Update object revealing

This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
This commit is contained in:
A Man
2022-05-18 18:14:22 +02:00
parent f4d770c617
commit 0799e7e183
8 changed files with 21 additions and 17 deletions

View File

@@ -100,6 +100,8 @@ if (count _upgrade > 0) then {
_classname = _newclassname;
[_classname,objNull] call fn_waitForObject;
local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
_object setVariable["memDir", _dir, true];
@@ -133,8 +135,6 @@ if (count _upgrade > 0) then {
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {
_text = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");