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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move old trading files
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217
SQF/dayz_code/old/trade_any_vehicle_free.sqf
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217
SQF/dayz_code/old/trade_any_vehicle_free.sqf
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private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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// Test cannot lock while another player is nearby
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//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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//if(_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_104" call dayz_rollingMessages;};
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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localize "str_epoch_player_105" call dayz_rollingMessages;
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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localize "str_epoch_player_106" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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if (_finished) then {
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_canAfford = false;
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if(_bos == 1) then {
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_canAfford) then {
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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// Buying
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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// spawn vehicle
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_dir = round(random 360);
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// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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_location = getPosATL (_helipad select 0);
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} else {
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_location = [player] call FNC_GetPos;
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};
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,0,_activatingPlayer,dayz_authKey];
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publicVariableServer "PVDZE_veh_Publish2";
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};
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} else {
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format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
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};
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} else {
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//sell
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_objects = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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// count parts
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_tires = 0;
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// total damage
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_tireDmg = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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};
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} count _hitpoints;
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// find average tire damage
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if(_tireDmg > 0 && _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_245" call dayz_rollingMessages;
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};
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};
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};
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dayzTradeResult = nil;
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} else {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_needed = _qty_in - _qty;
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
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};
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};
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};
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dayz_actionInProgress = false;
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