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Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
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@@ -214,8 +214,6 @@ class CfgWeapons
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#include "Rifles\WA2000.hpp"
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#include "Rifles\BarrettMRAD.hpp"
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#include "Rifles\RedRyder.hpp"
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/* PISTOLS */
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class M9;
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@@ -346,9 +344,10 @@ class CfgWeapons
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#include "Tools\Scissors.hpp"
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#include "Tools\ScrewExtractor.hpp"
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#include "Tools\Wrench.hpp"
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#include "Tools\MutantHeart.hpp"
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#include "Item\ItemKeys.hpp"
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#include "Item\Documents.hpp"
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#include "VehicleWeapons.hpp"
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#include "VehicleWeapons.hpp"
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};
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7
SQF/dayz_code/Configs/CfgWeapons/Tools/MutantHeart.hpp
Normal file
7
SQF/dayz_code/Configs/CfgWeapons/Tools/MutantHeart.hpp
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@@ -0,0 +1,7 @@
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class ItemMutantHeart: ItemCore
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{
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scope = 2;
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displayName = $STR_MUTANT_HEART;
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picture = "\nst\ns_mutants\blood\heart_icon_ca.paa";
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descriptionShort = $STR_MUTANT_HEART_DESC;
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};
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