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Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051. (200m)
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@@ -21,6 +21,6 @@ _nearWaterHole = [false,false];
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} count (nearestObjects [_x, [], 1]);
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if (_nearWaterHole select 0) exitWith {};
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} forEach (nearestObjects [player, ["waterHoleProxy"], 50]);
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} forEach (player nearObjects ["waterHoleProxy",50]);
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_nearWaterHole
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