sync with DayZ 1.7.4 CE

This commit is contained in:
Aaron Clark
2012-11-10 08:02:49 -06:00
parent e9e55f912b
commit 039f1eb8da
36 changed files with 921 additions and 518 deletions

View File

@@ -1,73 +1,70 @@
private["_item","_isFemale","_itemNew","_item","_onLadder"];
/*
_item spawn player_wearClothes;
TODO: female
*/
private["_item","_isFemale","_itemNew","_item","_onLadder","_model","_hasclothesitem","_config","_text"];
_item = _this;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_hasclothesitem = _this in magazines player;
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
_config = configFile >> "CfgMagazines";
_text = getText (_config >> _item >> "displayName");
if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
_isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
if (_isFemale) then {
if (_item != "Skin_Survivor2_DZ") exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
};
if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
private["_itemNew","_myModel","_humanity","_isBandit","_isHero"];
_myModel = (typeOf player);
_itemNew = "Skin_Survivor2_DZ";
player removeMagazine _item;
_humanity = player getVariable ["humanity",0];
_isBandit = _humanity < -2000;
_isHero = _humanity > 5000;
_itemNew = "Skin_" + _myModel;
if ( !(isClass(_config >> _itemNew)) ) then {
_itemNew = if (!_isFemale) then {"Skin_Survivor2_DZ"} else {"Skin_SurvivorW2_DZ"};
};
switch (_item) do {
case "Skin_Sniper1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;
_model = "Sniper1_DZ";
};
case "Skin_Camo1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
_model = "Camo1_DZ";
};
case "Skin_Rocket_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Rocket_DZ"] spawn player_humanityMorph;
_model = "Rocket_DZ";
};
case "Skin_Soldier1_DZ": {
_model = "Soldier1_DZ";
};
case "Skin_Survivor2_DZ": {
_model = "Survivor2_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
if (_humanity < -2000) then {
if (_isBandit) then {
_model = "Bandit1_DZ";
if (_isFemale) then {
_model = "BanditW1_DZ";
};
};
if (_humanity > 5000) then {
if (_isHero) then {
_model = "Survivor3_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
};
if (_model != _myModel) then {
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
};
case "Skin_Soldier1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Soldier1_DZ"] spawn player_humanityMorph;
};
};
_config = configFile >> "CfgMagazines" >> _itemNew;
_isClass = isClass (_config);
if (_isClass) then {
if (_model != _myModel) then {
player removeMagazine _item;
player addMagazine _itemNew;
};
player setVariable ["humanity",_humanity,true];
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};