mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
@@ -1,5 +1,7 @@
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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private ["_dis","_sfx","_breaking","_countOut","_counter","_isOk","_proceed","_finished","_itemOut","_tree","_distance2d","_chanceResult"];
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private ["_dis","_sfx","_breaking","_countOut","_counter","_isOk","_proceed","_finished","_itemOut","_tree","_distance2d","_chanceResult","_weapons"];
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call gear_ui_init;
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closeDialog 1;
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@@ -17,8 +19,6 @@ _tree = objNull;
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if (!isNull _tree) then {
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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if (_distance2d > 5) exitWith {localize "str_player_23" call dayz_rollingMessages;};
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
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// Start chop tree loop
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_counter = 0;
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@@ -29,7 +29,6 @@ if (!isNull _tree) then {
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_chanceResult = dayz_HarvestingChance call fn_chance;
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while {_isOk} do {
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//setup alert and speak
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_dis=20;
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_sfx = "chopwood";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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@@ -37,8 +36,11 @@ if (!isNull _tree) then {
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//play action
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_finished = ["Medic",1] call fn_loopAction;
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if(!_finished) exitWith {
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_weapons = weapons player;
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_weapons set [count _weapons,dayz_onBack];
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//Make sure player did not drop hatchet
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if (!_finished or !("MeleeHatchet" in _weapons or ("ItemHatchet" in _weapons))) exitWith {
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_isOk = false;
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_proceed = false;
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};
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@@ -56,6 +58,7 @@ if (!isNull _tree) then {
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} else {
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if (dayz_onBack == "MeleeHatchet") then {
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dayz_onBack = "";
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if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";};
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};
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};
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};
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@@ -97,13 +100,8 @@ if (!isNull _tree) then {
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if !(_proceed) then {
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localize "str_player_24_Stoped" call dayz_rollingMessages;
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};
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//adding melee mags back if needed
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switch (primaryWeapon player) do {
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case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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};
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} else {
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localize "str_player_23" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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