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Remove redundant unconscious checks in damage handler
This is already check above. My mistake from e4ede46
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@@ -132,7 +132,7 @@ if (_unit == player) then {
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};
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};
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if ((vehicle player == player) and (!_unconscious)) then {
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if ((vehicle player == player) and (!_unconscious)) then {
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if (_ammo == "tranquiliser_bolt" && !r_player_unconscious) then {
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if (_ammo == "tranquiliser_bolt") then {
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[_unit] spawn {
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[_unit] spawn {
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private ["_unit"];
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private ["_unit"];
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_unit = _this select 0;
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_unit = _this select 0;
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@@ -148,7 +148,7 @@ if (_unit == player) then {
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if (_damage > 0.4) then {
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if (_damage > 0.4) then {
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//Melee knockout system
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//Melee knockout system
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if ((_isHeadHit) && (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"]) && (!r_player_unconscious)) then {
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if ((_isHeadHit) && (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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[_unit] spawn {
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[_unit] spawn {
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_unit = _this select 0;
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_unit = _this select 0;
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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