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Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
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@@ -205,7 +205,17 @@ if (!isDedicated) then {
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DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [
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["ItemGPS",localize "STR_CL_LV_LOCATE_VEHICLES","[] spawn locateVehicle;","true"]
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];
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};
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};
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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DZE_BloodsuckerChance = .15; // Chance that a building will spawn a bloodsucker. Default .15 (15%)
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DZE_BloodsuckerBuildings = ["Land_Hlidac_budka","Land_Mil_Guardhouse","Land_Mil_Barracks","Land_Mil_House","Land_Mil_Barracks_i","CrashSite_RU","CrashSite_US","CrashSite_EU","CrashSite_UN"]; // Bloodsuckers will spawn near these building classes.
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DZE_BloodsuckersMaxGlobal = 15; // Maximum number of bloodsuckers allowed on the map at one time.
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DZE_BloodsuckersMaxNear = 3; // Maximum number of bloodsuckers allowed in any 200 meter area.
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DZE_BloodsuckersMaxLocal = 2; // Maximum number of bloodsuckers that can spawn per client.
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DZE_BloodsuckerScreenEffect = true; // On screen slash marks when the bloodsuckers attack.
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DZE_BloodsuckerDeleteNearTrader = true; // Deletes bloodsuckers when near trader cities.
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};
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// Both
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