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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
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@@ -144,6 +144,8 @@ if ((count _upgrade) > 0) then {
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local _objectCharacterID = _obj getVariable ["CharacterID","0"];
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_classname = _newclassname;
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[_classname,objNull] call fn_waitForObject;
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local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_object setVariable["memDir", _dir, true];
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@@ -225,8 +227,6 @@ if ((count _upgrade) > 0) then {
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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