Update weapon classnames

This commit is contained in:
ebaydayz
2016-03-31 22:45:59 -04:00
parent 8de50c4619
commit 0088b27708
34 changed files with 738 additions and 412 deletions

View File

@@ -14,19 +14,6 @@ CrashSiteType[] =
CrashSiteRU[] =
{
//Weapons Don't use new classes
/*{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 4, AKM_DZ},
{Loot_WEAPON, 4, RPK74_DZ},
{Loot_WEAPON, 2, RPK_DZ},
{Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ}, */
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -57,8 +44,8 @@ CrashSiteRU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 7, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
@@ -88,15 +75,6 @@ CrashSiteRUPile[] =
CrashSiteUS[] =
{
//Weapons
/*{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ},*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -127,7 +105,7 @@ CrashSiteUS[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 10, AttachmentsWest},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
@@ -157,19 +135,6 @@ CrashSiteUSPile[] =
CrashSiteEU[] =
{
//Weapons
/*
{Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, L85_Holo_DZ},
{Loot_WEAPON, 1.5, G36K_Camo_DZ},
{Loot_WEAPON, 2.5, G36A_Camo_DZ},
{Loot_WEAPON, 1, FNFAL_DZ},
{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
{Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -200,7 +165,7 @@ CrashSiteEU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 10, AttachmentsWest},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
@@ -230,20 +195,6 @@ CrashSiteEUPile[] =
CrashSiteUN[] =
{
//Weapons
/*
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 2, M4A1_DZ},
{Loot_WEAPON, 3, M16A4_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -275,8 +226,8 @@ CrashSiteUN[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 3, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}