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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add support for zombie animals
This adds support for zombie animals. Zombie textures are still needed. Some animals have hiddenselections so they can get a texture in-game from admins.
This commit is contained in:
@@ -54,6 +54,13 @@ class Fin: CAAnimalBase {
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fsmFormation = "";
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fsmFormation = "";
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};
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};
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class Dog_Zombie1: Pastor {
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displayName = $STR_EPOCH_DOG_ZOMBIE;
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};
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class Dog_Zombie2: Fin {
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displayName = $STR_EPOCH_DOG_ZOMBIE;
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};
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class Cow: CAAnimalBase
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class Cow: CAAnimalBase
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{
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{
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scope = 0;
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scope = 0;
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@@ -110,6 +117,16 @@ class Cow04: Cow01
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displayName = "$STR_DN_COW04";
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displayName = "$STR_DN_COW04";
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hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
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hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
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};
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};
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class Cow_Zombie1: Cow01
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{
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displayName = $STR_EPOCH_COW_ZOMBIE;
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hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
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};
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class Cow_Zombie2: Cow_Zombie1
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{
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hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
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};
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class Cow_Base_EP1 : Cow {};
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class Cow_Base_EP1 : Cow {};
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class Cow01_EP1 : Cow_Base_EP1 {};
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class Cow01_EP1 : Cow_Base_EP1 {};
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@@ -141,6 +158,11 @@ class Goat_Base_EP1 : Goat {};
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class Goat01_EP1 : Goat_Base_EP1 {};
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class Goat01_EP1 : Goat_Base_EP1 {};
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class Goat02_EP1 : Goat01_EP1 {};
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class Goat02_EP1 : Goat01_EP1 {};
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class Goat_Zombie1 : Goat01_EP1 {
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displayName = $STR_EPOCH_GOAT_ZOMBIE;
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};
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class Goat_Zombie2 : Goat_Zombie1 {};
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class Rabbit: CAAnimalBase
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class Rabbit: CAAnimalBase
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{
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{
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scope = 2;
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scope = 2;
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@@ -175,6 +197,10 @@ class Rabbit: CAAnimalBase
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};
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};
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};
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};
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class Rabbit_Zombie : Rabbit {
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displayName = $STR_EPOCH_RABBIT_ZOMBIE;
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};
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class Sheep: CAAnimalBase
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class Sheep: CAAnimalBase
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{
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{
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scope = 2;
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scope = 2;
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@@ -203,6 +229,10 @@ class Sheep: CAAnimalBase
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class Sheep_Base_EP1 : Sheep {};
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class Sheep_Base_EP1 : Sheep {};
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class Sheep01_EP1 : Sheep_Base_EP1 {};
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class Sheep01_EP1 : Sheep_Base_EP1 {};
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class Sheep02_EP1 : Sheep01_EP1 {};
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class Sheep02_EP1 : Sheep01_EP1 {};
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class Sheep_Zombie1 : Sheep01_EP1 {
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displayName = $STR_EPOCH_SHEEP_ZOMBIE;
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};
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class Sheep_Zombie2 : Sheep_Zombie1 {};
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class WildBoar: CAAnimalBase
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class WildBoar: CAAnimalBase
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{
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{
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@@ -223,6 +253,16 @@ class WildBoar: CAAnimalBase
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_sound3 = "";
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_sound3 = "";
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};
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};
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};
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};
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class WildBoar_Zombie : WildBoar {
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displayName = $STR_EPOCH_BOAR_ZOMBIE;
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};
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class Hen : CAAnimalBase {};
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class Hen : CAAnimalBase {};
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class Hen_Zombie : Hen {
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displayName = $STR_EPOCH_CHICKEN_ZOMBIE;
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};
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class Cock : Hen {};
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class Cock : Hen {};
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class Cock_Zombie : Cock {
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displayName = $STR_EPOCH_COCK_ZOMBIE;
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};
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@@ -33570,7 +33570,39 @@
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<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
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<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
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<Russian>Ящик для хранения с зелёной камуфляжной сетью.</Russian>
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<Russian>Ящик для хранения с зелёной камуфляжной сетью.</Russian>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_COW_ZOMBIE">
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<English>Zombified Cow</English>
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<German>Zombifizierte Kuh</German>
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</Key>
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<Key ID="STR_EPOCH_GOAT_ZOMBIE">
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<English>Zombified Goat</English>
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<German>Zombifizierte Ziege</German>
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</Key>
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<Key ID="STR_EPOCH_SHEEP_ZOMBIE">
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<English>Zombified Sheep</English>
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<German>Zombifiziertes Schaf</German>
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</Key>
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<Key ID="STR_EPOCH_DOG_ZOMBIE">
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<English>Zombified Dog</English>
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<German>Zombifizierter Hund</German>
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</Key>
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<Key ID="STR_EPOCH_RABBIT_ZOMBIE">
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<English>Zombified Rabbit</English>
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<German>Zombifizierter Hase</German>
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</Key>
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<Key ID="STR_EPOCH_BOAR_ZOMBIE">
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<English>Zombified Boar</English>
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<German>Zombifiziertes Wildschwein</German>
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</Key>
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<Key ID="STR_EPOCH_COCK_ZOMBIE">
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<English>Zombified Cock</English>
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<German>Zombifizierter Hahn</German>
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</Key>
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<Key ID="STR_EPOCH_CHICKEN_ZOMBIE">
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<English>Zombified Chicken</English>
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<German>Zombifiziertes Huhn</German>
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</Key>
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<Key ID="STR_FAL_Street_Sign">
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<Key ID="STR_FAL_Street_Sign">
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<English>Street Sign</English>
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<English>Street Sign</English>
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