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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing these vehicles, and sound falloff (someone verify in a multiplayer game, I teleported away from a flying mozzie and it appeared fixed). I made a new startup and stop sound for the mozzie which is acceptable I think, but I'm using the MV22 Osprey noise startup and stop noises for the gyrocopter. The osprey startup is fairly well fitting, but the stop noice is out of place, if anyone can come up with a better noise please change it otherwise if it's out of place enough I'll just remove it altogether.
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@@ -12,6 +12,10 @@ class CfgVehicles {
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class ViewOptics;
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class Sounds { class Engine; class Movement;};
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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{
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killed = "_this call BIS_Effects_EH_Killed;";
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};
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};
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class Air : AllVehicles
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{
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@@ -133,6 +137,17 @@ class CfgVehicles {
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};
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};
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};
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class Plane: Air
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{
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class ViewPilot;
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class ViewOptics;
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class AirplaneHUD;
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class HitPoints
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{
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class HitHull;
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};
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class AnimationSources;
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};
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class Land; // External class reference
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class LandVehicle : Land
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{
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@@ -449,7 +464,7 @@ class CfgVehicles {
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#include "Animal.hpp"
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//Includes all DayZ Vehilces
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//Car's
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//Cars
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#include "Car\HMMWV.hpp"
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#include "Car\ArmoredSUV.hpp"
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#include "Car\BTR90.hpp"
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@@ -475,7 +490,7 @@ class CfgVehicles {
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#include "Car\Offroad_DSHKM_INS.hpp"
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#include "Car\UralCivil_DZ.hpp"
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#include "Car\BRDM2_DZ.hpp"
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//Helicopter's
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//Helicopters
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#include "Helicopter\MI17.hpp"
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#include "Helicopter\UH1H.hpp"
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#include "Helicopter\UH1H2.hpp"
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@@ -486,12 +501,12 @@ class CfgVehicles {
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#include "Helicopter\UH60.hpp"
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#include "Helicopter\CH47.hpp"
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#include "Helicopter\BAF_Merlin.hpp"
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//Wreck's
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//Wrecks
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//#include "Helicopter\MI8Wreck.hpp"
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//#include "Helicopter\UH1Wreck.hpp"
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//#include "Helicopter\UH60Wreck.hpp"
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#include "CrashSite.hpp"
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//Plane's
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//Planes
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#include "Plane\AN2_DZ.hpp"
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#include "Plane\MV22.hpp"
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#include "Plane\C130.hpp"
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@@ -562,6 +577,7 @@ class CfgVehicles {
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#include "DZE\Prop_Defs.hpp"
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#include "DZE\Veins.hpp"
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#include "DZE\ModularBuilding.hpp"
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#include "DZE\CSJ_GyroAC.hpp"
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class Land_A_tent; // External class reference
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#include "DZE\Grave.hpp"
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class WeaponHolder; // External class reference
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