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sync with DayZ 1.7.4 CE
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@@ -83,9 +83,6 @@ call dayz_resetSelfActions;
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;} ];
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//Combat logging
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_eh_combat_projectilenear = player addEventHandler ["IncomingFire",{_this call player_projectileNear;} ];
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//
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[player] call fnc_usec_damageHandle;
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player allowDamage true;
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