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https://github.com/EpochModTeam/DayZ-Epoch.git
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Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051. (200m)
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@@ -17,7 +17,7 @@ _findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10];
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_findNearestVehicle = [];
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_findNearestVehicle = [];
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{
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{
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if (alive _x && _towTruck != _x) then {
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if (alive _x && _towTruck != _x) then {
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if([_x,_towTruck] call fnc_isInsideBuilding2) then {
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if([_x,_towTruck] call fnc_isInsideBuilding) then {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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};
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};
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};
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@@ -77,7 +77,7 @@ if(_IsNearVehicle >= 1) then {
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if (_finished) then {
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if (_finished) then {
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if((sizeOf typeOf _vehicle) <= _allowedSize) then {
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if((sizeOf typeOf _vehicle) <= _allowedSize) then {
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if([_vehicle,_towTruck] call fnc_isInsideBuilding2 && ((vectorUp _vehicle) select 2) > 0.5) then {
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if([_vehicle,_towTruck] call fnc_isInsideBuilding && ((vectorUp _vehicle) select 2) > 0.5) then {
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if(typeOf _towTruck == "TOW_DZE" ) then {
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if(typeOf _towTruck == "TOW_DZE" ) then {
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_vehicle attachTo [_towTruck,[1.3,-2,2.3]];
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_vehicle attachTo [_towTruck,[1.3,-2,2.3]];
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_towTruck setVariable ["DZEinTow", true, true];
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_towTruck setVariable ["DZEinTow", true, true];
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@@ -21,6 +21,6 @@ _nearWaterHole = [false,false];
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} count (nearestObjects [_x, [], 1]);
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} count (nearestObjects [_x, [], 1]);
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if (_nearWaterHole select 0) exitWith {};
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if (_nearWaterHole select 0) exitWith {};
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} forEach (nearestObjects [player, ["waterHoleProxy"], 50]);
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} forEach (player nearObjects ["waterHoleProxy",50]);
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_nearWaterHole
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_nearWaterHole
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@@ -13,7 +13,7 @@ private ["_class","_sign","_near"];
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_class = _this select 0;
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_class = _this select 0;
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_sign = _this select 1;
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_sign = _this select 1;
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_near = count (nearestObjects [player,[_class],50]);
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_near = count (player nearObjects [_class,50]);
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[_class,_sign,_near] spawn {
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[_class,_sign,_near] spawn {
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_class = _this select 0;
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_class = _this select 0;
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@@ -23,12 +23,12 @@ _near = count (nearestObjects [player,[_class],50]);
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waitUntil {
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waitUntil {
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uiSleep 1;
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uiSleep 1;
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(count (nearestObjects [player,[_class],50]) != _near or (diag_tickTime - _time > 15))
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(count (player nearObjects [_class,50]) != _near or (diag_tickTime - _time > 15))
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};
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};
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if (!isNull _sign) then {
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if (!isNull _sign) then {
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deleteVehicle _sign;
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deleteVehicle _sign;
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};
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};
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{player reveal _x;} count (nearestObjects [player,[_class],50]);
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{player reveal _x;} count (player nearObjects [_class,50]);
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};
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};
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@@ -1,10 +1,9 @@
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private ["_isWreck","_maxControlledZombies","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_nearbyBuildings","_position","_spawnableObjects","_speed","_radius","_maxlocalspawned","_maxWeaponHolders","_currentWeaponHolders","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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private ["_isWreck","_maxControlledZombies","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_nearbyBuildings","_position","_speed","_radius","_maxlocalspawned","_maxWeaponHolders","_currentWeaponHolders","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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_age = -1;
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_age = -1;
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//_nearbyBuildings = [];
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//_nearbyBuildings = [];
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_position = [player] call FNC_GetPos;
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_position = [player] call FNC_GetPos;
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_spawnableObjects = ["building", "CrashSite", "IC_Fireplace1", "IC_DomeTent", "IC_Tent"];
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_speed = speed (vehicle player);
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_speed = speed (vehicle player);
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_radius = 300; //150*0.707; Pointless Processing (106.5)
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_radius = 200; //150*0.707; Pointless Processing (106.5)
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_spawnZedRadius = 20;
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_spawnZedRadius = 20;
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/*
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/*
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@@ -100,7 +99,9 @@ if (_doNothing) exitwith {};
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dayz_maxGlobalZeds, dayz_CurrentNearByZombies, dayz_maxNearByZombies, _currentWeaponHolders,_maxWeaponHolders]);
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dayz_maxGlobalZeds, dayz_CurrentNearByZombies, dayz_maxNearByZombies, _currentWeaponHolders,_maxWeaponHolders]);
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};*/
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};*/
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_nearby = nearestObjects [_position, _spawnableObjects,_radius];
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// nearObjects is faster than nearestObjects when sorting by distance isn't needed
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// "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.)
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_nearby = _position nearObjects ["Building",_radius];
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_maxlocalspawned = _maxlocalspawned max floor(_maxControlledZombies*.8);
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_maxlocalspawned = _maxlocalspawned max floor(_maxControlledZombies*.8);
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if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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