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v02
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@@ -7,6 +7,9 @@ _scaleMvmt = 0.2; //0.4;
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_scaleLight = 0.5;
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_scaleAlert = 1;
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_isPZombie = player isKindOf "PZombie_VB";
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if(_isPZombie) exitWith {};
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//Assess Players Position
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_anim = animationState player;
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_anim4 = toArray _anim;
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@@ -123,4 +126,6 @@ _audial = round(_speed * dayz_surfaceNoise * _scaleMvmt * _scaleSound);
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if ((_audial > DAYZ_disAudial) or ((time - dayz_firedCooldown) > 0.3)) then {
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DAYZ_disAudial = _audial;
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};
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DAYZ_disVisual = (round((_initial + (_speed * 3)) * _scalePose * _scaleLight)) * 1.5;
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DAYZ_disVisual = (round((_initial + (_speed * 3)) * _scalePose * _scaleLight)) * 1.5;
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