Remove some common and duplicate translations

This commit is contained in:
ebaydayz
2016-11-07 16:14:20 -05:00
parent 33ed3737a5
commit 01307f9a42
11 changed files with 15 additions and 151 deletions

View File

@@ -213,8 +213,8 @@ class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
}; };
class Skin_TK_Commander_EP1_DZ: SkinBase { class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = $STR_EPOCH_SKINS_GENERAL; displayName = $STR_GENERAL;
descriptionShort = $STR_EPOCH_SKINS_GENERAL; descriptionShort = $STR_GENERAL;
}; };
class Skin_RU_Soldier_Crew_DZ: SkinBase { class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = public; scope = public;

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@@ -189,7 +189,7 @@ class DZ_GroupDialog {
}; };
class Kick: DZ_GroupButton { class Kick: DZ_GroupButton {
idc = 4; idc = 4;
text = $STR_EPOCH_KICK; text = $STR_DISP_MP_DS_KICK;
onButtonClick = "(_this select 0) ctrlShow false; call dayz_kickFromGroup;"; onButtonClick = "(_this select 0) ctrlShow false; call dayz_kickFromGroup;";
y = .239; y = .239;
}; };

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@@ -119,7 +119,7 @@ class AdvancedTrading
class ZSC_RscButtonMenu_BACK: AT_Zupa_BlueButton class ZSC_RscButtonMenu_BACK: AT_Zupa_BlueButton
{ {
idc = 7449; idc = 7449;
text = $STR_EPOCH_BACK; text = $STR_DISP_BACK;
x = 0.21 * safezoneW + safezoneX; x = 0.21 * safezoneW + safezoneX;
y = 0.33 * safezoneH + safezoneY; y = 0.33 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;

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@@ -64,7 +64,7 @@ class DoorAccess
class ZupaButton_2: ZSC_RscButtonMenuBlue class ZupaButton_2: ZSC_RscButtonMenuBlue
{ {
idc = -1; idc = -1;
text = $STR_EPOCH_CANCEL; text = $STR_DISP_CANCEL;
x = 0.40 * safezoneW + safezoneX; x = 0.40 * safezoneW + safezoneX;
y = 0.70 * safezoneH + safezoneY; y = 0.70 * safezoneH + safezoneY;
w = 0.20; w = 0.20;

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@@ -48,7 +48,7 @@ class DoorManagement
class RscShortcutButton_7105: ZSC_RscButtonMenuBlue class RscShortcutButton_7105: ZSC_RscButtonMenuBlue
{ {
idc = 7105; idc = 7105;
text = $STR_EPOCH_DELETE; text = $STR_DISP_DELETE;
x = 0.47 * safezoneW + safezoneX; x = 0.47 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; y = 0.72 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;

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@@ -147,7 +147,7 @@ class PlotManagement
class RscShortcutButton_7005: ZSC_RscButtonMenuBlue class RscShortcutButton_7005: ZSC_RscButtonMenuBlue
{ {
idc = -1; idc = -1;
text = $STR_EPOCH_DELETE; text = $STR_DISP_DELETE;
x = 0.47 * safezoneW + safezoneX; x = 0.47 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; y = 0.72 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;

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@@ -33,7 +33,7 @@ if (isClass _config) then {
}; };
}; };
if (count _attachments < 1) then {_attachments = [localize "STR_EPOCH_NONE"];}; if (count _attachments < 1) then {_attachments = [localize "STR_SPECIAL_NONE"];};
_attachText = ""; _attachText = "";
{ {

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@@ -491,13 +491,13 @@ if (_canBuild select 0) then {
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
dayz_combination = _combination; dayz_combination = _combination;
if (_combination_1 == 100) then { if (_combination_1 == 100) then {
_combination_1_Display = localize "STR_EPOCH_RED"; _combination_1_Display = localize "STR_TEAM_RED";
}; };
if (_combination_1 == 101) then { if (_combination_1 == 101) then {
_combination_1_Display = localize "STR_EPOCH_GREEN"; _combination_1_Display = localize "STR_TEAM_GREEN";
}; };
if (_combination_1 == 102) then { if (_combination_1 == 102) then {
_combination_1_Display = localize "STR_EPOCH_BLUE"; _combination_1_Display = localize "STR_TEAM_BLUE";
}; };
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3]; _combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
}; };

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@@ -400,13 +400,13 @@ if (_canBuild select 0) then {
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
dayz_combination = _combination; dayz_combination = _combination;
if (_combination_1 == 100) then { if (_combination_1 == 100) then {
_combination_1_Display = localize "STR_EPOCH_RED"; _combination_1_Display = localize "STR_TEAM_RED";
}; };
if (_combination_1 == 101) then { if (_combination_1 == 101) then {
_combination_1_Display = localize "STR_EPOCH_GREEN"; _combination_1_Display = localize "STR_TEAM_GREEN";
}; };
if (_combination_1 == 102) then { if (_combination_1 == 102) then {
_combination_1_Display = localize "STR_EPOCH_BLUE"; _combination_1_Display = localize "STR_TEAM_BLUE";
}; };
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3]; _combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
}; };

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@@ -48,7 +48,7 @@ if (count _this > 0) then {
if (_sourceWeapon == "Throw") then {_sourceWeapon = (weaponState _source) select 3;}; if (_sourceWeapon == "Throw") then {_sourceWeapon = (weaponState _source) select 3;};
if (_ammo in ["PipeBomb","Mine","MineE"]) then {_sourceWeapon = _ammo;}; if (_ammo in ["PipeBomb","Mine","MineE"]) then {_sourceWeapon = _ammo;};
if (alive _source) then { if (alive _source) then {
_sourceName = if (isPlayer _source) then {name _source} else {localize "STR_EPOCH_AI"}; _sourceName = if (isPlayer _source) then {name _source} else {localize "STR_PLAYER_AI"};
}; };
}; };
}; };

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@@ -16051,15 +16051,6 @@
<English>Desert Sniper</English> <English>Desert Sniper</English>
<German>Wüsten Scharfschütze</German> <German>Wüsten Scharfschütze</German>
</Key> </Key>
<Key ID="STR_EPOCH_SKINS_GENERAL">
<English>General</English>
<Russian>Генерал</Russian>
<French>Général</French>
<Italian>Generale</Italian>
<Hungarian>Tábornok</Hungarian>
<Polish>Generał</Polish>
<Czech>Generál</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CREWMAN"> <Key ID="STR_EPOCH_SKINS_CREWMAN">
<English>Crewman</English> <English>Crewman</English>
<Russian>Член команды</Russian> <Russian>Член команды</Russian>
@@ -16283,17 +16274,6 @@
<Polish>Uzbrojenie</Polish> <Polish>Uzbrojenie</Polish>
<Hungarian>Fegyverek</Hungarian> <Hungarian>Fegyverek</Hungarian>
</Key> </Key>
<Key ID="STR_EPOCH_NONE">
<English>None</English>
<German>Keine</German>
<Italian>Nessuna</Italian>
<Spanish>Ninguna</Spanish>
<French>Néant</French>
<Czech>Není</Czech>
<Russian>Нет</Russian>
<Polish>Brak</Polish>
<Hungarian>Nincs</Hungarian>
</Key>
<Key ID="STR_EPOCH_COMPATIBLE"> <Key ID="STR_EPOCH_COMPATIBLE">
<English>Compatible</English> <English>Compatible</English>
<German>Kompatibel</German> <German>Kompatibel</German>
@@ -16310,18 +16290,6 @@
<German>Beschreibung</German> <German>Beschreibung</German>
<Czech>Popis</Czech> <Czech>Popis</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER">
<English>Player</English>
<French>Joueur</French>
<Spanish>Jugador</Spanish>
<Italian>Giocatore</Italian>
<Hungarian>Játékos</Hungarian>
<Polish>Gracz</Polish>
<Russian>Игрок</Russian>
<German>Spieler</German>
<Czech>Hráč</Czech>
<Japanese>プレイヤー</Japanese>
</Key>
<Key ID="STR_EPOCH_GROUPS_KEY"> <Key ID="STR_EPOCH_GROUPS_KEY">
<English>Groups (F5)</English> <English>Groups (F5)</English>
<Russian>групп</Russian> <Russian>групп</Russian>
@@ -16416,28 +16384,6 @@
<German>Ablehnen</German> <German>Ablehnen</German>
<Czech>Odmítnout</Czech> <Czech>Odmítnout</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_KICK">
<English>Kick</English>
<French>Ejecter</French>
<Spanish>Expulsa</Spanish>
<Italian>Espelli</Italian>
<Hungarian>Kirúgás</Hungarian>
<Polish>Wyrzuć</Polish>
<Russian>Выгнать</Russian>
<German>Kicken</German>
<Czech>Vyhostit</Czech>
<Japanese>排除</Japanese>
</Key>
<Key ID="STR_EPOCH_AI">
<English>AI</English>
<French>IA</French>
<Spanish>IA</Spanish>
<Italian>IA</Italian>
<Hungarian>MI</Hungarian>
<Polish>SI</Polish>
<Russian>ИИ</Russian>
<German>KI</German>
</Key>
<Key ID="STR_EPOCH_VIEW"> <Key ID="STR_EPOCH_VIEW">
<English>View</English> <English>View</English>
<French>Voir</French> <French>Voir</French>
@@ -16449,41 +16395,6 @@
<German>Ansicht</German> <German>Ansicht</German>
<Czech>Pohled</Czech> <Czech>Pohled</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_BACK">
<English>Back</English>
<French>Retour</French>
<Spanish>Atrás</Spanish>
<Italian>Indietro</Italian>
<Hungarian>Vissza</Hungarian>
<Polish>Powrót</Polish>
<Russian>Назад</Russian>
<German>Zurück</German>
<Czech>Zpět</Czech>
<Japanese>戻る</Japanese>
</Key>
<Key ID="STR_EPOCH_REFRESH">
<English>Refresh</English>
<French>Actualiser</French>
<Spanish>Actualizar</Spanish>
<Italian>Aggiorna</Italian>
<Hungarian>Frissítés</Hungarian>
<Polish>Odśwież</Polish>
<Russian>Обновить</Russian>
<German>Aktualis.</German>
<Czech>Aktualizovat</Czech>
</Key>
<Key ID="STR_EPOCH_DELETE">
<English>Delete</English>
<French>Supprimer</French>
<Spanish>Suprimir</Spanish>
<Italian>Cancella</Italian>
<Hungarian>Törlés</Hungarian>
<Polish>Usuń</Polish>
<Russian>Удалить</Russian>
<German>Löschen</German>
<Czech>Smazat</Czech>
<Japanese>削除</Japanese>
</Key>
<Key ID="STR_EPOCH_ADD"> <Key ID="STR_EPOCH_ADD">
<English>Add</English> <English>Add</English>
<French>Ajouter</French> <French>Ajouter</French>
@@ -16518,42 +16429,6 @@
<German>Feuer (angezündet)</German> <German>Feuer (angezündet)</German>
<Czech>Ohniště (hořící)</Czech> <Czech>Ohniště (hořící)</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_RED">
<English>Red</English>
<French>Rouge</French>
<Spanish>Rojo</Spanish>
<Italian>Rosso</Italian>
<Hungarian>Piros</Hungarian>
<Polish>Czerwony</Polish>
<Russian>Красный</Russian>
<German>Rot</German>
<Czech>Červená</Czech>
<Japanese>赤色</Japanese>
</Key>
<Key ID="STR_EPOCH_GREEN">
<English>Green</English>
<French>Vert</French>
<Spanish>Verde</Spanish>
<Italian>Verde</Italian>
<Hungarian>Zöld</Hungarian>
<Polish>Zielony</Polish>
<Russian>Зеленый</Russian>
<German>Grün</German>
<Czech>Zelená</Czech>
<Japanese>緑色</Japanese>
</Key>
<Key ID="STR_EPOCH_BLUE">
<English>Blue</English>
<French>Bleu</French>
<Spanish>Azul</Spanish>
<Italian>Blu</Italian>
<Hungarian>Kék</Hungarian>
<Polish>Niebieski</Polish>
<Russian>Синий</Russian>
<German>Blau</German>
<Czech>Modrá</Czech>
<Japanese>青色</Japanese>
</Key>
<Key ID="STR_EPOCH_HUMANS_NEARBY"> <Key ID="STR_EPOCH_HUMANS_NEARBY">
<English>Humans Nearby</English> <English>Humans Nearby</English>
<German>Spieler in der Nähe</German> <German>Spieler in der Nähe</German>
@@ -16654,17 +16529,6 @@
<English>Lock Door</English> <English>Lock Door</English>
<German>Tür abschließen</German> <German>Tür abschließen</German>
</Key> </Key>
<Key ID="STR_EPOCH_CANCEL">
<English>Cancel</English>
<French>Annuler</French>
<Spanish>Cancelar</Spanish>
<Italian>Annulla</Italian>
<Hungarian>Mégse</Hungarian>
<Polish>Anuluj</Polish>
<Russian>Отмена</Russian>
<German>Abbrechen</German>
<Czech>Zrušit</Czech>
</Key>
<Key ID="STR_EPOCH_NEED_HELP"> <Key ID="STR_EPOCH_NEED_HELP">
<English>You need more people to help you push.</English> <English>You need more people to help you push.</English>
<German>Du brauchst mehr Leute zum Schieben.</German> <German>Du brauchst mehr Leute zum Schieben.</German>