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Fix live animals being deleted in front of players
Vanilla commits:e14d45a55b9d6be1731e
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@@ -3,8 +3,7 @@ class CAAnimalBase: Animal
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{
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class Eventhandlers
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{
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//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if ((_this select 1) and isServer) exitWith { _z call sched_co_deleteVehicle; };";
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local = "_z = _this select 0; if ((_this select 1) and isServer) exitWith { _z call sched_co_deleteVehicle; };";
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//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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class UserActions
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{
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@@ -26,7 +26,7 @@ sched_co_deleteVehicle = {
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sched_corpses = {
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private ["_delQtyZ","_delQtyP","_addFlies","_x","_deathTime","_onoff","_delQtyAnimal", "_sound", "_deathPos", "_cpos"];
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private ["_delQtyZ","_delQtyP","_addFlies","_x","_deathTime","_onoff","_delQtyAnimal","_sound","_deathPos","_cpos","_animal","_nearPlayer"];
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// EVERY 2 MINUTE
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// DELETE UNCONTROLLED ZOMBIES --- PUT FLIES ON FRESH PLAYER CORPSES --- REMOVE OLD FLIES & CORPSES
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_delQtyZ = 0;
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@@ -105,10 +105,14 @@ sched_corpses = {
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_delQtyAnimal = 0;
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{
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if (local _x) then {
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_x call sched_co_deleteVehicle;
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_animal = _x;
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if (local _animal) then {
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_nearPlayer = {isPlayer _x} count (_animal nearEntities ["CAManBase",150]);
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if (_nearPlayer == 0) then {
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_animal call sched_co_deleteVehicle;
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_delQtyAnimal = _delQtyAnimal + 1;
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};
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};
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} forEach entities "CAAnimalBase";
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_delQtyGrp=0;
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