Add option to exempt players in safezones from EVR effects

This commit is contained in:
worldwidesorrow
2023-09-14 23:48:26 -05:00
parent 60ff7ab07b
commit 057ecc094c
19 changed files with 28 additions and 5 deletions

View File

@@ -549,6 +549,7 @@ if (!isDedicated) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
DZE_EVRSafezoneExempt = true; // Players in safe zones are exempt from the effects of the EVR storms.
};
// Garage Door Opener