mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
moved binaries to root of server files and wrote up basic install upgrade guide
This commit is contained in:
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_12_duala\config.cfg" "-cfg=instance_12_duala\basic.cfg" "-profiles=instance_12_duala" -name=instance_12_duala "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_18_sahrani\config.cfg" "-cfg=instance_18_sahrani\basic.cfg" "-profiles=instance_18_sahrani" -name=instance_18_sahrani "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_19_poda\config.cfg" "-cfg=instance_19_poda\basic.cfg" "-profiles=instance_19_poda" -name=instance_19_poda "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2310 "-config=instance_1_takistan\config.cfg" "-cfg=instance_1_takistan\basic.cfg" "-profiles=instance_1_takistan" -name=instance_1_takistan "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_20_fapovo\config.cfg" "-cfg=instance_20_fapovo\basic.cfg" "-profiles=instance_20_fapovo" -name=instance_20_fapovo "-mod=@fapovo;@lingor@;ibr_plants;@ibr_rn;DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_21_caribou\config.cfg" "-cfg=instance_21_caribou\basic.cfg" "-profiles=instance_21_caribou" -name=instance_21_caribou "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_22_SMDsahrani\config.cfg" "-cfg=instance_22_SMDsahrani\basic.cfg" "-profiles=instance_22_SMDsahrani" -name=instance_22_SMDsahrani "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_25_sauerland\config.cfg" "-cfg=instance_25_sauerland\basic.cfg" "-profiles=instance_25_sauerland" -name=instance_25_sauerland "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_2_utes\config.cfg" "-cfg=instance_2_utes\basic.cfg" "-profiles=instance_2_utes" -name=instance_2_utes "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_3_shapur_baf\config.cfg" "-cfg=instance_3_shapur_baf\basic.cfg" "-profiles=instance_3_shapur_baf" -name=instance_3_shapur_baf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_4_zargabad\config.cfg" "-cfg=instance_4_zargabad\basic.cfg" "-profiles=instance_4_zargabad" -name=instance_4_zargabad "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2320 "-config=instance_6_Dingor\config.cfg" "-cfg=instance_6_Dingor\basic.cfg" "-profiles=instance_6_Dingor" -name=instance_6_Dingor "-mod=@lingor;@dingor;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2325 "-config=instance_7_Lingor\config.cfg" "-cfg=instance_7_Lingor\basic.cfg" "-profiles=instance_7_Lingor" -name=instance_7_Lingor "-mod=@lingor;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
@@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_8_ProvingGrounds_PMC\config.cfg" "-cfg=instance_8_ProvingGrounds_PMC\basic.cfg" "-profiles=instance_8_ProvingGrounds_PMC" -name=instance_8_ProvingGrounds_PMC "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
1
Server Files/Config-Examples/Readme.txt
Normal file
1
Server Files/Config-Examples/Readme.txt
Normal file
@@ -0,0 +1 @@
|
||||
These folders represent profile folders. The hiveext.ini needs to be inside the active profile folder of the server.
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Chernarus Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_11.Chernarus";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_12_duala/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_12_duala/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_12_duala/config.cfg
Normal file
35
Server Files/Config-Examples/instance_12_duala/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Isla Duala Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_12.isladuala";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_13_tavi/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_13_tavi/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_13_tavi/config.cfg
Normal file
35
Server Files/Config-Examples/instance_13_tavi/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Taviana Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_13.Tavi";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_15_namalsk/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_15_namalsk/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_15_namalsk/config.cfg
Normal file
35
Server Files/Config-Examples/instance_15_namalsk/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Namalsk Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_15.namalsk";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_16_panthera/config.cfg
Normal file
35
Server Files/Config-Examples/instance_16_panthera/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Panthera Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_16.Panthera2";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_18_sahrani/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_18_sahrani/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_18_sahrani/config.cfg
Normal file
35
Server Files/Config-Examples/instance_18_sahrani/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Sahrani Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_18.Sara";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_19_poda/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_19_poda/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_19_poda/config.cfg
Normal file
35
Server Files/Config-Examples/instance_19_poda/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Podagorsk Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_19.FDF_Isle1_a";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_1_takistan/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_1_takistan/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_1_takistan/config.cfg
Normal file
35
Server Files/Config-Examples/instance_1_takistan/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Takistan Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_1.Takistan";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_20_fapovo/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_20_fapovo/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_20_fapovo/config.cfg
Normal file
35
Server Files/Config-Examples/instance_20_fapovo/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Fapovo Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_20.fapovo";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_21_caribou/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_21_caribou/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_21_caribou/config.cfg
Normal file
35
Server Files/Config-Examples/instance_21_caribou/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Caribou Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_21.Caribou";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch SMD Sahrani Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_22.smd_sahrani_A2";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_24_Napf/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_24_Napf/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_24_Napf/config.cfg
Normal file
35
Server Files/Config-Examples/instance_24_Napf/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Napf Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_24.Napf";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Sauerland Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_25.sauerland";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_2_utes/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_2_utes/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_2_utes/config.cfg
Normal file
35
Server Files/Config-Examples/instance_2_utes/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Utes Server (1.0.4.1/103718/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_2.Utes";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Shapur BAF Server (1.0.4.1/103718/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 24;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_3.Shapur_BAF";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_4_zargabad/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_4_zargabad/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_4_zargabad/config.cfg
Normal file
35
Server Files/Config-Examples/instance_4_zargabad/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Zargabad Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_4.Zargabad";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_6_Dingor/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_6_Dingor/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -8
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_6_Dingor/config.cfg
Normal file
35
Server Files/Config-Examples/instance_6_Dingor/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Dingor Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_6.Dingor";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
79
Server Files/Config-Examples/instance_7_Lingor/HiveExt.ini
Normal file
79
Server Files/Config-Examples/instance_7_Lingor/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
35
Server Files/Config-Examples/instance_7_Lingor/config.cfg
Normal file
35
Server Files/Config-Examples/instance_7_Lingor/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch Lingor Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_7.Lingor";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
|
||||
|
||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
|
||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||
Type = Static
|
||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
;Offset = -16
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||
Hour = 13
|
||||
|
||||
[Database]
|
||||
;Hostname or IP of the server to connect to
|
||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||
Host = localhost
|
||||
|
||||
;Currently, only MySQL is supported
|
||||
Type = MySQL
|
||||
|
||||
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||
Port = 3306
|
||||
|
||||
;Database name to connect to.
|
||||
Database = dayz_epoch
|
||||
|
||||
;Username to connect with
|
||||
Username = dayz
|
||||
;Password to authenticate with (default is blank)
|
||||
Password = 123456
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||
[Characters]
|
||||
;The field name that Player's IDs are stored in (unique per game license)
|
||||
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||
;IDField = PlayerUID
|
||||
;The field name that Player's World Position and rotation is stored in
|
||||
;Enables you to run multiple different maps (different instances) off the same character table
|
||||
;WSField = Worldspace
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||
[Objects]
|
||||
;Which table should the objects be stored and fetched from ?
|
||||
;Table = Object_DATA
|
||||
|
||||
;Negative values will disable this feature
|
||||
;0 means that ALL empty placed items will be deleted every server restart
|
||||
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||
;CleanupPlacedAfterDays = 6
|
||||
|
||||
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||
;You can find that file under the SQF directory for your server version
|
||||
;ResetOOBVehicles = false
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
;That means that the Object Table must be on this other database
|
||||
;Use = false
|
||||
|
||||
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||
;Type = MySQL
|
||||
;Host = localhost
|
||||
;Port = 3306
|
||||
;Database = dayz
|
||||
;Username = root
|
||||
;Password =
|
||||
@@ -0,0 +1,35 @@
|
||||
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.4.1/103718)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
logFile = "server_log.txt";
|
||||
voteThreshold = 2;
|
||||
voteMissionPlayers = 3;
|
||||
reportingIP = "arma2oapc.master.gamespy.com";
|
||||
timeStampFormat = "short";
|
||||
motd[] = {"DayZ Epoch","Have fun!"};
|
||||
motdInterval = 0;
|
||||
vonCodecQuality = 11;
|
||||
disableVoN = 0;
|
||||
kickduplicate = 1;
|
||||
verifySignatures = 2;
|
||||
persistent = 1;
|
||||
BattlEye = 1;
|
||||
doubleIdDetected = "";
|
||||
onUserConnected = "";
|
||||
onUserDisconnected = "";
|
||||
onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
|
||||
class Missions
|
||||
{
|
||||
class Mission1
|
||||
{
|
||||
template = "DayZ_Epoch_8.ProvingGrounds_PMC";
|
||||
difficulty="veteran";
|
||||
};
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user