Add new items to config traders

Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
This commit is contained in:
ebaydayz
2016-04-06 13:05:35 -04:00
parent 666ace6d54
commit 03b8c38c6a
94 changed files with 1033 additions and 5182 deletions

View File

@@ -2,7 +2,7 @@
serverTraders = ["Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Commander","GUE_Woodlander1","GUE_Woodlander3","GUE_Soldier_Sab","GUE_Soldier_Pilot","GUE_Soldier_2","Soldier_PMC","Citizen2_EP1","Rita_Ensler_EP1","RU_Farmwife1","US_Soldier_Medic_EP1","USMC_Soldier_TL","USMC_SoldierS_Engineer","UN_CDF_Soldier_AAT_EP1","ValentinaVictim","UN_CDF_Soldier_MG_EP1","GUE_Soldier_1","FR_Corpsman","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager1","Reynolds_PMC"];
// Hero Vendor P
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
@@ -14,7 +14,7 @@ menu_BAF_Soldier_AMG_W = [
];
// Weapons Neutral P
menu_BAF_Soldier_AAA_DDPM = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
@@ -32,7 +32,7 @@ menu_Damsel5 = [
];
// Weapons neutral 1P
menu_GUE_Commander = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
@@ -44,13 +44,13 @@ menu_GUE_Woodlander1 = [
];
// Neutral Building/Parts P
menu_GUE_Woodlander3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader P
menu_GUE_Soldier_Sab = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
@@ -68,13 +68,13 @@ menu_GUE_Soldier_2 = [
];
// Black Market Vendor 1P
menu_Soldier_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Neutral Building/Parts 1P
menu_Citizen2_EP1 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
[],
"neutral"
];
@@ -98,7 +98,7 @@ menu_US_Soldier_Medic_EP1 = [
];
// Weapons Neutral 2P
menu_USMC_Soldier_TL = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"neutral"
];
@@ -140,7 +140,7 @@ menu_FR_Corpsman = [
];
// Neutral Building/Parts 3P
menu_GUE_Soldier_AR = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
[],
"neutral"
];
@@ -164,7 +164,7 @@ menu_RU_Villager1 = [
];
// Neutral Building/Parts 4p
menu_Reynolds_PMC = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[["Building Supplies",678],["Tools",679],["Vehicle Parts",677]],
[],
"neutral"
];