sync with DayZ 1.7.4 CE

This commit is contained in:
Aaron Clark
2012-11-10 08:02:49 -06:00
parent e9e55f912b
commit 039f1eb8da
36 changed files with 921 additions and 518 deletions

View File

@@ -0,0 +1,30 @@
private["_item"];
_item = _this;
_config = configFile >> "CfgMagazines" >> _item;
_consume = getArray (_config >> "ItemActions" >> "SplitBar" >> "use");
_create = getArray (_config >> "ItemActions" >> "SplitBar" >> "output");
_textConsume = getText(configFile >> "CfgMagazines" >> (_consume select 0) >> "displayName");
_textCreate = getText(configFile >> "CfgMagazines" >> (_create select 0) >> "displayName");
_amountNeed = count _consume;
_amountHas = {_x == (_consume select 0)} count magazines player;
_amountMake = count _create;
_hasInput = (_amountNeed <= _amountHas);
player playActionNow "PutDown";
if (_hasInput) then {
//Take Items
{
player removeMagazine _x;
} forEach _consume;
sleep 1;
//Give Items
{
player addMagazine _x;
} forEach _create;
cutText [format[("You have successfully converted %1 %2."),_amountMake,_textCreate], "PLAIN DOWN"];
} else {
cutText [format[("You cannot convert that combination, you need %1 %2."),_amountNeed,_textConsume], "PLAIN DOWN"];
};