mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
update changelog + fix god exclusion check
This commit is contained in:
@@ -37,6 +37,7 @@
|
|||||||
[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
|
[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
|
||||||
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
|
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
|
||||||
[NEW] Vector Building is now part of Epoch, only enabled with Snap Building DZE_modularBuild = true; Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
|
[NEW] Vector Building is now part of Epoch, only enabled with Snap Building DZE_modularBuild = true; Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
|
||||||
|
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
|
||||||
|
|
||||||
[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
|
[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
|
||||||
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
|
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ if (_status == "ObjectStreamStart") then {
|
|||||||
_object setPosATL _pos;
|
_object setPosATL _pos;
|
||||||
if ((_object isKindOf "DZ_buildables") or ((_type in DayZ_SafeObjects) && !(_object isKindOf "TrapItems"))) then {
|
if ((_object isKindOf "DZ_buildables") or ((_type in DayZ_SafeObjects) && !(_object isKindOf "TrapItems"))) then {
|
||||||
_object setVariable["memDir",_dir,true];
|
_object setVariable["memDir",_dir,true];
|
||||||
if (DZE_GodModeBase && {!(_object in DZE_GodModeBaseExclude)}) then {_object addEventHandler ["HandleDamage",{false}];} else {_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];};
|
if (DZE_GodModeBase && {!((typeOf(_object)) in DZE_GodModeBaseExclude)}) then {_object addEventHandler ["HandleDamage",{false}];} else {_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];};
|
||||||
_object enableSimulation false; // Test disabling simulation server side on buildables only.
|
_object enableSimulation false; // Test disabling simulation server side on buildables only.
|
||||||
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
|
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user