mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
redefine the handlegear.sqf to prevent log spam
This commit is contained in:
528
SQF/dayz_code/BIS_scripts/handleGear.sqf
Normal file
528
SQF/dayz_code/BIS_scripts/handleGear.sqf
Normal file
@@ -0,0 +1,528 @@
|
|||||||
|
disableSerialization;
|
||||||
|
private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
|
||||||
|
private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
|
||||||
|
private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
|
||||||
|
/*
|
||||||
|
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
|
||||||
|
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
|
||||||
|
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
|
||||||
|
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
|
||||||
|
IGUI_GEAR_filterInventory = (_activeFilter select 4);
|
||||||
|
IGUI_GEAR_filterPistols = (_activeFilter select 5);
|
||||||
|
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6); */
|
||||||
|
|
||||||
|
_filterSets = [
|
||||||
|
//Primary Weapon, Secondary weapon, Ammo, Binocular, Inventory, Pistols, Pistols Ammo
|
||||||
|
[false,false,false,false,false,false,false],
|
||||||
|
[false,true,false,true,true,true,true],
|
||||||
|
[true,false,false,true,true,true,true],
|
||||||
|
[true,true,true,false,false,true,true], // all but pistol, pistols ammo
|
||||||
|
[true,true,true,true,true,true,true]
|
||||||
|
];
|
||||||
|
|
||||||
|
_icons = [
|
||||||
|
"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
|
||||||
|
"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
|
||||||
|
"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
|
||||||
|
"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
|
||||||
|
"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
|
||||||
|
];
|
||||||
|
|
||||||
|
_event = _this select 1;
|
||||||
|
_data = _this select 0;
|
||||||
|
|
||||||
|
_dofilter = false;
|
||||||
|
|
||||||
|
/*-------------------------------------------*/
|
||||||
|
if(typeName(_data select 0) == "DISPLAY")then
|
||||||
|
{
|
||||||
|
_display = (_data select 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
if(typeName(_data select 0) == "CONTROL")then
|
||||||
|
{
|
||||||
|
_control = (_data select 0);
|
||||||
|
_display = ctrlParent _control;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/*-------------------------------------------*/
|
||||||
|
_lbSelectedItem = {
|
||||||
|
private ["_index","_selectedItem","_n"];
|
||||||
|
_lbcontrol = _display displayctrl _lbIDC;
|
||||||
|
_index = lbCurSel _lbcontrol;
|
||||||
|
_selectedItem = "";
|
||||||
|
_n = 0;
|
||||||
|
|
||||||
|
while {(_selectedItem == "")&&(_n<6)} do {
|
||||||
|
_selectedItem = _lbcontrol lnbData [_index,1];
|
||||||
|
uisleep 0.001;
|
||||||
|
_n = _n + 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
_selectedItem;
|
||||||
|
};
|
||||||
|
|
||||||
|
_arrowsEnable = {
|
||||||
|
private ["_index","_selectedItem"];
|
||||||
|
|
||||||
|
_lbcontrol = _display displayctrl _lbIDC;
|
||||||
|
|
||||||
|
_controlLeftArrow = _display displayctrl 147;
|
||||||
|
_controlRightArrow = _display displayctrl 146;
|
||||||
|
_index = lbCurSel _lbcontrol;
|
||||||
|
_selectedItemCountLeft = _lbcontrol lnbText [_index,0];
|
||||||
|
_selectedItemCountRight = _lbcontrol lnbText [_index,2];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_isWeapon = {
|
||||||
|
private ["_item","_return"];
|
||||||
|
_item = _this select 0;
|
||||||
|
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
|
||||||
|
_isMagazine = {
|
||||||
|
private ["_item","_return"];
|
||||||
|
_item = _this select 0;
|
||||||
|
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_IDCsArray = [
|
||||||
|
[107],
|
||||||
|
[121],
|
||||||
|
[108],
|
||||||
|
[107],
|
||||||
|
[122,123,124,125,126,127,128,129],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[109,110,111,112,113,114,115,116,117,118,119,120],
|
||||||
|
[109,110,111,112,113,114,115,116,117,118,119,120],
|
||||||
|
[108],
|
||||||
|
[107],
|
||||||
|
[130,131],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[134,135,136,137,138,139,140,141,142,143,144,145],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[107],
|
||||||
|
[107]
|
||||||
|
];
|
||||||
|
|
||||||
|
|
||||||
|
_showAllIDCs = {
|
||||||
|
private ["_slotArray","_j","_i"];
|
||||||
|
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
|
||||||
|
_slotArray = _IDCsArray select _i;
|
||||||
|
|
||||||
|
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
|
||||||
|
_primaryWeaponControl = _display displayctrl (_slotArray select _j);
|
||||||
|
_primaryWeaponControl ctrlSetFade 0.5;
|
||||||
|
_primaryWeaponControl ctrlCommit 0.0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_higlightIDCs = {
|
||||||
|
private ["_slotArray","_j","_i"];
|
||||||
|
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
|
||||||
|
_slotArray = _IDCsArray select _i;
|
||||||
|
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
|
||||||
|
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
|
||||||
|
_itemSlot = _display displayctrl (_slotArray select _j);
|
||||||
|
_itemSlot ctrlSetFade 0.0;
|
||||||
|
_itemSlot ctrlCommit 0.3;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
_itemSlot = _display displayctrl (_slotArray select _j);
|
||||||
|
_itemSlot ctrlSetFade 0.5;
|
||||||
|
_itemSlot ctrlCommit 0.3;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do
|
||||||
|
{
|
||||||
|
_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
|
||||||
|
_slotControl ctrlSetFade 0;
|
||||||
|
_slotControl ctrlCommit 0.3;
|
||||||
|
}; */
|
||||||
|
};
|
||||||
|
_returnSlotIDCs = {
|
||||||
|
_flags = (_this select 0);
|
||||||
|
_outputArray = [];
|
||||||
|
_sum = 0;
|
||||||
|
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do
|
||||||
|
{
|
||||||
|
_sum = _sum + (_flags select _i);
|
||||||
|
if ((_flags select _i) == 1) then {
|
||||||
|
_outputArray = _outputArray + (_IDCsArray select _i);
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
||||||
|
if (_sum == 0) then {
|
||||||
|
_outputArray = (_IDCsArray select 2);
|
||||||
|
};
|
||||||
|
_outputArray;
|
||||||
|
};
|
||||||
|
_isPrimaryWeapon = {
|
||||||
|
_flags = (_this select 0);
|
||||||
|
if ( (_flags select 0) == 1) then {
|
||||||
|
true;
|
||||||
|
} else {
|
||||||
|
false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_isSecondaryWeapon = {
|
||||||
|
_flags = (_this select 0);
|
||||||
|
if ( (_flags select 0) == 1) then {
|
||||||
|
true;
|
||||||
|
} else {
|
||||||
|
false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_itemSlot = {
|
||||||
|
private ["_item", "_return"];
|
||||||
|
_item = _this select 0;
|
||||||
|
_return = 0;
|
||||||
|
if ([_item] call _isWeapon) then {
|
||||||
|
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
|
||||||
|
};
|
||||||
|
if ([_item] call _isMagazine) then {
|
||||||
|
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
|
||||||
|
};
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
|
||||||
|
_highlightIDCs = {
|
||||||
|
_hlIDCs = _this select 0;
|
||||||
|
for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_returnBitArray = {
|
||||||
|
private ["_i","_bitArray","_valResult","_val","_n","_i"];
|
||||||
|
_val = _this select 0;
|
||||||
|
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||||
|
_n = 524288;
|
||||||
|
for [{_i=19},{_i>=0}, {_i = _i - 1} ] do
|
||||||
|
{
|
||||||
|
|
||||||
|
_valResult = _val mod _n;
|
||||||
|
if (_valResult != _val) then {
|
||||||
|
_bitArray set [_i, 1];
|
||||||
|
};
|
||||||
|
_n = _n / 2;
|
||||||
|
_val = _valResult;
|
||||||
|
};
|
||||||
|
_bitArray
|
||||||
|
};
|
||||||
|
|
||||||
|
_highlightGearSlots ={
|
||||||
|
// [] call _showAllIDCs;
|
||||||
|
_selectedItem = [] call _lbSelectedItem;
|
||||||
|
_selectedItemSlot = [_selectedItem] call _itemSlot;
|
||||||
|
_selectedItemSlotFlags = [_selectedItemSlot] call _returnBitArray;
|
||||||
|
_selectedItemSlotIDCs = [_selectedItemSlotFlags] call _returnSlotIDCs;
|
||||||
|
[_selectedItemSlotIDCs] call _higlightIDCs;
|
||||||
|
};
|
||||||
|
_weaponsLBSetFocus = {
|
||||||
|
_lbcontrol = _display displayctrl _lbIDC;
|
||||||
|
/** Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain **/
|
||||||
|
//ctrlSetFocus _lbcontrol;
|
||||||
|
};
|
||||||
|
_setFilterIcon = {
|
||||||
|
_ctrlIcon = _display displayctrl 148;
|
||||||
|
_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_keyActions = {
|
||||||
|
_keyLeft = [203,327700,327686];
|
||||||
|
_keyRight = [205,327696,327687];
|
||||||
|
_keyTop = [200,327697,327684];
|
||||||
|
_keyBottom = [208,327701,327685];
|
||||||
|
_key = _data select 1;
|
||||||
|
if((_keyLeft find _key)>=0)then {
|
||||||
|
_control = _display displayctrl 146;
|
||||||
|
ctrlActivate _control;
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
if((_keyRight find _key)>=0)then {
|
||||||
|
_control = _display displayctrl 147;
|
||||||
|
ctrlActivate _control;
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
if((_keyTop find _key)>=0)then {
|
||||||
|
|
||||||
|
};
|
||||||
|
if((_keyBottom find _key)>=0)then {
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
||||||
|
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||||
|
/*
|
||||||
|
#define WeaponNoSlot 0 // dummy weapons
|
||||||
|
#define WeaponSlotPrimary 1 // primary weapons
|
||||||
|
#define WeaponSlotSecondary 4 // secondary weapons
|
||||||
|
#define WeaponSlotHandGun 2 // HandGun
|
||||||
|
#define WeaponSlotHandGunItem 16 // HandGun magazines
|
||||||
|
#define WeaponSlotItem 256 // items
|
||||||
|
#define WeaponSlotBinocular 4096 // binocular
|
||||||
|
#define WeaponHardMounted 65536
|
||||||
|
#define WeaponSlotInventory 131072 // inventory items
|
||||||
|
*/
|
||||||
|
|
||||||
|
_setFilterGlobals = {
|
||||||
|
_activeFilter = _this;
|
||||||
|
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
|
||||||
|
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
|
||||||
|
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
|
||||||
|
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
|
||||||
|
IGUI_GEAR_filterInventory = (_activeFilter select 4);
|
||||||
|
IGUI_GEAR_filterPistols = (_activeFilter select 5);
|
||||||
|
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
|
||||||
|
};
|
||||||
|
|
||||||
|
//1201
|
||||||
|
_highlightFilterIcons = {
|
||||||
|
for [{_i=0},{_i<6}, {_i = _i + 1} ] do
|
||||||
|
{
|
||||||
|
_control = _display displayctrl (1200 + _i);
|
||||||
|
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
|
||||||
|
};
|
||||||
|
_control = _display displayctrl (1200 + _this);
|
||||||
|
_control ctrlSetTextColor [1,1,1,1];
|
||||||
|
};
|
||||||
|
|
||||||
|
_matchesFilter = {
|
||||||
|
private ["_itemValue","_itemBitArray"];
|
||||||
|
_output = false;
|
||||||
|
|
||||||
|
_itemValue = _this select 0;
|
||||||
|
_itemBitArray = [_itemValue] call _returnBitArray;
|
||||||
|
|
||||||
|
|
||||||
|
if (_itemValue == 1 && IGUI_GEAR_filterPrimaryWeapon) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 5 && IGUI_GEAR_filterPrimaryWeapon) then {
|
||||||
|
_output = true;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 4 && IGUI_GEAR_filterSecondaryWeapon) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 2 && IGUI_GEAR_filterPistols) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
if (_itemValue == 16 && IGUI_GEAR_filterPistolAmmo) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 131072 && IGUI_GEAR_filterInventory) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 512 && IGUI_GEAR_filterAmmo) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
if (_itemValue == 256 && IGUI_GEAR_filterAmmo) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_itemValue == 4096 && IGUI_GEAR_filterBinocular) then {
|
||||||
|
_output = true;
|
||||||
|
};
|
||||||
|
_output;
|
||||||
|
};
|
||||||
|
|
||||||
|
_filterItems = {
|
||||||
|
private ["_n","_itemType"];
|
||||||
|
_deleteIndexes = [];
|
||||||
|
_lbcontrol = _display displayctrl _lbIDC;
|
||||||
|
_n = (lnbSize _lbcontrol) select 0;
|
||||||
|
_j = 0;
|
||||||
|
for [{_i=_n},{_i>=0}, {_i = _i - 1} ] do
|
||||||
|
{
|
||||||
|
_item = _lbcontrol lnbData [_i,1];
|
||||||
|
_itemType = [_item] call _itemSlot;
|
||||||
|
|
||||||
|
if ([_itemType] call _matchesFilter) then {
|
||||||
|
_j = _j + 1;
|
||||||
|
_deleteIndexes set [(_j-1), _i];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
LB_CTRL = _lbcontrol;
|
||||||
|
{
|
||||||
|
_lbcontrol lnbDeleteRow _x;
|
||||||
|
} forEach _deleteIndexes;
|
||||||
|
};
|
||||||
|
|
||||||
|
_itemPicture = {
|
||||||
|
private ["_item"];
|
||||||
|
_item = _this select 0;
|
||||||
|
|
||||||
|
_return = "";
|
||||||
|
|
||||||
|
if ([_item] call _isWeapon) then {
|
||||||
|
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
|
||||||
|
};
|
||||||
|
if ([_item] call _isMagazine) then {
|
||||||
|
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
|
||||||
|
};
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
|
||||||
|
_itemDescription = {
|
||||||
|
private ["_inputItem","_return"];
|
||||||
|
_inputItem = _this select 0;
|
||||||
|
_return = "";
|
||||||
|
if ([_inputItem] call _isWeapon) then {
|
||||||
|
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
|
||||||
|
_return = (_name);
|
||||||
|
};
|
||||||
|
|
||||||
|
if ([_inputItem] call _isMagazine) then {
|
||||||
|
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
|
||||||
|
_return = (_name);
|
||||||
|
};
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
|
||||||
|
_itemName = {
|
||||||
|
private ["_item"];
|
||||||
|
_item = _this select 0;
|
||||||
|
|
||||||
|
_return = "";
|
||||||
|
|
||||||
|
if ([_item] call _isWeapon) then {
|
||||||
|
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
|
||||||
|
_return = ( _name);
|
||||||
|
};
|
||||||
|
|
||||||
|
if ([_item] call _isMagazine) then {
|
||||||
|
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
|
||||||
|
_return = ( _name);
|
||||||
|
};
|
||||||
|
|
||||||
|
_return;
|
||||||
|
};
|
||||||
|
_displayItemIcon = {
|
||||||
|
private ["_selectedItem","_itemPicturePath"];
|
||||||
|
_selectedItem = [] call _lbSelectedItem;
|
||||||
|
_itemPicturePath = [_selectedItem] call _itemPicture;
|
||||||
|
_pictureControl = _display displayctrl 1104;
|
||||||
|
_pictureControl ctrlSetText _itemPicturePath;
|
||||||
|
};
|
||||||
|
|
||||||
|
_displayItemDescription = {
|
||||||
|
private ["_descriptionControl","_selectedItemDescription","_selectedItemN"];
|
||||||
|
_selectedItemN = [] call _lbSelectedItem;
|
||||||
|
_selectedItemDescription = [_selectedItemN] call _itemDescription;
|
||||||
|
_descriptionControl = _display displayctrl 1106;
|
||||||
|
|
||||||
|
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
|
||||||
|
};
|
||||||
|
|
||||||
|
_displayItemName = {
|
||||||
|
private ["_nameControl","_itemDescription"];
|
||||||
|
_selectedItem = [] call _lbSelectedItem;
|
||||||
|
_itemName = [_selectedItem] call _itemName;
|
||||||
|
_nameControl = _display displayctrl 1101;
|
||||||
|
_nameControl ctrlSetText _itemName;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_output = true;
|
||||||
|
_lbIDC = 105;
|
||||||
|
|
||||||
|
|
||||||
|
switch _event do {
|
||||||
|
case "initDialog": {
|
||||||
|
[] call _showAllIDCs;
|
||||||
|
};
|
||||||
|
case "onLoad": {
|
||||||
|
[] call _weaponsLBSetFocus;
|
||||||
|
[] call _arrowsEnable;
|
||||||
|
[] call _displayItemIcon;
|
||||||
|
[] call _displayItemName;
|
||||||
|
[] call _displayItemDescription;
|
||||||
|
[] call _showAllIDCs;
|
||||||
|
//[] call _arrowsEnable;
|
||||||
|
//[] call _highlightGearSlots;
|
||||||
|
};
|
||||||
|
|
||||||
|
//used for buyUnits
|
||||||
|
case "filter": {
|
||||||
|
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
|
||||||
|
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
|
||||||
|
IGUI_GEAR_activeFilter = 0;
|
||||||
|
};
|
||||||
|
_doFilter = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
|
||||||
|
case "filterNotSet": {
|
||||||
|
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
|
||||||
|
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
|
||||||
|
IGUI_GEAR_activeFilter = 0;
|
||||||
|
};
|
||||||
|
//_doFilter = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
case "filter_left": {
|
||||||
|
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
|
||||||
|
if (IGUI_GEAR_activeFilter < 0) then {
|
||||||
|
IGUI_GEAR_activeFilter = ((count _filterSets)-1 );
|
||||||
|
};
|
||||||
|
_doFilter = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
case "onFocus": {
|
||||||
|
[] call _weaponsLBSetFocus;
|
||||||
|
//[] call _arrowsEnable;
|
||||||
|
};
|
||||||
|
|
||||||
|
case "onKeyDown": {
|
||||||
|
[] call _keyActions;
|
||||||
|
};
|
||||||
|
case "onLBSelChanged": {
|
||||||
|
[] call _displayItemIcon;
|
||||||
|
[] call _displayItemName;
|
||||||
|
[] call _displayItemDescription;
|
||||||
|
//[] call _arrowsEnable;
|
||||||
|
[] call _highlightGearSlots;
|
||||||
|
};
|
||||||
|
case "onKillFocus": {
|
||||||
|
[] call _weaponsLBSetFocus;
|
||||||
|
};
|
||||||
|
default {
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Filter removed, moving to engine */
|
||||||
|
if _doFilter then {
|
||||||
|
(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
|
||||||
|
// [] call _filterItems;
|
||||||
|
// [] call _setFilterIcon;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_output;
|
||||||
|
false;
|
||||||
@@ -893,7 +893,7 @@ class RscDisplayGear
|
|||||||
idd = 106;
|
idd = 106;
|
||||||
enableDisplay = 1;
|
enableDisplay = 1;
|
||||||
// 177 based
|
// 177 based
|
||||||
//onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; {player removeMagazines _x} forEach MeleeMagazines; call gear_ui_init; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
|
//onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; {player removeMagazines _x} forEach MeleeMagazines; call gear_ui_init; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\z\addons\dayz_code\BIS_scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\z\addons\dayz_code\BIS_scripts\handleGear.sqf'; _dummy;";
|
||||||
onUnload = "call player_gearSync; call dayz_forceSave;";
|
onUnload = "call player_gearSync; call dayz_forceSave;";
|
||||||
|
|
||||||
class controls
|
class controls
|
||||||
@@ -1053,8 +1053,8 @@ class RscDisplayGear
|
|||||||
idc = 146;
|
idc = 146;
|
||||||
x = -2;
|
x = -2;
|
||||||
style = 2048;
|
style = 2048;
|
||||||
onSetFocus = "private [""_dummy""]; _dummy = [_this,""onFocus""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onSetFocus = "private [""_dummy""]; _dummy = [_this,""onFocus""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
onButtonClick = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onButtonClick = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
text = "<";
|
text = "<";
|
||||||
};
|
};
|
||||||
class Available_items: RscIGUIListNBox
|
class Available_items: RscIGUIListNBox
|
||||||
@@ -1065,10 +1065,10 @@ class RscDisplayGear
|
|||||||
idcRight = 147;
|
idcRight = 147;
|
||||||
idcLeft = 146;
|
idcLeft = 146;
|
||||||
colorPlayerItem[] = {0.8784,0.8471,0.651,1};
|
colorPlayerItem[] = {0.8784,0.8471,0.651,1};
|
||||||
onKeyDown = "private [""_dummy""]; _dummy = [_this,""onKeyDown"",0,107,0,107] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onKeyDown = "private [""_dummy""]; _dummy = [_this,""onKeyDown"",0,107,0,107] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
onLBSelChanged = "private [""_dummy""]; _dummy = [_this,""onLBSelChanged""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onLBSelChanged = "private [""_dummy""]; _dummy = [_this,""onLBSelChanged""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
onLBListSelChanged = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onLBListSelChanged = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
onKillFocus = "private [""_dummy""]; _dummy = [_this,""onKillFocus""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onKillFocus = "private [""_dummy""]; _dummy = [_this,""onKillFocus""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
x = 0;
|
x = 0;
|
||||||
y = 0;
|
y = 0;
|
||||||
w = 0.46;
|
w = 0.46;
|
||||||
@@ -1079,8 +1079,8 @@ class RscDisplayGear
|
|||||||
{
|
{
|
||||||
idc = 147;
|
idc = 147;
|
||||||
x = -2;
|
x = -2;
|
||||||
onSetFocus = "private [""_dummy""]; _dummy = [_this,""onFocus""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onSetFocus = "private [""_dummy""]; _dummy = [_this,""onFocus""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
onButtonClick = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\ca\ui\scripts\handleGear.sqf""; _dummy;";
|
onButtonClick = "private [""_dummy""]; _dummy = [_this,""onLBListSelChanged""] execVM ""\z\addons\dayz_code\BIS_scripts\handleGear.sqf""; _dummy;";
|
||||||
text = ">";
|
text = ">";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -1619,7 +1619,7 @@ class RscDisplayGear
|
|||||||
emptyMag2 = "\ca\ui\data\ui_gear_mag2_gs.paa";
|
emptyMag2 = "\ca\ui\data\ui_gear_mag2_gs.paa";
|
||||||
emptyHGun = "\ca\ui\data\ui_gear_hgun_gs.paa";
|
emptyHGun = "\ca\ui\data\ui_gear_hgun_gs.paa";
|
||||||
emptyHGunMag = "\ca\ui\data\ui_gear_hgunmag_gs.paa";
|
emptyHGunMag = "\ca\ui\data\ui_gear_hgunmag_gs.paa";
|
||||||
onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound;if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
|
onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound;if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\z\addons\dayz_code\BIS_scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\z\addons\dayz_code\BIS_scripts\handleGear.sqf'; _dummy;";
|
||||||
class ControlsBackground
|
class ControlsBackground
|
||||||
{
|
{
|
||||||
class Mainback: RscPicture
|
class Mainback: RscPicture
|
||||||
|
|||||||
Reference in New Issue
Block a user