Integrate NS Bloodsuckers

Add and update files for bloodsucker spawning option.
This commit is contained in:
worldwidesorrow
2021-08-18 09:47:25 -05:00
parent c10a436c71
commit 05118343fc
20 changed files with 3335 additions and 225 deletions

View File

@@ -205,7 +205,17 @@ if (!isDedicated) then {
DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [
["ItemGPS",localize "STR_CL_LV_LOCATE_VEHICLES","[] spawn locateVehicle;","true"]
];
};
};
// Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
DZE_BloodsuckerChance = .15; // Chance that a building will spawn a bloodsucker. Default .15 (15%)
DZE_BloodsuckerBuildings = ["Land_Hlidac_budka","Land_Mil_Guardhouse","Land_Mil_Barracks","Land_Mil_House","Land_Mil_Barracks_i","CrashSite_RU","CrashSite_US","CrashSite_EU","CrashSite_UN"]; // Bloodsuckers will spawn near these building classes.
DZE_BloodsuckersMaxGlobal = 15; // Maximum number of bloodsuckers allowed on the map at one time.
DZE_BloodsuckersMaxNear = 3; // Maximum number of bloodsuckers allowed in any 200 meter area.
DZE_BloodsuckersMaxLocal = 2; // Maximum number of bloodsuckers that can spawn per client.
DZE_BloodsuckerScreenEffect = true; // On screen slash marks when the bloodsuckers attack.
DZE_BloodsuckerDeleteNearTrader = true; // Deletes bloodsuckers when near trader cities.
};
// Both