mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
sync with DayZ 1.7.4 CE
This commit is contained in:
@@ -34,9 +34,9 @@ item29[] = {"Load_In",2,250,-75.000000,850.000000,25.000000,900.000000,0.000000,
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item30[] = {"Bad_Version",4,218,50.000000,650.000000,150.000000,700.000000,0.000000,"Bad" \n "Version"};
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item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000,0.000000,"ERROR:" \n "Bad Version"};
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item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
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item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
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item33[] = {"Preload_Display",2,4346,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
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item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
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item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
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item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
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item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
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@@ -115,7 +115,7 @@ link57[] = {50,49};
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link58[] = {51,52};
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link59[] = {52,29};
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globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-440.765930,455.171539,1392.221191,828.390381,955,601,1};
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window[] = {2,-1,-1,-1,-1,824,44,1015,44,3,972};
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window[] = {2,-1,-1,-1,-1,934,154,1125,154,3,972};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -929,7 +929,7 @@ class FSM
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"player disableConversation true;" \n
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"" \n
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"eh_player_killed = player addeventhandler [""FiredNear"",{_this call player_weaponFiredNear;} ];" \n
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"_eh_combat_projectilenear = player addEventHandler [""IncomingFire"",{_this call player_projectileNear;}];" \n
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"//_eh_combat_projectilenear = player addEventHandler [""IncomingFire"",{_this call player_projectileNear;}];" \n
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"" \n
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"//Select Weapon" \n
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"// Desc: select default weapon & handle multiple muzzles" \n
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