Add new items to config traders

Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
This commit is contained in:
ebaydayz
2016-04-06 13:05:35 -04:00
parent 666ace6d54
commit 03b8c38c6a
94 changed files with 1033 additions and 5182 deletions

View File

@@ -2,7 +2,7 @@
serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2"];
// Hero Vendor
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
@@ -14,7 +14,7 @@ menu_Graves = [
];
// Weapons Friendly
menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
@@ -32,7 +32,7 @@ menu_Damsel3 = [
];
// Weapons neutral
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
@@ -44,13 +44,13 @@ menu_GUE_Worker2 = [
];
// Neutral Building/Parts
menu_GUE_Woodlander2 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_RUS_Soldier2 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
@@ -68,13 +68,13 @@ menu_GUE_Woodlander3 = [
];
// Black Market Vendor
menu_Soldier_GL_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_GUE_Villager3 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
[],
"friendly"
];
@@ -116,7 +116,7 @@ menu_TK_Special_Forces_EP1 = [
];
// Weapons neutral 2
menu_Ins_Soldier_AR = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
@@ -134,7 +134,7 @@ menu_Ins_Worker2 = [
];
// Neutral Building/Parts
menu_Ins_Woodlander3 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
[],
"neutral"
];