Helicopter overhaul

This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
This commit is contained in:
A Man
2020-01-24 11:00:00 +01:00
parent 37100076de
commit 06b788a10b
19 changed files with 530 additions and 547 deletions

View File

@@ -1,7 +1,6 @@
class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
accuracy = 1000;
vehicleClass = "Air";
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
displayName = $STR_VEH_NAME_CH47;
crew = "";
@@ -11,15 +10,17 @@ class CH_47F_EP1_DZ : CH_47F_EP1 {
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
transportMaxWeapons = 40;
transportMaxMagazines = 360;
transportmaxbackpacks = 10;
class Turrets;
class MainTurret;
class RightDoorGun;
class BackDoorGun;
maxSpeed = 293;
fuelCapacity = 4043;
radartype = 0;
supplyRadius = 1.3;
};
class CH_47F_EP1_DZE: CH_47F_EP1_DZ
@@ -63,7 +64,7 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
gunnerCompartments = "Compartment1";
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
@@ -93,6 +94,8 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
};
class BackDoorGun: MainTurret
{
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
body = "Turret3";
gun = "Gun_3";
minTurn = 130;
@@ -111,7 +114,8 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";
gunnerInAction = "CH47_Gunner01_EP1";
weapons[] = {"M240_veh"};
turretInfoType = "RscWeaponZeroing";
weapons[] = {"M240BC_veh"};
magazines[] = {};
gunBeg = "muzzle_3";
gunEnd = "chamber_3";
@@ -120,4 +124,4 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
memoryPointGunnerOptics = "gunnerview_3";
};
};
};
};