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Update local_lights_house.sqf
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@@ -25,12 +25,12 @@ if(!isNil "_objHouse")then{
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_objLightPoint = nearestObject [_x, "#lightpoint"];
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if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))>1)then{
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if(player distance _x < _lpDist)then{
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if((player distance _x) < _lpDist)then{
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[_lmpCol,0.01,_lmpCol,[_pos select 0,_pos select 1,-3],_dir,[0,0,-1]] call axe_newLightPoint;
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_x setVariable ["axeHLight", 1, false];
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};
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}else{
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if(player distance _x < _lpDist)then{
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if((player distance _x) < _lpDist)then{
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[_lmpCol,0.01,_lmpCol,_objLightPoint] call axe_lightPoint;
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_x setVariable ["axeHLight", 1, false];
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}else{
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