Use nearObjects instead of nearestObjects for spawn check #1816

Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
This commit is contained in:
ebaydayz
2017-01-30 15:45:14 -05:00
parent 752ed00566
commit 05f1cf9fe0
4 changed files with 12 additions and 11 deletions

View File

@@ -13,7 +13,7 @@ private ["_class","_sign","_near"];
_class = _this select 0;
_sign = _this select 1;
_near = count (nearestObjects [player,[_class],50]);
_near = count (player nearObjects [_class,50]);
[_class,_sign,_near] spawn {
_class = _this select 0;
@@ -23,12 +23,12 @@ _near = count (nearestObjects [player,[_class],50]);
waitUntil {
uiSleep 1;
(count (nearestObjects [player,[_class],50]) != _near or (diag_tickTime - _time > 15))
(count (player nearObjects [_class,50]) != _near or (diag_tickTime - _time > 15))
};
if (!isNull _sign) then {
deleteVehicle _sign;
};
{player reveal _x;} count (nearestObjects [player,[_class],50]);
{player reveal _x;} count (player nearObjects [_class,50]);
};