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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update keyboard_keys after changing controls in-game
Vanilla commit:
e9b21a7e79
@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
This commit is contained in:
@@ -38,6 +38,11 @@ class RscDisplayMission: RscDisplayEmpty
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idd = 46;
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idd = 46;
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onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than spawning init_keyboard
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onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than spawning init_keyboard
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};
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};
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class RscDisplayConfigure {
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onUnload = "if (!isNil 'keyboard_keys') then {keyboard_keys = nil; [controlNull,1,false,false,false] call DZ_KeyDown_EH;};"; //refresh keyboard_keys after changing binds
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class controlsBackground;
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class controls;
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};
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class RscDisplayChat
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class RscDisplayChat
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{
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{
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idd = 24;
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idd = 24;
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@@ -236,7 +241,7 @@ class RscDisplayMain : RscStandardDisplay
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text = "z\addons\dayz_code\gui\loadingscreen.paa";
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text = "z\addons\dayz_code\gui\loadingscreen.paa";
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};
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};
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};
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};
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class controls
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class controls
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{
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{
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class CA_Version;
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class CA_Version;
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@@ -339,6 +339,7 @@ if (isNil "keyboard_keys") then {
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DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
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DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
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DIK_F3,DIK_F2,DIK_9,
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DIK_F3,DIK_F2,DIK_9,
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DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
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DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
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diag_log "keyboard_keys reset";
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if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress
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if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress
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};
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};
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