Hide group buttons on use

This commit is contained in:
ebaydayz
2016-10-29 15:08:46 -04:00
parent 127be2472d
commit 07525388a6
14 changed files with 58 additions and 59 deletions

View File

@@ -1,4 +1,9 @@
private ["_inviter","_inviterUID","_oldGroup","_uid"];
private ["_display","_inviter","_inviteText","_inviterUID","_oldGroup","_rejectButton","_uid"];
_display = findDisplay 80000;
_rejectButton = _display displayCtrl 8;
_inviteText = _display displayCtrl 9;
{_x ctrlShow false} count [_inviteText,_rejectButton];
_inviterUID = "0";
_uid = getPlayerUID player;
@@ -22,13 +27,10 @@ if (!isNull _inviter) then {
_oldGroup = group player;
[player] join (group _inviter);
if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
[] spawn {
uiSleep 1; //Required for group change to update on server
// Update saved group in DB
PVDZ_Server_UpdateGroup = [1,player];
publicVariableServer "PVDZ_Server_UpdateGroup";
};
// Update saved group in DB
PVDZ_Server_UpdateGroup = [1,player];
publicVariableServer "PVDZ_Server_UpdateGroup";
} else {
_this ctrlShow false;
systemChat localize "STR_EPOCH_INVITE_EXPIRED";
};