Update object revealing

This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
This commit is contained in:
A Man
2022-05-18 18:14:22 +02:00
parent f4d770c617
commit 0799e7e183
8 changed files with 21 additions and 17 deletions

View File

@@ -1355,6 +1355,8 @@ if (_canBuild) then {
_classname = _classnameBuild;
[_classname,objNull] call fn_waitForObject;
local _builtObject = _classname createVehicle [0,0,0];
//_builtObject setDir _dir; // setDir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp