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Helicopter overhaul
This commit updates all helicopter. - Flares for all helis excluding the mozzie - Complete gear rework - Helis added to “DayZ Epoch Vehicles” for the editor - Remove radar and and radar checks - Correct fuel capacity for some models - Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only - Update trader prices and add new helis
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@@ -1,7 +1,6 @@
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class CH_47F_EP1;
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class CH_47F_EP1_DZ : CH_47F_EP1 {
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accuracy = 1000;
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vehicleClass = "Air";
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vehicleClass = "DayZ Epoch Vehicles";
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scope = public;
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displayName = $STR_VEH_NAME_CH47;
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crew = "";
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@@ -11,15 +10,17 @@ class CH_47F_EP1_DZ : CH_47F_EP1 {
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 5;
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transportMaxWeapons = 40;
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transportMaxMagazines = 360;
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transportmaxbackpacks = 10;
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class Turrets;
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class MainTurret;
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class RightDoorGun;
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class BackDoorGun;
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maxSpeed = 293;
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fuelCapacity = 4043;
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radartype = 0;
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supplyRadius = 1.3;
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};
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class CH_47F_EP1_DZE: CH_47F_EP1_DZ
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@@ -63,7 +64,7 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
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minFov = 0.25;
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maxFov = 1.1;
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};
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gunnerCompartments = "Compartment2";
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gunnerCompartments = "Compartment1";
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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};
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@@ -93,6 +94,8 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
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};
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class BackDoorGun: MainTurret
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{
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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body = "Turret3";
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gun = "Gun_3";
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minTurn = 130;
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@@ -111,7 +114,8 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
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commanding = -1;
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gunnerAction = "CH47_Gunner01_EP1";
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gunnerInAction = "CH47_Gunner01_EP1";
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weapons[] = {"M240_veh"};
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turretInfoType = "RscWeaponZeroing";
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weapons[] = {"M240BC_veh"};
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magazines[] = {};
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gunBeg = "muzzle_3";
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gunEnd = "chamber_3";
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@@ -120,4 +124,4 @@ class CH_47F_EP1_DZE: CH_47F_EP1_DZ
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memoryPointGunnerOptics = "gunnerview_3";
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};
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};
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};
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};
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