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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add lock and unlock vehicle from inside
See: #1103 Made vehicle gear always accessible from inside. Also added optional variable to prevent stealing from backpacks by non-friendlies at traders. Thanks to @maca134 for the method.
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@@ -1,20 +1,23 @@
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private ["_cTarget","_isOk","_Dis","_display","_inVehicle"];
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disableSerialization;
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_display = (_this select 0);
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_inVehicle = (vehicle player) != player;
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_cTarget = cursorTarget;
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if(_inVehicle) then {
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_cTarget = (vehicle player);
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};
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private ["_cTarget","_dis","_display","_friendlies","_rcharID"];
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_isOk = false;
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{
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if(!_isOk) then {
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_isOk = _cTarget isKindOf _x;
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// players inside vehicle can always access its gear
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if ((vehicle player) == player) then {
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disableSerialization;
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_display = _this select 0;
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_cTarget = cursorTarget;
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_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
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if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
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cutText [(localize "str_epoch_player_7"),"PLAIN DOWN"];
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_display closeDisplay 1;
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};
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} count ["LandVehicle","Air", "Ship"];
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_Dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
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if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < _Dis)) then {
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cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"];
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_display closeDisplay 1;
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};
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if (DZE_BackpackAntiTheft) then {
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_friendlies = player getVariable ["friendlies",[]];
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_rcharID = _cTarget getVariable ["CharacterID","0"];
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if ((!canbuild) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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cutText [(localize "STR_EPOCH_PLAYER_316"),"PLAIN DOWN"];
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_display closeDisplay 1;
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};
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};
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};
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