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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add new items to config traders
Duplicate categories are now marked instead of being listed multiple times. This makes the configs far easier to maintain. Admins can still expand each individual category for further customization.
This commit is contained in:
@@ -183,7 +183,7 @@ class Mission
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};
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class Markers
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{
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items=17;
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items=18;
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class Item0
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{
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position[]={7839,0,8414};
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@@ -315,7 +315,7 @@ class Mission
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};
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class Sensors
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{
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items=5;
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items=6;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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@@ -2,7 +2,7 @@
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serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"];
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// Hero Vendor
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menu_RU_Functionary1 = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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@@ -14,7 +14,7 @@ menu_RU_Citizen3 = [
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];
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// Weapons Friendly
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menu_Rocker4 = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"friendly"
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];
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@@ -32,7 +32,7 @@ menu_Rita_Ensler_EP1 = [
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];
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// Weapons neutral
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menu_CIV_EuroMan01_EP1 = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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@@ -44,13 +44,13 @@ menu_CIV_EuroMan02_EP1 = [
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];
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// Neutral Building/Parts
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menu_TK_GUE_Soldier_5_EP1 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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// Bandit Trader
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menu_GUE_Soldier_MG = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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@@ -68,7 +68,7 @@ menu_Worker3 = [
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];
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// Friendly Building/Parts
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menu_Woodlander1 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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@@ -116,7 +116,7 @@ menu_RU_Villager3 = [
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];
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// Weapons neutral 2
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menu_TK_CIV_Takistani04_EP1 = [
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[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"neutral"
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];
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@@ -134,7 +134,7 @@ menu_RU_Profiteer4 = [
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];
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// Neutral Building/Parts
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menu_Woodlander3 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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@@ -158,7 +158,7 @@ menu_HouseWife1 = [
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];
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// Black market
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menu_GUE_Woodlander2 = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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