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https://github.com/EpochModTeam/DayZ-Epoch.git
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Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
This commit is contained in:
@@ -1,38 +1,43 @@
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private ["_amount","_animalbody","_rawfoodtype","_qty"];
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local _body = _this select 0;
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local _qty = _this select 1;
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local _rawfoodtype = "";
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local _bodyType = typeOf _body;
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local _time = diag_tickTime;
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_animalbody = _this select 0;
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_qty = _this select 1;
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if (_animalbody isKindOf "zZombie_base") then {
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_qty = 1;
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_rawfoodtype = "ItemZombieParts";
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} else {
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_rawfoodtype = getText (configFile >> "CfgSurvival" >> "Meat" >> typeOf _animalbody >> "rawfoodtype");
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call {
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if (_body isKindOf "zZombie_base") exitWith {
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_qty = 1;
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_rawfoodtype = "ItemZombieParts";
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};
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if (_bodyType == "z_bloodsucker") exitWith {
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_qty = 1;
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_rawfoodtype = "ItemMutantHeart"; // toolbelt item
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};
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// default is animal
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_rawfoodtype = getText (configFile >> "CfgSurvival" >> "Meat" >> _bodyType >> "rawfoodtype");
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};
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if (local _animalbody) then {
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if (local _body) then {
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for "_i" from 1 to _qty do {
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_animalbody addMagazine _rawfoodtype;
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if (_rawfoodtype == "ItemMutantHeart") then {
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_body addWeapon _rawfoodtype;
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} else {
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_body addMagazine _rawfoodtype;
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};
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};
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if (typeOf _animalbody in ["Cock","Hen"]) then {
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_amount = (floor (random 4)) + 2;
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if (_bodyType in ["Cock","Hen"]) then {
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local _amount = (floor (random 4)) + 2;
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for "_x" from 1 to _amount do {
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_animalbody addMagazine "equip_feathers";
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_body addMagazine "equip_feathers";
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};
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};
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[time, _animalbody] spawn {
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_timer = _this select 0;
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_body = _this select 1;
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_pos = getPosATL _body;
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while {(count magazines _body > 0) && (time - _timer < 300)} do {
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uiSleep 5;
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};
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hideBody _body;
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uiSleep 10;
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deleteVehicle _body;
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true
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while {((count magazines _body > 0) || (count weapons _body > 0)) && (diag_tickTime - _time < 300)} do {
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uiSleep 5;
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};
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hideBody _body;
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uiSleep 10;
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deleteVehicle _body;
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};
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