Integrate NS Bloodsuckers

Add and update files for bloodsucker spawning option.
This commit is contained in:
worldwidesorrow
2021-08-18 09:47:25 -05:00
parent c10a436c71
commit 05118343fc
20 changed files with 3335 additions and 225 deletions

View File

@@ -21,6 +21,22 @@ dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used
// Current loot spawns
dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
// Current bloodsuckers
if (DZE_Bloodsuckers) then {
local _bloodsuckers = entities "z_bloodsucker";
dayz_currentGlobalBloodsuckers = count _bloodsuckers;
dayz_CurrentNearBloodsuckers = 0;
dayz_spawnBloodsuckers = 0;
{
if ((_x distance _position) < _radius && {alive _x}) then {
if (local _x) then {
dayz_spawnBloodsuckers = dayz_spawnBloodsuckers + 1;
};
dayz_CurrentNearBloodsuckers = dayz_CurrentNearBloodsuckers + 1;
};
} count _bloodsuckers;
};
// In vehicle check
local _vehicle = vehicle player;
local _inVehicle = (_vehicle != player);