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Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
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@@ -21,6 +21,22 @@ dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used
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// Current loot spawns
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dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
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// Current bloodsuckers
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if (DZE_Bloodsuckers) then {
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local _bloodsuckers = entities "z_bloodsucker";
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dayz_currentGlobalBloodsuckers = count _bloodsuckers;
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dayz_CurrentNearBloodsuckers = 0;
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dayz_spawnBloodsuckers = 0;
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{
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if ((_x distance _position) < _radius && {alive _x}) then {
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if (local _x) then {
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dayz_spawnBloodsuckers = dayz_spawnBloodsuckers + 1;
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};
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dayz_CurrentNearBloodsuckers = dayz_CurrentNearBloodsuckers + 1;
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};
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} count _bloodsuckers;
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};
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// In vehicle check
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local _vehicle = vehicle player;
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local _inVehicle = (_vehicle != player);
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