocular = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + enableBinocular = 0; + canPullTrigger = 0; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -23635,11 +23635,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin"; - looped = "false"; + looped = 0; actions = "RifleLowStandActions"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -23647,9 +23647,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak"; - looped = "false"; + looped = 0; boundingSphere = 5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -23657,7 +23657,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve"; - looped = "false"; + looped = 0; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; @@ -23667,7 +23667,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms"; - looped = "false"; + looped = 0; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; @@ -23677,7 +23677,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -23685,7 +23685,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless"; - looped = "false"; + looped = 0; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -23694,7 +23694,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson"; - looped = "false"; + looped = 0; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; @@ -23720,9 +23720,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1"; speed = 0.016216; - looped = "false"; + looped = 0; boundingSphere = 5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2", 0.1}; InterpolateTo[] = {}; }; @@ -23730,10 +23730,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2"; speed = 0.014706; - showHandGun = "true"; - looped = "false"; + showHandGun = 1; + looped = 0; boundingSphere = 5; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; }; @@ -23741,17 +23741,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_USflashbang1"; speed = 0.0107; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; ConnectTo[] = {"ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2", 10.0}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes : CutSceneAnimationBase { - showHandGun = "true"; + showHandGun = 1; speed = 0.00773; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpslowwpstdnon_scenelopotevbandcaptured_sykes"; boundingSphere = 10; headBobStrength = -1; @@ -23763,10 +23763,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2"; speed = 0.0273; - disableWeapons = "false"; - showItemInRightHand = "true"; - looped = "false"; - showItemInHand = "true"; + disableWeapons = 0; + showItemInRightHand = 1; + looped = 0; + showItemInHand = 1; actions = "RifleLowStandActions"; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; @@ -23782,7 +23782,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcRflLow_sitRfl_L : CutSceneAnimationBase { speed = 0.208333; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ercrfllow_sitrfl_l.rtm"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_L_transToB", 0.01}; InterpolateTo[] = {}; @@ -23798,7 +23798,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcRflLow_sitRfl_L2 : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ercrfllow_sitrfl_l"; speed = 0.208333; - looped = "false"; + looped = 0; ConnectTo[] = {"sitRfl_L_talkLong", 0.01}; InterpolateTo[] = {}; }; @@ -23806,7 +23806,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcRflLow_sitRfl_R : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcRflLow_sitRfl_R"; speed = 0.14218; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_transToB", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; @@ -23815,8 +23815,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitRfl_R_transToB : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_transToB"; speed = 0.555556; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_BidleLoop", 0.01}; InterpolateTo[] = {}; @@ -23825,8 +23825,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitRfl_R_BidleLoop : CutSceneAnimationBase { variantsAI[] = {"sitRfl_R_Bconfirm", 0.3, "sitRfl_R_Bconfirm", 0.3, "sitRfl_R_BidleLoop", 0.4}; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_BidleLoop"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; speed = 0.078534; actions = "RifleSitActions_BidleLoopB"; equivalentTo = "sitRfl_R_BidleLoop"; @@ -23858,7 +23858,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcUnarm_sitUnarm_L : CutSceneAnimationBaseZoZo { speed = 0.214286; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitUnarm_L"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {}; @@ -23878,7 +23878,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_killingFly : sitUnarm_L_idleLoop { speed = 0.057471; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_killingFly"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -23886,14 +23886,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_idleLoop2 : sitUnarm_L_idleLoop { speed = 0.030992; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop2"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_idleLoop3 : sitUnarm_L_idleLoop { speed = 0.174419; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop3"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; @@ -23901,7 +23901,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_idleLoop4 : sitUnarm_L_idleLoop { speed = 0.033186; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop4"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; @@ -23909,7 +23909,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_idleLoop5 : sitUnarm_L_idleLoop { speed = 0.037406; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop5"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; @@ -23918,7 +23918,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_relaxing : sitUnarm_L_idleLoop { speed = 0.04902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_relaxing"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -23926,7 +23926,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_talking : sitUnarm_L_idleLoop { speed = 0.05; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_talking"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -23934,7 +23934,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_L_ErcUnarm : CutSceneAnimationBaseZoZo { speed = 0.267857; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_ErcUnarm"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -23943,7 +23943,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcUnarm_sitUnarm_R : CutSceneAnimationBaseZoZo { speed = 0.223881; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitUnarm_R"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; @@ -23952,7 +23952,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_ErcUnarm : CutSceneAnimationBaseZoZo { speed = 0.245902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_ErcUnarm"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -23972,7 +23972,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_killingFly : sitUnarm_R_idleLoop { speed = 0.057471; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_killingFly"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -23980,7 +23980,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_idleLoop2 : sitUnarm_R_idleLoop { speed = 0.030992; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop2"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -23988,7 +23988,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_idleLoop3 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop3"; speed = 0.174419; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; @@ -23996,7 +23996,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_idleLoop4 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop4"; speed = 0.033186; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; @@ -24004,7 +24004,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_idleLoop5 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop5"; speed = 0.037406; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; @@ -24012,7 +24012,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_relaxing : sitUnarm_R_idleLoop { speed = 0.04902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_relaxing"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -24020,7 +24020,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitUnarm_R_talking : sitUnarm_R_idleLoop { speed = 0.05; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_talking"; - looped = "false"; + looped = 0; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; @@ -24028,9 +24028,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcRflLow_sitTable : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcRflLow_sitTable"; speed = 0.215827; - enableOptics = "false"; - enableBinocular = "false"; - looped = "false"; + enableOptics = 0; + enableBinocular = 0; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTableRfl_listening", 0.01, "sitTableRfl_readingPointing", 0.01, "sitTableRfl_talking", 0.01}; InterpolateTo[] = {}; @@ -24039,9 +24039,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTable_ErcRflLow : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTable_ErcRflLow"; speed = 0.215827; - enableOptics = "false"; - enableBinocular = "false"; - looped = "false"; + enableOptics = 0; + enableBinocular = 0; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -24050,8 +24050,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTableRfl_listening : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_listening"; speed = 0.126582; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; actions = "sitTableRfl_listening"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; @@ -24061,7 +24061,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTableRfl_listening_onTTractor : sitUnarm_L_idleLoop { variantsAI[] = {}; speed = 0.126582; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_listening_038.rtm"; actions = "CivilSitActions_idleLoop_TTractor"; @@ -24073,8 +24073,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTableRfl_readingPointing : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_readingPointing"; speed = 0.089552; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; actions = "RidleSitActions_Table_readingPointing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; @@ -24084,8 +24084,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTableRfl_talking : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_talking"; speed = 0.045317; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; actions = "RifleSitActions_Table_talking"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; @@ -24103,8 +24103,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_BidleLoop"; equivalentTo = "sitRfl_L_BidleLoop"; actions = "RifleSitActions_BidleLoop"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobStrength = 0; ConnectTo[] = {"sitRfl_L_Bconfirm", 0.01, "sitRfl_L_Bshake", 0.01, "sitRfl_L_transFromB", 0.01}; @@ -24143,10 +24143,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitRfl_R_ErcRflLow : CutSceneAnimationBase { speed = 0.14218; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_ErcRflLow"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -24155,8 +24155,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitRfl_L_transToB : CutSceneAnimationBase { speed = 0.223881; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_transFromB"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_L_BidleLoop", 0.01}; InterpolateTo[] = {}; @@ -24165,7 +24165,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitRfl_L_ErcRflLow : CutSceneAnimationBase { speed = 0.208333; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_ErcRflLow"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -24177,8 +24177,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class sitRfl_L_ErcRflLow2 : sitRfl_L_ErcRflLow { - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; @@ -24204,9 +24204,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ErcUnarm_sitTable : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitTable"; - looped = "false"; + looped = 0; speed = 0.066667; - disableWeapons = "false"; + disableWeapons = 0; ConnectTo[] = {"sitTableUnarm_talkingListening", 0.01}; InterpolateTo[] = {}; }; @@ -24214,7 +24214,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sitTable_ErcUnarm : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTable_ErcUnarm"; speed = 0.34; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -24241,8 +24241,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"UnaErcPoslechVelitele4", 0.2, "UnaErcPoslechVelitele3", 0.2, "UnaErcPoslechVelitele2", 0.3, "UnaErcPoslechVelitele1", 0.3}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele1"; speed = 0.069606; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; actions = "CivilStandActions_CommanderListen"; equivalentTo = "UnaErcPoslechVelitele1"; ConnectTo[] = {"UnaErcPoslechVelitele2", 0.01, "UnaErcPoslechVelitele3", 0.01, "UnaErcPoslechVelitele4", 0.01, "UnaErcPoslechVelitele_UnaErc", 0.01}; @@ -24251,8 +24251,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErcPoslechVelitele2 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele2"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; @@ -24260,8 +24260,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErcPoslechVelitele3 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele3"; speed = 0.095238; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; @@ -24269,8 +24269,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErcPoslechVelitele4 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele4"; speed = 0.047544; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; @@ -24278,9 +24278,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErc_UnaErcPoslechVelitele : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErc_UnaErcPoslechVelitele"; speed = 1.30435; - enableBinocular = "false"; - enableOptics = "false"; - looped = "false"; + enableBinocular = 0; + enableOptics = 0; + looped = 0; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; @@ -24288,9 +24288,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErcPoslechVelitele_UnaErc : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele_UnaErc"; speed = 1.30435; - enableOptics = "false"; - enableBinocular = "false"; - looped = "false"; + enableOptics = 0; + enableBinocular = 0; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -24329,7 +24329,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class UnaErcVelitelProslov1 : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov1"; speed = 0.095238; - looped = "false"; + looped = 0; actions = "CivilStandActions"; ConnectTo[] = {"UnaErcVelitelProslov2", 0.01}; InterpolateTo[] = {}; @@ -24371,9 +24371,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.201342; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni0"; actions = "CivilStandActions_Doktor_idleni0"; - interpolationRestart = "true"; + interpolationRestart = 1; equivalentTo = "CtsDoktor_Doktor_idleni0"; - boundingSphere = "true"; + boundingSphere = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"CtsDoktor_Doktor_idleni3", 0.01, "CtsDoktor_Doktor_idleni4", 0.01, "CtsDoktor_Doktor_idleni5", 0.01, "CtsDoktor_Doktor_idleni6", 0.01, "CtsDoktor_Doktor_sezeni2unaErc", 0.2, "CtsDoktor_Doktor_uder1", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_idleni3", 0.01, "CtsDoktor_Doktor_idleni4", 0.01, "CtsDoktor_Doktor_idleni5", 0.01, "CtsDoktor_Doktor_idleni6", 0.01, "CtsDoktor_Doktor_sezeni2unaErc", 0.2, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; @@ -24388,9 +24388,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_idleni2 : CtsDoktor_Doktor_idleni0 { speed = 0.508475; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni2"; - interpolationRestart = "true"; + interpolationRestart = 1; actions = "CivilSitActions_beatingDoctor"; ConnectTo[] = {}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni0", 0.3, "CtsDoktor_Doktor_death", 0.01}; @@ -24399,7 +24399,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_idleni3 : CtsDoktor_Doktor_idleni0 { speed = 0.9375; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni3"; - looped = "true"; + looped = 1; equivalentTo = "CtsDoktor_Doktor_idleni0"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"CtsDoktor_Doktor_idleni0", 0.01}; @@ -24436,7 +24436,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class CtsDoktor_Doktor_sezeni2unaErc : CtsDoktor_Doktor_idleni0 { - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_sezeni2unaErc"; actions = "CivilSitActions"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -24445,9 +24445,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_uder1 : CutSceneAnimationBaseZoZo { speed = 0.194805; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder1"; - interpolationRestart = "true"; + interpolationRestart = 1; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; @@ -24456,9 +24456,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_uder2 : CutSceneAnimationBaseZoZo { speed = 0.188679; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder2"; - interpolationRestart = "true"; + interpolationRestart = 1; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; @@ -24467,9 +24467,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_uder3 : CutSceneAnimationBaseZoZo { speed = 0.365854; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder3"; - interpolationRestart = "true"; + interpolationRestart = 1; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; @@ -24478,7 +24478,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_uder4 : CutSceneAnimationBaseZoZo { speed = 0.37037; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder4"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -24486,7 +24486,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Doktor_uder5 : CutSceneAnimationBaseZoZo { speed = 0.37037; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder5"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -24494,7 +24494,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_hulakani1 : CutSceneAnimationBaseZoZo { speed = 0.160428; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_hulakani1"; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -24502,7 +24502,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_hulakani2 : CutSceneAnimationBaseZoZo { speed = 0.508475; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_hulakani2"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; @@ -24511,7 +24511,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_uder1 : CutSceneAnimationBaseZoZo { speed = 0.194805; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder1"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_hulakani2", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; @@ -24520,7 +24520,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_uder2 : CutSceneAnimationBaseZoZo { speed = 0.188679; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder2"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; @@ -24529,7 +24529,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_uder3 : CutSceneAnimationBaseZoZo { speed = 0.365854; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder3"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; @@ -24538,14 +24538,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsDoktor_Vojak_unaerc2vyslechStand : CutSceneAnimationBaseZoZo { speed = 0.201342; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_unaerc2vyslechStand"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CtsDoktor_Vojak_vyslechStand2unaerc : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.352941; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_vyslechStand2unaerc"; actions = "RifleLowStandActions_beatingDoctor"; @@ -24554,7 +24554,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class CtsDoktor_Vojak_vyslechStand2unaerc_reverse : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.352941; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_vyslechStand2unaerc_reverse"; actions = "RifleLowStandActions_beatingDoctor"; @@ -24563,8 +24563,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class CtsDoktor_Doktor_death : CutSceneAnimationBaseZoZo { - terminal = "true"; - looped = "false"; + terminal = 1; + looped = 0; speed = 0.3125; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_death"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -24575,18 +24575,18 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AdthPercMstpSlowWrf_beating : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\AdthPercMstpSlowWrf_beating"; speed = 0.58; - terminal = "true"; - looped = "false"; - interpolationRestart = "true"; + terminal = 1; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class otockaErcRflLow_180leva : CutSceneAnimationBaseZoZo { speed = 0.340909; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\otockaErcRflLow_180leva"; - interpolationRestart = "false"; + interpolationRestart = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; @@ -24594,8 +24594,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class FPS_shift : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_assembling_shift"; speed = 0.025619; - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -24603,13 +24603,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ctsLopoHover_cdf1 : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf1"; speed = 0.02331; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_cdf2 : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf2"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -24617,17 +24617,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ctsLopoHover_cooper : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cooper"; - limitGunMovement = "false"; + limitGunMovement = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_lopotev : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_lopotev"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -24636,7 +24636,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ctsLopoHover_ohara : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_ohara"; aimPrecision = 1; @@ -24646,7 +24646,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ctsLopoHover_rodriguez : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_rodriguez"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -24655,17 +24655,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ctsLopoHover_shagarov : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_shagarov"; - showHandGun = "true"; - showItemInHand = "false"; + showHandGun = 1; + showItemInHand = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_sykes : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_sykes"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -24674,7 +24674,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class ctsLopoHover_cooperstart : CutSceneAnimationBaseZoZo { - looped = "true"; + looped = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cooperstart"; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -24894,7 +24894,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop_0796.rtm"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - enableBinocular = "false"; + enableBinocular = 0; equivalentTo = ""; actions = "CivilSitActions_idleLoop_UH1Y"; ConnectTo[] = {}; @@ -24906,12 +24906,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"CtsPercMstpSnonWnonDnon_idle04", 0.188, "CtsPercMstpSnonWnonDnon_idle06", 0.128, "CtsPercMstpSnonWnonDnon_idle12", 0.128, "CtsPercMstpSnonWnonDnon_idle14", 0.131, "CtsPercMstpSnonWnonDnon_idle25", 0.05, "CtsPercMstpSnonWnonDnon_idle27", 0.125, "CtsPercMstpSnonWnonDnon_idle42", 0.125, "AmovPercMstpSnonWnonDnon_zevl", 0.125}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idleLoop"; equivalentTo = "CtsPercMstpSnonWnonDnon_idleLoop"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableBinocular = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableBinocular = 0; enableDirectControl = 0; actions = "CivilStandActions_idleni1"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"CtsPercMstpSnonWnonDnon_idle04", 0.01, "CtsPercMstpSnonWnonDnon_idle06", 0.01, "CtsPercMstpSnonWnonDnon_idle12", 0.01, "CtsPercMstpSnonWnonDnon_idle14", 0.01, "CtsPercMstpSnonWnonDnon_idle25", 0.01, "CtsPercMstpSnonWnonDnon_idle27", 0.01, "CtsPercMstpSnonWnonDnon_idle42", 0.01, "AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; @@ -24921,7 +24921,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.128205; actions = "CivilStandActions_idleni1"; equivalentTo = "CtsPercMstpSnonWnonDnon_idleLoop"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24929,7 +24929,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle06 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.153061; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle06"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24937,7 +24937,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle12 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.306122; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle12"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24945,7 +24945,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle14 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.652174; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle14"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24953,7 +24953,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle25 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.198347; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle40kychnuti"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24961,7 +24961,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle27 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.164835; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle27"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24969,7 +24969,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle42 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.352941; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle42"; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; @@ -24977,7 +24977,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle33rejpaniVzadku.rtm"; speed = 0.113636; - looped = "false"; + looped = 0; relSpeedMin = 0.36772; relSpeedMax = 0.976705; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; @@ -24987,14 +24987,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle30rejpaniVuchu.rtm"; speed = 0.205479; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class CtsPercMstpSnonWnonDnon_idle31rejpaniVnose : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.153061; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle31rejpaniVnose"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; @@ -25003,7 +25003,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CtsPercMstpSnonWnonDnon_idle32podrbaniNanose : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle32podrbaniNanose"; speed = 0.220588; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; @@ -25012,79 +25012,79 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralLoop"; actions = "ParachuteFreeFall"; speed = 0.30303; - disableWeapons = "true"; + disableWeapons = 1; interpolationSpeed = 1; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; legs = "empty"; head = "empty"; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_FR : HaloFreeFall_non { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToRF"; - looped = "false"; + looped = 0; speed = 1.03448; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_FR", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_R : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToR"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_R", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_BR : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToRB"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_BR", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_B : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToB"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_B", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_BL : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToLB"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_BL", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_L : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToL"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_L", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_FL : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToLF"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_FL", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_F : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToF"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"HaloFreeFall_F", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02}; }; @@ -25157,7 +25157,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmelPercMstpSlowWrflDnon_StrokeGun : AmovPercMstpSlowWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\low\rfl\AmelPercMstpSlowWrflDnon_StrokeGun"; speed = 0.232558; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01}; }; @@ -25184,7 +25184,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah1 : AmelPercMstpSnonWnonDnon_amaterUder1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah1"; speed = 0.566038; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25192,7 +25192,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah2 : AmelPercMstpSnonWnonDnon_zasah1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah2"; speed = 0.294118; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25200,7 +25200,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah3hard : AmelPercMstpSnonWnonDnon_zasah1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah3hard"; speed = 0.27027; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25208,7 +25208,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah4 : AmelPercMstpSnonWnonDnon_zasah1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah4"; speed = 0.222222; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25216,7 +25216,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah5hard : AmelPercMstpSnonWnonDnon_zasah1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah5hard"; speed = 0.189873; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25231,7 +25231,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class AmelPercMstpSnonWnonDnon_zasah7bricho : AmelPercMstpSnonWnonDnon_zasah1 { - interpolationRestart = "true"; + interpolationRestart = 1; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah7bricho"; speed = 0.232558; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -25241,7 +25241,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMrunSlowWrflDf_FlipFlopPara : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\actspercmrunslowwrfldf_flipfloppara.rtm"; speed = 0.32; - looped = "false"; + looped = 0; actions = "RifleLowStandActions_evasiveActions"; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; @@ -25249,7 +25249,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMrunSlowWrflDf_TumbleOver : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\ActsPercMrunSlowWrflDf_TumbleOver"; - looped = "false"; + looped = 0; speed = 0.34; actions = "RifleLowStandActions_evasiveActions"; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 0.01}; @@ -25258,7 +25258,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort : AmovPercMstpSlowWrflDnon { speed = 0.064; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; @@ -25266,7 +25266,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire : AmovPercMstpSlowWrflDnon { speed = 0.2; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; @@ -25274,7 +25274,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape : AmovPercMstpSlowWrflDnon { speed = 0.18; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; @@ -25292,7 +25292,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.36; actions = "RifleLowStandActions_evasiveActions"; interpolationSpeed = 6; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 10.0}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -25313,9 +25313,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing.rtm"; speed = 0.02947; - looped = "false"; + looped = 0; actions = "CivilSitActions_c0Briefing_cooper"; - boundingSphere = "true"; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"cooper_c0Briefing_loop", 0.01}; @@ -25324,7 +25324,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.535714; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -25337,8 +25337,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "CivilSitActions_c0Briefing_cooper"; speed = "1e+009.0"; equivalentTo = "cooper_c0Briefing_loop"; - interpolationRestart = "true"; - boundingSphere = "true"; + interpolationRestart = 1; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0briefing_loop1", 0.01, "cooper_c0briefing_loop2", 0.01, "cooper_c0briefing_loop3", 0.01, "cooper_c0briefing_loop4", 0.01, "cooper_c0briefing_loop5", 0.01, "cooper_c0briefing_loop6", 0.01, "cooper_c0briefing_loop7", 0.01}; @@ -25348,21 +25348,21 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing_loop1 : cooper_c0Briefing_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop1"; speed = 0.220588; - looped = "false"; + looped = 0; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop2 : cooper_c0Briefing_loop { speed = 0.212766; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop1"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop3 : cooper_c0Briefing_loop { - looped = "false"; + looped = 0; speed = 0.204082; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop3"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; @@ -25370,7 +25370,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class cooper_c0briefing_loop4 : cooper_c0Briefing_loop { - looped = "false"; + looped = 0; speed = 0.204082; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop4"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; @@ -25379,7 +25379,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing_loop5 : cooper_c0Briefing_loop { speed = 0.275229; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop5"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; @@ -25387,7 +25387,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing_loop6 : cooper_c0Briefing_loop { speed = 0.12931; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop6"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; @@ -25395,7 +25395,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper_c0briefing_loop7 : cooper_c0Briefing_loop { speed = 0.267857; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop7"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; @@ -25403,10 +25403,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0briefing : CutSceneAnimationBaseSit { speed = 0.017212; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing"; actions = "CivilSitActions_c0Briefing_ohara"; - boundingSphere = "true"; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"ohara_c0briefing_loop", 0.01}; @@ -25415,7 +25415,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.25862; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -25428,8 +25428,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = "1e+009.0"; actions = "CivilSitActions_c0Briefing_ohara"; equivalentTo = "ohara_c0briefing_loop"; - interpolationRestart = "true"; - boundingSphere = "true"; + interpolationRestart = 1; + boundingSphere = 1; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop1", 0.01, "ohara_c0briefing_loop2", 0.01, "ohara_c0briefing_loop3", 0.01, "ohara_c0briefing_loop4", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; @@ -25440,7 +25440,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = 0.128755; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop1"; equivalentTo = "ohara_c0briefing_loop1"; - looped = "false"; + looped = 0; actions = "CivilSitActions_c0Briefing_ohara"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; @@ -25449,7 +25449,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0briefing_loop2 : ohara_c0briefing_loop { speed = 0.139535; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop2"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; @@ -25457,7 +25457,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0briefing_loop3 : ohara_c0briefing_loop { speed = 0.139535; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop3"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; @@ -25465,7 +25465,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0briefing_loop4 : ohara_c0briefing_loop { speed = 0.135135; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop4"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; @@ -25473,10 +25473,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing : CutSceneAnimationBaseSit { speed = 0.022506; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing"; actions = "CivilSitActions_c0Briefing_rodriguez"; - boundingSphere = "true"; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"rodriguez_c0briefing_loop", 0.01}; @@ -25485,7 +25485,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.291262; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -25498,8 +25498,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { speed = "1e+009.0"; equivalentTo = "rodriguez_c0briefing_loop"; actions = "CivilSitActions_c0Briefing_rodriguez"; - interpolationRestart = "true"; - boundingSphere = "true"; + interpolationRestart = 1; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop1", 0.01, "rodriguez_c0briefing_loop2", 0.01, "rodriguez_c0briefing_loop3", 0.01, "rodriguez_c0briefing_loop4", 0.01, "rodriguez_c0briefing_loop5", 0.01, "rodriguez_c0briefing_loop6", 0.01, "rodriguez_c0briefing_loop7", 0.01}; @@ -25509,7 +25509,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_loop1 : rodriguez_c0briefing_loop { variantAfter[] = {3, 5, 8}; variantsAI[] = {"rodriguez_c0briefing_loop1", 0.16, "rodriguez_c0briefing_loop2", 0.16, "rodriguez_c0briefing_loop3", 0.16, "rodriguez_c0briefing_loop4", 0.16, "rodriguez_c0briefing_loop5", 0.16, "rodriguez_c0briefing_loop6", 0.16, "rodriguez_c0briefing_loop7", 0.04}; - looped = "false"; + looped = 0; speed = 0.117647; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop1"; equivalentTo = "rodriguez_c0briefing_loop1"; @@ -25520,7 +25520,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class rodriguez_c0briefing_loop2 : rodriguez_c0briefing_loop { - looped = "false"; + looped = 0; speed = 0.306122; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop2"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; @@ -25528,7 +25528,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class rodriguez_c0briefing_loop3 : rodriguez_c0briefing_loop { - looped = "false"; + looped = 0; speed = 0.117647; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop3"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; @@ -25537,7 +25537,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_loop4 : rodriguez_c0briefing_loop { speed = 0.175439; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop4"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25545,7 +25545,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_loop5 : rodriguez_c0briefing_loop { speed = 0.152284; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop5"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25553,7 +25553,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_loop6 : rodriguez_c0briefing_loop { speed = 0.149254; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop6"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25561,7 +25561,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez_c0briefing_loop7 : rodriguez_c0briefing_loop { speed = 0.175439; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop7"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25569,10 +25569,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing : CutSceneAnimationBaseSit { speed = 0.033223; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing"; actions = "CivilSitActions_c0Briefing_sykes"; - boundingSphere = "true"; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"sykes_c0briefing_loop", 0.01}; @@ -25580,7 +25580,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class sykes_c0briefing_vztyk : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.283019; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -25592,11 +25592,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"sykes_c0briefing_loop1", 0.16, "sykes_c0briefing_loop2", 0.14, "sykes_c0briefing_loop3", 0.14, "sykes_c0briefing_loop4", 0.14, "sykes_c0briefing_loop5", 0.14, "sykes_c0briefing_loop6", 0.14, "sykes_c0briefing_loop7", 0.14}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop0"; speed = "1e+009.0"; - looped = "true"; + looped = 1; actions = "CivilSitActions_c0Briefing_sykes"; equivalentTo = "sykes_c0briefing_loop"; - interpolationRestart = "true"; - boundingSphere = "true"; + interpolationRestart = 1; + boundingSphere = 1; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"sykes_c0briefing_loop5", 0.01, "sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop1", 0.01, "sykes_c0briefing_loop2", 0.01, "sykes_c0briefing_loop3", 0.01, "sykes_c0briefing_loop4", 0.01, "sykes_c0briefing_loop6", 0.01, "sykes_c0briefing_loop7", 0.01}; @@ -25607,7 +25607,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {3, 5, 8}; variantsAI[] = {"sykes_c0briefing_loop1", 0.16, "sykes_c0briefing_loop2", 0.16, "sykes_c0briefing_loop3", 0.16, "sykes_c0briefing_loop4", 0.16, "sykes_c0briefing_loop5", 0.16, "sykes_c0briefing_loop6", 0.16, "sykes_c0briefing_loop7", 0.04}; speed = 0.212766; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop1"; equivalentTo = "sykes_c0briefing_loop1"; actions = "CivilSitActions_c0Briefing_sykes"; @@ -25618,7 +25618,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop2 : sykes_c0briefing_loop1 { speed = 0.258621; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop2"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25626,7 +25626,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop3 : sykes_c0briefing_loop1 { speed = 0.234375; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop3"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25634,7 +25634,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop4 : sykes_c0briefing_loop1 { speed = 0.212766; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop4"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25642,7 +25642,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop5 : sykes_c0briefing_loop1 { speed = 0.238095; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop5"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25650,7 +25650,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop6 : sykes_c0briefing_loop1 { speed = 0.215827; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop6"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25658,7 +25658,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes_c0briefing_loop7 : sykes_c0briefing_loop1 { speed = 0.252101; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop7"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; @@ -25666,17 +25666,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_uvodniRec : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_uvodniRec"; - looped = "false"; + looped = 0; speed = 0.016205; actions = "CivilStandAction_c0briefing_shaftoe"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_vysvetluje : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky"; - looped = "false"; + looped = 0; speed = 0.051546; actions = "CivilStandAction_c0briefing_shaftoe"; ConnectTo[] = {}; @@ -25689,14 +25689,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop0"; equivalentTo = "shaftoe_c0briefing_otazky_loop"; actions = "CivilStandAction_c0briefing_shaftoe"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"shaftoe_c0briefing_otazky_loop1", 0.01, "shaftoe_c0briefing_otazky_loop2", 0.01, "shaftoe_c0briefing_otazky_loop3", 0.01, "shaftoe_c0briefing_otazky_loop4", 0.01, "shaftoe_c0briefing_otazky_loop5", 0.01, "shaftoe_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop1 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop1"; - looped = "false"; + looped = 0; speed = 0.145455; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; @@ -25704,7 +25704,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_otazky_loop2 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop2"; - looped = "false"; + looped = 0; speed = 0.210526; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; @@ -25712,7 +25712,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_otazky_loop3 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop3"; - looped = "false"; + looped = 0; speed = 0.170213; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; @@ -25720,7 +25720,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_otazky_loop4 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop4"; - looped = "false"; + looped = 0; speed = 0.135593; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; @@ -25728,7 +25728,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_otazky_loop5 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop5"; - looped = "false"; + looped = 0; speed = 0.118227; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; @@ -25736,7 +25736,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_otazky_loop6 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop6"; - looped = "false"; + looped = 0; speed = 0.20979; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -25744,9 +25744,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel"; - looped = "false"; + looped = 0; speed = 0.087912; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25755,17 +25755,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"shaftoe_c0briefing_odpovedel_loop1", 0.5, "shaftoe_c0briefing_odpovedel_loop2", 0.5}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop0"; - looped = "true"; + looped = 1; actions = "CivilSitActions_c0briefing_shaftoe_odpovedel"; equivalentTo = "shaftoe_c0briefing_odpovedel_loop"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop1", 0.01, "shaftoe_c0briefing_odpovedel_loop2", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_odpovedel_loop1 : shaftoe_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop1"; - looped = "false"; + looped = 0; speed = 0.161074; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; @@ -25773,7 +25773,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class shaftoe_c0briefing_odpovedel_loop2 : shaftoe_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop2"; - looped = "false"; + looped = 0; speed = 0.177778; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; @@ -25782,10 +25782,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_uvodniRec : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_uvodniRec"; speed = 0.025402; - looped = "false"; + looped = 0; actions = "CIvilStandActions_c0briefing_miles"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25796,7 +25796,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop0"; actions = "CIvilStandActions_c0briefing_miles"; equivalentTo = "miles_c0briefing_otazky_loop"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"miles_c0briefing_otazky_loop1", 0.01, "miles_c0briefing_otazky_loop2", 0.01, "miles_c0briefing_otazky_loop3", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; @@ -25804,7 +25804,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_otazky_loop1 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop1"; speed = 0.25; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; @@ -25812,14 +25812,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_otazky_loop2 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop2"; speed = 0.267857; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop3 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop3"; - looped = "false"; + looped = 0; speed = 0.215827; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25827,7 +25827,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_otazky_loop4 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop4"; - looped = "false"; + looped = 0; speed = 0.258621; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -25835,9 +25835,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel"; - looped = "false"; + looped = 0; speed = 0.103093; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25846,10 +25846,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"miles_c0briefing_odpovedel_loop1", 0.2, "miles_c0briefing_odpovedel_loop2", 0.2, "miles_c0briefing_odpovedel_loop3", 0.2, "miles_c0briefing_odpovedel_loop4", 0.2, "miles_c0briefing_odpovedel_loop5", 0.2}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop0"; - looped = "true"; + looped = 1; actions = "CivilSitActions_c0briefing_miles_odpovedel"; equivalentTo = "miles_c0briefing_odpovedel_loop"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"miles_c0briefing_odpovedel_loop1", 0.01, "miles_c0briefing_odpovedel_loop2", 0.01, "miles_c0briefing_odpovedel_loop3", 0.01, "miles_c0briefing_odpovedel_loop4", 0.01, "miles_c0briefing_odpovedel_loop5", 0.01}; InterpolateTo[] = {}; }; @@ -25857,7 +25857,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedel_loop1 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop1"; speed = 0.4; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25865,7 +25865,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedel_loop2 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop2"; speed = 0.4; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25873,7 +25873,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedel_loop3 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop3"; speed = 0.26087; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25881,14 +25881,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedel_loop4 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop4"; speed = 0.237624; - looped = "false"; + looped = 0; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop5 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop5"; - looped = "false"; + looped = 0; speed = 0.090909; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; @@ -25897,29 +25897,29 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles_c0briefing_odpovedel_loop6 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop6"; speed = 0.17341; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; class promitac_c0briefing_uvodniProslov : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_uvodniProslov"; - looped = "false"; + looped = 0; speed = 0.023943; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_c0briefing_promitac"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"promitac_c0briefing_otazky", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky"; - looped = "false"; + looped = 0; speed = 0.172414; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_c0briefing_promitac"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25928,17 +25928,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"promitac_c0briefing_otazky_loop1", 0.16, "promitac_c0briefing_otazky_loop2", 0.16, "promitac_c0briefing_otazky_loop3", 0.16, "promitac_c0briefing_otazky_loop4", 0.16, "promitac_c0briefing_otazky_loop5", 0.16, "promitac_c0briefing_otazky_loop6", 0.2}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop0"; - looped = "true"; + looped = 1; actions = "CivilStandActions_c0briefing_promitac"; equivalentTo = "promitac_c0briefing_otazky_loop"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"promitac_c0briefing_otazky_loop1", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop1 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop1"; - looped = "false"; + looped = 0; speed = 0.3; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop2", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25946,7 +25946,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_otazky_loop2 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop2"; - looped = "false"; + looped = 0; speed = 0.146341; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop3", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25954,7 +25954,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_otazky_loop3 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop3"; - looped = "false"; + looped = 0; speed = 0.14218; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop4", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25962,7 +25962,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_otazky_loop4 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop4"; - looped = "false"; + looped = 0; speed = 0.139535; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop5", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25970,7 +25970,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_otazky_loop5 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop5"; - looped = "false"; + looped = 0; speed = 0.176471; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop6", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25978,7 +25978,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_otazky_loop6 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop6"; - looped = "false"; + looped = 0; speed = 0.441176; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; @@ -25986,9 +25986,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedelSeda"; - looped = "false"; + looped = 0; speed = 0.117647; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; @@ -25998,14 +25998,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop0"; actions = "CivilSitActions_c0briefing_promitac_odpovedel"; - boundingSphere = "true"; + boundingSphere = 1; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop1", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedel_loop1 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop1"; - looped = "false"; + looped = 0; speed = 0.202703; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01, "promitac_c0briefing_odpovedel_loop2", 0.01}; InterpolateTo[] = {}; @@ -26013,7 +26013,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_odpovedel_loop2 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop2"; - looped = "false"; + looped = 0; speed = 0.2; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01, "promitac_c0briefing_odpovedel_loop3", 0.01}; InterpolateTo[] = {}; @@ -26021,7 +26021,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class promitac_c0briefing_odpovedel_loop3 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop3"; - looped = "false"; + looped = 0; speed = 0.365854; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "promitac_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; @@ -26029,7 +26029,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class armstrong_c0start : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\armstrong_c0start"; - looped = "false"; + looped = 0; speed = 0.009141; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -26038,7 +26038,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class cooper1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\cooper1_c0start"; - looped = "false"; + looped = 0; speed = 0.013711; headBobMode = 0; headBobStrength = 0; @@ -26048,7 +26048,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\miles1_c0start"; - looped = "false"; + looped = 0; speed = 0.015259; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -26057,7 +26057,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\rodriguez1_c0start"; - looped = "false"; + looped = 0; speed = 0.014963; headBobMode = 0; headBobStrength = 0; @@ -26067,7 +26067,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\sykes1_c0start"; - looped = "false"; + looped = 0; speed = 0.015298; headBobMode = 0; headBobStrength = 0; @@ -26077,7 +26077,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\ohara_c0start"; - looped = "false"; + looped = 0; speed = 0.015213; headBobMode = 0; headBobStrength = 0; @@ -26087,7 +26087,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl1_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl1_c0start"; - looped = "false"; + looped = 0; speed = 0.014699; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26095,7 +26095,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl2_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl2_c0start"; - looped = "false"; + looped = 0; speed = 0.008721; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26103,7 +26103,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl3bedna_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl3bedna_c0start"; - looped = "false"; + looped = 0; speed = 0.014591; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.0}; InterpolateTo[] = {}; @@ -26111,7 +26111,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl4_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl4_c0start"; - looped = "false"; + looped = 0; speed = 0.008673; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26119,7 +26119,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl5_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl5_c0start"; - looped = "false"; + looped = 0; speed = 0.008829; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26127,7 +26127,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl6_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl6_c0start"; - looped = "false"; + looped = 0; speed = 0.009014; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26135,7 +26135,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class zevl7_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl7_c0start"; - looped = "false"; + looped = 0; speed = 0.008718; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26143,7 +26143,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c0introshaftoe_prichodShaftoe0 : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\c0introshaftoe_prichodShaftoe0"; - looped = "false"; + looped = 0; speed = 0.019881; ConnectTo[] = {"c0introshaftoe_prichodShaftoe1", 0.1}; InterpolateTo[] = {}; @@ -26158,7 +26158,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class i0_player : CutSceneAnimationBaseSit { speed = 0.031612; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_player"; boundingSphere = 8; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.01}; @@ -26167,7 +26167,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class i0_s2 : CutSceneAnimationBaseSit { speed = 0.031612; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_s2"; boundingSphere = 8; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon0S", 0.01}; @@ -26176,7 +26176,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class i0_s3 : CutSceneAnimationBaseSit { speed = 0.031612; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_s3"; boundingSphere = 8; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon0S", 0.01}; @@ -26185,7 +26185,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class i0_sergeant : CutSceneAnimationBaseSit { speed = 0.031612; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_sergeant"; boundingSphere = 8; ConnectTo[] = {"i0_sergeantDeath", 0.01}; @@ -26193,7 +26193,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class i0_sergeantDeath : CutSceneAnimationBase { - terminal = "true"; + terminal = 1; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_sergeantDeath"; actions = "DeadActions"; boundingSphere = 8; @@ -26204,7 +26204,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class NavigationDriverReverse : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\navadeniridicecouvani"; speed = 0.02849; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -26213,7 +26213,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\vysokesezeni"; speed = 0.015353; actions = "CivilSitActions"; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -26245,7 +26245,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class NavigationHeli : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\navadenivrtulniku"; speed = 0.029821; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -26253,7 +26253,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class DraggingAmmoBox : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\tazeniammobedny"; speed = 0.013544; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -26337,7 +26337,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class cooper1_c1briefing : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\cooper1_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; @@ -26349,7 +26349,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class miles2_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\miles2_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; @@ -26359,7 +26359,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class ohara1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\ohara1_c1briefing"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26368,7 +26368,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class rodriguez1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\rodriguez1_c1briefing"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26376,7 +26376,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class sykes1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\sykes1_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; @@ -26392,7 +26392,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { }; class CivilDead01 : CutSceneAnimationBase { - terminal = "true"; + terminal = 1; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilDead01"; actions = "DeadActions"; ConnectTo[] = {}; @@ -26417,7 +26417,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CivilSitting01 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting01"; - looped = "false"; + looped = 0; speed = 0.03; ConnectTo[] = {"CivilSitting", 0.01, "CivilSitting03", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; @@ -26425,7 +26425,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CivilSitting02 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting02"; - looped = "false"; + looped = 0; speed = 0.023669; ConnectTo[] = {"CivilSitting", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; @@ -26433,7 +26433,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class CivilSitting03 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting03"; - looped = "false"; + looped = 0; speed = 0.03183; ConnectTo[] = {"CivilSitting", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; @@ -26450,12 +26450,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA", 0.05, "CtsPercMstpSnonWnonDnon_idleLoop", 0.6, "CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku", 0.05, "CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu", 0.05, "CtsPercMstpSnonWnonDnon_idle31rejpaniVnose", 0.05, "CtsPercMstpSnonWnonDnon_idle32podrbaniNanose", 0.05}; variantAfter[] = {1, 1, 1}; actions = "CivilStandActions_poslouchani"; - looped = "true"; + looped = 1; equivalentTo = "AmovPercMstpSnonWnonDnon_zevl"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idleLoop"; speed = 0.128205; - disableWeaponsLong = "true"; - enableBinocular = "false"; + disableWeaponsLong = 1; + enableBinocular = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSnonWnonDnon", 0.01, "CtsPercMstpSnonWnonDnon_idleLoop", 0.01, "CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku", 0.01, "CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu", 0.01, "CtsPercMstpSnonWnonDnon_idle31rejpaniVnose", 0.01, "CtsPercMstpSnonWnonDnon_idle32podrbaniNanose", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA", 0.01}; }; @@ -26463,7 +26463,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok"; speed = 0.326087; - looped = "false"; + looped = 0; actions = "CivilStandActions_poslouchaniRuceVBok"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {}; @@ -26473,10 +26473,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3", 0.25, "AmovPercMstpSnonWnonDnon_zevl", 0.25}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; - looped = "true"; + looped = 1; actions = "CivilStandActions_poslouchaniRuceVBok"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; InterpolateTo[] = {}; }; @@ -26484,7 +26484,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { speed = 0.180723; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1"; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; @@ -26492,7 +26492,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2"; speed = 0.164835; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; @@ -26500,24 +26500,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3"; speed = 0.214286; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc"; - looped = "false"; + looped = 0; speed = 0.306122; actions = "CivilStandActions_poslouchani"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev : AmovPercMstpSnonWnonDnon_zevl { speed = 0.75; - looped = "false"; + looped = 0; actions = "CivilStandActions_poslouchaniRuceVSobe"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; @@ -26530,7 +26530,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; actions = "CivilStandActions_poslouchaniRuceVSobe"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; InterpolateTo[] = {}; }; @@ -26538,7 +26538,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.214286; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1"; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; @@ -26546,7 +26546,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.126582; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2"; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; @@ -26554,24 +26554,24 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.166667; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3"; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc : AmovPercMstpSnonWnonDnon { speed = 0.576923; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc"; actions = "CivilStandActions_poslouchani"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st"; - looped = "false"; + looped = 0; speed = 0.319149; actions = "CivilStandActions_poslouchaniRukaVtvar45st"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; @@ -26584,14 +26584,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; actions = "CivilStandActions_poslouchaniRukaVtvar45st"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1"; - looped = "false"; + looped = 0; speed = 0.247934; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; @@ -26599,7 +26599,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2"; - looped = "false"; + looped = 0; speed = 0.258621; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; @@ -26607,7 +26607,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3"; - looped = "false"; + looped = 0; speed = 0.3125; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; @@ -26615,10 +26615,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc"; - looped = "false"; + looped = 0; speed = 0.410959; actions = "CivilStandActions_poslouchani"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; @@ -26626,7 +26626,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady"; speed = 0.555556; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {}; }; @@ -26637,7 +26637,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; actions = "CivilStandActions_poslouchaniRuceZaZady"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; InterpolateTo[] = {}; }; @@ -26645,7 +26645,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1"; speed = 0.285714; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; @@ -26653,7 +26653,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2"; speed = 0.291262; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; @@ -26661,7 +26661,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3"; speed = 0.238095; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; @@ -26669,9 +26669,9 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc"; speed = 0.526316; - looped = "false"; + looped = 0; actions = "CivilStandActions_poslouchani"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; @@ -26679,7 +26679,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA1"; speed = 0.375; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {}; }; @@ -26690,7 +26690,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; actions = "CivilStandActions_poslouchaniRuceVbokA"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; InterpolateTo[] = {}; }; @@ -26698,7 +26698,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1"; speed = 0.241935; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; @@ -26706,7 +26706,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2"; speed = 0.211268; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; @@ -26714,7 +26714,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3"; speed = 0.212766; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; @@ -26722,7 +26722,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4"; speed = 0.212766; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; @@ -26730,7 +26730,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5"; speed = 0.171429; - looped = "false"; + looped = 0; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; @@ -26739,15 +26739,15 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc"; speed = 0.535714; actions = "CivilStandActions_poslouchani"; - looped = "false"; - disableWeaponsLong = "true"; + looped = 0; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_cooper : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_cooper"; - looped = "false"; + looped = 0; speed = 0.005659; headBobStrength = 0; headBobMode = 0; @@ -26757,7 +26757,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_dressler : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_dressler"; - looped = "false"; + looped = 0; speed = 0.005799; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -26765,7 +26765,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_ohara : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_ohara"; - looped = "false"; + looped = 0; speed = 0.005718; headBobMode = 0; headBobStrength = 0; @@ -26775,7 +26775,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_rodriguez : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_rodriguez"; - looped = "false"; + looped = 0; speed = 0.005672; headBobMode = 0; headBobStrength = 0; @@ -26785,7 +26785,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_shaftoe : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_shaftoe"; - looped = "false"; + looped = 0; speed = 0.00564; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26793,7 +26793,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_simmons : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_simmons"; - looped = "false"; + looped = 0; speed = 0.005588; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26801,7 +26801,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4_briefing_sykes : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_sykes"; - looped = "false"; + looped = 0; speed = 0.005588; headBobMode = 0; headBobStrength = 0; @@ -26812,7 +26812,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_cooper : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_cooper"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; @@ -26841,7 +26841,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_ohara : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_ohara"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; @@ -26852,7 +26852,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_rodriguez : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_rodriguez"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; @@ -26863,8 +26863,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_simmons : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_simmons"; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"c4manhmassacre_simmons_dead", 0.01}; InterpolateTo[] = {}; @@ -26877,7 +26877,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; enableDirectControl = 0; boundingSphere = 2; - terminal = "true"; + terminal = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -26885,7 +26885,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_sykes : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_sykes"; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; @@ -26895,17 +26895,17 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4manhmassacre_dead : CutSceneAnimationBaseZoZo { speed = 0.009339; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_dead"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - terminal = "true"; + terminal = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4coming2cdf_begunov : CutSceneAnimationBaseZoZo { speed = 0.004779; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_begunov"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26921,7 +26921,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_boleslavsky : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_boleslavsky"; speed = 0.004803; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; @@ -26929,7 +26929,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_cooper : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_cooper"; speed = 0.004653; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; @@ -26960,7 +26960,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_genericstani1 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani1"; speed = 0.046784; - looped = "false"; + looped = 0; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; @@ -26968,7 +26968,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_genericstani2 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani2"; speed = 0.031704; - looped = "false"; + looped = 0; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; @@ -26976,7 +26976,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_genericstani3 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani3"; speed = 0.029021; - looped = "false"; + looped = 0; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; @@ -26984,7 +26984,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_genericstani4 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani4"; speed = 0.024666; - looped = "false"; + looped = 0; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; @@ -26992,7 +26992,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c4coming2cdf_genericstani5 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani5"; speed = 0.024651; - looped = "false"; + looped = 0; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; @@ -27000,8 +27000,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C7C_cooper : CutSceneAnimationBaseZoZo { speed = 0.021786; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_cooper"; actions = "NoActions"; headBobMode = 5; @@ -27014,8 +27014,8 @@ class CfgMovesMaleSdr : CfgMovesBasic { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_lopotev"; boundingSphere = 8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - showItemInHand = "false"; - showHandGun = "true"; + showItemInHand = 0; + showHandGun = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -27078,11 +27078,11 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C7D_cooper : CutSceneAnimationBaseZoZo { speed = 0.037129; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_cooper"; actions = "NoActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - terminal = "true"; + terminal = 1; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {}; @@ -27134,14 +27134,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle1 : c7a_bravoTOerc_idle { speed = 0.086705; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle1"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle2 : c7a_bravoTOerc_idle { - looped = "false"; + looped = 0; speed = 0.075377; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle2"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; @@ -27150,7 +27150,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle3 : c7a_bravoTOerc_idle { speed = 0.067873; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle3"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27163,7 +27163,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle5 : c7a_bravoTOerc_idle { speed = 0.056604; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle5"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27171,7 +27171,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle6 : c7a_bravoTOerc_idle { speed = 0.041958; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle6"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27179,7 +27179,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle7 : c7a_bravoTOerc_idle { speed = 0.041958; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle7"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27187,7 +27187,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle8 : c7a_bravoTOerc_idle { speed = 0.094044; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle8"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27195,7 +27195,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle9 : c7a_bravoTOerc_idle { speed = 0.092879; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle9"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27203,7 +27203,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle10 : c7a_bravoTOerc_idle { speed = 0.085714; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle10"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27211,7 +27211,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle11 : c7a_bravoTOerc_idle { speed = 0.049423; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle11"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27219,7 +27219,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle12 : c7a_bravoTOerc_idle { speed = 0.09009; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle12"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27227,14 +27227,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle13 : c7a_bravoTOerc_idle { speed = 0.049423; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle13"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle14 : c7a_bravoTOerc_idle { - looped = "false"; + looped = 0; speed = 0.039113; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle14"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; @@ -27243,7 +27243,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle15 : c7a_bravoTOerc_idle { speed = 0.172414; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle15"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27251,7 +27251,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle16 : c7a_bravoTOerc_idle { speed = 0.14218; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle16"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27259,7 +27259,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle17 : c7a_bravoTOerc_idle { speed = 0.081744; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle17"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27267,7 +27267,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle18 : c7a_bravoTOerc_idle { speed = 0.061224; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle18"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27275,7 +27275,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle19 : c7a_bravoTOerc_idle { speed = 0.057034; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle19"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27283,7 +27283,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle20 : c7a_bravoTOerc_idle { speed = 0.056285; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle20"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27291,7 +27291,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle21 : c7a_bravoTOerc_idle { speed = 0.098039; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle21"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; @@ -27299,14 +27299,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTOerc_idle24 : c7a_bravoTOerc_idle { speed = 0.063694; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle24"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoErcTOknl : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoErcTOknl"; speed = 0.30303; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01}; @@ -27326,7 +27326,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoKnl_idle1 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle1"; speed = 0.146341; - looped = "false"; + looped = 0; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; @@ -27334,7 +27334,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoKnl_idle2 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle2"; speed = 0.157895; - looped = "false"; + looped = 0; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; @@ -27342,13 +27342,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoKnl_idle3 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle3"; speed = 0.07177; - looped = "false"; + looped = 0; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnlTOErc : CutSceneAnimationBaseZoZo { - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnlTOErc"; speed = 0.461538; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; @@ -27357,7 +27357,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoErcTOtleskani : CutSceneAnimationBaseZoZo { speed = 1.42857; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoErcTOtleskani"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01}; InterpolateTo[] = {}; @@ -27375,7 +27375,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskani_idle1 : c7a_bravoTleskani_idle { speed = 0.136364; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle1"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; @@ -27383,7 +27383,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskani_idle2 : c7a_bravoTleskani_idle { speed = 0.075758; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle2"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; @@ -27391,7 +27391,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskani_idle3 : c7a_bravoTleskani_idle { speed = 0.074813; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle3"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; @@ -27399,7 +27399,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskani_idle4 : c7a_bravoTleskani_idle { speed = 0.075949; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle4"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; @@ -27407,7 +27407,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskani_idle5 : c7a_bravoTleskani_idle { speed = 0.133333; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle5"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; @@ -27415,7 +27415,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravoTleskaniTOerc : CutSceneAnimationBaseZoZo { speed = 0.588235; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskaniTOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27423,7 +27423,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni6 : CutSceneAnimationBaseZoZo { speed = 0.9375; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni6"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01}; InterpolateTo[] = {}; @@ -27441,7 +27441,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni6_idle1 : c7a_bravo_dovadeni6_idle { speed = 0.057034; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6_idle1"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01, "c7a_bravo_dovadeni6TOerc", 0.01}; InterpolateTo[] = {}; @@ -27449,7 +27449,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni6_idle2 : c7a_bravo_dovadeni6_idle { speed = 0.120968; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6_idle2"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01, "c7a_bravo_dovadeni6TOerc", 0.01}; InterpolateTo[] = {}; @@ -27457,7 +27457,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni6TOerc : CutSceneAnimationBaseZoZo { speed = 0.555556; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27465,7 +27465,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni1 : CutSceneAnimationBaseZoZo { speed = 0.526316; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni1"; ConnectTo[] = {"c7a_bravo_dovadeni1", 0.01}; InterpolateTo[] = {}; @@ -27475,7 +27475,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni1", 1}; speed = 0.105263; - looped = "true"; + looped = 1; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni1"; actions = "CivilStandActions_dovadeni1"; equivalentTo = "c7a_bravo_dovadeni1"; @@ -27485,7 +27485,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni1TOerc : CutSceneAnimationBaseZoZo { speed = 0.483871; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni1TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27493,7 +27493,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni2 : CutSceneAnimationBaseZoZo { speed = 0.365854; - looped = "false"; + looped = 0; actions = "CivilStandActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni2"; ConnectTo[] = {"c7a_bravo_dovadeni2", 0.01}; @@ -27513,7 +27513,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni2TOerc : CutSceneAnimationBaseZoZo { speed = 0.333333; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni2TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27521,7 +27521,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni3 : CutSceneAnimationBaseZoZo { speed = 0.882353; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni3"; ConnectTo[] = {"c7a_bravo_dovadeni3", 0.01}; InterpolateTo[] = {}; @@ -27539,7 +27539,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni3TOerc : CutSceneAnimationBaseZoZo { speed = 0.666667; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni3TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27547,7 +27547,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni4 : CutSceneAnimationBaseZoZo { speed = 0.9375; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni4"; ConnectTo[] = {"c7a_bravo_dovadeni4", 0.01}; InterpolateTo[] = {}; @@ -27565,7 +27565,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni4TOerc : CutSceneAnimationBaseZoZo { speed = 1.2; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni4TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27573,7 +27573,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni5 : CutSceneAnimationBaseZoZo { speed = 0.225564; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni5"; ConnectTo[] = {"c7a_bravo_dovadeni5", 0.01}; InterpolateTo[] = {}; @@ -27591,7 +27591,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_ErcTOdovadeni7 : CutSceneAnimationBaseZoZo { speed = 0.234375; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni7"; ConnectTo[] = {"c7a_bravo_dovadeni7", 0.01}; InterpolateTo[] = {}; @@ -27609,7 +27609,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni7TOerc : CutSceneAnimationBaseZoZo { speed = 0.769231; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni7TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; @@ -27617,14 +27617,14 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c7a_bravo_dovadeni5TOerc : CutSceneAnimationBaseZoZo { speed = 0.526316; - looped = "false"; + looped = 0; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni5TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class C7A_longWalk : CutSceneAnimationBase { - looped = "false"; + looped = 0; speed = 0.0402; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\C7A_longWalk"; headBobMode = 0; @@ -27632,7 +27632,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { aimPrecision = 1; relSpeedMin = 0.697171; relSpeedMax = 1.09651; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -27680,7 +27680,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_apc : CutSceneAnimationBaseZoZo { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_apc"; - looped = "false"; + looped = 0; speed = 0.006384; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; @@ -27690,7 +27690,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_fjodor : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_fjodor"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27699,7 +27699,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl1 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl1"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27708,7 +27708,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl2 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl2"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27717,7 +27717,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl3 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl3"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27726,7 +27726,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl4 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl4"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27735,7 +27735,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl5 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl5"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27744,7 +27744,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl6 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl6"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27753,7 +27753,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5calming_zevl7 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl7"; - looped = "false"; + looped = 0; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -27762,7 +27762,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5efe_alex : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_alex"; speed = 0.018072; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; @@ -27774,7 +27774,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5efe_cooper : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_cooper"; speed = 0.006686; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 0; headBobStrength = 0; @@ -27786,7 +27786,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5efe_honza : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_honza"; speed = 0.006686; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_honza"; ConnectTo[] = {"c5efe_HonzaLoop", 0.01}; @@ -27796,7 +27796,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5efe_michal : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_michal"; speed = 0.006686; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; @@ -27808,7 +27808,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C5efe_zbysek : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_zbysek"; speed = 0.006687; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; @@ -27827,12 +27827,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c5efe_AlexDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_AlexDeath"; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; speed = 0.204082; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -27848,12 +27848,12 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c5efe_HonzaDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_HonzaDeath"; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; speed = 0.555556; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -27869,13 +27869,13 @@ class CfgMovesMaleSdr : CfgMovesBasic { class c5efe_MichalDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_MichalDeath"; - looped = "false"; - disableWeapons = "true"; - terminal = "true"; + looped = 0; + disableWeapons = 1; + terminal = 1; speed = 0.483871; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -27893,10 +27893,10 @@ class CfgMovesMaleSdr : CfgMovesBasic { actions = "DeadActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_ZbyshekDeath"; speed = 0.188976; - terminal = "true"; + terminal = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - interpolationRestart = "true"; - looped = "false"; + interpolationRestart = 1; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -27904,7 +27904,7 @@ class CfgMovesMaleSdr : CfgMovesBasic { class C4manh_cooperCamTest : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4manh_cooperCamTest"; speed = 0.009366; - looped = "false"; + looped = 0; actions = "NoActions"; headBobMode = 1; headBobStrength = -1; @@ -27968,15 +27968,15 @@ class CfgMovesZombie : CfgMovesBasic { class States { class TransAnimBase : Default { visibleSize = 0.500125; - looped = "false"; - soundEnabled = "true"; - enableOptics = "false"; - leftHandIKBeg = "true"; + looped = 0; + soundEnabled = 1; + enableOptics = 0; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; soundEdge[] = {0.01}; headBobStrength = 0.164179; headBobMode = 2; @@ -27988,23 +27988,23 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; duty = -0.4; file = "\dayz_anim\zmb\zmbStandPose"; - showWeaponAim = "false"; - disableWeapons = "false"; - canPullTrigger = "false"; + showWeaponAim = 0; + disableWeapons = 0; + canPullTrigger = 0; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; leaningFactorBeg = 0; leaningFactorEnd = 0; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "false"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; limitGunMovement = 0.1; @@ -28018,10 +28018,10 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.7; file = "\dayz_anim\zmb\zmbKneelPose"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = -1; - disableWeapons = "false"; - disableWeaponsLong = "false"; + disableWeapons = 0; + disableWeaponsLong = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01, "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"ZombieFeed1", 0.02, "ZombieFeed2", 0.02, "ZombieFeed3", 0.02, "ZombieFeed4", 0.02, "ZombieFeed5", 0.02, "ZombieFeed6", 0.01, "ZombieFeed7", 0.01, "ZombieFeed8", 0.01, "ZombieFeed9", 0.01, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMrunSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDbr", 0.02, "AmovPknlMwlkSnonWnonDbl", 0.02, "AmovPknlMwlkSnonWnonDb", 0.02, "AmovPknlMwlkSnonWnonDl", 0.02, "AmovPknlMwlkSnonWnonDr", 0.02, "AmovPknlMwlkSnonWnonDfr", 0.02, "AmovPknlMwlkSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDl", 0.02, "AmovPknlMrunSnonWnonDbl", 0.02, "AmovPknlMrunSnonWnonDb", 0.02, "AmovPknlMrunSnonWnonDbr", 0.02, "AmovPknlMrunSnonWnonDr", 0.02, "AmovPknlMrunSnonWnonDfr", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_2", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.1}; }; @@ -28030,7 +28030,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilKneelActions"; file = "\dayz_anim\zmb\zmbStand_zmbKneel"; speed = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; @@ -28043,7 +28043,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\dayz_anim\zmb\zmbKneel_zmbStand"; speed = 0.6; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; limitGunMovement = 0.1; @@ -28059,12 +28059,12 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 3; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; @@ -28075,11 +28075,11 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.3; duty = 0.2; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "CivilKneelActionsRunF"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025}; }; @@ -28099,7 +28099,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.2; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; walkcycles = 3; ConnectTo[] = {}; InterpolateTo[] = {"ZombieWalkingDeath", 0.01, "AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPknlMwlkSnonWnonDf", 0.03, "AmovPercMevaSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; @@ -28148,7 +28148,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon01 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleA"; speed = 0.088757; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28158,7 +28158,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon02 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleB"; speed = 0.107143; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28168,7 +28168,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon03 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleC_lookAround"; speed = 0.089286; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28178,7 +28178,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon04 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleA"; speed = 0.172414; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28188,7 +28188,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon05 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleB_lookAroundSwing"; speed = 0.09375; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28198,7 +28198,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon06 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleC_lookAround"; speed = 0.091463; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28208,7 +28208,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon07 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleD_sniffingHyped"; speed = 0.091463; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28218,7 +28218,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon08 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleE_swinging"; speed = 0.091463; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28228,7 +28228,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon09 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandCry1"; speed = 0.2; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28238,7 +28238,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon10 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandCry2"; speed = 0.2; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; @@ -28264,9 +28264,9 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon01 : AidlPknlMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbKneel_idleA"; speed = 0.04065; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -28274,7 +28274,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon02 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleB"; speed = 0.049505; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -28282,7 +28282,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon03 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleC"; speed = 0.043732; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; @@ -28290,21 +28290,21 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon04 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleD"; speed = 0.140187; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class CutSceneAnimationBase : AmovPercMstpSnonWnonDnon { enableDirectControl = 1; - showWeaponAim = "false"; + showWeaponAim = 0; relSpeedMin = 1; relSpeedMax = 1; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; head = "headNo"; - enableBinocular = "false"; + enableBinocular = 0; headBobMode = 5; headBobStrength = -1; forceAim = 1; @@ -28414,7 +28414,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.5; actions = "RifleKneelTakeActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28422,27 +28422,27 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medicS0"; speed = "1e+008.0"; - looped = "true"; + looped = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; interpolationSpeed = 2.5; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medicEnd", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; - + class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.95; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; - interpolationRestart = "true"; + interpolationRestart = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; duty = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2", 0.02}; @@ -28453,12 +28453,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; - looped = "false"; - onLandBeg = "true"; - onLandEnd = "true"; - soundEnabled = "false"; - terminal = "true"; - canPullTrigger = "true"; + looped = 0; + onLandBeg = 1; + onLandEnd = 1; + soundEnabled = 0; + terminal = 1; + canPullTrigger = 1; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -28468,11 +28468,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Sit\stp\non\non\AmovPsitMstpSnonWnonDnon.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - hasCollShapeSafe = "false"; - canPullTrigger = "false"; + hasCollShapeSafe = 0; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -28481,10 +28481,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverDying", 1.0}; InterpolateTo[] = {"BasicDriverDying", 0.1}; }; @@ -28492,9 +28492,9 @@ class CfgMovesZombie : CfgMovesBasic { class BasicDriverDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; - looped = "false"; - soundEnabled = "false"; - canPullTrigger = "false"; + looped = 0; + soundEnabled = 0; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverDead", 1.0}; InterpolateTo[] = {}; }; @@ -28502,7 +28502,7 @@ class CfgMovesZombie : CfgMovesBasic { class BasicDriverDead : BasicDriverDying { actions = "DeadActions"; speed = 1e+010; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -28511,10 +28511,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; - looped = "true"; - soundEnabled = "false"; + looped = 1; + soundEnabled = 0; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverOutDying", 1.0}; InterpolateTo[] = {"BasicDriverOutDying", 0.1}; }; @@ -28522,9 +28522,9 @@ class CfgMovesZombie : CfgMovesBasic { class BasicDriverOutDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; - looped = "false"; - soundEnabled = "false"; - canPullTrigger = "false"; + looped = 0; + soundEnabled = 0; + canPullTrigger = 0; ConnectTo[] = {"BasicDriverOutDead", 1.0}; InterpolateTo[] = {}; }; @@ -28532,21 +28532,21 @@ class CfgMovesZombie : CfgMovesBasic { class BasicDriverOutDead : BasicDriverOutDying { actions = "DeadActions"; speed = 1e+010; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolStandActions"; - showHandGun = "true"; + showHandGun = 1; speed = 1.4; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02}; @@ -28565,7 +28565,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic0"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28574,7 +28574,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic1"; speed = 0.21; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28583,7 +28583,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic2"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28592,7 +28592,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic3"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28601,7 +28601,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -28610,17 +28610,17 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; rightHandIKCurve[] = {0.55, 0, 0.6, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; weaponIK = 4; @@ -28630,16 +28630,16 @@ class CfgMovesZombie : CfgMovesBasic { class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; speed = 0.5; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.35, 0, 0.4, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; enableOptics = 2; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; @@ -28650,10 +28650,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1e+010; - terminal = "true"; - soundEnabled = "false"; - canPullTrigger = "false"; - looped = "false"; + terminal = 1; + soundEnabled = 0; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -28670,16 +28670,16 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.71429; soundOverride = "sprint"; duty = 0.5; - showWeaponAim = "false"; + showWeaponAim = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; - limitGunMovement = "false"; + limitGunMovement = 0; relSpeedMin = 0.697171; relSpeedMax = 1.1; - enableAutoActions = "false"; + enableAutoActions = 0; visibleSize = 1.00012; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; headBobStrength = 0.154229; @@ -28734,27 +28734,27 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "true"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 1; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; - leftHandIKBeg = "true"; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; aimPrecision = 1; weaponIK = 1; headBobMode = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01, "AovrPercMstpSlowWrflDf", 0.01, "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingDrinking", 10.0, "AmovPercMstpSlowWrflDnon_ScaredTalking", 2.0, "AmovPercMstpSlowWrflDnon_talking", 2.0, "AmovPercMstpSlowWrflDnon_seeWatch", 2.0, "AmovPercMstpSlowWrflDnon_SaluteIn", 0.1, "AmovPercMstpSrasWrflDnon_SaluteIn", 0.15, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1, "LadderRifleOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMwlkSlowWrflDf", 0.02, "AmovPercMwlkSlowWrflDfl", 0.02, "AmovPercMwlkSlowWrflDl", 0.02, "AmovPercMwlkSlowWrflDbl", 0.02, "AmovPercMwlkSlowWrflDb", 0.02, "AmovPercMwlkSlowWrflDbr", 0.02, "AmovPercMwlkSlowWrflDr", 0.02, "AmovPercMwlkSlowWrflDfr", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDl", 0.02, "AmovPercMrunSlowWrflDbl", 0.02, "AmovPercMrunSlowWrflDb", 0.02, "AmovPercMrunSlowWrflDbr", 0.02, "AmovPercMrunSlowWrflDr", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025}; }; @@ -28799,16 +28799,16 @@ class CfgMovesZombie : CfgMovesBasic { }; class AovrPercMstpSlowWrflDf : AmovPercMstpSlowWrflDnon { - looped = "false"; + looped = 0; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\rfl\AovrPercMstpSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -28836,16 +28836,16 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d"; - showWeaponAim = "true"; - disableWeapons = "false"; - disableWeaponsLong = "false"; + showWeaponAim = 1; + disableWeapons = 0; + disableWeaponsLong = 0; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; relSpeedMax = 1.1; relSpeedMin = 0.700001; aimPrecision = 1; weaponIK = 1; - canPullTrigger = "true"; + canPullTrigger = 1; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02, "AovrPercMstpSrasWrflDf", 0.01, "AmovPercMwlkSrasWrflDnon_transition", 0.02, "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadStand", 0.1, "amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSgthWrflDnon_Start2", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDl", 0.02, "AmovPercMwlkSrasWrflDbl", 0.02, "AmovPercMwlkSrasWrflDb", 0.02, "AmovPercMwlkSrasWrflDbr", 0.02, "AmovPercMwlkSrasWrflDr", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDbl", 0.02, "AmovPercMrunSrasWrflDb", 0.02, "AmovPercMrunSrasWrflDbr", 0.02, "AmovPercMrunSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -28863,12 +28863,12 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSrasWrflDnon_aiming01 : AidlPercMstpSrasWrflDnon_aiming0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming01"; speed = 0.098039; - looped = "false"; + looped = 0; variantAfter[] = {1, 1.5, 2}; interpolationSpeed = 200; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "true"; + leftHandIKEnd = 1; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -28910,16 +28910,16 @@ class CfgMovesZombie : CfgMovesBasic { class AovrPercMstpSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; - looped = "false"; + looped = 0; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\rfl\AovrPercMstpSrasWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -28931,10 +28931,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelLowActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon.rtm"; - disableWeapons = "false"; + disableWeapons = 0; visibleSize = 0.300122; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + enableOptics = 0; aimPrecision = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; weaponIK = 1; @@ -28946,7 +28946,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic"; speed = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1}; InterpolateTo[] = {}; @@ -28966,7 +28966,7 @@ class CfgMovesZombie : CfgMovesBasic { interpolationSpeed = 30.5; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.129311; - looped = "true"; + looped = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -29053,7 +29053,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.3; - enableOptics = "false"; + enableOptics = 0; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -29208,7 +29208,7 @@ class CfgMovesZombie : CfgMovesBasic { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDnon_transition"; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWrflDf", 0.015, "AmovPercMwlkSrasWrflDl", 0.015, "AmovPercMwlkSrasWrflDb", 0.015, "AmovPercMwlkSrasWrflDr", 0.015}; }; @@ -29263,16 +29263,16 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; duty = -0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; - showWeaponAim = "true"; - enableOptics = "true"; + showWeaponAim = 1; + enableOptics = 1; visibleSize = 0.300122; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; actions = "RifleKneelActions"; - disableWeapons = "false"; + disableWeapons = 0; weaponIK = 1; - disableWeaponsLong = "false"; - canPullTrigger = "true"; + disableWeaponsLong = 0; + canPullTrigger = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon_player_0S", 0.1, "AmovPknlMwlkSrasWrflDnon_transition", 0.02, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadKneel", 0.1, "amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWrflDnon_Start", 0.1, "AwopPknlMstpSgthWrflDnon_End", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "AmovPknlMwlkSrasWrflDf", 0.02, "AmovPknlMwlkSrasWrflDfl", 0.02, "AmovPknlMwlkSrasWrflDl", 0.02, "AmovPknlMwlkSrasWrflDbl", 0.02, "AmovPknlMwlkSrasWrflDb", 0.02, "AmovPknlMwlkSrasWrflDbr", 0.02, "AmovPknlMwlkSrasWrflDr", 0.02, "AmovPknlMwlkSrasWrflDfr", 0.02, "AmovPknlMrunSrasWrflDfl", 0.02, "AmovPknlMrunSrasWrflDl", 0.02, "AmovPknlMrunSrasWrflDbl", 0.02, "AmovPknlMrunSrasWrflDb", 0.02, "AmovPknlMrunSrasWrflDbr", 0.02, "AmovPknlMrunSrasWrflDr", 0.02, "AmovPknlMrunSrasWrflDfr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.02, "AidlPknlMstpSrasWrflDnon01", 0.02, "AidlPknlMstpSrasWrflDnon02", 0.02, "AidlPknlMstpSrasWrflDnon03", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.2}; }; @@ -29292,7 +29292,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady01"; speed = 0.129311; interpolationSpeed = 30; - looped = "true"; + looped = 1; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; @@ -29321,8 +29321,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMstpSrasWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf"; speed = 1.2; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMrunSrasWrflDf", 0.01}; InterpolateTo[] = {}; }; @@ -29330,7 +29330,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWrflDnon_transition : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\wlk\ras\rfl\AmovPknlMwlkSrasWrflDnon_transition"; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSrasWrflDf", 0.015, "AmovPknlMwlkSrasWrflDl", 0.015, "AmovPknlMwlkSrasWrflDb", 0.015, "AmovPknlMwlkSrasWrflDr", 0.015}; }; @@ -29355,10 +29355,10 @@ class CfgMovesZombie : CfgMovesBasic { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.100123; aimPrecision = 0.3; aiming = "aimingDefault"; @@ -29367,7 +29367,7 @@ class CfgMovesZombie : CfgMovesBasic { legs = "legsDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; - limitGunMovement = "true"; + limitGunMovement = 1; soundOverride = "crawl"; weaponIK = 1; headBobStrength = 0.20398; @@ -29379,20 +29379,20 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_d.rtm"; speed = 0.7; actions = "DeadActions"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsraswlnrdnon_2 : adthpercmstpsraswlnrdnon_1 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_h.rtm"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -29401,10 +29401,10 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.5; aimPrecision = 2; aiming = "aimingLying"; @@ -29412,7 +29412,7 @@ class CfgMovesZombie : CfgMovesBasic { leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; soundOverride = "crawl"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.5, "AinjPpneMstpSnonWrflDnon_rolltoback", 0.02}; @@ -29423,10 +29423,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions_injured"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "false"; - disableWeapons = "true"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 0; + disableWeapons = 1; speed = 0.17; visibleSize = 0.5; aiming = "aimingLying"; @@ -29458,24 +29458,24 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - showHandGun = "true"; + showWeaponAim = 1; + disableWeapons = 0; + disableWeaponsLong = 0; + showHandGun = 1; speed = 1e+010; relSpeedMin = 0.700001; relSpeedMax = 1.1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; weaponIK = 2; enableOptics = 2; @@ -29497,7 +29497,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -29527,8 +29527,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; - disableWeapons = "true"; - enableMissile = "false"; + disableWeapons = 1; + enableMissile = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02, "AovrPercMstpSlowWpstDf", 0.01, "AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon0S", 0.03, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; @@ -29570,14 +29570,14 @@ class CfgMovesZombie : CfgMovesBasic { class AovrPercMstpSlowWpstDf : AmovPercMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\pst\AovrPercMstpSlowWpstDf"; speed = 0.517241; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -29593,16 +29593,16 @@ class CfgMovesZombie : CfgMovesBasic { }; class AovrPercMstpSrasWpstDf : AmovPercMstpSrasWpstDnon { - looped = "false"; + looped = 0; speed = 0.517241; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\pst\AovrPercMstpSrasWpstDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -29612,7 +29612,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { speed = 1.66667; - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpslowwpstdnon.rtm"; enableOptics = 2; interpolationRestart = 2; @@ -29647,7 +29647,7 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; + showWeaponAim = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; weaponIK = 2; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear", 0.02, "AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf", 0.01, "PistolMagazineReloadKneel", 0.1, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWpstDnon_Part1", 0.1, "AidlPknlMstpSrasWpstDnon0S", 0.02, "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02}; @@ -29656,7 +29656,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSlowWpstDnon : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon"; - disableWeaponsLong = "true"; + disableWeaponsLong = 1; actions = "PistolLowKneelActions"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDfl", 0.02, "AmovPknlMrunSlowWpstDl", 0.02, "AmovPknlMrunSlowWpstDbl", 0.02, "AmovPknlMrunSlowWpstDb", 0.02, "AmovPknlMrunSlowWpstDbr", 0.02, "AmovPknlMrunSlowWpstDr", 0.02, "AmovPknlMrunSlowWpstDfr", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.02, "AmovPknlMwlkSlowWpstDl", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.02, "AmovPknlMwlkSlowWpstDb", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.02, "AmovPknlMwlkSlowWpstDr", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; @@ -29806,7 +29806,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon : AmovPknlMstpSrasWpstDnon { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -29814,8 +29814,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon.rtm"; actions = "PistolKneelActions_gear"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; @@ -29829,7 +29829,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear : AmovPknlMstpSrasWpstDnon_gear { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02, "AmovPercMstpSrasWpstDnon_gear", 0.02}; InterpolateTo[] = {}; }; @@ -29837,9 +29837,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSlowWpstDnon_transition : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; speed = 1e+010; - showHandGun = "true"; + showHandGun = 1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.3; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; ConnectTo[] = {}; @@ -29864,10 +29864,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon.rtm"; - showWeaponAim = "true"; + showWeaponAim = 1; visibleSize = 0.100123; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; legs = "legsDefault"; @@ -29877,7 +29877,7 @@ class CfgMovesZombie : CfgMovesBasic { leaning = "leaningDefault"; soundOverride = "crawl"; weaponIK = 2; - limitGunMovement = "true"; + limitGunMovement = 1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadProne", 0.1, "AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr", 0.02, "AwopPpneMstpSgthWpstDnon_Part1", 0.1, "AidlPpneMstpSrasWpstDnon0S", 0.1, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1, "AmovPpneMstpSrasWpstDnon_healed", 0.02, "AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "AmovPpneMrunSlowWpstDf", 0.02, "AmovPpneMrunSlowWpstDfl", 0.02, "AmovPpneMrunSlowWpstDl", 0.02, "AmovPpneMrunSlowWpstDbl", 0.02, "AmovPpneMrunSlowWpstDb", 0.02, "AmovPpneMrunSlowWpstDbr", 0.02, "AmovPpneMrunSlowWpstDr", 0.02, "AmovPpneMrunSlowWpstDfr", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01, "AidlPpneMstpSrasWpstDnon0S", 0.02, "AidlPpneMstpSrasWpstDnon01", 0.02, "AidlPpneMstpSrasWpstDnon02", 0.02, "AidlPpneMstpSrasWpstDnon03", 0.02}; }; @@ -29903,26 +29903,26 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon.rtm"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - enableMissile = "true"; - canPullTrigger = "false"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 0; + enableMissile = 1; + canPullTrigger = 0; aimPrecision = 0.5; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; - looped = "true"; - soundEnabled = "false"; - enableBinocular = "true"; - leftHandIKBeg = "true"; + looped = 1; + soundEnabled = 0; + enableBinocular = 1; + leftHandIKBeg = 1; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKBeg = "true"; + leftHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; @@ -29986,7 +29986,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide1A : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1A"; speed = 1.57895; head = "headNo"; @@ -29996,7 +29996,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide2A : ActsPercMstpSnonWpstDnon_suicide1A { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2A"; speed = 1.25; head = "headNo"; @@ -30006,11 +30006,11 @@ class CfgMovesZombie : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide1B : ActsPercMstpSnonWpstDnon_suicide1A { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1B"; - terminal = "false"; + terminal = 0; speed = 0.143541; - showHandGun = "true"; + showHandGun = 1; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; @@ -30018,11 +30018,11 @@ class CfgMovesZombie : CfgMovesBasic { }; class ActsPercMstpSnonWpstDnon_suicide2B : ActsPercMstpSnonWpstDnon_suicide1B { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2B"; - terminal = "false"; + terminal = 0; speed = 0.124481; - showHandGun = "true"; + showHandGun = 1; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; @@ -30030,7 +30030,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class AmovPercMstpSnonWnonDnon_sekaniIn : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniIn"; speed = 0.258621; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02, "AmovPercMstpSnonWnonDnon_sekani2", 0.02}; @@ -30039,7 +30039,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_sekani1 : AmovPercMstpSnonWnonDnon_sekaniIn { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; - looped = "true"; + looped = 1; speed = 0.153846; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani2", 0.02}; @@ -30047,14 +30047,14 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_sekani2 : AmovPercMstpSnonWnonDnon_sekani1 { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; - looped = "true"; + looped = 1; speed = 0.2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekaniOut : AmovPercMstpSnonWnonDnon_sekaniIn { - looped = "false"; + looped = 0; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniOut"; speed = 0.30303; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -30082,7 +30082,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPercMstpSnonWnonDnon_player_idleSteady01 : AidlPercMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01"; speed = 0.069767; - looped = "false"; + looped = 0; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; @@ -30114,16 +30114,16 @@ class CfgMovesZombie : CfgMovesBasic { }; class AovrPercMstpSnonWnonDf : AmovPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; speed = 0.576923; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\non\non\AovrPercMstpSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -30134,7 +30134,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_turnL : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; @@ -30142,7 +30142,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_turnR : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; @@ -30165,14 +30165,14 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSnonWnonDnon_turnL : AmovPknlMstpSnonWnonDnon { speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; class AmovPknlMstpSnonWnonDnon_turnR : AmovPknlMstpSnonWnonDnon { speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; @@ -30182,13 +30182,13 @@ class CfgMovesZombie : CfgMovesBasic { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; legs = "Wholebody"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; - disableWeapons = "false"; + disableWeapons = 0; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AwopPpneMstpSgthWnonDnon_start", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1, "AmovPpneMstpSnonWnonDnon_healed", 0.02, "AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMrunSnonWnonDf", 0.02, "AmovPpneMrunSnonWnonDfl", 0.02, "AmovPpneMrunSnonWnonDl", 0.02, "AmovPpneMrunSnonWnonDbl", 0.02, "AmovPpneMrunSnonWnonDb", 0.02, "AmovPpneMrunSnonWnonDbr", 0.02, "AmovPpneMrunSnonWnonDr", 0.02, "AmovPpneMrunSnonWnonDfr", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -30197,7 +30197,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -30206,7 +30206,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -30218,7 +30218,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; actions = "RifleLowStandActionsWlkF"; soundEdge[] = {0.25, 0.5, 0.75, 1}; @@ -30241,7 +30241,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfl", 0.03, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; @@ -30252,7 +30252,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -30263,7 +30263,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -30274,7 +30274,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -30285,7 +30285,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.566038; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -30296,7 +30296,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPknlMwlkSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -30307,7 +30307,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.03, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; @@ -30323,12 +30323,12 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; soundOverride = "run"; duty = 0.2; - showWeaponAim = "true"; - disableWeapons = "true"; - disableWeaponsLong = "false"; + showWeaponAim = 1; + disableWeapons = 1; + disableWeaponsLong = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "RifleLowStandActionsRunF"; walkcycles = 2; @@ -30352,7 +30352,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; @@ -30367,7 +30367,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -30381,7 +30381,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -30397,7 +30397,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; @@ -30411,7 +30411,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -30427,7 +30427,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; @@ -30435,7 +30435,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "CivilStandActions"; interpolationRestart = 2; rightHandIKCurve[] = {0.4, 1, 0.45, 0}; @@ -30453,7 +30453,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleLowStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; @@ -30470,7 +30470,7 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; aimPrecision = 0.15; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; actions = "RifleStandActionsWlkF"; headBobStrength = 0.20398; @@ -30545,12 +30545,12 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "run"; duty = 0.2; aimPrecision = 1.5; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "RifleStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; @@ -30719,7 +30719,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfr"; speed = 0.882353; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; - InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfr", 0.02, "", "CzmbAdthPercMrunSnonWnonDf", 0.01}; + InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfr", 0.02, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPknlMwlkSlowWrflDf : AmovPknlMstpSlowWrflDnon { @@ -30729,7 +30729,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; visibleSize = 0.400122; actions = "RifleKneelLowActionsWlkF"; headBobStrength = 0.20398; @@ -30742,7 +30742,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.86; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025}; @@ -30753,7 +30753,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.92; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025}; @@ -30764,7 +30764,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.82; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; @@ -30775,7 +30775,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.95; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; @@ -30786,7 +30786,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.86; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; @@ -30797,7 +30797,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.87; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; @@ -30808,7 +30808,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.82; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; @@ -30823,7 +30823,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "run"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; @@ -30832,7 +30832,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelLowActionsRunF"; headBobStrength = 0.20398; limitGunMovement = 0.1; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025}; }; @@ -30840,8 +30840,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMrunSlowWrflDf { speed = 1.2; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf"; - looped = "false"; - interpolationRestart = "true"; + looped = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMrunSlowWrflDf", 0.01}; InterpolateTo[] = {}; }; @@ -30853,7 +30853,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunFL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30867,7 +30867,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30881,7 +30881,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunBL"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30895,7 +30895,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunB"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30909,7 +30909,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunBR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30923,7 +30923,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30937,7 +30937,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; actions = "RifleKneelLowActionsRunFR"; limitGunMovement = 0.1; ConnectTo[] = {}; @@ -30952,7 +30952,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; visibleSize = 0.400122; actions = "RifleKneelActionsWlkF"; limitGunMovement = 0.6; @@ -31024,18 +31024,18 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.821918; soundOverride = "run"; visibleSize = 0.600122; - looped = "true"; + looped = 1; duty = 0.3; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelActionsRunF"; limitGunMovement = 0.1; headBobStrength = 0.20398; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -31114,7 +31114,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; ConnectTo[] = {}; @@ -31127,7 +31127,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.612245; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfl", 0.03, "AmovPercMevaSrasWpstDfl", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -31138,7 +31138,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDl", 0.03}; }; @@ -31149,7 +31149,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -31160,7 +31160,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDb", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -31171,8 +31171,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.535714; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - limitGunMovement = "true"; + soundEnabled = 1; + limitGunMovement = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; @@ -31183,7 +31183,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMwlkSrasWpstDr", 0.03}; }; @@ -31194,7 +31194,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.612245; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.03, "AmovPercMevaSrasWpstDfr", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -31203,7 +31203,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDf"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; aimPrecision = 0.15; ConnectTo[] = {}; @@ -31214,7 +31214,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfl"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; @@ -31223,7 +31223,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDl"; speed = 0.461538; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025}; }; @@ -31232,7 +31232,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbl"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; @@ -31241,7 +31241,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDb"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; @@ -31250,7 +31250,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbr"; speed = 0.337079; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; @@ -31259,7 +31259,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDr"; speed = 0.483871; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; @@ -31268,7 +31268,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfr"; speed = 0.47619; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; @@ -31281,11 +31281,11 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; duty = 0.2; soundOverride = "run"; - showWeaponAim = "false"; + showWeaponAim = 0; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; @@ -31293,7 +31293,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; @@ -31305,7 +31305,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSlowWpstDf : AmovPercMrunSrasWpstDf { actions = "PistolLowStandActions"; - disableWeapons = "true"; + disableWeapons = 1; visibleSize = 0.900121; soundEdge[] = {0.25, 0.5, 0.75, 1}; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -31321,14 +31321,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfl : AmovPercMrunSrasWpstDfl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025}; @@ -31343,14 +31343,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.03}; }; class AmovPercMrunSlowWpstDl : AmovPercMrunSrasWpstDl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; @@ -31365,14 +31365,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.03}; }; class AmovPercMrunSlowWpstDbl : AmovPercMrunSrasWpstDbl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; @@ -31387,14 +31387,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.03}; }; class AmovPercMrunSlowWpstDb : AmovPercMrunSrasWpstDb { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; @@ -31409,14 +31409,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.03}; }; class AmovPercMrunSlowWpstDbr : AmovPercMrunSrasWpstDbr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; @@ -31431,14 +31431,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.03}; }; class AmovPercMrunSlowWpstDr : AmovPercMrunSrasWpstDr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025}; @@ -31453,14 +31453,14 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfr : AmovPercMrunSrasWpstDfr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfr", 0.025}; @@ -31475,7 +31475,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkF"; @@ -31489,7 +31489,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkFL"; @@ -31502,7 +31502,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.25; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025}; @@ -31513,7 +31513,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -31524,7 +31524,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -31535,7 +31535,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; @@ -31546,7 +31546,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.3; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; @@ -31557,7 +31557,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.9; duty = 0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "PistolKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; @@ -31570,11 +31570,11 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = 0.3; soundOverride = "run"; - showWeaponAim = "false"; + showWeaponAim = 0; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; @@ -31583,7 +31583,7 @@ class CfgMovesZombie : CfgMovesBasic { limitGunMovement = 0.1; actions = "PistolKneelActionsRunF"; walkcycles = 2; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; @@ -31591,7 +31591,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1.5; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMrunSrasWpstDf", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; @@ -31610,7 +31610,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFL"; @@ -31625,7 +31625,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunL"; ConnectTo[] = {}; @@ -31639,7 +31639,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBL"; ConnectTo[] = {}; @@ -31653,7 +31653,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunB"; ConnectTo[] = {}; @@ -31667,7 +31667,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBR"; ConnectTo[] = {}; @@ -31681,7 +31681,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunR"; ConnectTo[] = {}; @@ -31695,7 +31695,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFR"; ConnectTo[] = {}; @@ -31708,14 +31708,14 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.810811; duty = 0.3; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; - enableMissile = "false"; - canPullTrigger = "true"; + enableMissile = 0; + canPullTrigger = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; @@ -31734,7 +31734,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPercMrunSlowWlnrDf", 0.03, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDf", 0.03}; }; @@ -31743,14 +31743,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; speed = 0.7; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDfl", 0.03, "AmovPercMrunSlowWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025}; }; @@ -31763,7 +31763,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMrunSlowWlnrDfl", 0.03, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfl", 0.03}; }; @@ -31777,8 +31777,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDl", 0.03, "AmovPercMrunSlowWlnrDbl", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025}; }; @@ -31791,7 +31791,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDl", 0.03, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDl", 0.03}; }; @@ -31805,8 +31805,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMrunSrasWlnrDbl", 0.03, "AmovPercMrunSlowWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; @@ -31819,7 +31819,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMrunSlowWlnrDbl", 0.03, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbl", 0.03}; }; @@ -31833,8 +31833,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMrunSrasWlnrDb", 0.03, "AmovPercMrunSlowWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025}; }; @@ -31847,7 +31847,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPercMrunSlowWlnrDb", 0.03, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDb", 0.03}; }; @@ -31861,8 +31861,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMrunSrasWlnrDbr", 0.03, "AmovPercMrunSlowWlnrDr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; @@ -31875,7 +31875,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPercMrunSlowWlnrDbr", 0.03, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbr", 0.03}; }; @@ -31889,8 +31889,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMrunSrasWlnrDr", 0.03, "AmovPercMrunSlowWlnrDfr", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -31903,7 +31903,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPercMrunSlowWlnrDr", 0.03, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDr", 0.03}; }; @@ -31917,8 +31917,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; - soundEnabled = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.03, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; @@ -31931,7 +31931,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPercMrunSlowWlnrDfr", 0.03, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfr", 0.03}; }; @@ -31941,7 +31941,7 @@ class CfgMovesZombie : CfgMovesBasic { duty = 0.6; speed = 1; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; @@ -31950,7 +31950,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSlowWlnrDfr : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; @@ -31959,7 +31959,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSlowWlnrDfl : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025}; @@ -31974,8 +31974,8 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; - soundEnabled = "true"; - canPullTrigger = "true"; + soundEnabled = 1; + canPullTrigger = 1; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDf", 0.03, "AmovPercMwlkSrasWlnrDf", 0.03}; @@ -31984,10 +31984,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDfl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfl"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfr", 0.03, "AmovPercMwlkSrasWlnrDfl", 0.03}; @@ -31996,10 +31996,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDl"; speed = 1.2; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDr", 0.03, "AmovPercMwlkSrasWlnrDl", 0.03}; @@ -32008,10 +32008,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDbl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbl"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbr", 0.03, "AmovPercMwlkSrasWlnrDbl", 0.03}; @@ -32020,10 +32020,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDb : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDb"; speed = 0.9; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDb", 0.03, "AmovPercMwlkSrasWlnrDb", 0.03}; @@ -32032,10 +32032,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDbr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbr"; speed = 0.8; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbl", 0.03, "AmovPercMwlkSrasWlnrDbr", 0.03}; @@ -32044,10 +32044,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDr"; speed = 1.2; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDl", 0.03, "AmovPercMwlkSrasWlnrDr", 0.03}; @@ -32056,10 +32056,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMwlkSrasWlnrDfr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfr"; speed = 0.75; - canPullTrigger = "true"; + canPullTrigger = 1; duty = 0.2; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfl", 0.03, "AmovPercMwlkSrasWlnrDfr", 0.03}; @@ -32174,19 +32174,19 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.5; soundOverride = "crawl"; duty = 0.2; - showWeaponAim = "false"; - disableWeapons = "true"; - soundEnabled = "true"; - limitGunMovement = "false"; + showWeaponAim = 0; + disableWeapons = 1; + soundEnabled = 1; + limitGunMovement = 0; legs = "wholeBody"; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; actions = "RifleProneActionsRunF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; @@ -32199,7 +32199,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32211,7 +32211,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01}; }; @@ -32223,7 +32223,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32235,7 +32235,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32247,7 +32247,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32259,7 +32259,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32271,7 +32271,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32284,10 +32284,10 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; - leftHandIKBeg = "false"; + soundEnabled = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32299,7 +32299,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32311,7 +32311,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32323,7 +32323,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32335,7 +32335,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32347,7 +32347,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32355,13 +32355,13 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMsprSlowWrflDf_injured : AmovPpneMstpSrasWrflDnon_injured { actions = "InjuredManActionsRfl"; speed = 0.5; - showWeaponAim = "false"; + showWeaponAim = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - limitGunMovement = "false"; + limitGunMovement = 0; soundOverride = "crawl"; duty = 2.6; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; @@ -32373,7 +32373,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32385,7 +32385,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; @@ -32396,10 +32396,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1; soundOverride = "crawl"; duty = 0.4; - showWeaponAim = "false"; - disableWeapons = "true"; - limitGunMovement = "false"; - soundEnabled = "true"; + showWeaponAim = 0; + disableWeapons = 1; + limitGunMovement = 0; + soundEnabled = 1; legs = "wholeBody"; leaning = "empty"; aimingBody = "empty"; @@ -32417,7 +32417,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; @@ -32429,7 +32429,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDfl", 0.025}; }; @@ -32441,7 +32441,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMrunSlowWpstDbr", 0.025}; }; @@ -32453,7 +32453,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDfl", 0.025, "AmovPpneMrunSlowWpstDbl", 0.025}; }; @@ -32465,7 +32465,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbl", 0.025, "AmovPpneMrunSlowWpstDr", 0.025}; }; @@ -32477,7 +32477,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbr", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025}; }; @@ -32489,7 +32489,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; @@ -32501,14 +32501,14 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "crawl"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; legs = "wholeBody"; aimingBody = "empty"; leaning = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -32520,8 +32520,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -32533,10 +32533,10 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; - InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; + InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDbl : AmovPpneMrunSnonWnonDf { @@ -32546,8 +32546,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMrunSnonWnonDb", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -32559,10 +32559,10 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; - InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; + InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDbr : AmovPpneMrunSnonWnonDf { @@ -32572,10 +32572,10 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; - InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; + InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDr : AmovPpneMrunSnonWnonDf { @@ -32585,8 +32585,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbr", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -32598,20 +32598,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; - InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "", "AdthPpneMstpSnonWnonDnon", 0.01}; + InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class WeaponMagazineReloadStand : Default { visibleSize = 0.750124; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\rfl\AwopPercMstpSrldWrflDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.4; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -32633,13 +32633,13 @@ class CfgMovesZombie : CfgMovesBasic { visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.27; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; weaponIK = 1; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01}; }; @@ -32648,11 +32648,11 @@ class CfgMovesZombie : CfgMovesBasic { visibleSize = 0.750124; actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\pst\AwopPercMstpSrldWpstDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.750124; - soundEnabled = "false"; - disableWeapons = "true"; - showHandGun = "true"; + soundEnabled = 0; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; duty = -1; @@ -32676,8 +32676,8 @@ class CfgMovesZombie : CfgMovesBasic { visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01}; @@ -32687,10 +32687,10 @@ class CfgMovesZombie : CfgMovesBasic { visibleSize = 0.350124; actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\lnr\AwopPknlMstpSrldWlnrDnon.rtm"; - looped = "false"; + looped = 0; speed = 0.25; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; duty = -1; @@ -32707,12 +32707,12 @@ class CfgMovesZombie : CfgMovesBasic { }; class TransAnimBase_noIK : TransAnimBase { - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -32735,12 +32735,12 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon"; actions = "PistolKneelActions"; - disableWeaponsLong = "true"; - showWeaponAim = "false"; - enableBinocular = "true"; + disableWeaponsLong = 1; + showWeaponAim = 0; + enableBinocular = 1; enableOptics = -1; limitGunMovement = 0.1; - showHandGun = "true"; + showHandGun = 1; speed = 1; ConnectTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; @@ -32748,7 +32748,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon"; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; }; @@ -32761,7 +32761,7 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end"; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02}; }; @@ -32770,7 +32770,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\low\pst\AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon"; actions = "PistolStandActions"; speed = 2; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02}; @@ -32780,7 +32780,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon"; actions = "PistolLowStandActions"; speed = 2; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; @@ -32814,12 +32814,12 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon.rtm"; actions = "RifleStandActions"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; leaningFactorEnd = 1; leaningFactorBeg = 0.5; rightHandIKCurve[] = {0.2, 1, 0.25, 0}; @@ -32833,12 +32833,12 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; leaningFactorBeg = 1; leaningFactorEnd = 0.5; rightHandIKCurve[] = {0.76, 0, 0.81, 1}; @@ -32854,7 +32854,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.2; interpolationRestart = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; @@ -32869,7 +32869,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.2; interpolationRestart = 2; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; @@ -32886,9 +32886,9 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 1; headBobStrength = 0.512438; duty = 0.25; @@ -32901,9 +32901,9 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 1; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeapons = 1; + disableWeaponsLong = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.01}; @@ -32911,7 +32911,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon { actions = "RifleStandActions_gear"; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02}; InterpolateTo[] = {}; }; @@ -32922,18 +32922,18 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; soundOverride = "laydown"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; duty = 0.5; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.725, 0, 0.8, 1}; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; headBobStrength = 0.512438; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; @@ -32945,16 +32945,16 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.652174; soundOverride = "laydown"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; leaningFactorBeg = 1; leaningFactorEnd = 0; - interpolationRestart = "false"; - leftHandIKBeg = "false"; + interpolationRestart = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; @@ -32968,8 +32968,8 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; - disableWeaponsLong = "true"; - disableWeapons = "true"; + disableWeaponsLong = 1; + disableWeapons = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_1", 0.01}; @@ -32983,9 +32983,9 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -32994,8 +32994,8 @@ class CfgMovesZombie : CfgMovesBasic { class amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon : AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon"; - soundEnabled = "false"; - disableWeapons = "true"; + soundEnabled = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -33015,9 +33015,9 @@ class CfgMovesZombie : CfgMovesBasic { enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - soundEnabled = "true"; + soundEnabled = 1; duty = 2; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -33026,13 +33026,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2.rtm"; speed = 1.1; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; leaningFactorBeg = 0; leaningFactorEnd = 0; - soundEnabled = "true"; - interpolationRestart = "false"; + soundEnabled = 1; + interpolationRestart = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -33041,14 +33041,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon"; speed = 0.7; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - interpolationRestart = "true"; - soundEnabled = "true"; + interpolationRestart = 1; + soundEnabled = 1; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; @@ -33062,9 +33062,9 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 1; headBobStrength = 0.512438; duty = 0.5; @@ -33073,9 +33073,9 @@ class CfgMovesZombie : CfgMovesBasic { }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { - interpolationRestart = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + interpolationRestart = 1; + disableWeapons = 1; + disableWeaponsLong = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -33085,18 +33085,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - enableOptics = "true"; + enableOptics = 1; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.25; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; @@ -33111,7 +33111,7 @@ class CfgMovesZombie : CfgMovesBasic { leaningFactorBeg = 1; leaningFactorEnd = 0; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -33121,9 +33121,9 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 1.5; interpolationSpeed = 0.5; - interpolationRestart = "true"; + interpolationRestart = 1; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; relSpeedMax = 1.09651; relSpeedMin = 0.697171; ConnectTo[] = {}; @@ -33135,19 +33135,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 0.5; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.45, 0, 0.55, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; @@ -33157,15 +33157,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; speed = 1; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; enableDirectControl = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; duty = 2; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -33173,7 +33173,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 : AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 0.1; - onLandBeg = "false"; + onLandBeg = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMstpSrasWrflDnon", 0.025, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -33183,9 +33183,9 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.95; soundOverride = "standup"; - soundEnabled = "true"; - disableWeapons = "true"; - disableWeaponsLong = "true"; + soundEnabled = 1; + disableWeapons = 1; + disableWeaponsLong = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.005}; @@ -33196,18 +33196,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - enableOptics = "true"; - leftHandIKBeg = "false"; + enableOptics = 1; + leftHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.6, 0, 0.675, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; @@ -33217,7 +33217,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon.rtm"; speed = 1.8; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; @@ -33225,7 +33225,7 @@ class CfgMovesZombie : CfgMovesBasic { interpolationRestart = 2; enableOptics = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -33235,15 +33235,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.95; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; duty = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDf_2", 0.01}; @@ -33253,10 +33253,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2.rtm"; speed = 1.6; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "laydown"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; @@ -33267,19 +33267,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -33290,14 +33290,14 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 1.2; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; @@ -33307,12 +33307,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 3.71; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -33322,7 +33322,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 1.48; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; @@ -33331,19 +33331,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.61; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "true"; + leftHandIKEnd = 0; + soundEnabled = 1; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -33353,21 +33353,21 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 0.5; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - soundEnabled = "true"; + soundEnabled = 1; duty = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; @@ -33377,22 +33377,22 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.61; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - soundEnabled = "true"; + rightHandIKEnd = 0; + soundEnabled = 1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -33402,14 +33402,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 1.31; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; - soundEnabled = "true"; - interpolationRestart = "true"; + soundEnabled = 1; + interpolationRestart = 1; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -33420,7 +33420,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 2.17; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; @@ -33429,16 +33429,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; @@ -33446,26 +33446,26 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : TransAnimBase_noIK { actions = "BinocKneelLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -33474,20 +33474,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.75; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; @@ -33495,13 +33495,13 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -33510,16 +33510,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; @@ -33527,26 +33527,26 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; @@ -33555,20 +33555,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.7; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; @@ -33576,26 +33576,26 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; @@ -33604,18 +33604,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; @@ -33623,13 +33623,13 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; @@ -33638,18 +33638,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 0.6; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; @@ -33657,26 +33657,26 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelLnrActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02}; }; @@ -33685,16 +33685,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; @@ -33704,20 +33704,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.65; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -33727,16 +33727,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_una"; speed = 1; - canPullTrigger = "false"; - showItemInHand = "true"; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -33746,19 +33746,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.8; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -33768,18 +33768,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.73; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -33789,18 +33789,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 0.7; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; @@ -33810,18 +33810,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.87; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; @@ -33831,18 +33831,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.87; - onLandBeg = "true"; - onLandEnd = "false"; - canPullTrigger = "false"; - showItemInHand = "true"; + onLandBeg = 1; + onLandEnd = 0; + canPullTrigger = 0; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; @@ -33852,7 +33852,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilKneelActions"; file = "\dayz_anim\zmb\zmbStand_zmbKneel"; speed = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; soundOverride = "standup"; @@ -33866,10 +33866,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.483871; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -33882,7 +33882,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -33891,10 +33891,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.588235; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -33907,10 +33907,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.4; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; @@ -33925,10 +33925,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.447761; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; @@ -33943,14 +33943,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 1.06; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; soundOverride = "standup"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; - interpolationRestart = "true"; + interpolationRestart = 1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -33960,7 +33960,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.32; soundOverride = "sprint"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMevaSnonWnonDf", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -33969,16 +33969,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon.rtm"; speed = 0.8; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -33987,13 +33987,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.8; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -34003,17 +34003,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.78; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - soundEnabled = "false"; + rightHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -34022,14 +34022,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.6; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -34039,19 +34039,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.65; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -34060,14 +34060,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 1.3; - showHandGun = "true"; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -34076,17 +34076,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.32; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; rightHandIKCurve[] = {0.7, 0, 0.75, 1}; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; - soundEnabled = "false"; + soundEnabled = 0; leaningFactorBeg = 1; leaningFactorEnd = 0.5; weaponIK = 4; @@ -34098,17 +34098,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon"; speed = 0.7; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -34116,7 +34116,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.76; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; @@ -34128,17 +34128,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.94; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -34147,17 +34147,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.56; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; @@ -34167,19 +34167,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.66; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -34188,17 +34188,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.92; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; @@ -34207,7 +34207,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon"; speed = 0.39; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; @@ -34218,13 +34218,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.35; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -34233,13 +34233,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon"; speed = 1.8; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; @@ -34250,16 +34250,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.78; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationSpeed = 20; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; @@ -34271,15 +34271,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.7; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -34288,17 +34288,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end"; speed = 0.72; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -34308,17 +34308,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon"; speed = 1.3; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -34327,15 +34327,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.65; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -34344,16 +34344,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.3; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.9, 1, 0.95, 0}; leftHandIKCurve[] = {0.5, 1, 0.55, 0}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -34363,18 +34363,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.55; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.4, 0, 0.5, 1}; leftHandIKCurve[] = {0.7, 0, 0.8, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + soundEnabled = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -34384,18 +34384,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon"; speed = 1.15; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -34403,17 +34403,17 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid"; speed = 0.7; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -34421,15 +34421,15 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end"; speed = 1.15; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34439,18 +34439,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.85; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + rightHandIKEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -34458,17 +34458,17 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid"; speed = 0.86; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -34476,15 +34476,15 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.25; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34494,20 +34494,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.75; - disableWeapons = "true"; - showHandGun = "true"; + disableWeapons = 1; + showHandGun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -34515,17 +34515,17 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid"; speed = 0.59; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -34533,15 +34533,15 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.83; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34550,8 +34550,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon"; speed = 1.09; - disableWeapons = "true"; - showHandgun = "true"; + disableWeapons = 1; + showHandgun = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; @@ -34565,7 +34565,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end"; speed = 0.65; - showHandGun = "false"; + showHandGun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; @@ -34579,14 +34579,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.86; - disableWeapons = "true"; - showHandGun = "false"; + disableWeapons = 1; + showHandGun = 0; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -34595,12 +34595,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 0.87; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - showHandGun = "false"; + showHandGun = 0; soundOverride = ""; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -34609,17 +34609,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.32; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.25, 1, 0.3, 0}; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - soundEnabled = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + soundEnabled = 0; leaningFactorEnd = 1; leaningFactorBeg = 0.5; weaponIK = 4; @@ -34631,17 +34631,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.6; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; rightHandIKCurve[] = {0.5, 1, 0.6, 0}; leftHandIKCurve[] = {0.2, 1, 0.3, 0}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -34651,13 +34651,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.22; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.05, 0, 0.1, 1}; leftHandIKCurve[] = {0.45, 0, 0.5, 1}; - soundEnabled = "false"; + soundEnabled = 0; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; @@ -34669,15 +34669,15 @@ class CfgMovesZombie : CfgMovesBasic { rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; speed = 0.75; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; - rightHandIKEnd = "true"; - canPullTrigger = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 1; + rightHandIKEnd = 1; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -34687,17 +34687,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.3; - showItemInHand = "true"; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {1}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; @@ -34708,11 +34708,11 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.34; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; soundOverride = "standup"; - soundEnabled = "true"; + soundEnabled = 1; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.03}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -34722,14 +34722,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.33; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "false"; - onLandEnd = "true"; + onLandBeg = 0; + onLandEnd = 1; interpolationRestart = 2; soundOverride = "laydown"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.25; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; rightHandIKCurve[] = {0.1, 1, 0.15, 0}; @@ -34753,18 +34753,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon"; speed = 0.72; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; @@ -34772,7 +34772,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.9; - showItemInHand = "false"; + showItemInHand = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -34782,18 +34782,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon"; speed = 0.92; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; @@ -34802,15 +34802,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon_end"; speed = 1.1; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; @@ -34820,20 +34820,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.92; - showItemInHand = "true"; + showItemInHand = 1; disableWeapon = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; @@ -34842,15 +34842,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.66; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -34859,18 +34859,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon"; speed = 0.95; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34878,15 +34878,15 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid"; speed = 0.48; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -34894,16 +34894,16 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.71; - showHandgun = "true"; - disableWeapons = "false"; + showHandgun = 1; + disableWeapons = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -34912,18 +34912,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon"; speed = 1.16; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34931,15 +34931,15 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_mid"; speed = 0.89; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.01, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; @@ -34947,15 +34947,15 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_end"; speed = 0.85; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -34965,20 +34965,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -34986,15 +34986,15 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid"; speed = 0.46; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -35002,15 +35002,15 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.86; - showHandgun = "true"; + showHandgun = 1; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -35019,18 +35019,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.29; - showItemInHand = "true"; - disableWeapons = "true"; + showItemInHand = 1; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; @@ -35040,15 +35040,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.75; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "true"; - rightHandIKBeg = "true"; + rightHandIKEnd = 1; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - canPullTrigger = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -35058,18 +35058,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon"; speed = 0.82; - disableWeapons = "true"; - showItemInHand = "true"; + disableWeapons = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -35078,13 +35078,13 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.1; actions = "LauncherStandStpActions"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; }; @@ -35093,15 +35093,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end"; speed = 2.03; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -35110,13 +35110,13 @@ class CfgMovesZombie : CfgMovesBasic { speed = 2.2; actions = "LauncherStandStpActions"; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; }; @@ -35125,20 +35125,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.71; - disableWeapons = "true"; - showItemInHand = "true"; + disableWeapons = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -35147,15 +35147,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 1.1; - showItemInHand = "false"; + showItemInHand = 0; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -35164,10 +35164,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon"; speed = 0.4; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; @@ -35176,12 +35176,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.35; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; + onLandBeg = 1; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; @@ -35190,12 +35190,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 0.6; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; @@ -35205,10 +35205,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.64; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -35217,12 +35217,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.86; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; + onLandBeg = 1; + onLandEnd = 1; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; @@ -35232,8 +35232,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.87; - showHandGun = "true"; - canPullTrigger = "false"; + showHandGun = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -35244,10 +35244,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.34; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -35267,15 +35267,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LauncherKneelStpActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.31; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "false"; + onLandBeg = 1; + onLandEnd = 0; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; rightHandIKCurve[] = {0.85, 0, 0.9, 1}; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; @@ -35285,11 +35285,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon"; speed = 2; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -35298,13 +35298,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 0.6; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; }; @@ -35313,11 +35313,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 2.2; interpolationRestart = 2; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + leftHandIKBeg = 0; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; }; @@ -35326,9 +35326,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.98; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; @@ -35337,13 +35337,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocStandLnrActions"; speed = 1.1; interpolationRestart = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02}; }; @@ -35352,13 +35352,13 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.8; - disableWeapons = "true"; + disableWeapons = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - onLandBeg = "true"; - onLandEnd = "true"; + onLandBeg = 1; + onLandEnd = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -35367,9 +35367,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 1; - showItemInHand = "true"; + showItemInHand = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; @@ -35379,7 +35379,7 @@ class CfgMovesZombie : CfgMovesBasic { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.797005; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -35419,7 +35419,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -35449,7 +35449,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; @@ -35478,8 +35478,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.55; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -35490,7 +35490,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.6; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -35502,8 +35502,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -35514,7 +35514,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -35525,8 +35525,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.52; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -35537,7 +35537,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.54; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -35549,8 +35549,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.51; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -35561,7 +35561,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.55; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -35572,8 +35572,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.97; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -35584,7 +35584,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -35596,8 +35596,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.95; soundOverride = "run"; - soundEnabled = "true"; - looped = "false"; + soundEnabled = 1; + looped = 0; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -35608,7 +35608,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -35618,7 +35618,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl"; speed = 0.57; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; @@ -35628,7 +35628,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr"; speed = 0.51; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; @@ -35638,7 +35638,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb"; speed = 0.7; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; @@ -35649,10 +35649,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.1; duty = 3; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; relSpeedMin = 0.597338; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; @@ -35663,10 +35663,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.2; duty = 3; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; relSpeedMin = 0.597338; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; @@ -35675,10 +35675,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSrasWpstDf : SprintCivilBaseDf { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; - showHandGun = "true"; + showHandGun = 1; duty = 0.5; visibleSize = 1; aimPrecision = 1; @@ -35693,7 +35693,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class AmovPercMevaSlowWpstDf : AmovPercMevaSrasWpstDf { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -35703,10 +35703,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSrasWpstDfl : SprintCivilBaseDfl { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; - showHandGun = "true"; + showHandGun = 1; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfl"; @@ -35720,7 +35720,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class AmovPercMevaSlowWpstDfl : AmovPercMevaSrasWpstDfl { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -35731,10 +35731,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandEvasiveActions"; speed = 1.67; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; - showHandGun = "true"; + showHandGun = 1; enableOptics = 2; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfr"; duty = 0.5; @@ -35747,7 +35747,7 @@ class CfgMovesZombie : CfgMovesBasic { }; class AmovPercMevaSlowWpstDfr : AmovPercMevaSrasWpstDfr { - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; @@ -35759,9 +35759,9 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.02; duty = 2.5; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; @@ -35772,9 +35772,9 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.02; duty = 2.5; soundOverride = ""; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - soundEnabled = "false"; + soundEnabled = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; @@ -35783,9 +35783,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSnonWnonDf : SprintCivilBaseDf { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; + soundEnabled = 1; speed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -35797,8 +35797,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSnonWnonDfl : SprintCivilBaseDfl { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -35810,8 +35810,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMevaSnonWnonDfr : SprintCivilBaseDfr { actions = "CivilEvasiveActions"; soundOverride = "sprint"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; @@ -35825,9 +35825,9 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.95; duty = 2; soundOverride = "roll"; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; @@ -35838,9 +35838,9 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.95; duty = 2; soundOverride = "roll"; - enableOptics = "false"; + enableOptics = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; @@ -35850,16 +35850,16 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; - looped = "false"; + looped = 0; equivalentTo = "AdthPercMstpSlowWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_1", 0.166, "AdthPercMstpSlowWrflDnon_2", 0.166, "AdthPercMstpSlowWrflDnon_4", 0.166, "AdthPercMstpSlowWrflDnon_8", 0.166, "AdthPercMstpSlowWrflDnon_16", 0.166, "AdthPercMstpSlowWrflDnon_32"}; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "true"; + canPullTrigger = 1; ConnectTo[] = {"DeadState", 1.0, "TestSurrender", 0.9}; InterpolateTo[] = {"TestSurrender", 0.9}; }; @@ -35867,10 +35867,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35878,10 +35878,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_4 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35889,10 +35889,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_8 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_8"; speed = 0.58; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35907,10 +35907,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDf_1", 0.33, "AdthPercMstpSlowWrflDf_2", 0.33, "AdthPercMstpSlowWrflDf_4"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35918,10 +35918,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDf_2 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.66; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35929,10 +35929,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDf_4 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDf_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35942,7 +35942,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.61; equivalentTo = ""; variantsPlayer[] = {}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35952,10 +35952,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_1", 0.166, "AdthPercMstpSrasWrflDnon_2", 0.166, "AdthPercMstpSrasWrflDnon_4", 0.166, "AdthPercMstpSrasWrflDnon_8", 0.166, "AdthPercMstpSrasWrflDnon_16", 0.166, "AdthPercMstpSrasWrflDnon_32"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -35987,7 +35987,7 @@ class CfgMovesZombie : CfgMovesBasic { variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_trans"; speed = 1e+010; - terminal = "false"; + terminal = 0; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_r05", 0.5, "AdthPercMstpSrasWrflDnon_r06", 0.5, "AdthPercMstpSrasWrflDnon_r07", 0.5, "AdthPercMstpSrasWrflDnon_r08", 0.5, "AdthPercMstpSrasWrflDnon_r09", 0.5, "AdthPercMstpSrasWrflDnon_r10", 0.5, "AdthPercMstpSrasWrflDnon_r12", 0.5, "AdthPercMstpSrasWrflDnon_r13", 0.5}; InterpolateTo[] = {}; }; @@ -36002,7 +36002,7 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWrflDnon_r05 : AdthPercMstpSrasWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r05"; speed = 0.441176; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; @@ -36010,7 +36010,7 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_r05 : AdthPercMstpSlowWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r05"; speed = 0.441176; - terminal = "true"; + terminal = 1; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; @@ -36562,10 +36562,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDf_1", 0.25, "AdthPercMstpSrasWrflDf_2", 0.25, "AdthPercMstpSrasWrflDf_4", 0.25, "AdthPercMstpSrasWrflDf_8", 0.25}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; headBobStrength = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -36574,10 +36574,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWrflDf_2 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_2"; speed = 0.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36585,10 +36585,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWrflDf_4 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_4"; speed = 0.49; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36598,10 +36598,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.58; equivalentTo = "AdthPercMstpSrasWrflDb_8"; variantsPlayer[] = {"AdthPercMstpSrasWrflDb_8", 0.5, "AdthPercMstpSrasWrflDb_16"}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36611,10 +36611,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.51; equivalentTo = "AdthPknlMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36622,10 +36622,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSrasWrflDnon_2 : AdthPknlMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_2"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36635,10 +36635,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.51; equivalentTo = "AdthPknlMwlkSrasWrflDf_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36646,10 +36646,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMwlkSrasWrflDf_2 : AdthPknlMwlkSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_2"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36658,20 +36658,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\lay\rfl\AdthPknlMstpSlayWrflDnon_inventory"; speed = 0.86; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; limitGunMovement = 0.2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventoryAgony : AdthPknlMstpSlayWrflDnon_inventory { - terminal = "false"; + terminal = 0; interpolationSpeed = 0.35; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; @@ -36682,10 +36682,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.67; equivalentTo = "AdthPpneMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWrflDnon_1", 0.5, "AdthPpneMstpSrasWrflDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36693,10 +36693,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPpneMstpSrasWrflDnon_2 : AdthPpneMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_2"; speed = 1.22; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36706,10 +36706,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.67; equivalentTo = "AdthPpneMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPpneMstpSlowWrflDf_1", 0.5, "AdthPpneMstpSlowWrflDf_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36717,10 +36717,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPpneMstpSlowWrflDf_2 : AdthPpneMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_2"; speed = 1.22; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36730,10 +36730,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.48; equivalentTo = "AdthPercMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWpstDnon_1", 0.33, "AdthPercMstpSrasWpstDnon_3", 0.33, "AdthPercMstpSrasWpstDnon_5", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36741,10 +36741,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWpstDnon_3 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_3"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36752,10 +36752,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWpstDnon_5 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_5"; speed = 0.92; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36765,10 +36765,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.73; equivalentTo = "AdthPercMstpSrasWpstDf_2"; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36776,10 +36776,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWpstDf_6 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_6"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36787,10 +36787,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWpstDf_7 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_7"; speed = 0.52; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36800,10 +36800,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.6; equivalentTo = ""; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36811,10 +36811,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSrasWpstDb_9 : AdthPercMstpSrasWpstDb_8 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_9"; speed = 0.7; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36824,10 +36824,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.92; equivalentTo = "AdthPknlMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWpstDnon_1", 0.25, "AdthPknlMstpSrasWpstDnon_2", 0.25, "AdthPknlMstpSrasWpstDnon_4", 0.25, "AdthPknlMstpSrasWpstDnon_6", 0.25}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36835,10 +36835,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_2 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_2"; speed = 0.73; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36846,10 +36846,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_4 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_4"; speed = 1.2; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36857,10 +36857,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSrasWpstDnon_6 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_6"; speed = 1.08; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36870,10 +36870,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.92; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36883,10 +36883,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.5; equivalentTo = "AdthPpneMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWpstDnon_1", 0.5, "AdthPpneMstpSrasWpstDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36894,10 +36894,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPpneMstpSrasWpstDnon_2 : AdthPpneMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_2"; speed = 1.69; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36907,10 +36907,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.65; equivalentTo = "AdthPercMstpSlowWlnrDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWlnrDnon_1", 0.5, "AdthPercMstpSlowWlnrDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36918,10 +36918,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWlnrDnon_2 : AdthPercMstpSlowWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_F"; speed = 0.4; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36931,7 +36931,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.8; equivalentTo = "AdthPercMrunSlowWlnrDf_1"; variantsPlayer[] = {"AdthPercMrunSlowWlnrDf_1", 0.5, "AdthPercMrunSlowWlnrDf_2", 0.5}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36939,7 +36939,7 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMrunSlowWlnrDf_2 : AdthPercMrunSlowWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_C"; speed = 0.6; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36949,7 +36949,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.62; equivalentTo = ""; variantsPlayer[] = {}; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36959,10 +36959,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.56; equivalentTo = "AdthPknlMstpSrasWlnrDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWlnrDnon_1", 0.5, "AdthPknlMstpSrasWlnrDnon_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36970,10 +36970,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSrasWlnrDnon_2 : AdthPknlMstpSrasWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMnonSlowWlnrDnon_2"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36983,10 +36983,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.56; equivalentTo = "AdthPknlMwlkSrasWlnrDf_1"; variantsPlayer[] = {"AdthPknlMwlkSrasWlnrDf_1", 0.5, "AdthPknlMwlkSrasWlnrDf_2", 0.5}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -36994,10 +36994,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMwlkSrasWlnrDf_2 : AdthPknlMwlkSrasWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_2"; speed = 0.53; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37006,27 +37006,27 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_binocular"; speed = 0.49; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableOptics = "false"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + showWeaponAim = 0; + enableOptics = 0; actions = "DeadActions"; speed = 0.2; - onLandEnd = "true"; + onLandEnd = 1; soundOverride = "bodyfall"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -37034,10 +37034,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDf_carrier : AdthPercMstpSlowWrflDnon_carrier { speed = 0.21; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37045,10 +37045,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\rfl\AdthPknlMstpSlowWrflDnon_binocular"; speed = 0.72; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37056,10 +37056,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPpneMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\rfl\AdthPpneMstpSlowWrflDnon_binocular"; speed = 1.67; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37067,10 +37067,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_binocular"; speed = 0.46; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37078,10 +37078,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_binocular"; speed = 0.67; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37089,10 +37089,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPpneMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_binocular"; speed = 1.5; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37100,10 +37100,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSlowWlnrDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMstpSlowWlnrDnon_binocular"; speed = 0.56; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37113,10 +37113,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.6; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPercMstpSnonWnonDnon_1", 0.33, "AdthPercMstpSnonWnonDnon_2", 0.33, "AdthPercMstpSnonWnonDnon_3", 0.33}; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37124,10 +37124,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_2 : AdthPercMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbStandDeath2"; speed = 0.6; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37135,10 +37135,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSnonWnonDnon_3 : AdthPercMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbStandDeath3"; speed = 0.6; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37148,10 +37148,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.6; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {}; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37161,10 +37161,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.6; equivalentTo = "AdthPknlMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPknlMstpSnonWnonDnon_1", 0.5, "AdthPknlMstpSnonWnonDnon_2", 0.5}; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37172,10 +37172,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPknlMstpSnonWnonDnon_2 : AdthPknlMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbKneel_deathB"; speed = 0.6; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37184,21 +37184,21 @@ class CfgMovesZombie : CfgMovesBasic { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_inventory"; speed = 0.86; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - terminal = "true"; + terminal = 1; soundOverride = "bodyfall"; - canPullTrigger = "false"; - onLandEnd = "true"; + canPullTrigger = 0; + onLandEnd = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventoryAgony : AdthPknlMstpSnonWnonDnon_inventory { interpolationSpeed = 0.4; - terminal = "false"; - canPullTrigger = "false"; + terminal = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; }; @@ -37207,10 +37207,10 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_1"; variantsPlayer[] = {}; equivalentTo = ""; - canPullTrigger = "false"; - terminal = "true"; - onLandEnd = "true"; - looped = "false"; + canPullTrigger = 0; + terminal = 1; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37220,10 +37220,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37233,10 +37233,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37246,10 +37246,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1; equivalentTo = ""; variantsPlayer[] = {}; - terminal = "true"; - canPullTrigger = "false"; - onLandEnd = "true"; - looped = "false"; + terminal = 1; + canPullTrigger = 0; + onLandEnd = 1; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -37257,7 +37257,7 @@ class CfgMovesZombie : CfgMovesBasic { class CzmbAdthPercMrunSnonWnonDf : AdthPercMstpSlowWrflDnon_1 { file = "\dayz_anim\zmb\zombie_runDeaths6"; speed = 0.8; - looped = "false"; + looped = 0; equivalentTo = ""; ArrayVariable_1194 = ""; ArrayVariable_1193 = ""; @@ -37274,14 +37274,14 @@ class CfgMovesZombie : CfgMovesBasic { }; class CutSceneAnimationBaseZoZo : CutSceneAnimationBase { - enableOptics = "false"; - enableBinocular = "false"; - leftHandIKBeg = "false"; + enableOptics = 0; + enableBinocular = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -37291,7 +37291,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleSittingSleeping01Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping01.rtm"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -37300,7 +37300,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStayLeantActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPercMstpSnonWnonDnon_varStayLeant.rtm"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {}; }; @@ -37312,7 +37312,7 @@ class CfgMovesZombie : CfgMovesBasic { variantsAI[] = {"Mi17_Cargo02", 0.4, "Mi17_Cargo02_V1", 0.1, "Mi17_Cargo02_V2", 0.1, "Mi17_Cargo02_V3", 0.1, "Mi17_Cargo02_V4", 0.1, "Mi17_Cargo02_V5", 0.1, "Mi17_Cargo02_V6", 0.1}; variantAfter[] = {5, 10, 20}; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall", 0.01}; InterpolateTo[] = {}; }; @@ -37321,7 +37321,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleSittingDrinkingActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingDrinking.rtm"; speed = 0.1038; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -37330,7 +37330,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleSittingSleeping02Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping02.rtm"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -37339,8 +37339,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; @@ -37349,11 +37349,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleSittingDrinking03Actions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 10.0}; InterpolateTo[] = {}; }; @@ -37361,8 +37361,8 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured01"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured01", 0.1}; InterpolateTo[] = {}; }; @@ -37370,7 +37370,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured02"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured02", 0.1}; InterpolateTo[] = {}; }; @@ -37378,7 +37378,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_Tortured03 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured03"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured03", 0.1}; InterpolateTo[] = {}; }; @@ -37386,7 +37386,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPercMstpSnonWrflDnon_Interrogate01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate01", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37394,7 +37394,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPercMstpSnonWrflDnon_Interrogate02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate02", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37402,7 +37402,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPsitMstpSnonWnonDnon_InterrogateLeaves : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPsitMstpSnonWnonDnon_InterrogateLeaves"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37410,8 +37410,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Scared : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37419,8 +37419,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Scared2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared2"; speed = 0.1; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared2", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37436,7 +37436,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckPush : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckPush.rtm"; speed = 0.1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckPush", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37444,7 +37444,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckWash : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWash.rtm"; speed = 0.16; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWash", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37452,7 +37452,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_carCheckWheel : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWheel.rtm"; speed = 0.13; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWheel", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37460,7 +37460,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exerciseKata : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exerciseKata.rtm"; speed = 0.03; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exerciseKata", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37488,7 +37488,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisekneeBendA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendA.rtm"; speed = 0.172; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37496,7 +37496,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisekneeBendB : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendB.rtm"; speed = 0.33; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37504,7 +37504,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_exercisePushup : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisePushup.rtm"; speed = 0.063559; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisePushup", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37512,7 +37512,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_seeWatch : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_seeWatch.rtm"; speed = 0.315; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_seeWatch", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37520,7 +37520,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_talking : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_talking.rtm"; speed = 0.015; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_talking", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; @@ -37543,44 +37543,44 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPercMstpSnonWpstDnon_sceneBardakPistol02 : CutSceneAnimationBase { speed = 0.033482; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol02"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol01 : CutSceneAnimationBase { speed = 0.045; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol01"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakPistol02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak01 : CutSceneAnimationBase { speed = 0.05; - looped = "false"; - showHandGun = "false"; + looped = 0; + showHandGun = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak01"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardak02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak02 : CutSceneAnimationBase { speed = 0.033482; - looped = "false"; - showHandGun = "true"; + looped = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak02"; - canPullTrigger = "false"; - disableWeapons = "true"; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -37588,7 +37588,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_normalizationTest : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_normalizationTest.rtm"; speed = 0.075; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -37597,18 +37597,18 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; - leftHandIKBeg = "true"; - rightHandIKBeg = "false"; + leftHandIKBeg = 1; + rightHandIKBeg = 0; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; - leftHandIKEnd = "true"; - rightHandIKEnd = "false"; + leftHandIKEnd = 1; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.02}; }; @@ -37655,19 +37655,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; - leftHandIKBeg = "true"; + leftHandIKBeg = 1; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; - rightHandIKBeg = "false"; - leftHandIKEnd = "true"; - rightHandIKEnd = "false"; + rightHandIKBeg = 0; + leftHandIKEnd = 1; + rightHandIKEnd = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; @@ -37676,7 +37676,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; leftHandIKCurve[] = {1}; - rightHandIKBeg = "false"; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; @@ -37696,11 +37696,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn"; speed = 1.5; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - showHandGun = "true"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + showHandGun = 1; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; @@ -37711,11 +37711,11 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_SaluteIn_end : AmovPercMstpSrasWpstDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn_end"; speed = 1.2; - showWeaponAim = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - showHandGun = "false"; - looped = "false"; + showWeaponAim = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + showHandGun = 0; + looped = 0; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.02}; @@ -37740,7 +37740,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_SaluteOut_end : AmovPercMstpSrasWpstDnon_SaluteOut { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut_end"; speed = 1.5; - showHandGun = "true"; + showHandGun = 1; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn", 0.02}; @@ -37750,8 +37750,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteIn"; speed = 1.3; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.02}; }; @@ -37759,7 +37759,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Salute : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Salute"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; @@ -37768,7 +37768,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteOut"; speed = 1.3; actions = "CivilStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteIn", 0.02}; }; @@ -37779,8 +37779,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1.6; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Ease", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -37788,8 +37788,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_Ease : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; speed = 1e+010; - looped = "true"; - canPullTrigger = "false"; + looped = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -37797,7 +37797,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_EaseOut : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; speed = 1.09; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; @@ -37806,20 +37806,20 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - enableAutoActions = "false"; - leftHandIKBeg = "false"; + enableAutoActions = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; + soundEnabled = 1; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSlowWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; @@ -37827,7 +37827,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSlowWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSlowWrflDnon", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSlowWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; @@ -37845,7 +37845,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPsitMstpSlowWrflDnon_WeaponCheck1 : AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; - looped = "true"; + looped = 1; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; @@ -37869,10 +37869,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; interpolationRestart = 2; interpolationSpeed = 1.8; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1}; @@ -37883,19 +37883,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; + leftHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - disableWeapons = "true"; + soundEnabled = 1; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSrasWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; @@ -37903,7 +37903,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPsitMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSrasWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSrasWrflDnon", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSrasWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; @@ -37944,11 +37944,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; - looped = "false"; + looped = 0; interpolationRestart = 2; interpolationSpeed = 1.8; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1}; @@ -37960,22 +37960,22 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; - showHandgun = "false"; + looped = 0; + showHandgun = 0; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Psit.p3d"; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; soundOverride = "laydown"; - soundEnabled = "true"; - canPullTrigger = "false"; - disableWeapons = "true"; + soundEnabled = 1; + canPullTrigger = 0; + disableWeapons = 1; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02, "AmovPsitMstpSnonWpstDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; }; @@ -37985,9 +37985,9 @@ class CfgMovesZombie : CfgMovesBasic { variantsPlayer[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.75, "AmovPsitMstpSnonWpstDnon_smoking", 0.25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSnonWpstDnon_ground"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_smoking", 0.02, "AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; @@ -38000,8 +38000,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPsitMstpSnonWpstDnon_smoking : AmovPsitMstpSnonWpstDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_smoking_trans", 0.01}; }; @@ -38012,13 +38012,13 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.7; interpolationRestart = 2; interpolationSpeed = 2; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; }; @@ -38029,10 +38029,10 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; - looped = "false"; + looped = 0; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02}; }; @@ -38041,10 +38041,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.55; - looped = "false"; + looped = 0; enableDirectControl = 1; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -38054,9 +38054,9 @@ class CfgMovesZombie : CfgMovesBasic { variantAfter[] = {10, 15, 25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; - looped = "true"; + looped = 1; equivalentTo = "AmovPsitMstpSnonWnonDnon_ground"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_smoking", 0.02, "AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; @@ -38069,8 +38069,8 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPsitMstpSnonWnonDnon_smoking : AmovPsitMstpSnonWnonDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_smoking_trans", 0.01}; }; @@ -38080,7 +38080,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; @@ -38089,7 +38089,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon"; speed = 0.55; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; @@ -38098,8 +38098,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandSurrenderActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; speed = 1.33; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSsurWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; @@ -38108,7 +38108,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSsurWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon"; speed = 1e+010; - looped = "true"; + looped = 1; ConnectTo[] = {"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -38127,11 +38127,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Dancing.rtm"; speed = 0.015; - looped = "true"; + looped = 1; duty = -0.7; - showWeaponAim = "true"; - disableWeapons = "false"; - enableAutoActions = "true"; + showWeaponAim = 1; + disableWeapons = 0; + enableAutoActions = 1; ConnectTo[] = {"TestDance", 0.9}; InterpolateTo[] = {"TestDance", 0.9}; }; @@ -38167,10 +38167,10 @@ class CfgMovesZombie : CfgMovesBasic { class TestSurrender : TestDance { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Knl\Stp\sur\rfl\AmovPknlMstpSsurWrflDnon.rtm"; - showWeaponAim = "false"; - disableWeapons = "true"; + showWeaponAim = 0; + disableWeapons = 1; speed = 1e+010; - soundEnabled = "false"; + soundEnabled = 0; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; }; @@ -38179,10 +38179,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Start.rtm"; speed = 0.51; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; @@ -38191,7 +38191,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSgthWrflDnon_Throw1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Throw.rtm"; speed = 2.31; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -38199,28 +38199,28 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSgthWrflDnon_End1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_End.rtm"; speed = 0.53; - showItemInRightHand = "false"; - canPullTrigger = "false"; + showItemInRightHand = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Start2 : AwopPercMstpSgthWrflDnon_Start1 { actions = "RifleStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw2 : AwopPercMstpSgthWrflDnon_Throw1 { actions = "RifleStandActions"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End2 : AwopPercMstpSgthWrflDnon_End1 { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -38230,11 +38230,11 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; speed = 1.9; soundOverride = "run"; - looped = "false"; - soundEnabled = "true"; + looped = 0; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; @@ -38244,7 +38244,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; @@ -38253,9 +38253,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; - soundEnabled = "true"; + soundEnabled = 1; soundOverride = "run"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; @@ -38266,9 +38266,9 @@ class CfgMovesZombie : CfgMovesBasic { rightHandIKCurve[] = {0.3, 1, 0.4, 0}; leftHandIKCurve[] = {1}; speed = 2; - looped = "false"; + looped = 0; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; headBobMode = 2; @@ -38281,7 +38281,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; rightHandIKCurve[] = {0}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.02}; @@ -38294,7 +38294,7 @@ class CfgMovesZombie : CfgMovesBasic { soundOverride = "wlk"; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; leftHandIKCurve[] = {1}; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; @@ -38303,8 +38303,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Start.rtm"; speed = 0.5; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; headBobMode = 2; @@ -38330,8 +38330,8 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Start.rtm"; speed = 0.55; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; @@ -38357,9 +38357,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part1.rtm"; speed = 1.25; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; @@ -38370,7 +38370,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSgthWpstDnon_Part2 : AwopPercMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part2.rtm"; speed = 0.39; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38392,7 +38392,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSgthWpstDnon_Part5 : AwopPercMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part5.rtm"; speed = 1.46; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38402,12 +38402,12 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.69; soundOverride = "run"; - looped = "false"; - showHandGun = "false"; - soundEnabled = "true"; + looped = 0; + showHandGun = 0; + soundEnabled = 1; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; @@ -38418,7 +38418,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.73; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38427,8 +38427,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.18; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38436,9 +38436,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; - showHandGun = "true"; + showHandGun = 1; soundOverride = "run"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38447,9 +38447,9 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1"; speed = 1.85; soundOverride = "walk"; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; @@ -38461,9 +38461,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.33; - looped = "false"; - showHandGun = "false"; - soundEnabled = "true"; + looped = 0; + showHandGun = 0; + soundEnabled = 1; duty = 0.6; soundOverride = "wlk"; headBobMode = 2; @@ -38476,7 +38476,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.68; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38485,7 +38485,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.17; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38493,10 +38493,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; - showHandGun = "true"; + showHandGun = 1; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; soundOverride = "wlk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -38505,9 +38505,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part1.rtm"; speed = 1.25; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; headBobMode = 2; @@ -38518,7 +38518,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSgthWpstDnon_Part2 : AwopPknlMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part2.rtm"; speed = 0.39; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -38540,7 +38540,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSgthWpstDnon_Part5 : AwopPknlMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part5.rtm"; speed = 1.46; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; @@ -38549,9 +38549,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_1.rtm"; speed = 0.85; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; @@ -38562,7 +38562,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSgthWpstDnon_Part2 : AwopPpneMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_2.rtm"; speed = 0.44; - showHandGun = "false"; + showHandGun = 0; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -38584,7 +38584,7 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSgthWpstDnon_Part5 : AwopPpneMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_5.rtm"; speed = 0.83; - showHandGun = "true"; + showHandGun = 1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; @@ -38593,9 +38593,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_start"; speed = 0.8; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_throw", 0.02}; @@ -38621,10 +38621,10 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart"; speed = 3; soundOverride = "run"; - looped = "false"; - soundEnabled = "false"; + looped = 0; + soundEnabled = 0; duty = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; @@ -38633,7 +38633,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; speed = 1.3; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -38641,7 +38641,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd"; speed = 0.9; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -38650,9 +38650,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_start"; speed = 0.67; - looped = "false"; - showHandGun = "true"; - soundEnabled = "false"; + looped = 0; + showHandGun = 1; + soundEnabled = 0; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; @@ -38678,11 +38678,11 @@ class CfgMovesZombie : CfgMovesBasic { class LadderCivilStatic : StandBase { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon.rtm"; - looped = "true"; - soundEnabled = "true"; + looped = 1; + soundEnabled = 1; speed = 1e+010; duty = -0.35; - onLadder = "true"; + onLadder = 1; actions = "LadderCivilActions"; aiming = "aimingNo"; aimingBody = "aimingNo"; @@ -38699,9 +38699,9 @@ class CfgMovesZombie : CfgMovesBasic { class LadderCivilOn : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AldrPercMstpSnonWnonDnon.rtm"; speed = 1.5; - looped = "false"; + looped = 0; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderCivilStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -38711,7 +38711,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 2.5; duty = 0.7; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilTopOff", 0.1, "LadderCivilDownLoop", 0.1}; }; @@ -38720,17 +38720,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 1.5; - looped = "false"; - onLadder = "false"; + looped = 0; + onLadder = 0; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownOff : LadderCivilTopOff { soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; @@ -38738,7 +38738,7 @@ class CfgMovesZombie : CfgMovesBasic { class LadderCivilDownLoop : LadderCivilUpLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDd.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilUpLoop", 0.1, "LadderCivilDownOff", 0.1}; }; @@ -38747,7 +38747,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderRifleTopOff", 0.1, "LadderRifleDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleUpLoop", 0.1, "LadderRifleDownLoop", 0.1}; }; @@ -38756,7 +38756,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"LadderRifleStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -38765,14 +38765,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleDownOff : LadderRifleTopOff { soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; @@ -38781,7 +38781,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDu.rtm"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleTopOff", 0.1, "LadderRifleDownLoop", 0.1}; }; @@ -38790,7 +38790,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDd.rtm"; actions = "LadderRifleActions"; soundOverride = "ladder"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleDownOff", 0.1, "LadderRifleUpLoop", 0.1}; }; @@ -38802,23 +38802,23 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.42; relSpeedMin = 0.9; relSpeedMax = 1.1; - looped = "true"; + looped = 1; soundEdge[] = {0.5}; duty = 0.6; - showWeaponAim = "false"; - disableWeapons = "true"; - limitGunMovement = "false"; + showWeaponAim = 0; + disableWeapons = 1; + limitGunMovement = 0; soundOverride = "swim"; - soundEnabled = "true"; - enableAutoActions = "false"; - leftHandIKBeg = "false"; + soundEnabled = 1; + enableAutoActions = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMstpSnonWnonDnon", 0.01, "AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf", 0.1}; }; @@ -38830,7 +38830,7 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.7; relSpeedMax = 1.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; @@ -38838,7 +38838,7 @@ class CfgMovesZombie : CfgMovesBasic { class AswmPercMwlkSnonWnonDf : AswmPercMrunSnonWnonDf { relSpeedMin = 0.5; relSpeedMax = 0.6; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; @@ -38847,29 +38847,29 @@ class CfgMovesZombie : CfgMovesBasic { actions = "SwimmingFastActions"; relSpeedMin = 0.8; relSpeedMax = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf.rtm"; speed = 0.545455; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AswmPercMrunSnonWnonDf", 0.1}; InterpolateTo[] = {}; }; class AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon : AswmPercMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon.rtm"; speed = 0.91; - canPullTrigger = "false"; - interpolationRestart = "true"; + canPullTrigger = 0; + interpolationRestart = 1; ConnectTo[] = {"AswmPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -38877,21 +38877,21 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_rfl : AmovPercMstpSlowWrflDnon { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_rfl"; - showWeaponAim = "false"; - disableWeapons = "false"; - disableWeaponsLong = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + disableWeaponsLong = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.02, "AmovPercMrunSnonWbinDf_rfl", 0.02, "AmovPercMrunSnonWbinDfr_rfl", 0.02, "AmovPercMrunSnonWbinDr_rfl", 0.02, "AmovPercMrunSnonWbinDbr_rfl", 0.02, "AmovPercMrunSnonWbinDb_rfl", 0.02, "AmovPercMrunSnonWbinDbl_rfl", 0.02, "AmovPercMrunSnonWbinDl_rfl", 0.02, "AmovPercMrunSnonWbinDfl_rfl", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -38902,8 +38902,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025}; }; @@ -38913,8 +38913,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025}; }; @@ -38924,8 +38924,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; @@ -38935,8 +38935,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; @@ -38946,8 +38946,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; @@ -38957,8 +38957,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; @@ -38968,8 +38968,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -38979,24 +38979,24 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDf_rfl : AmovPercMwlkSoptWbinDf_rfl { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; - looped = "true"; + looped = 1; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; @@ -39009,8 +39009,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; @@ -39023,8 +39023,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; @@ -39037,8 +39037,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; @@ -39051,8 +39051,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; @@ -39065,8 +39065,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -39079,8 +39079,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; @@ -39093,8 +39093,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; @@ -39102,14 +39102,14 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_rfl_turnL : AwopPercMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_rfl_turnR : AwopPercMstpSoptWbinDnon_rfl_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; @@ -39117,20 +39117,20 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_rfl : AmovPknlMstpSrasWrflDnon { actions = "BinocKneelRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_rfl", 0.02, "AmovPknlMwlkSoptWbinDfr_rfl", 0.02, "AmovPknlMwlkSoptWbinDr_rfl", 0.02, "AmovPknlMwlkSoptWbinDbr_rfl", 0.02, "AmovPknlMwlkSoptWbinDb_rfl", 0.02, "AmovPknlMwlkSoptWbinDbl_rfl", 0.02, "AmovPknlMwlkSoptWbinDl_rfl", 0.02, "AmovPknlMwlkSoptWbinDfl_rfl", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -39139,14 +39139,14 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.666667; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025}; }; @@ -39158,8 +39158,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025}; }; @@ -39171,8 +39171,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; @@ -39184,8 +39184,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -39197,8 +39197,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; @@ -39210,8 +39210,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -39223,8 +39223,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; @@ -39236,8 +39236,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39248,8 +39248,8 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39259,8 +39259,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; @@ -39270,8 +39270,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.714286; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -39281,8 +39281,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; @@ -39292,8 +39292,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -39303,8 +39303,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; @@ -39314,8 +39314,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.625; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39325,20 +39325,20 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.666667; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnL : AwopPknlMstpSoptWbinDnon_rfl { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnR : AwopPknlMstpSoptWbinDnon_rfl_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; @@ -39346,19 +39346,19 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_rfl : AmovPpneMstpSrasWrflDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_rfl"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_rfl", 0.02, "AmovPpneMwlkSoptWbinDfr_rfl", 0.02, "AmovPpneMwlkSoptWbinDr_rfl", 0.02, "AmovPpneMwlkSoptWbinDbr_rfl", 0.02, "AmovPpneMwlkSoptWbinDb_rfl", 0.02, "AmovPpneMwlkSoptWbinDbl_rfl", 0.02, "AmovPpneMwlkSoptWbinDl_rfl", 0.02, "AmovPpneMwlkSoptWbinDfl_rfl", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; }; @@ -39366,14 +39366,14 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMrunSnonWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; - enableOptics = "false"; - enableBinocular = "false"; + enableOptics = 0; + enableBinocular = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025}; }; @@ -39384,8 +39384,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025}; }; @@ -39396,8 +39396,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; @@ -39408,8 +39408,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -39420,8 +39420,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; @@ -39432,8 +39432,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -39444,8 +39444,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; @@ -39456,8 +39456,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39467,8 +39467,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39477,8 +39477,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; @@ -39487,8 +39487,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; @@ -39497,8 +39497,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; @@ -39507,8 +39507,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; @@ -39517,8 +39517,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; @@ -39527,8 +39527,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; @@ -39538,20 +39538,20 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnL : AwopPpneMstpSoptWbinDnon_rfl { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnR : AwopPpneMstpSoptWbinDnon_rfl_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; @@ -39559,21 +39559,21 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_pst : AmovPercMstpSrasWpstDnon { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.02}; }; @@ -39584,8 +39584,8 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; @@ -39595,8 +39595,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDr_pst", 0.025}; }; @@ -39606,8 +39606,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; @@ -39617,8 +39617,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; @@ -39628,8 +39628,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -39639,8 +39639,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -39650,8 +39650,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025}; }; @@ -39661,22 +39661,22 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025}; }; class AmovPercMrunSnonWbinDf_pst : AmovPercMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025}; }; @@ -39689,8 +39689,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; @@ -39703,8 +39703,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; @@ -39717,8 +39717,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -39731,8 +39731,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -39745,8 +39745,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; @@ -39759,8 +39759,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; @@ -39773,20 +39773,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AwopPercMstpSoptWbinDnon_pst_turnL : AwopPercMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst_turnR : AwopPercMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; @@ -39794,21 +39794,21 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_pst : AmovPknlMstpSrasWpstDnon { actions = "BinocKneelPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; }; @@ -39818,8 +39818,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025}; }; @@ -39828,8 +39828,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025}; }; @@ -39838,8 +39838,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; @@ -39848,8 +39848,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; @@ -39858,8 +39858,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; @@ -39868,8 +39868,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; @@ -39878,8 +39878,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; @@ -39888,21 +39888,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDf_pst : AmovPknlMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; limitGunMovement = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; @@ -39914,8 +39914,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; @@ -39926,8 +39926,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; @@ -39938,8 +39938,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; @@ -39950,8 +39950,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; @@ -39962,8 +39962,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; @@ -39974,8 +39974,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; @@ -39986,20 +39986,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AwopPknlMstpSoptWbinDnon_pst_turnL : AwopPknlMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst_turnR : AwopPknlMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; @@ -40007,20 +40007,20 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_pst : AmovPpneMstpSrasWpstDnon { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; }; @@ -40030,8 +40030,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025}; }; @@ -40040,8 +40040,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025}; }; @@ -40050,8 +40050,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; @@ -40060,8 +40060,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; @@ -40070,8 +40070,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; @@ -40080,8 +40080,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; @@ -40090,8 +40090,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; @@ -40100,21 +40100,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDf_pst : AmovPpneMwlkSoptWbinDf_pst { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; @@ -40125,8 +40125,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; @@ -40137,8 +40137,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; @@ -40149,8 +40149,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; @@ -40161,8 +40161,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; @@ -40173,8 +40173,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; @@ -40185,8 +40185,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; @@ -40197,20 +40197,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AwopPpneMstpSoptWbinDnon_pst_turnL : AwopPpneMstpSoptWbinDnon_pst { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst_turnR : AwopPpneMstpSoptWbinDnon_pst_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; @@ -40218,20 +40218,20 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPknlMstpSoptWbinDnon_lnr : AmovPknlMstpSrasWlnrDnon { actions = "BinocKneelLnrActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_lnr"; - showWeaponAim = "false"; - enableBinocular = "true"; - showItemInHand = "true"; - showHandgun = "false"; + showWeaponAim = 0; + enableBinocular = 1; + showItemInHand = 1; + showHandgun = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; }; @@ -40241,8 +40241,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025}; }; @@ -40251,8 +40251,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025}; }; @@ -40261,8 +40261,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; @@ -40271,8 +40271,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; @@ -40281,8 +40281,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; @@ -40291,8 +40291,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; @@ -40301,8 +40301,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; @@ -40311,21 +40311,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDf_lnr : AmovPknlMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; @@ -40336,8 +40336,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; @@ -40348,8 +40348,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; @@ -40360,8 +40360,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; @@ -40372,8 +40372,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; @@ -40384,8 +40384,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; @@ -40396,8 +40396,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; @@ -40408,33 +40408,33 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_lnr { actions = "BinocProneLnrActions"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnL : AwopPpneMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnR : AwopPpneMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; @@ -40444,8 +40444,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025}; }; @@ -40454,8 +40454,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025}; }; @@ -40464,8 +40464,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; @@ -40474,8 +40474,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; @@ -40484,8 +40484,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; @@ -40494,8 +40494,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; @@ -40504,8 +40504,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; @@ -40514,21 +40514,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDf_lnr : AmovPpneMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; @@ -40539,8 +40539,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; @@ -40551,8 +40551,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; @@ -40563,8 +40563,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; @@ -40575,8 +40575,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; @@ -40587,8 +40587,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; @@ -40599,8 +40599,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; @@ -40611,20 +40611,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnL : AwopPknlMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnR : AwopPknlMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; @@ -40632,21 +40632,21 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_non : AmovPercMstpSnonWnonDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - disableWeapons = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - limitGunMovement = "true"; + rightHandIKEnd = 0; + limitGunMovement = 1; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_binocular", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMwlkSoptWbinDf_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; }; @@ -40657,8 +40657,8 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025}; }; @@ -40668,8 +40668,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025}; }; @@ -40679,8 +40679,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; @@ -40690,8 +40690,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; @@ -40701,8 +40701,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; @@ -40712,8 +40712,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; @@ -40723,8 +40723,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -40734,22 +40734,22 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDf_non : AmovPercMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; @@ -40762,8 +40762,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; @@ -40776,8 +40776,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; @@ -40790,8 +40790,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; @@ -40804,8 +40804,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; @@ -40818,8 +40818,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -40832,8 +40832,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; @@ -40846,8 +40846,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; @@ -40856,25 +40856,25 @@ class CfgMovesZombie : CfgMovesBasic { actions = "BinocKneelCivilActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnL : AwopPknlMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnR : AwopPknlMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; @@ -40884,8 +40884,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025}; }; @@ -40894,8 +40894,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025}; }; @@ -40904,8 +40904,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; @@ -40914,8 +40914,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; @@ -40924,8 +40924,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; @@ -40934,8 +40934,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; @@ -40944,8 +40944,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; @@ -40954,21 +40954,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDf_non : AmovPknlMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; @@ -40979,8 +40979,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; @@ -40991,8 +40991,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; @@ -41003,8 +41003,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; @@ -41015,8 +41015,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; @@ -41027,8 +41027,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; @@ -41039,8 +41039,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; @@ -41051,33 +41051,33 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AwopPercMstpSoptWbinDnon_non_turnL : AwopPercMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_non_turnR : AwopPercMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_non { actions = "BinocStandLnrActions"; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AmovPercMwlkSoptWbinDf_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; }; @@ -41088,8 +41088,8 @@ class CfgMovesZombie : CfgMovesBasic { soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025}; }; @@ -41099,8 +41099,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025}; }; @@ -41110,8 +41110,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.483871; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; @@ -41121,8 +41121,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; @@ -41132,8 +41132,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; @@ -41143,8 +41143,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.337079; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; @@ -41154,8 +41154,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; @@ -41165,22 +41165,22 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.47619; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDf_lnr : AmovPercMwlkSoptWbinDf_lnr { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; @@ -41193,8 +41193,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; @@ -41207,8 +41207,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; @@ -41221,8 +41221,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; @@ -41235,8 +41235,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; @@ -41249,8 +41249,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; @@ -41263,8 +41263,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; @@ -41277,20 +41277,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AwopPercMstpSoptWbinDnon_lnr_turnL : AwopPercMstpSoptWbinDnon_lnr { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr_turnR : AwopPercMstpSoptWbinDnon_lnr_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; @@ -41298,20 +41298,20 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPpneMstpSoptWbinDnon_non : AmovPpneMstpSnonWnonDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; - showWeaponAim = "false"; - disableWeapons = "false"; - enableBinocular = "true"; - showItemInHand = "true"; + showWeaponAim = 0; + disableWeapons = 0; + enableBinocular = 1; + showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; - canPullTrigger = "false"; - leftHandIKBeg = "false"; + canPullTrigger = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; + rightHandIKEnd = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01, "AmovPpneMwlkSoptWbinDf_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; }; @@ -41321,8 +41321,8 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.99; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025}; }; @@ -41331,8 +41331,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025}; }; @@ -41341,8 +41341,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; @@ -41351,8 +41351,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; @@ -41361,8 +41361,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; @@ -41371,8 +41371,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; @@ -41381,8 +41381,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; @@ -41391,21 +41391,21 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDf_non : AmovPpneMwlkSoptWbinDf_non { - enableBinocular = "false"; - enableOptics = "false"; + enableBinocular = 0; + enableOptics = 0; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; @@ -41416,8 +41416,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; @@ -41428,8 +41428,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; @@ -41440,8 +41440,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; @@ -41452,8 +41452,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; @@ -41464,8 +41464,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; @@ -41476,8 +41476,8 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; @@ -41488,20 +41488,20 @@ class CfgMovesZombie : CfgMovesBasic { relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AwopPpneMstpSoptWbinDnon_non_turnL : AwopPpneMstpSoptWbinDnon_non { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non_turnR : AwopPpneMstpSoptWbinDnon_non_turnL { - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; @@ -41514,7 +41514,7 @@ class CfgMovesZombie : CfgMovesBasic { variantsAI[] = {"AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon05", 0.001, "AidlPercMstpSrasWrflDnon06", 0.001, "AidlPercMstpSrasWrflDnon_i01", 0.001, "AidlPercMstpSrasWrflDnon_i02", 0.001, "AidlPercMstpSrasWrflDnon_i03", 0.001, "AidlPercMstpSrasWrflDnon_i04", 0.001, "AidlPercMstpSrasWrflDnon_i05", 0.005, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.001, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.001, "AidlPercMstpSrasWrflDnon_i13", 0.001, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady04N"}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AidlPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon_i01", 0.01, "AidlPercMstpSrasWrflDnon_i02", 0.01, "AidlPercMstpSrasWrflDnon_i03", 0.01, "AidlPercMstpSrasWrflDnon_i04", 0.01, "AidlPercMstpSrasWrflDnon_i05", 0.01, "AidlPercMstpSrasWrflDnon_i06", 0.01, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.01, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.01, "AidlPercMstpSrasWrflDnon_i13", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady04N", 0.01, "AidlPercMstpSrasWrflDnon05", 0.01, "AidlPercMstpSrasWrflDnon06", 0.01}; InterpolateTo[] = {}; }; @@ -41676,16 +41676,16 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.0139; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashcooper.rtm"; - disableWeapons = "false"; + disableWeapons = 0; boundingSphere = 10; - looped = "false"; - leftHandIKBeg = "false"; + looped = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "false"; + leftHandIKEnd = 0; + rightHandIKBeg = 0; rightHandIKCurve[] = {}; - rightHandIKEnd = "false"; - canPullTrigger = "false"; + rightHandIKEnd = 0; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; @@ -41881,7 +41881,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSrasWrflDnon01 : AidlPknlMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon01"; speed = 0.28; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; @@ -41889,9 +41889,9 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { speed = 0.0143; - disableWeapons = "true"; + disableWeapons = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashvillager.rtm"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -41922,7 +41922,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPpneMstpSrasWrflDnon01 : AidlPpneMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon01"; speed = 0.19; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; @@ -41949,7 +41949,7 @@ class CfgMovesZombie : CfgMovesBasic { variantAfter[] = {0, 0, 0}; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; - disableWeapons = "true"; + disableWeapons = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.03, "AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.01, "AidlPercMstpSrasWpstDnon01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPercMstpSrasWpstDnon02", 0.02, "AidlPercMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; @@ -42060,7 +42060,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPpneMstpSrasWpstDnon01 : AidlPpneMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon01"; speed = 0.21; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; @@ -42152,7 +42152,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPknlMstpSnonWnonDnon_player_idleSteady01 : AidlPknlMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; - looped = "false"; + looped = 0; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; @@ -42198,7 +42198,7 @@ class CfgMovesZombie : CfgMovesBasic { variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSnonWnonDnon0S", 0.7, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; variantAfter[] = {5, 10, 20}; - canPullTrigger = "false"; + canPullTrigger = 0; actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; @@ -42208,9 +42208,9 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon01 : AidlPpneMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon01"; speed = 0.34; - looped = "false"; + looped = 0; variantAfter[] = {1, 1, 1}; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -42218,7 +42218,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon02 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon02"; speed = 0.36; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -42226,7 +42226,7 @@ class CfgMovesZombie : CfgMovesBasic { class AidlPpneMstpSnonWnonDnon03 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon03"; speed = 0.22; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; @@ -42236,9 +42236,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.06; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; @@ -42262,7 +42262,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon"; speed = 1.06; - looped = "false"; + looped = 0; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; @@ -42275,9 +42275,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.3; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; @@ -42289,10 +42289,10 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; @@ -42304,12 +42304,12 @@ class CfgMovesZombie : CfgMovesBasic { aimingBody = "empty"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_medic"; speed = 0.17; - limitGunMovement = "false"; + limitGunMovement = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; @@ -42322,10 +42322,10 @@ class CfgMovesZombie : CfgMovesBasic { variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - rightHandIKBeg = "false"; - rightHandIKEnd = "false"; - leftHandIKBeg = "false"; - leftHandIKEnd = "false"; + rightHandIKBeg = 0; + rightHandIKEnd = 0; + leftHandIKBeg = 0; + leftHandIKEnd = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; @@ -42340,7 +42340,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.3; - looped = "false"; + looped = 0; interpolationRestart = 2; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; @@ -42361,23 +42361,23 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.8; - disableWeapons = "true"; + disableWeapons = 1; enableOptics = 2; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "PistolStandActions"; speed = 0.5; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; + leftHandIKEnd = 0; + leftHandIKBeg = 0; rightHandIKCurve[] = {0.6, 1, 0.65, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; @@ -42391,7 +42391,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.5; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {}; @@ -42400,11 +42400,11 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; - disableWeapons = "true"; + disableWeapons = 1; enableOptics = 2; - showHandGun = "false"; - looped = "false"; - limitGunMovement = "false"; + showHandGun = 0; + looped = 0; + limitGunMovement = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_1", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42413,7 +42413,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.01, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -42421,9 +42421,9 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 1.04; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -42433,10 +42433,10 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.97; - showHandgun = "true"; - looped = "false"; + showHandgun = 1; + looped = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42445,9 +42445,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.57; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42455,9 +42455,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; - showHandGun = "false"; - looped = "false"; - limitGunMovement = "false"; + showHandGun = 0; + looped = 0; + limitGunMovement = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_2", 0.01, "AinvPknlMstpSnonWnonDnon_medic_1", 0.02, "AinvPknlMstpSnonWnonDnon_healed_1", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42466,7 +42466,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -42475,7 +42475,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42484,7 +42484,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed1"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42492,9 +42492,9 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon"; speed = 1.15; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -42504,9 +42504,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.97; - showHandgun = "true"; - looped = "false"; - canPullTrigger = "false"; + showHandgun = 1; + looped = 0; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42523,11 +42523,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.54; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"ActsPsitMstpSnonWrflDnon_varSittingSleeping01", 0.01, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingSleeping02", 0.01, "AinvPknlMstpSnonWnonDnon_3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42536,7 +42536,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -42545,7 +42545,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.54; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; @@ -42555,11 +42555,11 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.75; - disableWeapons = "true"; - enableOptics = "false"; - looped = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + disableWeapons = 1; + enableOptics = 0; + looped = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_4", 0.02, "AinvPknlMstpSnonWnonDnon_medic_2", 0.1, "AinvPknlMstpSnonWnonDnon_healed_2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42567,7 +42567,7 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_4 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; @@ -42575,7 +42575,7 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_medic_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42583,11 +42583,11 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_medic : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medicS0"; speed = 1000000; - limitGunMovement = "false"; - looped = "true"; + limitGunMovement = 0; + looped = 1; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medicEnd", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDnon_medic0", 0.1, "AinvPknlMstpSnonWnonDnon_medic1", 0.1, "AinvPknlMstpSnonWnonDnon_medic2", 0.1, "AinvPknlMstpSnonWnonDnon_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic4", 0.1, "AinvPknlMstpSnonWnonDr_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic4", 0.1, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0", 0.1, "AinvPknlMstpSnonWnonDr_medic1", 0.1, "AinvPknlMstpSnonWnonDr_medic2", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; @@ -42596,7 +42596,7 @@ class CfgMovesZombie : CfgMovesBasic { class AinvPknlMstpSnonWnonDnon_healed_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed2"; speed = 0.17; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42605,7 +42605,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 1.75; - looped = "false"; + looped = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; @@ -42614,7 +42614,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_healed"; speed = 0.17; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; @@ -42624,14 +42624,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutLow"; speed = 1.9; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42639,7 +42639,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutMedium"; speed = 1.333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42647,7 +42647,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42656,14 +42656,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutLow"; speed = 1.9; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42671,7 +42671,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutMedium"; speed = 1.333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42679,7 +42679,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42688,14 +42688,14 @@ class CfgMovesZombie : CfgMovesBasic { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInLow"; speed = 2; - looped = "false"; + looped = 0; soundOverride = "walk"; - soundEnabled = "false"; - disableWeapons = "true"; - enableOptics = "false"; + soundEnabled = 0; + disableWeapons = 1; + enableOptics = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42703,7 +42703,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInMedium"; speed = 0.8333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42711,7 +42711,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInHigh"; speed = 0.8333; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; @@ -42719,7 +42719,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutLow"; speed = 1.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42727,7 +42727,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42735,7 +42735,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutHigh"; speed = 0.915; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; @@ -42743,14 +42743,14 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWrflDnon : AmovPpneMstpSrasWrflDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsRfl_norot"; - showWeaponAim = "false"; + showWeaponAim = 0; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 2; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; @@ -42761,19 +42761,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "InjuredManActionsRfl_healed"; duty = 0; speed = 1e+010; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon_rolltoback : AinjPpneMstpSnonWrflDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltoback"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; duty = 3; - canPullTrigger = "false"; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AinjPpneMstpSnonWrflDb_grab", 0.1}; @@ -42782,28 +42782,28 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWrflDnon_rolltofront : AinjPpneMstpSnonWrflDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltofront"; actions = "InjuredManActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltoback", 0.1}; }; class AinjPpneMstpSnonWnonDnon_kneel : AinjPpneMstpSnonWrflDnon { actions = "RifleKneelActions"; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_kneel"; speed = 0.4; - disableWeapons = "true"; - canPullTrigger = "false"; + disableWeapons = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSnonWnonDnon", 0.02}; }; class AdthPpneMstpSnonWnonDnonB : AinjPpneMstpSnonWrflDnon { - canPullTrigger = "false"; - looped = "false"; - terminal = "true"; - onLandEnd = "true"; - onLandBeg = "false"; + canPullTrigger = 0; + looped = 0; + terminal = 1; + onLandEnd = 1; + onLandBeg = 0; enableDirectControl = 0; soundOverride = "bodyfall"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_death"; @@ -42815,7 +42815,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -42825,21 +42825,166 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; }; + class AinvPknlMstpSnonWnonDnon_medicEnd : AinvPknlMstpSnonWnonDnon_medic { + actions = "HealActionsNon"; + speed = 0.5; + file = "\ca\anims\characters\data\anim\sdr\inj\healing\ainvpknlmstpsnonwnondnon_medic_ainvpknlmstpsnonwnondnon"; + looped = 0; + canPullTrigger = 0; + ConnectTo[] = {}; + InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1, "AdthPknlMstpSnonWnonDnon_1", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic0S : AinvPknlMstpSnonWnonDnon_medic { + VariantAfter[] = {5, 5, 5}; + variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.15, "AinvPknlMstpSnonWnonDnon_medic1", 0.15, "AinvPknlMstpSnonWnonDnon_medic2", 0.15, "AinvPknlMstpSnonWnonDnon_medic3", 0.15, "AinvPknlMstpSnonWnonDnon_medic4", 0.15, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.15}; + equivalentTo = "AinvPknlMstpSnonWnonDnon_medic0"; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.01, "AinvPknlMstpSnonWnonDnon_medic0", 0.01, "AinvPknlMstpSnonWnonDnon_medic1", 0.01, "AinvPknlMstpSnonWnonDnon_medic2", 0.01, "AinvPknlMstpSnonWnonDnon_medic3", 0.01, "AinvPknlMstpSnonWnonDnon_medic4", 0.01, "AinvPknlMstpSnonWnonDnon_medic5", 0.01}; + InterpolateTo[] = {}; + }; + class AinvPknlMstpSnonWnonDnon_medic0 : HealBase { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic0"; + speed = 0.4; + aiming = "empty"; + aimingBody = "empty"; + enableDirectControl = 0; + variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.166666, "AinvPknlMstpSnonWnonDnon_medic1", 0.166666, "AinvPknlMstpSnonWnonDnon_medic2", 0.166666, "AinvPknlMstpSnonWnonDnon_medic3", 0.166666, "AinvPknlMstpSnonWnonDnon_medic4", 0.166666, "AinvPknlMstpSnonWnonDnon_medic5", 0.166666}; + equivalentTo = "AinvPknlMstpSnonWnonDnon_medic0"; + actions = "HealActionsNon"; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic1 : AinvPknlMstpSnonWnonDnon_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic1"; + speed = 0.26; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic2 : AinvPknlMstpSnonWnonDnon_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic2"; + speed = 0.19; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic3 : AinvPknlMstpSnonWnonDnon_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic3"; + speed = 0.2; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic3 : AinvPknlMstpSnonWnonDnon_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic3"; + speed = 0.13; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic4 : HealBase { + actions = "HealActionsNon"; + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic4"; + speed = 0.22; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic5 : HealBase { + actions = "HealActionsNon"; + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic5"; + speed = 0.11; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic4 : HealBase { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic4"; + speed = 0.13; + actions = "HealActionsNon"; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDnon_medic5 : HealBase { + actions = "HealActionsNon"; + speed = 0.43; + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic5"; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic0S : AinvPknlMstpSnonWnonDnon_medic { + variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.075, "AinvPknlMstpSnonWnonDnon_medic1", 0.075, "AinvPknlMstpSnonWnonDnon_medic2", 0.075, "AinvPknlMstpSnonWnonDnon_medic3", 0.075, "AinvPknlMstpSnonWnonDnon_medic4", 0.075, "AinvPknlMstpSnonWnonDnon_medic5", 0.075, "AinvPknlMstpSnonWnonDr_medic0", 0.075, "AinvPknlMstpSnonWnonDr_medic1", 0.075, "AinvPknlMstpSnonWnonDr_medic2", 0.075, "AinvPknlMstpSnonWnonDr_medic3", 0.075, "AinvPknlMstpSnonWnonDr_medic4", 0.075, "AinvPknlMstpSnonWnonDr_medic5", 0.075, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + VariantAfter[] = {5, 5, 5}; + actions = "HealActionsNonDr"; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.01, "AinvPknlMstpSnonWnonDr_medic3", 0.01, "AinvPknlMstpSnonWnonDr_medic4", 0.01, "AinvPknlMstpSnonWnonDr_medic5", 0.01, "AinvPknlMstpSnonWnonDr_medic0", 0.01, "AinvPknlMstpSnonWnonDr_medic1", 0.01, "AinvPknlMstpSnonWnonDr_medic2", 0.01}; + InterpolateTo[] = {}; + }; + + class AinvPknlMstpSnonWnonDr_medic0 : HealBase { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic0"; + speed = 0.11; + equivalentTo = "AinvPknlMstpSnonWnonDr_medic0"; + actions = "HealActionsNon"; + collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic1 : AinvPknlMstpSnonWnonDr_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic1"; + speed = 0.21; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + + class AinvPknlMstpSnonWnonDr_medic2 : AinvPknlMstpSnonWnonDr_medic0 { + file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic2"; + speed = 0.13; + actions = "HealActionsNon"; + canPullTrigger = 0; + ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; + InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; + }; + class AinjPpneMstpSnonWrflDb_grab : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; - looped = "false"; + looped = 0; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDb_release", 0.02, "AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; }; @@ -42847,16 +42992,16 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWrflDb_release : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_death : AinjPpneMstpSnonWrflDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -42866,7 +43011,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1e+010; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1}; }; @@ -42875,15 +43020,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1}; @@ -42892,7 +43037,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2 : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; speed = 1; - looped = "false"; + looped = 0; actions = "MoveWithInjuredManDraggerRfl"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.02, "AcinPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; @@ -42901,12 +43046,12 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_still"; speed = 1e+010; - looped = "true"; + looped = 1; duty = -0.3; interpolationSpeed = 6.05; - canPullTrigger = "true"; - disableWeapons = "false"; - enableOptics = "false"; + canPullTrigger = 1; + disableWeapons = 0; + enableOptics = 0; ConnectTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "Helper_SwitchToCarryRfl", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; @@ -42915,15 +43060,15 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDragger"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 1; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; @@ -42940,7 +43085,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon"; speed = 1; - looped = "false"; + looped = 0; duty = -0.5; interpolationSpeed = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.15}; @@ -42950,10 +43095,10 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.55; - leftHandIKBeg = "false"; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; - leftHandIKEnd = "false"; - rightHandIKBeg = "true"; + leftHandIKEnd = 0; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; @@ -42962,7 +43107,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.38; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; @@ -42972,12 +43117,12 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb"; speed = 1; - looped = "true"; + looped = 1; duty = 0.6; interpolationSpeed = 4.1; - disableWeapons = "false"; - canPullTrigger = "true"; - enableOptics = "false"; + disableWeapons = 0; + canPullTrigger = 1; + enableOptics = 0; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; @@ -42985,8 +43130,8 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMwlkSlowWrflDb_death : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_death"; speed = 1; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; interpolationSpeed = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; @@ -43000,13 +43145,13 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMrunSrasWrflDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; actions = "MoveWithInjuredManCarrierRflWc"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; - enableOptics = "false"; + enableOptics = 0; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; - onLadder = "false"; + onLadder = 0; speed = 0.9; ConnectTo[] = {"AcinPercMrunSrasWrflDf_death", 0.1, "AcinPercMrunSrasWrflDf_agony", 0.1, "AcinPercMstpSrasWrflDnon", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AcinPercMstpSrasWrflDnon", 0.1}; @@ -43014,39 +43159,39 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMrunSrasWrflDf_death : AcinPercMrunSrasWrflDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; - terminal = "true"; + terminal = 1; speed = 0.22; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_agony : AcinPercMrunSrasWrflDf_death { - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; duty = 10; speed = 0.22; - terminal = "false"; - onLandBeg = "false"; - onLandEnd = "true"; + terminal = 0; + onLandBeg = 0; + onLandEnd = 1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon : InjuredMovedBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierRfl"; - limitGunMovement = "false"; - enableOptics = "false"; + limitGunMovement = 0; + enableOptics = 0; duty = 1; - canPullTrigger = "false"; - showWeaponAim = "false"; + canPullTrigger = 0; + showWeaponAim = 0; interpolationSpeed = 6.05; - rightHandIKBeg = "true"; + rightHandIKBeg = 1; rightHandIKCurve[] = {1}; - rightHandIKEnd = "true"; + rightHandIKEnd = 1; forceAim = 1; ConnectTo[] = {"AcinPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01}; @@ -43054,7 +43199,7 @@ class CfgMovesZombie : CfgMovesBasic { class Helper_SwitchToCarryRfl : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { speed = 1e+010; - looped = "true"; + looped = 1; actions = "MoveWithInjuredMan_helperRfl"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_Helper"; forceAim = 0; @@ -43063,15 +43208,15 @@ class CfgMovesZombie : CfgMovesBasic { }; class AcinPercMstpSrasWrflDnon : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { - looped = "true"; + looped = 1; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierRfl"; - canPullTrigger = "true"; + canPullTrigger = 1; forceAim = 0; ConnectTo[] = {"AcinPercMrunSrasWrflDf", 0.2, "AcinPercMstpSrasWrflDnon_agony", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AdthPercMstpSlowWrflDf_carrier", 0.01, "AcinPercMrunSrasWrflDf", 0.2}; @@ -43080,8 +43225,8 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMstpSrasWrflDnon_agony : AcinPercMstpSrasWrflDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; speed = 0.21; - looped = "false"; - onLandEnd = "true"; + looped = 0; + onLandEnd = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -43090,8 +43235,8 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carrier"; speed = 0.3; actions = "RifleLowStandActions"; - looped = "false"; - canPullTrigger = "false"; + looped = 0; + canPullTrigger = 0; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; @@ -43103,15 +43248,15 @@ class CfgMovesZombie : CfgMovesBasic { }; class AinjPfalMstpSnonWrflDnon_carried_Up : AgonyBaseRfl { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWunaDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; - canPullTrigger = "false"; - disableWeapons = "true"; - onLandBeg = "true"; + canPullTrigger = 0; + disableWeapons = 1; + onLandBeg = 1; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1}; InterpolateTo[] = {}; @@ -43120,7 +43265,7 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPfalMstpSnonWrflDnon_AmovPpneMstpSrasWrflDnon_injured : AinjPfalMstpSnonWrflDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -43128,24 +43273,24 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPfalMstpSnonWrflDnon_carried_still : AinjPfalMstpSnonWrflDnon_carried_Up { soundEdge[] = {}; speed = 100; - looped = "true"; + looped = 1; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; duty = 0; - onLandBeg = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + onLandBeg = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried : AinjPfalMstpSnonWrflDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; - looped = "true"; + looped = 1; speed = 1.36; - onLandBeg = "false"; - limitGunMovement = "false"; + onLandBeg = 0; + limitGunMovement = 0; actions = "InjuredManCarriedActionsRflWc"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; }; @@ -43153,39 +43298,39 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPfalMstpSnonWrflDf_carried_fallwc : AinjPfalMstpSnonWrflDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carried"; speed = 0.22; - looped = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_fall : AinjPfalMstpSnonWrflDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_dead : AinjPfalMstpSnonWrflDf_carried { speed = 0.21; - terminal = "true"; + terminal = 1; actions = "InjuredManCarriedActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Down : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandEnd = "true"; + onLandEnd = 1; collisionShapeSafe = ""; actions = "InjuredManActionsRfl"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -43194,10 +43339,10 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandBeg = "true"; - onLandEnd = "true"; - showWeaponAim = "true"; - disableWeapons = "false"; + onLandBeg = 1; + onLandEnd = 1; + showWeaponAim = 1; + disableWeapons = 0; visibleSize = 0.100126; aimPrecision = 2; aiming = "aimingLying"; @@ -43206,7 +43351,7 @@ class CfgMovesZombie : CfgMovesBasic { legs = "legsLyingAiming"; interpolationSpeed = 2; soundOverride = "crawl"; - canPullTrigger = "false"; + canPullTrigger = 0; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.5, "AinjPpneMstpSnonWnonDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSnonWnonDf_injured", 0.1}; @@ -43220,29 +43365,29 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPpneMsprSnonWnonDf_injured : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon"; speed = 0.2; - showWeaponAim = "false"; + showWeaponAim = 0; file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\spr\non\non\AmovPpneMsprSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; - limitGunMovement = "false"; + limitGunMovement = 0; soundOverride = "crawl"; duty = 2.6; - soundEnabled = "true"; - canPullTrigger = "false"; + soundEnabled = 1; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AdthPercMstpSnonWnonDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; - looped = "false"; - terminal = "true"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableOptics = "false"; + looped = 0; + terminal = 1; + canPullTrigger = 0; + showWeaponAim = 0; + enableOptics = 0; actions = "DeadActions"; speed = 0.2; - disableWeaponsLong = "true"; - onLandEnd = "true"; + disableWeaponsLong = 1; + onLandEnd = 1; soundOverride = "bodyfall"; headBobMode = 2; ConnectTo[] = {"DeadState", 1.0}; @@ -43256,10 +43401,10 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSnonWnonDf_carrier : AdthPercMstpSnonWnonDnon_carrier { speed = 0.21; - terminal = "true"; - onLandEnd = "true"; - canPullTrigger = "false"; - looped = "false"; + terminal = 1; + onLandEnd = 1; + canPullTrigger = 0; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -43272,14 +43417,14 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWnonDnon : AmovPpneMstpSnonWnonDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; - disableWeapons = "true"; + disableWeapons = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsnon_norot"; - showWeaponAim = "false"; + showWeaponAim = 0; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; @@ -43288,19 +43433,19 @@ class CfgMovesZombie : CfgMovesBasic { actions = "InjuredManActionsnon_healed"; duty = 0; speed = 10000000; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon_rolltoback : AinjPpneMstpSnonWnonDnon { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltoback"; speed = 0.3; - disableWeapons = "true"; + disableWeapons = 1; interpolationRestart = 2; duty = 3; - canPullTrigger = "false"; + canPullTrigger = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPpneMstpSnonWnonDb_grab", 0.1}; @@ -43309,7 +43454,7 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWnonDnon_rolltofront : AinjPpneMstpSnonWnonDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltofront"; actions = "InjuredManActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltoback", 0.1}; }; @@ -43318,7 +43463,7 @@ class CfgMovesZombie : CfgMovesBasic { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -43328,7 +43473,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.51, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.5, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; }; @@ -43336,11 +43481,11 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWnonDb_grab : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; - looped = "false"; + looped = 0; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDb_release", 0.02, "AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; }; @@ -43348,16 +43493,16 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPpneMstpSnonWnonDb_release : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; - looped = "false"; + looped = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_death : AinjPpneMstpSnonWnonDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -43367,7 +43512,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 1e+010; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb_release", 0.1}; }; @@ -43376,17 +43521,17 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDraggerNon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; speed = 1; - looped = "false"; - disableWeapons = "true"; + looped = 0; + disableWeapons = 1; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; - showWeaponAim = "false"; - canPullTrigger = "false"; - limitGunMovement = "false"; - disableWeaponsLong = "true"; - enableOptics = "false"; + showWeaponAim = 0; + canPullTrigger = 0; + limitGunMovement = 0; + disableWeaponsLong = 1; + enableOptics = 0; enableDirectControl = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.02}; @@ -43401,9 +43546,9 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; speed = 1; - looped = "false"; + looped = 0; enableDirectControl = 0; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.01, "AcinPknlMwlkSnonWnonDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; @@ -43416,11 +43561,11 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_still"; speed = 1e+010; - looped = "true"; + looped = 1; duty = -0.3; interpolationSpeed = 6.05; - enableOptics = "false"; - canPullTrigger = "false"; + enableOptics = 0; + canPullTrigger = 0; ConnectTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2, "Helper_SwitchToCarrynon", 0.1}; }; @@ -43434,8 +43579,8 @@ class CfgMovesZombie : CfgMovesBasic { class DraggerBasenon : DraggerBase { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; - enableOptics = "false"; - disableWeaponsLong = "true"; + enableOptics = 0; + disableWeaponsLong = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -43444,9 +43589,9 @@ class CfgMovesZombie : CfgMovesBasic { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon"; speed = 1; - looped = "false"; + looped = 0; duty = -0.5; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; @@ -43459,7 +43604,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 0.55; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; @@ -43472,7 +43617,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.4; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; @@ -43485,12 +43630,12 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb"; speed = 1; - looped = "true"; + looped = 1; duty = 6; interpolationSpeed = 4.1; - disableWeapons = "true"; - canPullTrigger = "false"; - enableOptics = "false"; + disableWeapons = 1; + canPullTrigger = 0; + enableOptics = 0; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; @@ -43502,9 +43647,9 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb_death : AcinPknlMwlkSnonWnonDb { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_death"; - terminal = "true"; + terminal = 1; interpolationSpeed = 1; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -43516,7 +43661,7 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPknlMwlkSnonWnonDb_agony : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon_norot"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; @@ -43529,17 +43674,17 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMrunSnonWnonDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; actions = "MoveWithInjuredManCarrierNonWc"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; - enableOptics = "false"; + enableOptics = 0; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; - onLadder = "false"; + onLadder = 0; speed = 0.9; - disableWeapons = "true"; - disableWeaponsLong = "true"; - canPullTrigger = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + canPullTrigger = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf_death", 0.1, "AcinPercMrunSnonWnonDf_agony", 0.1, "AcinPercMstpSnonWnonDnon", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AcinPercMstpSnonWnonDnon", 0.1}; }; @@ -43551,42 +43696,42 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMrunSnonWnonDf_death : AcinPercMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; - terminal = "true"; + terminal = 1; speed = 0.22; - looped = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_agony : AcinPercMrunSnonWnonDf_death { - looped = "false"; + looped = 0; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; duty = 10; speed = 0.22; - terminal = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - showWeaponAim = "false"; - canPullTrigger = "false"; + terminal = 0; + onLandBeg = 0; + onLandEnd = 1; + showWeaponAim = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon : InjuredMovedBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierNon"; - limitGunMovement = "false"; - enableOptics = "false"; + limitGunMovement = 0; + enableOptics = 0; duty = 1; - canPullTrigger = "false"; - showWeaponAim = "false"; + canPullTrigger = 0; + showWeaponAim = 0; interpolationSpeed = 6.05; - disableWeapons = "true"; - disableWeaponsLong = "true"; + disableWeapons = 1; + disableWeaponsLong = 1; forceAim = 1; ConnectTo[] = {"AcinPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01}; @@ -43599,9 +43744,9 @@ class CfgMovesZombie : CfgMovesBasic { class Helper_SwitchToCarrynon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { speed = 1e+010; - looped = "true"; + looped = 1; actions = "MoveWithInjuredMan_helpernon"; - disableWeapons = "true"; + disableWeapons = 1; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\Helper_SwitchToCarrynon"; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 0.1}; @@ -43613,16 +43758,16 @@ class CfgMovesZombie : CfgMovesBasic { }; class AcinPercMstpSnonWnonDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { - looped = "true"; + looped = 1; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; - limitGunMovement = "false"; + limitGunMovement = 0; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierNon"; - canPullTrigger = "false"; - disableWeaponsLong = "true"; + canPullTrigger = 0; + disableWeaponsLong = 1; forceAim = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf", 0.2, "AcinPercMstpSnonWnonDnon_agony", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AdthPercMstpSnonWnonDf_carrier", 0.01, "AcinPercMrunSnonWnonDf", 0.2, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; @@ -43636,9 +43781,9 @@ class CfgMovesZombie : CfgMovesBasic { class AcinPercMstpSnonWnonDnon_agony : AcinPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; speed = 0.21; - looped = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; @@ -43652,11 +43797,11 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carrier"; speed = 0.3; actions = "MoveWithInjuredManCarrierNon"; - looped = "false"; - canPullTrigger = "false"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableOptics = "false"; + looped = 0; + canPullTrigger = 0; + disableWeapons = 1; + disableWeaponsLong = 1; + enableOptics = 0; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; @@ -43668,15 +43813,15 @@ class CfgMovesZombie : CfgMovesBasic { }; class AinjPfalMstpSnonWnonDnon_carried_Up : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWnonDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; - canPullTrigger = "false"; - disableWeapons = "true"; - onLandBeg = "true"; + canPullTrigger = 0; + disableWeapons = 1; + onLandBeg = 1; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1}; InterpolateTo[] = {}; @@ -43685,31 +43830,31 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPfalMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon_injured : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_still : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 1e+010; - looped = "true"; + looped = 1; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; duty = 0; - onLandBeg = "false"; - limitGunMovement = "false"; - canPullTrigger = "false"; + onLandBeg = 0; + limitGunMovement = 0; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried : AinjPfalMstpSnonWnonDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; - looped = "true"; + looped = 1; speed = 1.36; - onLandBeg = "false"; - limitGunMovement = "false"; + onLandBeg = 0; + limitGunMovement = 0; actions = "InjuredManCarriedActionsNonWc"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; }; @@ -43717,52 +43862,52 @@ class CfgMovesZombie : CfgMovesBasic { class AinjPfalMstpSnonWnonDf_carried_fallwc : AinjPfalMstpSnonWnonDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carried"; speed = 0.22; - looped = "false"; - onLandBeg = "false"; - onLandEnd = "true"; - canPullTrigger = "false"; + looped = 0; + onLandBeg = 0; + onLandEnd = 1; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_fall : AinjPfalMstpSnonWnonDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carried"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_dead : AinjPfalMstpSnonWnonDf_carried { speed = 0.21; - terminal = "true"; + terminal = 1; actions = "InjuredManCarriedActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Down : AgonyBase { - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; - onLandEnd = "true"; + onLandEnd = 1; collisionShapeSafe = ""; actions = "InjuredManActionsnon"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle01 : CutSceneAnimationBase { speed = 0.05; - looped = "false"; - disableWeapons = "false"; - enableBinocular = "false"; - showHandGun = "true"; + looped = 0; + disableWeapons = 0; + enableBinocular = 0; + showHandGun = 1; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle01"; - enableOptics = "false"; - canPullTrigger = "false"; + enableOptics = 0; + canPullTrigger = 0; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakRifle02", 0.1}; InterpolateTo[] = {}; }; @@ -43770,7 +43915,7 @@ class CfgMovesZombie : CfgMovesBasic { class ActsPercMstpSnonWpstDnon_sceneBardakRifle02 : ActsPercMstpSnonWpstDnon_sceneBardakRifle01 { speed = 0.032787; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle02"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; @@ -43964,7 +44109,7 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_16 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_1.rtm"; speed = 0.8; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -43972,7 +44117,7 @@ class CfgMovesZombie : CfgMovesBasic { class AdthPercMstpSlowWrflDnon_32 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_2.rtm"; speed = 0.8; - looped = "false"; + looped = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; @@ -44169,8 +44314,8 @@ class CfgMovesZombie : CfgMovesBasic { class adthpsitmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\sit\stp\non\non\adthpsitmstpsnonwnondnon.rtm"; speed = 0.3; - looped = "false"; - terminal = "true"; + looped = 0; + terminal = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; @@ -44446,9 +44591,9 @@ class CfgMovesZombie : CfgMovesBasic { duty = -0.4; speed = 1e+010; actions = "LauncherStandStpActions"; - canPullTrigger = "false"; - showWeaponAim = "false"; - enableMissile = "true"; + canPullTrigger = 0; + showWeaponAim = 0; + enableMissile = 1; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; @@ -44715,15 +44860,15 @@ class CfgMovesZombie : CfgMovesBasic { class AovrPercMstpSrasWlnrDf : amovpercmstpsraswlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\lnr\AovrPercMstpSrasWlnrDf"; speed = 0.5; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; - enableMissile = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; + enableMissile = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -44742,7 +44887,7 @@ class CfgMovesZombie : CfgMovesBasic { variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon01.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; @@ -44750,7 +44895,7 @@ class CfgMovesZombie : CfgMovesBasic { class aidlpercmstpsraswlnrdnon_1 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon02.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; @@ -44758,16 +44903,16 @@ class CfgMovesZombie : CfgMovesBasic { class aidlpercmstpsraswlnrdnon_2 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon03.rtm"; speed = 0.3; - looped = "false"; + looped = 0; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpslowwlnrdnon : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; - disableWeapons = "true"; - disableWeaponsLong = "true"; - enableMissile = "false"; + disableWeapons = 1; + disableWeaponsLong = 1; + enableMissile = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; weaponIK = 4; actions = "LauncherStandLowStpActions"; @@ -44778,14 +44923,14 @@ class CfgMovesZombie : CfgMovesBasic { class AovrPercMstpSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\lnr\AovrPercMstpSlowWlnrDf"; speed = 0.5; - looped = "false"; + looped = 0; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; - disableWeaponsLong = "true"; - disableWeapons = "true"; - enableOptics = "false"; + disableWeaponsLong = 1; + disableWeapons = 1; + enableOptics = 0; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; @@ -44809,10 +44954,10 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMwlkSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdf.rtm"; speed = 0.555556; - canPullTrigger = "true"; + canPullTrigger = 1; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; @@ -44824,7 +44969,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDr", 0.025}; }; @@ -44834,7 +44979,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.588235; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; @@ -44844,7 +44989,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025, "AmovPercMwlkSlowWlnrDb", 0.025}; }; @@ -44854,7 +44999,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; @@ -44864,7 +45009,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -44882,7 +45027,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic0"; speed = 0.31; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44891,7 +45036,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic1"; speed = 0.26; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44900,7 +45045,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic2"; speed = 0.19; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44909,7 +45054,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic3"; speed = 0.2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44918,7 +45063,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic4"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44927,7 +45072,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic5"; speed = 0.43; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; - canPullTrigger = "false"; + canPullTrigger = 0; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; @@ -44937,7 +45082,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; @@ -44947,7 +45092,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm"; speed = 1.5; soundOverride = "laydown"; - canPullTrigger = "false"; + canPullTrigger = 0; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; duty = 2; @@ -44957,13 +45102,13 @@ class CfgMovesZombie : CfgMovesBasic { class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon.rtm"; - disableWeapons = "true"; + disableWeapons = 1; actions = "LauncherStandStpActions"; - showHandGun = "true"; + showHandGun = 1; speed = 1.4; interpolationRestart = 2; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; @@ -44975,7 +45120,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; @@ -44985,7 +45130,7 @@ class CfgMovesZombie : CfgMovesBasic { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdf.rtm"; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; actions = "LauncherStandStpActionsWlkF"; @@ -44998,7 +45143,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025}; @@ -45009,7 +45154,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.526316; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; @@ -45017,7 +45162,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape : AmovPercMstpSlowWrflDnon { speed = 0.18; - looped = "false"; + looped = 0; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; @@ -45028,7 +45173,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; @@ -45039,7 +45184,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; @@ -45050,7 +45195,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.545455; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; @@ -45061,7 +45206,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.588235; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; @@ -45072,7 +45217,7 @@ class CfgMovesZombie : CfgMovesBasic { speed = 0.555556; duty = -0.1; soundOverride = "walk"; - soundEnabled = "true"; + soundEnabled = 1; actions = "LauncherStandStpActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; @@ -45080,7 +45225,7 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherStandStpActionsRunF"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; @@ -45088,20 +45233,20 @@ class CfgMovesZombie : CfgMovesBasic { class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end : amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon { speed = 0.6; interpolationRestart = 2; - rightHandIKEnd = "false"; - rightHandIKBeg = "false"; + rightHandIKEnd = 0; + rightHandIKBeg = 0; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; - leftHandIKEnd = "false"; - leftHandIKBeg = "false"; - canPullTrigger = "false"; + leftHandIKEnd = 0; + leftHandIKBeg = 0; + canPullTrigger = 0; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02}; }; class AmovPercMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDfl { actions = "LauncherStandStpActionsRunFL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; speed = 0.7; duty = 0.4; ConnectTo[] = {}; @@ -45110,42 +45255,42 @@ class CfgMovesZombie : CfgMovesBasic { class AmovPercMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { actions = "LauncherStandStpActionsRunL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { actions = "LauncherStandStpActionsRunBL"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { actions = "LauncherStandStpActionsRunB"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { actions = "LauncherStandStpActionsRunBR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { actions = "LauncherStandStpActionsRunR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { actions = "LauncherStandStpActionsRunFR"; - disableWeaponsLong = "false"; + disableWeaponsLong = 0; speed = 0.7; duty = 0.4; ConnectTo[] = {}; diff --git a/SQF/dayz_code/compile/vehicle_handleKilled.sqf b/SQF/dayz_code/compile/vehicle_handleKilled.sqf index f515f171b..6e1a3054d 100644 --- a/SQF/dayz_code/compile/vehicle_handleKilled.sqf +++ b/SQF/dayz_code/compile/vehicle_handleKilled.sqf @@ -13,9 +13,9 @@ _hitPoints = _unit call vehicle_getHitpoints; if (isServer) then { [_unit, "killed"] call server_updateObject; } else { - if (DZE_Debug_Damage && !(isPlayer _unit)) then { + if (DZE_Debug_Damage && ((!isPlayer _unit) || ((isPlayer _unit) && (vehicle _unit != _unit) && (_unit != _killer)))) then { PVDZE_veh_Update = [_unit, "killed",_killer]; - _killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {"KILLER NOT IN VEHICLE";}; + _killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""}; _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; }; diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh]; } else {