diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index e411caa52..c8823b097 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -233,7 +233,7 @@ if (!isDedicated) then { DZE_AxialHelper = true; // when building within a plot radius, display a perpendicular line of helpers from the highest point to lowest point of the plot boundary. DZE_plotGreenTransparency = 0.4; // green plot pole helper transparency. min = 0.1, max = 1 DZE_plotRedTransparency = 0.7; // red plot pole helper transparency. min = 0.1, max = 1 - DZE_restrictRemoval = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ","LightPole_DZ","DeerStand_DZ","MetalGate_DZ","StickFence_DZ","Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","CCTV_DZ","Notebook_DZ","Water_Pump_DZ","Greenhouse_DZ","Bed_DZ","Table_DZ","Office_Chair_DZ"]; //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired. + DZE_restrictRemoval = ["FuelPump_DZ","FireBarrel_DZ","CanvasHut_DZ","ParkBench_DZ","DeerStand_DZ","MetalGate_DZ","Fence_corrugated_DZ","StickFence_DZ","LightPole_DZ","Scaffolding_DZ","Hedgehog_DZ","MetalPanel_DZ","Fort_RazorWire","FortifiedWire_DZ","BarbedGate_DZ","WoodGate_DZ","Notebook_DZ","Water_Pump_DZ","Greenhouse_DZ","Bed_DZ","Table_DZ","Office_Chair_DZ","Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","CCTV_DZ","Boggle_DZE","Satellite_Dish_DZE","Fueltank_DZE","Watertank_DZE","Watertower_DZE","Compost_Barrel_Empty_DZE","Compost_Barrel_Full_DZE","Plant_Patch_Pumpkin_DZE","Plant_Patch_Sunflower_DZE","Plant_Patch_Carrot_DZE","Plant_Patch_Potato_DZE","Plant_Patch_Hemp_DZE","Plant_Patch_Tobacco_DZE","Plant_Patch_Tea_DZE","Plant_Patch_Garlic_DZE","Plant_Patch_Comfrey_DZE","Sandbag1_DZ","BagFenceRound_DZ"]; //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired. DZE_DisableUpgrade = []; //Array of buildables that are not allowed to be upgraded. For example: DZE_DisableUpgrade = ["WoodShack_DZ","StorageShed_DZ"]; // Snap Build and Build Vectors