diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf deleted file mode 100644 index a78c06dfb..000000000 --- a/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf +++ /dev/null @@ -1,71 +0,0 @@ -private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond"]; -//check if can pitch here -call gear_ui_init; -_playerPos = getPosATL player; -_item = _this; -_hastentitem = _this in magazines player; -_location = player modeltoworld [0,2.5,0]; -_location set [2,0]; -_building = nearestObject [(vehicle player), "HouseBase"]; -_isOk = [(vehicle player),_building] call fnc_isInsideBuilding; -//_isOk = true; - -//diag_log ("Pitch Tent: " + str(_isok) ); - -_config = configFile >> "CfgMagazines" >> _item; -_text = getText (_config >> "displayName"); - -if (!_hastentitem) exitWith format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages; - -//blocked -if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); }; -//Block Tents in pounds -_objectsPond = nearestObjects [_playerPos, [], 10]; - { - _isPond = ["pond",str(_x),false] call fnc_inString; - if (_isPond) then { - _pondPos = (_x worldToModel _playerPos) select 2; - if (_pondPos < 0) then { - _isOk = true; - }; - }; - } count _objectsPond; - -//diag_log ("Pitch Tent: " + str(_isok) ); - -if (!_isOk) then { - //remove tentbag - player removeMagazine _item; - _dir = round(direction player); - - [1,1] call dayz_HungerThirst; - //wait a bit - player playActionNow "Medic"; - sleep 1; - - _dis=20; - _sfx = "tentunpack"; - [player,_sfx,0,false,_dis] call dayz_zombieSpeak; - [player,_dis,true,(getPosATL player)] spawn player_alertZombies; - - _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create"); - - sleep 5; - //place tent (local) - _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; - _object setdir _dir; - _object setpos _location; - player reveal _object; - _location = getPosATL _object; - - _object setVariable ["CharacterID",dayz_characterID,true]; - _object setVariable ["ownerPUID",dayz_playerUID,true]; - - //["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure; - PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location,dayz_playerUID],_classname]; - publicVariableServer "PVDZE_obj_Publish"; - - localize "str_success_tent_pitch" call dayz_rollingMessages; -} else { - localize "str_fail_tent_pitch" call dayz_rollingMessages; -}; \ No newline at end of file