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sync with DayZ 1.7.4 CE
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@@ -15,11 +15,6 @@ _total = _damage;
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//diag_log ("DAMAGE VEH: " + typeof(_unit) + " / " + str(_hit) + " / " + str(_damage) + " / " + str(getDammage _unit));
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if (local _unit) then {
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if (_ammo == "zombie") then {
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//_unit setDamage (_damage / 2);
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_total = [_unit,_hit,_damage] call object_setFixServer;
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} else {
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_total = [_unit,_hit,_damage] call object_setHitServer;
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};
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};
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_total
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